Shadow Shaman
Shadow Shaman stats & overview
Win rate, pick rate and ban rate for Shadow Shaman in patch 7.41f, with trends, positions, hero attributes, abilities, talents and the most played build.
Win rate trendWin rate & pick rate
Win rate Pick rate last 30 days, 7-day averageLast 30 days, 7-day averagePositionsBy position
share · win rateshare of games · win rateMost played build
41,802 · 55.5% 41,802 games · 55.5% win rateHero attributes
Ranged · Intelligence · level 1Abilities
tap an iconhover an icon for detailsWhen taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken with increased movement speed. Incoming damage is reduced to zero for a short duration and additional chickens are created to confuse the enemy. Cooldown resets when Shadow Shaman respawns. DISPEL TYPE: Strong Dispel
Creates a cone of ethereal energy that strikes multiple enemy units.
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic. Creeps deal half damage to the Serpent Ward.
Throw a snake jar at the target location, damaging all enemies in the AoE and creating a Massive Serpent Ward that has 4x the base Serpent Ward damage and health there that lasts 15s.
Increase cast range. Every 0.9 seconds, shackled units emit a radial Ether Shock hitting all other units within 600 of the target for 100% of Ether Shock's normal damage. Shackles can now also be cast on allies and Mass Serpent Wards that stay within 2000 units of Shadow Shaman. Allied units are not disabled by Shackle.