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UNIVERSAL · POS 5 HARD SUPPORT TIER C

Bane

WIN RATE
50.3%
PICK
2.2%
BAN
1.7%
MATCHES
9,563
Overview Builds Items Counters Replays

Bane stats & overview

Win rate, pick rate and ban rate for Bane in patch 7.41f, with trends, positions, hero attributes, abilities, talents and the most played build.

Win rate trend

last 30 days, 7-day average
Win rate Pick rate

Positions

share · win rate
Pos 1
Carry
0% –
Pos 2
Mid
4% 50.8%
Pos 3
Offlane
1% –
Pos 4
Soft support
28% 50.6%
Pos 5
Hard support
67% 50.3%

Most played build

9,557 · 55.8%
STARTING
×2
EARLY GAME
CORE
12 min
24 min
27 min
29 min
LATE GAME
Tap an item for details.

Hero attributes

Ranged · Universal
STR
23
+2.5/lvl
AGI
23
+2.5/lvl
INT
23
+2.5/lvl
Universal: gains damage from every point of each attribute.
Health 626
Health regen 2.6
Mana 351
Mana regen 1.2
Armor 3.8
Magic resistance 25%
Damage 24–30
Attack range 425
Attack speed 123 · BAT 1.7
Move speed 305
Turn rate 0.6
Vision 1800 / 1200
Support Disabler Nuker Durable

Abilities

tap an icon
INNATE Ichor of Nyctasha
Passive, Hidden · Pure damage

Every time Bane kills an enemy hero or they die under the effect of Bane's debuff, they receive a Terror for the rest of the game that decreases their status resistance to Bane's subsequent debuffs.

Damage tick rate 1
Max terrors per hero 6
Status resistance per terror 4%
Q Enfeeble
Unit Target · Pure damage · Pierces BKB: No

Deals damage every second and lowers the enemy's total attack damage and cast range.

Cooldown 22 / 17 / 12 / 7 s
Mana cost 100 / 110 / 120 / 130
Attack damage reduction 55% / 60% / 65% / 70%
Cast range reduction 30%
Duration 9
Damage 12 / 18 / 24 / 30
Damage tick rate 1
Cast range 700 / 800 / 900 / 1000
Cast time 0.2
W Brain Sap
Unit Target · Pure damage · Pierces BKB: Yes

Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

Cooldown 17 / 15 / 13 / 11 s
Mana cost 105 / 120 / 135 / 150
Heal/damage 90 / 160 / 230 / 300
Cast range 625
Cast time 0.2
E Nightmare
Unit Target · Pierces BKB: No

Puts the target enemy or friendly Hero to sleep. Sleeping units walk in Bane's chosen direction and are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely. Can be put on alt-cast to have the target stand still.

Cooldown 25 / 22 / 19 / 16 s
Mana cost 120 / 130 / 140 / 150
Nightmare invuln time 1
Animation rate 0.2
Vector render radius 120
Walk speed 110
Turn rate 200
Cast range 550 / 600 / 650 / 700
Duration 3 / 4 / 5 / 6
Cast time 0.4
R Fiend's Grip
Unit Target, Channeled · Pure damage · Pierces BKB: Yes

CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

Cooldown 120 / 110 / 100 s
Mana cost 200 / 300 / 400
Fiend grip tick interval 0.5
Mana drain per second 5%
Duration 4.75 / 5.25 / 5.75
Damage 70 / 110 / 150
Cast range 625
Cast time 0.2
AGHANIM'S SHARD
Brain Sap

Reduces cooldown by 3. Causes Brain Sap to become a 550 AoE spell. Secondary targets only heal for 30%.

AGHANIM'S SCEPTER
Fiend's Grip

Reduces Fiend's Grip cooldown by 40s. Fiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions take 225% incoming damage and immediately die if they are interrupted. Damage does not stack.

Talents

pick rate
+3s Fiend's Grip Duration
86%
25
+275 Brain Sap Damage/Heal
14%
+30 Movement Speed
34%
20
-3s Nightmare Cooldown
66%
+5% Fiend's Grip Max Mana Drain
74%
15
+13 Enfeeble Damage Per Second
27%
+20% Enfeeble Cast Range Reduction
73%
10
+125 Brain Sap Cast Range
27%

Skill order

levels 1–18
Q
10 11 13 14
W
1 3 5 7
E
2 4 8 9
R
6 12 18