DOTAFUEL Sign in
← ALL HEROES
AGILITY · POS 1 CARRY TIER D

Kez

WIN RATE
44.6%
PICK
2.7%
BAN
8.7%
MATCHES
11,565
Overview Builds Items Counters Replays

Kez stats & overview

Win rate, pick rate and ban rate for Kez in patch 7.41f, with trends, positions, hero attributes, abilities, talents and the most played build.

Win rate trend

last 30 days, 7-day average
Win rate Pick rate

Positions

share · win rate
Pos 1
Carry
63% 44.6%
Pos 2
Mid
32% 46.6%
Pos 3
Offlane
4% 48.7%
Pos 4
Soft support
1% –
Pos 5
Hard support
0% –

Most played build

30,532 · 46.3%
STARTING
×2
EARLY GAME
CORE
13 min
19 min
27 min
29 min
LATE GAME
Tap an item for details.

Hero attributes

Melee · Agility
STR
20
+2.8/lvl
AGI
27
+3.5/lvl
INT
20
+1.7/lvl
Primary attribute outlined: each point adds 1 damage.
Health 560
Health regen 3.5
Mana 315
Mana regen 1.3
Armor 5.5
Magic resistance 25%
Damage 49–55
Attack range 225
Attack speed 127 · BAT 1.9
Move speed 310
Turn rate 1
Vision 1800 / 800
Carry Escape Disabler

Abilities

tap an icon
INNATE Switch Discipline
No Target, Instant Cast

Kez switches between his Kazurai Katana and Shodo Sai. He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown. Kez deals extra damage on the first Katana hit or ability after switching to Katana, and gains bonus speed after switching to Sai.

Cooldown 8 s
Katana attack range 225
Katana base attack time 1.9
Katana bonus agility base damage 12%
Katana swap bonus damage 12%
Sai attack range 150
Sai base attack time 1.5
Sai swap movement speed 12%
Sai swap speed duration 2
Scepter cooldown timer 3
Q Echo Slash
No Target · Physical damage

Kez slashes forward in a 800 distance line with his Katana, attacking enemies in an area and applying a brief 100% impact slow. After a short delay, the area is attacked again. Heroes take bonus damage.

Cooldown 21 / 18 / 15 / 12 s
Mana cost 75 / 90 / 105 / 120
Attack damage 70% / 80% / 90% / 100%
Bonus hero damage 20 / 40 / 60 / 80
Attacks 2
Echo delay 1.2
Slash radius 200
Katana distance 800
Travel distance 250
Tag slow 100
Tag slow duration 0.25
Cast time 0.2
W Grappling Claw
Unit Target · Pierces BKB: No

Kez swings on a grappling hook towards the target unit or tree. When the grappling hook collides with the target, that unit has slowed movement speed. Upon reaching the enemy target, Kez lands an attack on them.

Cooldown 13 / 11 / 9 / 7 s
Mana cost 40
Land distance 75
Projectile speed 3000
Grapple speed 1800
Max distance break 2000
Slow duration 0.7 / 0.8 / 0.9 / 1
Move slow 70% / 80% / 90% / 100%
Cast range 650 / 750 / 850 / 950
E Kazurai Katana
Attack Modifier, Unit Target · Physical damage · Pierces BKB: Yes

Katana attacks and abilities apply a stacking damage over time to enemies that deals a percentage of the original attack's damage as additional damage over time. Kez may activate the ability to impale the target with his attack, preventing them from moving or turning. The target's Katana debuff bursts, causing some of the stacks to deal damage instantly.

Cooldown 24 / 18 / 12 / 6 s
Mana cost 40
Duration 7
Damage per second 3% / 6% / 9% / 12%
Impale duration 0.5
Stacks as burst damage 50%
Max burst stacks 500
Cast range 200
R Raptor Dance
No Target, AOE · Pure damage · Pierces BKB: Yes

Kez enters into an uncontrollable state for 1 second, becoming invulnerable for 0.2s and receiving a basic dispel. If the cast completes successfully, Kez performs a series of deadly radial slashes around him that deal damage based on the max health of the target and heal Kez for a percentage of all damage dealt.

Cooldown 40 / 35 / 30 s
Mana cost 100 / 125 / 150
Strike interval 0.25
Strikes 4
Radius 450
Base damage 40 / 70 / 100
Max health as damage 2.5%
Lifesteal pct 100
Illusion lifesteal pct 20
Invuln period 0.2
Basic dispel 1
Cast time 1
AGHANIM'S SHARD
Shodo Sai

Parrying creates a stronger Mark that deals additional stun and critical damage.

AGHANIM'S SCEPTER
Switch Discipline

Casting a weapon ability that would set its alternate weapon ability on cooldown does not do so if it's the first one used within 3 seconds after casting Switch Discipline or if it was already on cooldown. Casting any weapon ability refreshes the cooldown of Switch Discipline.

Talents

pick rate
+1 Echo Slash Attack
83%
25
+80% Shodo Sai Critical Strike
17%
40 Bonus Attack Speed During Falcon Rush
31%
20
+3.5% Kazurai Katana Damage Per Second
69%
+1 Raptor Dance Strike
57%
15
+2.0s Falcon Rush Duration
43%
+50 Raptor Dance Radius
60%
10
+6% Switch Discipline Swap Bonuses
40%

Skill order

levels 1–18
Q
1 8 9 10
W
3 11 13 14
E
2 4 5 7
R
6 12 18