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INTELLIGENCE · POS 5 HARD SUPPORT TIER A

Shadow Shaman

WIN RATE
51.6%
PICK
8.4%
BAN
4.6%
MATCHES
36,707
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Shadow Shaman stats & overview

Win rate, pick rate and ban rate for Shadow Shaman in patch 7.41f, with trends, positions, hero attributes, abilities, talents and the most played build.

Win rate trend

last 30 days, 7-day average
Win rate Pick rate

Positions

share · win rate
Pos 1
Carry
0% –
Pos 2
Mid
1% 41.6%
Pos 3
Offlane
0% 38.7%
Pos 4
Soft support
30% 50.4%
Pos 5
Hard support
69% 51.6%

Most played build

41,802 · 55.5%
STARTING
×2
EARLY GAME
CORE
11 min
20 min
26 min
28 min
LATE GAME
Tap an item for details.

Hero attributes

Ranged · Intelligence
STR
20
+2.3/lvl
AGI
16
+1.6/lvl
INT
23
+3.3/lvl
Primary attribute outlined: each point adds 1 damage.
Health 560
Health regen 3
Mana 351
Mana regen 1.2
Armor 4.7
Magic resistance 25%
Damage 63–70
Attack range 400
Attack speed 116 · BAT 1.7
Move speed 285
Turn rate 0.6
Vision 1800 / 800
Support Pusher Disabler Nuker Initiator

Abilities

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INNATE Fowl Play
Passive

When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken with increased movement speed. Incoming damage is reduced to zero for a short duration and additional chickens are created to confuse the enemy. Cooldown resets when Shadow Shaman respawns. DISPEL TYPE: Strong Dispel

Cooldown 120 s
Duration 3
Movespeed bonus 5%
Total chickens 1
Damage reduction duration 1
Damage reduction pct 100
Levels per chicken 6
Invuln duration 0.1
Ally chicken images take damage percent 200
Q Ether Shock
Unit Target · Magical damage · Pierces BKB: No

Creates a cone of ethereal energy that strikes multiple enemy units.

Cooldown 14 / 12 / 10 / 8 s
Mana cost 90 / 105 / 120 / 135
Start radius 200
End radius 300
End distance 600
Targets 3 / 5 / 7 / 9
Damage 125 / 190 / 255 / 320
Cast range 600
Cast time 0.3
W Hex
Unit Target · Pierces BKB: No

Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

Cooldown 24 / 20 / 16 / 12 s
Mana cost 130 / 150 / 170 / 190
Movespeed 100
Duration 2 / 2.3 / 2.6 / 2.9
Cast range 550
E Shackles
Unit Target, Channeled · Magical damage · Pierces BKB: No

CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

Cooldown 14 / 13 / 12 / 11 s
Mana cost 125 / 140 / 155 / 170
Cast range 450
Tick interval 0.1
Total damage/heal 100 / 160 / 220 / 280
Max duration 2.4 / 3 / 3.6 / 4.2
Heal percentage 100
Channel time 2.4 / 3 / 3.6 / 4.2
Cast time 0.3
R Mass Serpent Ward
Point Target, AOE · Physical damage · Pierces BKB: Yes

Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic. Creeps deal half damage to the Serpent Ward.

Cooldown 110 / 105 / 100 s
Mana cost 200 / 350 / 550
Ward count 10
Duration 45
Spawn radius 150
Hits to destroy 2
Ward health 4
Ward damage 50 / 85 / 120
Mega ward multiplier damage 4
Mega ward multiplier health 4
Mega ward health 8
Mega ward damage 200 / 340 / 480
Mega ward model scale multiplier 2
Cast range 550
Cast time 0.3
AGHANIM'S SHARD
Urnaconda NEW ABILITY

Throw a snake jar at the target location, damaging all enemies in the AoE and creating a Massive Serpent Ward that has 4x the base Serpent Ward damage and health there that lasts 15s.

AGHANIM'S SCEPTER
Shackles

Increase cast range. Every 0.9 seconds, shackled units emit a radial Ether Shock hitting all other units within 600 of the target for 100% of Ether Shock's normal damage. Shackles can now also be cast on allies and Mass Serpent Wards that stay within 2000 units of Shadow Shaman. Allied units are not disabled by Shackle.

Talents

pick rate
+1 Ward Attack Targets
68%
25
+250 Ether Shock Damage
33%
+50% Serpent Wards Max HP
25%
20
+1.5s Shackles Duration
75%
Hex Breaks
74%
15
+160 Serpent Wards Attack Range
26%
+1.75 Mana Regen
21%
10
+170 Shackles Total Damage
79%

Skill order

levels 1–18
Q
2 11 13 14
W
4 8 9 10
E
1 3 5 7
R
6 12 18