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UNIVERSAL · POS 4 SOFT SUPPORT TIER A

Techies

WIN RATE
51.3%
PICK
6.7%
BAN
7.8%
MATCHES
29,202
Overview Builds Items Counters Replays

Techies stats & overview

Win rate, pick rate and ban rate for Techies in patch 7.41f, with trends, positions, hero attributes, abilities, talents and the most played build.

Win rate trend

last 30 days, 7-day average
Win rate Pick rate

Positions

share · win rate
Pos 1
Carry
0% –
Pos 2
Mid
6% 47.0%
Pos 3
Offlane
2% 47.5%
Pos 4
Soft support
54% 51.3%
Pos 5
Hard support
39% 51.3%

Most played build

45,568 · 53.2%
STARTING
×2
EARLY GAME
CORE
18 min
LATE GAME
Tap an item for details.

Hero attributes

Ranged · Universal
STR
19
+2.6/lvl
AGI
16
+1.8/lvl
INT
25
+2.7/lvl
Universal: gains damage from every point of each attribute.
Health 538
Health regen 2.9
Mana 375
Mana regen 1.8
Armor 4.7
Magic resistance 25%
Damage 20–22
Attack range 600
Attack speed 106 · BAT 1.7
Move speed 310
Turn rate 0.6
Vision 1800 / 800
Nuker Disabler

Abilities

tap an icon
INNATE M.A.D.
Passive, Hidden · Magical damage · Pierces BKB: No

Techies gain a percentage of their mana pool as bonus mana regeneration. When Techies die, they leave behind a barrel that explodes after 1.5s, damaging enemies in an area around it. Damage is based on Techies' max mana.

Cooldown 0 s
Mana pool as regen 0.1%
Radius 400
Base damage 50
Max mana as damage 30%
Explosion delay 1.5
Cast time 1
Q Sticky Bomb
Point Target, AOE · Magical damage · Pierces BKB: No

Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.

Cooldown 16 / 13 / 10 / 7 s
Mana cost 100 / 115 / 130 / 145
Duration 1.2
Explosion delay 2
Stick radius 300
Damage 95 / 170 / 245 / 320
Movement slow 25% / 35% / 45% / 55%
Secondary movement slow 15% / 25% / 35% / 45%
Secondary slow duration 3
Explosion radius 350
Speed 500
Acceleration 2000
Pre chase time 0.1
Max chase time 4
Cast range 1000
Cast time 0.1
W Reactive Tazer
Unit Target · Magical damage · Pierces BKB: No

Techies trigger an electric charge on the target ally, giving them bonus movement speed for a short period of time. Enemies attacking the target take damage and are temporarily disarmed and get a Basic Dispel. At the end of the effect or if detonated early with the sub-ability, the charge explodes, disarming all enemies within the radius and dealing damage.

Cooldown 26 / 22 / 18 / 14 s
Mana cost 60
Buff duration 6
Disarm duration 2.25 / 2.5 / 2.75 / 3
Movement bonus 18% / 22% / 26% / 30%
Explosion radius 400
Damage 60 / 110 / 160 / 210
Cast range 600
Cast time 0.1
E Blast Off!
Point Target, AOE · Magical damage · Pierces BKB: No

Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.

Cooldown 40 / 35 / 30 / 25 s
Mana cost 100 / 125 / 150 / 175
Explosion radius 400
Full damage 200 / 300 / 400 / 500
Stun duration 0.8 / 1 / 1.2 / 1.4
Current hp self damage 20%
Duration 0.75
Cast range 1000
Cast time 1
R Proximity Mines
Point Target, AOE · Magical damage · Pierces BKB: No

Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1 seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within 150 radius and decreases down to 50% on the edge. Deals 30% damage to buildings.

Cooldown 0 s
Mana cost 110 / 140 / 170
Explosion radius 500
Proximity threshold 1
Damage 400 / 550 / 700
Building damage 30%
Activation delay 1
Charge restore time 15
Outer damage 50
Min distance 150
Placement radius 350
Magic resistance reduction 15% / 20% / 25%
Debuff duration 4
Cast range 450
Max charges 3
AGHANIM'S SHARD
M.A.D.

M.A.D. becomes an active ability. Increases max mana as damage amount. Techies plant an M.A.D. which can be detonated manually with a sub-ability. Only one M.A.D. from the active ability can be placed at a time.

AGHANIM'S SCEPTER
Minefield Sign NEW ABILITY

Plant a warning sign, causing Proximity Mines within its radius to be invulnerable and deal 15% more damage. Only one sign can exist at a time. Lasts 240 seconds. When an enemy Hero walks within 200 units of a minefield sign, the 1000 units area around the sign will become a minefield for 10 seconds, dealing damage to enemy Heroes any time they move within its area. Minefield Sign is destroyed after this effect ends.

Talents

pick rate
-0.8s Proximity Mines Activation Delay
96%
25
+253 Damage
4%
-15s Blast Off! Cooldown
76%
20
+160 Sticky Bomb Damage
24%
+25% Reactive Tazer Buff and Disarm Duration
27%
15
+175 Blast Off! Damage
73%
-2s Proximity Mines Cooldown
93%
10
+15% Magic Resistance
7%

Skill order

levels 1–18
Q
10 11 13 14
W
2 4 8 9
E
1 3 5 7
R
6 12 18