Bane
Bane stats & overview
Win rate, pick rate and ban rate for Bane in patch 7.41f, with trends, positions, hero attributes, abilities, talents and the most played build.
Win rate trendWin rate & pick rate
Win rate Pick rate last 30 days, 7-day averageLast 30 days, 7-day averagePositionsBy position
share · win rateshare of games · win rateMost played build
9,557 · 55.8% 9,557 games · 55.8% win rateHero attributes
Ranged · Universal · level 1Abilities
tap an iconhover an icon for detailsEvery time Bane kills an enemy hero or they die under the effect of Bane's debuff, they receive a Terror for the rest of the game that decreases their status resistance to Bane's subsequent debuffs.
Deals damage every second and lowers the enemy's total attack damage and cast range.
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
Puts the target enemy or friendly Hero to sleep. Sleeping units walk in Bane's chosen direction and are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely. Can be put on alt-cast to have the target stand still.
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.
Reduces cooldown by 3. Causes Brain Sap to become a 550 AoE spell. Secondary targets only heal for 30%.
Reduces Fiend's Grip cooldown by 40s. Fiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions take 225% incoming damage and immediately die if they are interrupted. Damage does not stack.