Tidehunter
Tidehunter stats & overview
Win rate, pick rate and ban rate for Tidehunter in patch 7.41f, with trends, positions, hero attributes, abilities, talents and the most played build.
Win rate trendWin rate & pick rate
Win rate Pick rate last 30 days, 7-day averageLast 30 days, 7-day averagePositionsBy position
share · win rateshare of games · win rateMost played build
27,816 · 52.2% 27,816 games · 52.2% win rateHero attributes
Melee · Strength · level 1Abilities
tap an iconhover an icon for detailsWhenever an enemy hero is killed by Tidehunter or dies under his debuffs, a fish appears in their place; Tidehunter can eat the fish to permanently gain %fish_health_bonus% Health, %fish_attack_range% Attack Range, and %fish_damage_block% Bonus Damage Block. Tidehunter eats a free fish every time he reaches an even hero level.
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.
Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Reduced block amount versus creeps. The hide also removes negative status effects if the damage taken crosses a threshold. Can be activated to double the block amount at the cost of 40% movement speed. Lasts 4s. DISPEL TYPE: Strong Dispel
Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage. The radius of Anchor Smash is Tidehunter's attack range plus 225 units.
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
Tidehunter attaches a heavy anchor to an enemy hero. The hero is leashed while attached to the anchor. Attempting to move more than 350 units away from the anchor forces the hero to 100 move speed, dragging the anchor behind them. The anchor can be destroyed with 4 hero attacks.
Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown.