DOTAFUEL Sign in
← ALL HEROES
UNIVERSAL · POS 2 MID TIER A

Arc Warden

WIN RATE
53.5%
PICK
3.7%
BAN
11.1%
MATCHES
16,330
Overview Builds Items Counters Replays

Arc Warden stats & overview

Win rate, pick rate and ban rate for Arc Warden in patch 7.41f, with trends, positions, hero attributes, abilities, talents and the most played build.

Win rate trend

last 30 days, 7-day average
Win rate Pick rate

Positions

share · win rate
Pos 1
Carry
6% 42.6%
Pos 2
Mid
90% 53.5%
Pos 3
Offlane
1% 47.0%
Pos 4
Soft support
2% 48.6%
Pos 5
Hard support
1% 52.0%

Most played build

17,793 · 60.4%
STARTING
×3 ×2
EARLY GAME
CORE
20 min
24 min
29 min
LATE GAME
Tap an item for details.

Hero attributes

Ranged · Universal
STR
20
+2.2/lvl
AGI
22
+2.7/lvl
INT
24
+2.6/lvl
Universal: gains damage from every point of each attribute.
Health 560
Health regen 2.3
Mana 363
Mana regen 1.2
Armor 3.7
Magic resistance 25%
Damage 23–29
Attack range 625
Attack speed 132 · BAT 1.7
Move speed 300
Turn rate 0.7
Vision 1800 / 800
Carry Escape Nuker

Abilities

tap an icon
INNATE Runic Infusion
Passive, Hidden

Runes of Power fuse to the Self. Arc Warden gains +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune.

Water bounty rune duration pct 67
Bonus stacks per rune pickup 1
All attribute bonus per stack 1.5
Q Flux
Unit Target · Magical damage · Pierces BKB: No

Infuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.

Cooldown 16 s
Mana cost 75
Duration 6
Ally search radius 225
Think interval 0.5
Damage per second 15 / 30 / 45 / 60
Movement speed slow 20% / 25% / 30% / 35%
Cast range 625 / 700 / 775 / 850
Cast time 0.3
W Magnetic Field
Point Target, AOE · Pierces BKB: Yes

Arc Warden generates a circular distortion field of magnetic energy. The Magnetic Field grants bonus attack speed and protects allied units within it by evading attacks coming from outside the field. The Magnetic Field pulls runes, and runes inside Magnetic Field automatically activate.

Cooldown 20 / 19 / 18 / 17 s
Mana cost 60 / 70 / 80 / 90
Radius 300
Duration 4 / 5 / 6 / 7
Attack speed bonus 30 / 60 / 90 / 120
Evasion bonus 100%
Rune pull force 100
Rune pull max speed as multiplier of pull strength 4
Rune pull falloff multiplier 3
Rune pull radius 800 / 1200 / 1600 / 2000
Rune activate radius buffer 30
Cast range 900
Cast time 0.3
E Spark Wraith
Point Target, AOE · Magical damage · Pierces BKB: No

Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.

Cooldown 4 s
Mana cost 80
Search radius 375
Duration 16
Movement slow 100%
Activation delay 1.5
Damage 100 / 170 / 240 / 310
Wraith speed 550
Slow duration 0.7 / 0.8 / 0.9 / 1
Think interval 0.2
Wraith vision radius 300
Wraith vision duration 3.34
Maximum targets 1
Cast range 2000
Cast time 0.3
R Tempest Double
Point Target

Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns. The Tempest Double loses its sense of self and fractures over time, becoming slower and less accurate.

Cooldown 60 / 55 / 50 s
Cast range 700
Bounty 180 / 240 / 300
Bounty 70
Bounty xp 70
Duration 18 / 21 / 24
Max miss chance 35%
Max self slow 35%
Has debuff 1
Cast time 0.15
AGHANIM'S SHARD
Tempest Double

The Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for =12s when created. Does not trigger Runic Infusion.

AGHANIM'S SCEPTER
Flux

Flux silences when the target is alone, deals more damage, and lasts longer.

Talents

pick rate
+240 Spark Wraith Damage
13%
25
+1.0 Runic Infusion All Attributes Bonus
87%
-4s Magnetic Field Cooldown
96%
20
+30s Spark Wraith Duration
4%
+25 Magnetic Field Attack Speed
73%
15
+20% Flux Slow
27%
+200 Health
60%
10
+200 Flux Cast Range
40%

Skill order

levels 1–18
Q
2 4 8 9
W
10 11 13 14
E
1 3 5 7
R
6 12 18