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INTELLIGENCE · POS 2 MID TIER D

Storm Spirit

WIN RATE
47.4%
PICK
6.1%
BAN
2.4%
MATCHES
26,549
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Storm Spirit stats & overview

Win rate, pick rate and ban rate for Storm Spirit in patch 7.41f, with trends, positions, hero attributes, abilities, talents and the most played build.

Win rate trend

last 30 days, 7-day average
Win rate Pick rate

Positions

share · win rate
Pos 1
Carry
2% 47.3%
Pos 2
Mid
97% 47.4%
Pos 3
Offlane
1% 50.7%
Pos 4
Soft support
1% 46.0%
Pos 5
Hard support
0% 32.2%

Most played build

22,771 · 52.5%
STARTING
×4
EARLY GAME
CORE
19 min
21 min
25 min
28 min
LATE GAME
Tap an item for details.

Hero attributes

Ranged · Intelligence
STR
21
+2/lvl
AGI
22
+2.6/lvl
INT
23
+3.7/lvl
Primary attribute outlined: each point adds 1 damage.
Health 582
Health regen 2.6
Mana 351
Mana regen 1.2
Armor 4.7
Magic resistance 25%
Damage 47–57
Attack range 480
Attack speed 132 · BAT 1.6
Move speed 285
Turn rate 0.8
Vision 1800 / 800
Carry Escape Nuker Initiator Disabler

Abilities

tap an icon
INNATE Galvanized
Passive

Storm Spirit gains a charge of 0.2 mana regeneration per kill, and a charge every 3 levels. Loses 2 charges per death. Additionally every time he gains a charge he also gains 0.1 Mana Regen permanently.

Perma mp per kill 0.1
Mp per kill 0.2
Radius 1200
Charges per death 2
Level divisor 3
Q Static Remnant
No Target · Magical damage · Pierces BKB: No

Creates an explosively charged image of Storm Spirit that walks to the target position and lasts for 12 seconds. Will detonate and deal damage if an enemy unit comes near it.

Cooldown 3.5 s
Mana cost 70 / 80 / 90 / 100
Static remnant radius 235
Radius 300
Static remnant delay 0.75
Damage 100 / 160 / 220 / 280
Is point targeted +1
Cast range 800
Remnant speed 300
Vision radius 100
Static remnant vision radius night 100
Duration 12
W Electric Vortex
Unit Target · Pierces BKB: No

A vortex that pulls an enemy unit to Storm Spirit's location.

Cooldown 20 / 18 / 16 / 14 s
Mana cost 60 / 70 / 80 / 90
Pull distance 180 / 220 / 260 / 300
Electric vortex pull tether range 1200
Electric vortex self slow -50
Electric vortex self slow duration 3
Duration 1.1 / 1.4 / 1.7 / 2
Cast range 300
Cast time 0.3
E Overload
Passive · Magical damage · Pierces BKB: No

Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

Radius 300
Movement slow -80%
Attack slow -90
Damage 25 / 50 / 75 / 100
Duration 0.8
R Ball Lightning
Point Target · Magical damage · Pierces BKB: No

Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

Mana cost 30
Ball lightning initial mana percentage 7.5
Ball lightning initial mana base 25
Speed 1400 / 1850 / 2300
Radius 200
Ball lightning travel cost base 10
Mana drain per 100 units 0.65%
Ball lightning vision radius 400
Blocker duration 5
Scepter remnant interval 300
Cast time 0.3
AGHANIM'S SHARD
Overload

Can be activated to grant Storm Spirit and nearby allied heroes 3 Overload charges. Provides bonus Attack Speed. Lasts up to 12 seconds or until the charges are depleted.

AGHANIM'S SCEPTER
Electric Vortex

Electric Vortex affects all enemies within a radius around Storm Spirit.

Talents

pick rate
450 Distance Auto Remnant in Ball Lightning
30%
25
2x Overload Attack Bounce
70%
-1.25s Static Remnant Cooldown
43%
20
+0.2s Electric Vortex Duration
58%
+60 Static Remnant Damage
67%
15
+250 Health
34%
+1.5 Mana Regen
95%
10
+25.0/25.0% Overload Attack/Movement Speed Slow
5%

Skill order

levels 1–18
Q
1 3 5 7
W
10 11 13 14
E
2 4 8 9
R
6 12 18