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AGILITY · POS 1 CARRY TIER D

Medusa

WIN RATE
47.5%
PICK
1.4%
BAN
2.7%
MATCHES
6,313
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Medusa stats & overview

Win rate, pick rate and ban rate for Medusa in patch 7.41f, with trends, positions, hero attributes, abilities, talents and the most played build.

Win rate trend

last 30 days, 7-day average
Win rate Pick rate

Positions

share · win rate
Pos 1
Carry
93% 47.5%
Pos 2
Mid
4% 40.9%
Pos 3
Offlane
2% 43.5%
Pos 4
Soft support
1% –
Pos 5
Hard support
1% –

Most played build

17,734 · 53.2%
STARTING
EARLY GAME
CORE
16 min
25 min
LATE GAME
Tap an item for details.

Hero attributes

Ranged · Agility
STR
0
+0/lvl
AGI
22
+3.6/lvl
INT
25
+3.6/lvl
Primary attribute outlined: each point adds 1 damage.
Health 120
Health regen 0.3
Mana 375
Mana regen 1.3
Armor 2.7
Magic resistance 25%
Damage 48–54
Attack range 600
Attack speed 122 · BAT 1.7
Move speed 275
Turn rate 0.6
Vision 1800 / 800
Carry Disabler Durable

Abilities

tap an icon
INNATE Mana Shield
Passive, Hidden

Creates a shield that absorbs 98% of incoming damage in exchange for Medusa's mana. Illusions absorb 60% less damage per point of mana.

Damage per mana 2
Illusion percentage 60
Absorption pct 98
Aspd increase smoothness 0.015
Q Split Shot
No Target, Instant Cast · Pierces BKB: Yes

Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.The extra targets will not receive other attack effects (such as critical strike).

Damage modifier -50 / -40 / -30 / -20
Outgoing damage 50% / 60% / 70% / 80%
Extra targets 4
Split shot bonus range 150
Cast time 0.4
W Mystic Snake
Unit Target · Magical damage · Pierces BKB: No

A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

Cooldown 15 / 14 / 13 / 12 s
Mana cost 80 / 100 / 120 / 140
Cast range 750
Cast time 0.2
Jump radius 450
Jumps 3 / 4 / 5 / 6
Jump delay 0.25
Base damage 90 / 140 / 190 / 240
Mana gain 15%
Damage/speed increase per jump 25%
Initial speed 800
Return speed 800
Movement slow 30
E Gorgon's Grasp
AOE, Point Target · Physical damage · Pierces BKB: No

Medusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous. Enemies struck by a volley of arrows take an initial burst of damage and then are rooted, cannot turn, are revealed to the enemy, and take damage per second.

Cooldown 30 / 26 / 22 / 18 s
Mana cost 65 / 85 / 105 / 125
Initial radius 150
Radius growth 50
Delay 1
Volley interval .25
Volley spread pct 170
Volley count 3
Duration 0.8 / 1.2 / 1.6 / 2
Damage 30 / 70 / 110 / 150
Damage per second 100
Damage interval .2
Cast range 625
Cast time 0.4
R Stone Gaze
No Target · Pierces BKB: Yes

Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.

Cooldown 90 s
Mana cost 250
Cast range 1200
Radius 1200
Duration 5 / 5.5 / 6
Slow 35%
Stone duration 2 / 2.2 / 2.4
Face duration 2
Vision cone 0.08715
Bonus physical attack damage 35% / 45% / 55%
Speed boost 50%
Cast time 0.4
AGHANIM'S SHARD
Cold Blooded NEW ABILITY

When Medusa is targeted with a spell, a single-target Mystic Snake is sent back towards the enemy that turns them into stone for 1s.

AGHANIM'S SCEPTER
Split Shot

Allows on-hit effects to apply to the secondary attacks from Split Shot. Increases arrow count.

Talents

pick rate
+40 Intelligence
85%
25
+2.5s Stone Gaze Duration
16%
+12% Split Shot Outgoing Damage
90%
20
+40% Mystic Snake Damage / Mana Gain
10%
-4s Mystic Snake Cooldown
76%
15
+1 Gorgon's Grasp Volley
24%
+12% Stone Gaze Bonus Physical Damage
86%
10
+20% Gorgon's Grasp Radius
14%

Skill order

levels 1–18
Q
4 6 8 9
W
1 3 5 7
E
2 11 13 14
R
10 12 18