DOTAFUEL
PATCH NOTES

Dota 2 patch 7.41

Gameplay patch · March 2026 · official patch notes

HEROES
126
ITEMS
119
TOTAL
1631

The big changes

No changes match
Try another hero, item or ability name.

General

75 changes
Global Changes Facets removed from the game
Global Changes Innate abilities no longer scale with other abilities' level
Global Changes All innate abilities that used to scale with other abilities now either provide unchangeable bonuses or improve on 'per level' basis
Abilities that improve with hero level have base value and increment value. Some also have amount of levels required for increment. Abilities that improve each level provide their increment value at level 1
Global Changes Added UI icon that shows you which parameters increase with hero level and what is the current value
Pressing ALT key will show base value and increment of the ability. Some non-innate ability might have this per level UI as well
Global Changes Abilities that had 'per level up' scaling changed to be 'per level'
This mostly affects heroes reworked in update 7.40 and Largo
Global Changes Flagbearer Creep Experience Bounty
57to60
Global Changes First +1 siege creep timing
35:00to30:00
Global Changes Second +1 siege creep timing now occurs at 60:00
Global Changes Adjusted the meeting point of the lane creeps toward the offlane
Now offlane creeps are slightly slowed upon leaving the base for a couple of seconds. Safe lane creeps are slightly accelerated upon leaving the base for a couple of seconds. Both of these changes are effective until the 7:30 mark
Global Changes All sections of currents now give a max movement speed bonus of 150
Previously was only provided by sections on the base and near it, while other sections provided max bonus of 100
Tormentor Tormentor's spawn preference has switched
Now begins in the Bottom Chasm
Tormentor Unyielding Shield Base barrier
2000to3000
Tormentor Unyielding Shield Barrier upgrade per minute
20to50
Tormentor Unyielding Shield Base barrier regen
40to20
Tormentor Unyielding Shield Barrier regen upgrade per minute
3.5to5
Tormentor Reflect Base damage reflection percentage
50%to30%
Tormentor Reflect radius can now be seen by holding ALT key
Tormentor The Shining base damage
60to20
Tormentor The Shining damage now increases by 2 per minute
Tormentor Now has 25% Status Resistance
Tormentor No longer deals damage to neutral units
Tormentor Player that got Aghanim's Shard will no longer receive 175 gold
Total team gold reward decreased from 875 to 700 (total networth change decreased from 2275 to 2100).
Tormentor Reward if all players have Aghanim's Shard
455 goldto415 gold
Map Objectives Roshan's pit preference has switched
Now begins in the Top Pit
Map Objectives Wisdom Shrines and Lotus Pools now reverse their countdowns if heroes from opposing teams enter the area, instead of pausing the countdown
Map Objectives Wisdom Shrine Experience
280 per intervalto200 base and 300 per subsequent shrine
200/500/800 etc
Terrain Changes Tormentor spawns have been positioned closer towards Lotus Pools
Terrain Changes Tormentor spawn areas have been reduced to low ground relative to the lane's level
Terrain Changes Lotus Pools have been moved slightly closer to their respective offlane tower
Terrain Changes Twin Gates slightly moved away from the stairs towards the map border
Terrain Changes The watcher between the safe lane tier 1 tower and the tormentor has been repositioned
Result: Tormentor is on the low ground which has three stairs: one leading to the Lotus Pool, one leading to the lane, and one leading to even higher ground area with the Twin Gate. Twin Gate highground area is now smaller and has three stairs: one that leads to new Tormentor area, one that leads back to the lane, and one that goes two levels down straight to the end of the stream. Watcher is now between two stairs: one that goes down to the Tormentor and one that goes up to the Twin Gate
Terrain Changes Ancient neutral camps near stream ends demoted to medium camps and moved slightly towards bases
Terrain Changes Medium neutral camp near offlane defender's gate has been demoted to a small neutral camp
Terrain Changes The tier 1 safe lane towers have been moved slightly away from their pull camps and where the creeps meet
Terrain Changes Radiant safe lane small camp has been slightly moved north away from the lane
Terrain Changes Radiant safe lane hard camp's spawn box has been moved towards the offlane to remove a bad ward location
Terrain Changes Radiant offlane tier 2 tower has been adjusted slightly to the left, such that creeps do not path on both sides of the tower
Terrain Changes The ramp leading from the Radiant tier 1 tower to the stream has been decreased in width and moved away from the tower
Terrain Changes The medium flooded camp near the safe lane tier 2 towers moved closer to the middle of the stream (substantially more for Dire than for Radiant)
Terrain Changes The medium flooded camp near the safe lane tier 2 towers can now only evolve once into a hard camp, rather than into an Ancient Camp
Terrain Changes The medium flooded camp near the bounty runes can now evolve twice into an Ancient Camp
Terrain Changes Removed several trees from Dire Safelane easy pull camp and Radiant Safelane hard pull camp
Health Restoration Health Restoration now applies to all forms of life gain
Previously, it did not apply to incoming heals
Health Restoration Incoming Heal Amplification now stacks diminishingly with Health Restoration instead of additively with Outgoing Heal Amplification
Health Restoration Spells that previously had a separate value for incoming heal reduction now only modify Health Restoration
* Eye of Skadi's Cold Attack * Spirit Vessel's Soul Release * Omniknight's Guardian Angel with Aghanim's Scepter * Pudge's Rot with Aghanim's Scepter
Health Restoration As a result of the changes, spells that only modified Health Restoration will now additionally affect incoming heals
* Sange * Kaya and Sange * Sange and Yasha * Abyssal Blade * Orb of Frost's Frost * Orb of Corrosion's Corrosion * Crippling Crossbow's Hobble * Jidi Pollen Bag's Pollinate * Item bonus from Crude enchantment * Abaddon’s Withering Mist * Drow Ranger’s Frost Arrows with Aghanim’s Scepter * Slark's Saltwater Shiv
Lifesteal and Damage Manipulations Physical and Magical Lifesteal will now take into account overall damage reductions/amplifications when computing how much to lifesteal
This affects the following: * Aeon Disk * Bloodstone * Consecrated Wraps * Veil of Discord * Prophet's Pendulum * Audacious Enchantment * Abaddon's Borrowed Time with Aghanim's Scepter * Beastmaster's Wild Axes * Bounty Hunter's Shadow Walk with talent * Bristleback's Bristleback * Centaur Warrunner's Stampede * Grimstroke's Ink Trail * Grimstroke's Soulbind with talent * Hoodwink's Hunter's Boomerang * Leshrac's Pulse Nova with talent * Lich's Frost Shield * Luna's Lunar Orbit * Kunkka's Admiral's Rum * Mars' Bulwark * Nyx Assassin's Burrow * Ogre Magi's Fire Shield * Oracle's False Promise * Pudge's Flesh Heap * Shadow Demon's Menace * Spectre's Dispersion * Treant Protector's Living Armor * Underlord's Invading Force * Undying's Flesh Golem * Ursa's Enrage * Visage's Gravekeeper's Cloak * Warlock's Golem with talent
Lifesteal and Damage Manipulations Historically, Lifesteal was calculated before some damage reductions or amplifications were applied. As a result, you could gain health from attacks that dealt no damage (like attacks against a hero affected by Aeon Disk's Combo Breaker). This will not happen anymore
The only amplification that is not taken into account is increased damage against illusions
Miscellaneous All sources of reflection damage now have an ALT-note detailing mechanics of reflected damage
The following items and abilities deal reflected damage: * Tormentor's Reflect ability * Blade Mail (both active and passive) * Chipped Vest * Rattlecage * Axe's Counter Helix * Bristleback's Quill Spray triggered by Bristleback passive * Centaur Warrunner's Retaliate * Nyx Assassin's Spiked Carapace * Queen of Pain's Scream of Pain * Razor's Storm Surge * Shadow Demon's Disseminate * Spectre's Dispersion * Tidehunter's Anchor Smash triggered by Kraken Shell passive * Viper's Corrosive Skin * Warlock's Fatal Bonds. Reflected damage cannot be reflected back. Lifesteal and Spell Lifesteal don't apply to reflected damage. Reflected damage doesn't affect Debuff Immune units
Miscellaneous Units with free movement now can miss their attacks when attacking uphill targets
Affected units: * Batrider during Firefly * Dragon Knight during Elder Dragon Form with Aghanim's Scepter * Lina during Flame Cloak * Terrorblade's Reflection illusions
Shop Reshuffle Items in all shop categories except for Consumables have been rearranged to accommodate new items
Shop Reshuffle Consumables now includes Infused Raindrops
Neutral items: General changes Tier 1 availability
5:00to0:00
Neutral items: General changes Madstone crafting cost for Tier 1 items
5to6
Neutral items: Artifact changes Number of artifact choices
4to5 for Tiers 2-5
Neutral items: Enchantment Changes Number of Enchantment choices
4to5 for Tiers 2-5
Neutral items: Enchantment Changes Enchantments are no longer randomized
Neutral items: Enchantment Changes Now options are based on your hero's primary attribute, with some enchantments available to all heroes
Neutral items: Enchantment Changes Tier 1
All Heroes: Quickened, Vital. Strength: Brawny, Tough. Agility: Alert, Brawny. Intelligence: Mystical, Tough. Universal: Alert, Mystical
Neutral items: Enchantment Changes Tiers 2-3
All Heroes: Quickened, Greedy. Strength: Brawny, Tough, Crude. Agility: Alert, Brawny, Nimble. Intelligence: Mystical, Tough, Keen-Eyed. Universal: Alert, Mystical, Titanic
Neutral items: Enchantment Changes Tier 4
All Heroes: Quickened, Timeless. Attribute-exclusive Enchantments are the same as Tiers 2-3
Neutral items: Enchantment Changes Tier 5
All Heroes: Evolved, Fleetfooted, Timeless, Vampiric. Strength: Hulking. Agility: Audacious. Intelligence: Feverish. Universal: Manic
Kobold Foreman Damage
22–24to24–26
Kobold Soldier Damage
20–21to22–23
Kobold Damage
13–14to15–16
Vhoul Assassin Damage
30–32to25–27
Ghost Damage
45–50to38–43
Harpy Stormcrafter Chain Lightning: Damage
140/180/220/260to120/170/220/270
Satyr Tormenter Shockwave: Damage
160to140/160/180/200
Warpine Raider Seed Shot: Damage
100to80/95/110/125
Boglet Arm of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown
Previously affected other copies of this ability
Croaker Tendrils of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown
Previously affected other copies of this ability
Ancient Croaker Congregations of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown
Previously affected other copies of this ability
Ancient Croaker Congregations of the Deep: Radius is now affected by Area of Effect bonuses
Ancient Marshmage Water Bubble (Large): Radius is now affected by Area of Effect bonuses

Items

119 shown · 119 changed

Chasm Stone

ADJUSTED
New Miscellaneous Item
Costs 800 gold
Provides +40 Area of Effect
Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack

Shawl

ADJUSTED
New Miscellaneous Item
Costs 450 gold
Provides +10% Magic Resistance

Splintmail

ADJUSTED
New Equipment Item
Costs 950 gold
Provides +7 Armor

Wizard Hat

ADJUSTED
New Miscellaneous Item
Costs 250 gold
Provides +125 Mana

Chainmail

BUFF
Cost
550gto500g

Cloak

NERF
Cost
800gto900g
Magic Resistance bonus
+20%to+18%

Cornucopia

ADJUSTED
Item removed from the game

Orb of Frost

BUFF
Now also modifies incoming healing
As a result of Health Restoration changes

Refresher Shard

ADJUSTED
Reset Cooldowns no longer refreshes items

Ring of Health

ADJUSTED
Item moved back to Secret Shop from Miscellaneous Shop

Void Stone

ADJUSTED
Item moved back to Secret Shop from Miscellaneous Shop

Voodoo Mask

BUFF
Spell Lifesteal bonus
+12%to+15%

Consecrated Wraps

ADJUSTED
New Armor Item
Requires Vitality Booster (1000), Shawl (450), Crown (450), and a recipe (700). Total cost: 2600g
Provides +15% Magic Resistance, +250 Health, and +6 All Attributes
Passive: Hallowed. Gain a stack every 3s, up to a maximum of 3 stacks. Whenever the wearer takes damage from a player-controlled unit or Roshan, all stacks are removed to create an all-damage barrier for 7s that absorbs 120 damage per removed stack (up to 360). If the wearer reached a max amount of stacks at least once in a game, regaining a stack provides a non-stacking buff that increases movespeed by 20% for 7s
Has no damage threshold, but doesn't proc from Health Loss damage (like Heartstopper Aura)
Can't gain stacks for 3s after taking damage from Roshan or player-controlled sources

Crella's Crozier

BUFF
New Magical Item
Requires Ghost Scepter (1500), Soul Booster (3000), and a recipe (300). Total cost: 4800g
Provides +6 All Attributes, +450 Health, +450 Mana
Active: Rite of Rumusque. The wearer enters ghost form for 4 seconds, becoming immune to physical damage, but is unable to attack and 30% more vulnerable to magic damage. Steals 5% movement speed from enemy heroes in a 900 radius every second. Movement speed steal lasts 1.5s. Bonuses stack and have duration refreshed on gaining new stacks. No Mana Cost. Cooldown: 20s
The ghost form and stolen speed can be dispelled off the wearer, but the stealing debuff that provides new stacks can't
Passive: Putrefaction Aura. Reduces health restoration of nearby enemy heroes by 30%. While Rite of Rumusque is active, the effect is increased to 75% and all of the lost Health Restoration is redirected to the wearer every second. Radius: 900

Essence Distiller

ADJUSTED
New Support Item
Requires Urn of Shadows (825), Chainmail (500), Wizard Hat (250), and a recipe (200). Total cost: 1775g
Provides +1.75 Mana Regen, +3 All Attributes, +6 Armor, and +150 Mana
Active: Soul Release. When cast on an ally, provides 40 health regeneration. If the ally is attacked by an enemy hero or Roshan, the effect is lost. When cast on an enemy, deals 25 damage per second, provides True Sight over them and shares their vision with the wearer's team. Both effects last 8 seconds. Can be cast on the ground to put a dormant effect that will latch to the first enemy hero that comes within 400 range from it. The effect waits for 15s and provides 400 vision until it disappears. Gains charges every time an enemy hero dies within 1500 units. Cast Range: 1000. No Mana Cost. Cooldown: 10s
Gains one charge if the wearer dies with an empty Essence Distiller
Gains two charges if Essence Distiller had no charges and an enemy hero dies within radius

Specialist's Array

ADJUSTED
Returning Armaments Item
Requires Blade of Alacrity (1000), Broadsword (1000), and a recipe (550). Total cost: 2550g
Provides +20 Damage and +12 Agility
Passive: Splitshot. Ranged Only. Ranged attacks have a 30% chance to fire additional projectiles at up to 2 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects. The primary attack deals 20 + full damage of a normal attack when the ability procs
Doesn't work with other sources of secondary projectiles from hero abilities
Gyrocopter's Flak Cannon
Medusa's Split Shot
Muerta's Gunslinger

Hydra's Breath

ADJUSTED
New Armaments Item
Requires Specialist's Array (2550), Dragon Lance (1900), Orb of Venom (350) and a recipe (1100). Total cost: 5900g
Provides +25 Damage, +30 Agility, +15 Strength, and +150 Attack Range (Ranged Only)
Passive: Miasma. Attacks poison the target for 3 seconds, dealing magical damage equal to 2.5% of the target's max health every second. If the debuff is reapplied, the duration is refreshed. Can't be applied by illusions or to Roshan
Passive: Polycephaly. Ranged attacks have a 30% chance to fire at up to 3 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects except for Miasma. The primary attack deals 20 + full damage of a normal attack when the ability procs
Similarly to Specialist's Array, doesn't work with other sources of secondary projectiles from hero abilities

Arcane Boots

BUFF
Recipe changed
Now also requires a Wizard Hat (250g)
Recipe cost
475to325
Total cost increased from 1400g to 1500g
Now also provides +125 Mana

Guardian Greaves

NERF
Recipe cost
1125to1175
Total cost increased from 4300g to 4450g (due to Arcane Boots cost increase)
Now also provides +150 Mana
Mana Regen bonus
+1.5to+1

Battle Fury

BUFF
Recipe changed
Now requires Perseverance (1400) instead of Cornucopia (1200)
Recipe cost
600to400
Total cost unchanged at 3900g

Black King Bar

ADJUSTED
Avatar duration
9/8/7/6sto9/8/7s

Blade Mail

BUFF
Recipe changed
Now requires Splintmail (950) instead of Chainmail (550)
Recipe cost
750to450
Total cost increased from 2300g to 2400g
Armor bonus
+6to+7

Crimson Guard

NERF
Armor bonus
+8to+6
Guard base damage block
70 for all unitsto70 on melee heroes and buildings and 45 on ranged heroes
Guard max health damage block
2.2%to2%

Dagon

NERF
Recipe changed
Now requires Point Booster (1200), Wizard Hat (250) and Crown (450) instead of Diadem (1000) and Voodoo Mask (650)
Recipe cost unchanged at 1150. Total cost
2800/3950/5100/6250/7400gto3050/4200/5350/6500/7650g
No longer provides +15/16/17/18/19% Spell Lifesteal
All Attributes bonus
+7/9/11/13/15to+6/7/8/9/10
Now also provides +200/210/220/230/240 Health, +350/375/400/425/450 Mana, and +60/90/120/150/180 Cast Range
Cast Range Bonus does not stack with Aether Lens or multiple Dagons
Energy Burst cast range
700/750/800/850/900to640
Effective cast range with item's built-in Cast Range bonus
700/750/800/850/900to700/730/760/790/820
Energy Burst no longer instantly kills non-ancient creeps
Energy Burst no longer heals for 75% of damage dealt

Dragon Lance

NERF
Ranged Attack Range bonus
+140to+130

Hurricane Pike

NERF
Ranged Attack Range bonus
+140to+130
Hurricane Thrust cast range on enemies
450to425
Hurricane Thrust enemy push distance
450to425

Drum of Endurance

ADJUSTED
Recipe changed
Now requires Headdress (425) instead of Robe of the Magi (450)
Recipe cost
500to525
Total cost unchanged at 1625g
No longer provides +7 Intelligence
Strength bonus
+7to+8
Swiftness Aura now also provides +2.5 Health Regen
Endurance now shares cooldown with Boots of Bearing

Boots of Bearing

ADJUSTED
No longer provides +8 Intelligence
Swiftness Aura now also provides +2.5 Health Regen
Endurance now shares cooldown with Drum of Endurance

Eternal Shroud

ADJUSTED
Item removed from the game

Ethereal Blade

ADJUSTED
Can no longer be disassembled

Gleipnir

BUFF
Recipe changed
Now also requires Chasm Stone (800)
Recipe cost
1100to400
Total cost increased from 4550g to 4650g
Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack

Glimmer Cape

NERF
Recipe changed
Now requires Shawl (450) instead of Cloak (800)
Recipe cost
450to800
Total cost unchanged at 2150g

Hand of Midas

ADJUSTED
Transmute no longer prevents camp-clearing Madstone Bundles from spawning if it was used on the last creep in neutral camp
Getting guaranteed Madstone Bundle from Transmute used to prevent the camp-clearing bundle from spawning

Harpoon

ADJUSTED
Draw Forth can now target trees and will pull the caster to it, destroying all trees on the way

Heaven's Halberd

BUFF
Recipe changed
Now requires Talisman of Evasion (1300), Splintmail (950), Ring of Health (700), and a recipe (450). Total cost: 3400g
Used to require Vanguard (1700), Crown (450) and a recipe (450). Total cost: 2600g
Can no longer be disassembled
No longer provides +275 Health
Now also provides +9 Armor and +25% Evasion
No longer has Damage Block passive
Disarm cooldown
20sto16s
Disarm cast range
650to750
Disarm duration
3sto3.5s

Kaya

NERF
Mana Regen Amplification bonus
+40%to+30%

Kaya and Sange

ADJUSTED
Mana Regen Amplification bonus
+50%to+40%
Now also modifies incoming healing
As a result of Health Restoration changes

Meteor Hammer

NERF
Mana Regen Amplification bonus
+40%to+35%

Yasha and Kaya

NERF
Mana Regen Amplification bonus
+50%to+40%

Lotus Orb

ADJUSTED
Can no longer be disassembled

Mage Slayer

BUFF
Recipe changed
Now requires Perseverance (1400) instead of Cornucopia (1200)
Now requires Blades of Attack (450) instead of Gloves of Haste (450)
Total cost
2800gto3100g
Change is bigger due to Cloak cost increase
No longer provides +30 Attack Speed
Health Regen bonus
+5to+6
Mana Regen bonus
+2to+2.5
Damage bonus
+8to+15
Mage Slayer damage type
magicaltophysical
Mage Slayer damage per second
20to40

Mask of Madness

NERF
Berserk now also grants 30% Slow Resistance for the duration
Berserk bonus Movement Speed
+25 for all heroesto+8%/12% for Ranged/Melee
Berserk armor reduction
8to7

Mekansm

NERF
Recipe cost
800to850
Total cost unchanged at 1775g (due to Chainmail cost decrease)

Monkey King Bar

BUFF
Recipe cost
600to900
Total cost increased from 4700g to 5000g
Now also provides +50 Attack Range to melee heroes only
Damage bonus
+40to+50
Attack Speed bonus
+45to+50

Nullifier

BUFF
Recipe changed
Now requires Splintmail (950) instead of Helm of Iron Will (975)
Total cost
4375gto4350g
No longer provides +6 Health Regen

Oblivion Staff

BUFF
Mana Regen bonus
+1to+1.25

Orchid Malevolence

BUFF
Recipe changed
Now requires Claymore (1350) instead of Cornucopia (1200)
Recipe cost
450to300
Total cost unchanged at 3275g
No longer provides +6 Health Regen
Damage bonus
+10to+20
Mana Regen bonus
+3to+2.5
Intelligence bonus
+10to+12

Bloodthorn

ADJUSTED
Recipe changed
Now requires Oblivion Staff (1625) instead of Hyperstone (2000)
Recipe cost
450to600
Total cost decreased from 6625g to 6400g
No longer provides +6.5 Health Regen
Intelligence bonus
+10to+25
Attack Speed bonus
+95to+70
Mana Regen bonus
+3.25to+4
Damage bonus
+10to+20
Soul Rend Mana Cost
125to150

Orb of Corrosion

BUFF
Now also modifies incoming healing
As a result of Health Restoration changes

Eye of Skadi

BUFF
Cold Attack no longer has a separate value for incoming heal reduction
Still reduces incoming heals due to Health Restoration changes
Cold Attack health restoration reduction
40%to50%

Pavise

NERF
Recipe changed
Now requires Wizard Hat (250) instead of Energy Booster (800)
Recipe cost
175to675
Total cost decreased from 1400g to 1350g
Mana bonus
+250to+175

Solar Crest

BUFF
Recipe changed
Now requires Chainmail (500) instead of Crown (450)
Recipe cost unchanged at 500. Total cost unchanged at 2575g (due to Pavise cost decrease)
No longer provides +4 All Attributes
Armor bonus
+4to+7
Mana bonus
+300to+200
Health bonus
+175to+200

Perseverance

NERF
Health Regen bonus
+6.5to+5.5

Phase Boots

BUFF
Cost
1500gto1450g
Due to Chainmail cost decrease

Phylactery

NERF
Health Regen bonus
+6.5to+5.5

Pipe of Insight

BUFF
Recipe changed
Now requires Shawl (450) instead of Headdress (425)
Recipe Cost
800to675
Total cost unchanged at 3725g (due to Cloak cost increase)
Barrier no longer affects units that have been affected by Barrier within Pipe of Insight's cooldown
Insight Aura no longer provides 2.5 health regen

Radiance

ADJUSTED
Burn toggling no longer breaks invisibility nor stops channels

Refresher Orb

BUFF
Health Regen bonus
+12to+14
Mana Regen bonus
+6to+7
Reset Cooldowns cooldown
180/190/200/210sto180s
No longer scales with uses
Reset Cooldowns mana cost
400to325
Reset Cooldowns no longer refreshes items

Revenant's Brooch

BUFF
Spell Lifesteal bonus
+14%to+15%

Sange

BUFF
Slow Resistance bonus
+20%to+25%
Now also modifies incoming healing
As a result of Health Restoration changes

Abyssal Blade

BUFF
Slow Resistance bonus
+25%to+30%
Now also modifies incoming healing
As a result of Health Restoration changes

Sange and Yasha

BUFF
Status Resistance bonus
+15%to+16%
Slow Resistance bonus
+25%to+30%
Now also modifies incoming healing
As a result of Health Restoration changes

Shiva's Guard

BUFF
Item Reworked
Recipe changed
Now requires Splintmail (950) and Chasm Stone (800) instead of Veil of Discord (1725)
Recipe cost
2050to1350
Total cost decreased from 5175g to 4500g
No longer provides +5 Strength, +5 Agility, +5 Intelligence, or +5 Health Regen
Armor bonus
+15to+17
Now also provides +75 Area of Effect
Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
Arctic Blast damage
200to260
Arctic Blast radius
900to825
Effective spell radius unchanged due to item's built-in Area of Effect bonus
Arctic Blast no longer increases damage taken from spells
Freezing Aura no longer reduces Health Restoration and Incoming Heal Amplification by 25%
Freezing Aura now pierces debuff immunity

Spirit Vessel

ADJUSTED
Soul Release no longer has a separate value for incoming heal reduction
Still reduces incoming heals due to Health Restoration changes

Tranquil Boots

ADJUSTED
Break now also goes on cooldown when the item is disassembled. Reassembling the item will remember the time remaining

Veil of Discord

ADJUSTED
Recipe changed
Now requires Voodoo Mask (650), Robe of the Magi (450), Fluffy Hat (250), and a recipe (350). Total cost: 1700g
Used to require Ring of Health (700), Chainmail (550), Circlet (155), and a recipe (320). Total cost: 1725g
No longer provides +4 Armor, +4 All Attributes or +4.5 Health Regen
Now provides +10 Intelligence, +175 Health and +18% Spell Lifesteal
Magic Weakness renamed to Spell Weakness

Bloodstone

BUFF
Item Reworked
Recipe changed
Now requires Veil of Discord (1700) instead of Void Stone (700) and Voodoo Mask (650). Total cost
4350gto4700g
No longer provides +3 Mana Regen
Spell Lifesteal bonus
+25%to+20%
Health bonus
+450to+650
Now also provides +15 Intelligence
Bloodpact no longer applies a basic dispel
Bloodpact no longer multiplies spell lifesteal bonus by 3. Now increases spell lifesteal to 60% instead
Spell Lifesteal during Bloodpact decreased from 75% to 60%
Bloodpact no longer has a 30s self debuff preventing repeated usage of Bloodpact
Now also provides passive Spell Weakness Aura
Enemy units within 1200 radius take 12% increased damage from spells
Effect does not stack with Veil of Discord's Spell Weakness

Witch Blade

NERF
Recipe cost
250to300
Total cost unchanged at 2775g (due to Chainmail cost decrease)

Ash Legion Shield

BUFF
Shield Wall damage barrier
140to160
Shield Wall movement speed reduction
12to20

Chipped Vest

NERF
Chipper damage returned to attacking creeps
20to15

Dagger of Ristul

ADJUSTED
Returning as a Tier 1 Neutral Artifact
Active: Imbrue. Increase attack damage by 25 for 8s. Health Cost: 100. Cooldown: 30s

Forager's Kit

ADJUSTED
New Tier 1 Artifact
When this item is off cooldown, the wearer can see trees that can be foraged. Standing next to one of those trees for 1s will give the wearer one of the following items. Cooldown: 60s. Tree reveal radius: 1200
All items except for bag of gold are placed in inventory (if there are slots available) and can stack up to 5 times per slot
Possible items:
Ironwood Nut: Passively provides +3 Movement Speed. Grants +1 Primary Stat when consumed (+.4 all stats for universal heroes), Tomo'kan Ringcap: Passively Provides +2 Intelligence. Can be consumed to instantly grant a target 50 + 5% of their maximum mana, Vital Toadstool: Passively Provides +2 Damage. Can be consumed to grant a target +1% Max Health Regeneration for 10s. If the unit is attacked by an enemy hero or Roshan the bonus is lost, Bag of Gold: Provides 30 gold to the wearer. Don't need to be picked up

Possessed Mask

ADJUSTED
Returning as a Tier 1 Neutral Artifact
Passive: Lifesteal. Attacks heal for 5 health
This counts as lifesteal and is manipulated by Health Restoration

Stonefeather Satchel

ADJUSTED
New Tier 1 Artifact
Toggle: Transmogrify. Activate to switch the contents of the satchel between Feathers or Rocks. No Mana Cost. Cooldown: 6s.
Pound of Feathers: Increases movement speed by 12 and distance of forced movement effects on yourself by 30%
Pound of Rocks: Increases armor by 3 and decreases distance of forced movement effects by 30%

Weighted Dice

ADJUSTED
Loaded now also increases max base damage by 6

Crippling Crossbow

NERF
Moved from Tier 4 to Tier 2
Hobble initial damage
75to25
Hobble Max slow
80%to50%
Hobble Cast Range
800to650
Hobble now also modifies incoming healing
As a result of Health Restoration changes

Medallion of Courage

ADJUSTED
Returning as a Tier 2 Neutral Artifact
Active: Valor. If cast on an ally, increases their armor by 7 for 8s. If cast on an enemy, decreases their armor by 4 for 8s. Cannot be cast on self. Cast Range: 1000. Mana Cost: 30. Cooldown: 18s
Dormant Curio increases duration from 8s to 10.4s

Searing Signet

ADJUSTED
Burn Through: Total Damage
90to80
From 117 to 104 with Dormant Curio
Burn Through: Damage Threshold
55to60

Seeds of Serenity

ADJUSTED
Returning as a Tier 2 Neutral Artifact
Active: Verdurous Dale. Place a 400 unit circle on the ground for 8s that increases health regeneration of allies inside by 8 + 25% of the caster's health regeneration. Cast Range: 350. No Mana Cost. Cooldown: 35s
Dormant Curio increases health regeneration from 8 to 10.4 and from 25% to 32.5%

Whisper of the Dread

ADJUSTED
Item cycled out

Cloak of Flames

ADJUSTED
Returning as a Tier 3 Neutral Artifact
Passive: Immolate. Burns enemy units in a 375 unit radius for 40 damage per second. Illusions deal 25 damage per second
Dormant Curio increases damage from 40 to 52 and illusion damage from 25 to 32.5

Gunpowder Gauntlet

NERF
Beat the Crowd cooldown
6sto10s

Jidi Pollen Bag

BUFF
Pollinate health restoration loss
30%to50%
Pollinate now also modifies incoming healing
As a result of Health Restoration changes

Partisan's Brand

ADJUSTED
New Tier 3 Artifact
Passive: Brand. Increases spell damage against player controlled units by 9%
Dormant Curio increases bonus spell damage from 9% to 11.7%
Player controlled units includes heroes and any creep summoned or converted by them

Serrated Shiv

NERF
Gut 'Em cooldown
1sto1.5s

Spellslinger

ADJUSTED
New Tier 3 Artifact
Passive: Salvo. Whenever you cast a spell, 20% of the spell's mana cost is restored over 10s. Tick rate: 2s
Dormant Curio increases mana restored from 20% to 26%
Mana recovery duration cannot be modified

Stormcrafter

ADJUSTED
Returning as a Tier 3 Neutral Artifact
Passive: Bottled Lightning. Every 6s, zaps up to 2 enemies within 700 units, slowing them by 40% for 0.4s and dealing 70 magic damage
Dormant Curio increases damage from 70 to 91

Conjurer's Catalyst

ADJUSTED
New Tier 4 Artifact
Passive: Spellover. Every 100 spell damage dealt to an enemy deals damage to their surrounding allies in a 300 unit radius. Hero targets deal 40 damage to their allies, other targets deal 15 damage
Dormant Curio increases hero damage from 40 to 52 and non-hero damage from 15 to 19.5

Dandelion Amulet

ADJUSTED
Returning as a Tier 4 Neutral Artifact
Passive: Magical Damage Block. Blocks 300 magic damage from instances over 75 damage. Cooldown: 12s
Dormant Curio increases blocked damage from 300 to 390

Enchanter's Bauble

BUFF
New Tier 4 Artifact
Passive: Enchant. Increases bonuses of the item's Neutral Enchantment by 15%. Every time you craft this item again the bonus is increased by 40%
Dormant Curio increases recraft stat bonus from 40% to 52%
You can select any Enchantments during re-craft and bonus will still keep increasing as long as you keep Enchanter's Bauble

Metamorphic Mandible

BUFF
Pupate duration
4sto5s
From 5.2s to 6.5s with Dormant Curio
Pupate bonus magic resistance
35%to50%

Prophet's Pendulum

ADJUSTED
New Tier 4 Artifact
Passive: Linger. 30% of damage taken is delayed over 5 seconds. Damage Ticks every 1 second and is lethal
Dormant Curio increases damage delayed from 30% to 39%

Rattlecage

BUFF
Reverberate damage threshold
180to220

Harmonizer

ADJUSTED
New Tier 5 Artifact
Passive: Balance. Grants 5% mana cost reduction for every hero ability off cooldown and 6% spell amplification for every spell on cooldown
Dormant Curio increases mana cost reduction from 5% to 6.5% and spell amplification from 6% to 7.8%
Item spells are affected by both effects, however item cooldowns don't affect the Harmonizer buff
The buff counts only current abilities that have cooldown, even if it's passive
Invoked abilities and sub-abilities don't count when they're hidden

Riftshadow Prism

ADJUSTED
Refract health cost
10%to8%
Refract incoming damage
240%to200%

Spider Legs

BUFF
Skitter: Duration
10sto14s

Witchbane

ADJUSTED
Returning as a Tier 5 Neutral Artifact
Active: Cleanse. Apply basic dispel on all units in a 300 unit radius area. Cast Range: 500. Mana Cost: 150. Cooldown: 40s
Passive: Subjugate. Your attacks deal bonus magical damage equal to 4% of target's Max Mana
Dormant Curio increases damage from 4% to 5.2%

Boundless

ADJUSTED
Removed

Vast

ADJUSTED
Removed

Wise

ADJUSTED
Removed

Quickened

ADJUSTED
Now is a guaranteed Tiers 1-4 option for all heroes

Vital

ADJUSTED
New guaranteed Tier 1 option for all heroes
Provides +2 Health Regen

Brawny

ADJUSTED
Now is a guaranteed Tiers 1-4 option for Strength and Agility heroes

Tough

ADJUSTED
Now is a guaranteed Tiers 1-4 option for Strength and Intelligence heroes

Alert

NERF
Now is a guaranteed Tiers 1-4 option for Agility and Universal heroes
Attack Speed bonus
+10/17/24/31to+7/15/23/31

Mystical

ADJUSTED
Now is a guaranteed Tiers 1-4 option for Intelligence and Universal heroes
No longer provides +100 Cast Range bonus at Tier 4
Now provides +15% Mana Cost/Mana Loss Reduction at Tier 4

Greedy

ADJUSTED
Now is a guaranteed option for all heroes on Tiers 2-3

Crude

ADJUSTED
Now is a guaranteed option for Strength heroes only
Tiers
4/5to2-4
Health Restoration bonus
+30/40%to+10/15/20%
Now also modifies incoming healing
As a result of Health Restoration changes
Base Attack Time Reduction bonus
12/18%to8/12/16%
Intelligence Penalty
5%to6%

Nimble

ADJUSTED
New guaranteed Tiers 2-4 option for Agility heroes only
Provides +6/8/10% Movement Speed, +10/15/20 Damage, and -1.5/2.25/3 Health Regen

Keen-eyed

NERF
Now is a guaranteed option for Intelligence heroes only
Tiers
2/3to2-4
Cast Range bonus
+125/135to+125/135/145
Mana Regen bonus
1/1.5to1/1.5/2
Max Mana Penalty
10%to10/12/14%

Titanic

BUFF
Now is a guaranteed option for Universal heroes only
Tiers
4/5to2-4
Attack Damage bonus
+10/20%to+8/12/16%
Status Resistance
10/15%to+10/12/14%
Now also provides -10/12/14% Attack Speed

Timeless

ADJUSTED
Now is a guaranteed Tiers 4-5 option for all heroes

Evolved

ADJUSTED
Now is a guaranteed Tier 5 option for all heroes

Fleetfooted

ADJUSTED
Now is a guaranteed Tier 5 option for all heroes

Vampiric

BUFF
Now is a guaranteed option for all heroes
Tiers
2-4to5
Lifesteal bonus
+12/14/16%to+30%
Spell Lifesteal
+6/8/10%to+20%
Bonus Night Vision
+0/0/200to+300

Hulking

ADJUSTED
New guaranteed Tier 5 option for Strength heroes only
Provides +5% Max Health, +1.5% Max Health Regen, -30% Attack Speed

Audacious

ADJUSTED
Now is a guaranteed Tier 5 option for Agility heroes only

Feverish

ADJUSTED
Now is a guaranteed Tier 5 option for Intelligence heroes only

Manic

ADJUSTED
New guaranteed Tier 5 option for Universal heroes only
Provides -18% Base Attack Time, +20% Cast Speed, -20% Vision

Heroes

126 shown · 126 changed

Dragon Knight

BUFF
7.41 · 25 changes

Base stats

Strength gain
3.6to3.2
Base Movement Speed
315to310

Breathe Fire

Damage Reduction
30%to20/24/28/32%
Cast range
600to1000
Fixed the cast indicator not matching the actual damage range of the ability, and also to properly reflect cast range bonuses

Dragon Tail

No longer has an Elder Dragon specific cast range
Now has 25 radius AoE by default

Wyrm's Wrath

Now always grants the 10/20/30/40 bonus magic damage on attack, and 25/50/75/100 Area of Effect bonus

Elder Dragon Form

Now evolves per level. The bonuses are cumulative
Level 1: Green Dragon: Attacks apply a Corrosive poison that deals 25 magical damage per second for 3 seconds. Affects buildings
Level 2: Red Dragon: Attacks have splash damage that deals 75% of attack damage to all enemies within 275 AoE range
Applies Corrosive poison to all affected units. Other attack modifiers will affect only the primary target
Level 3: Blue Dragon: Attacks also apply a Frost debuff, which pierces Debuff Immunity and slows attack by 50 and movement by 30%
Splash attacks apply Corrosive poison and Frost slow to all affected units. Other attack modifiers will affect only the primary target
Bonus Move Speed
20to25/30/35
No longer provides bonus attack damage
Now also increases cast range of all abilities by 350
Doesn't affect items
Aghanim's Scepter no longer improves Wyrm's Wrath effectiveness while in Dragon Form
Aghanim's Scepter Black Dragon stats slightly rescaled
Level 4 Black Dragon has the following stats: 40 Bonus Move Speed, 35 Corrosive Damage, 100% Splash Damage, 350 Splash Radius, 65 Attack Slow, 45% Movement Slow, and also provides +20% Magic Resistance and free pathing

Fireball

No longer has an Elder Dragon specific cast range
Damage per second
75to85
Duration
8sto6s

Talents

Level 20 Talent +60% Breathe Fire Damage/Cast Range replaced with +200 Breathe Fire Damage
Level 25 Talent +50% Wyrm's Wrath effect during Elder Dragon Form replaced with +50% Wyrm's Wrath Bonuses

Venomancer

NERF
7.41 · 25 changes

Base stats

Removed Septic Shock innate ability

Poison Sting

Now an innate ability
Imbues Venomancer's attack with poison, which deals damage per second equal to 9 + 1 per level and slows movement by 10%. Duration: 4.5s + 0.5s per level

Venomous Gale

Aghanim's Shard upgrade reworked
Increases cast range and projectile speed by 25%. Creates 2 Plague Wards around every enemy hero hit

Snakebite

New Basic Ability
Venomancer summons a Spawn of Aktok to sink its fangs into an enemy, dealing 40/60/80/100 magic damage and applying a deadly toxin which does 20/25/30/35 magical damage per second for 6 seconds. When the target attacks, they take the initial magic damage again. Cast Range: 600. Mana Cost: 70/80/90/100. Cooldown: 20/18/16/14s

Noxious Plague

Ability reworked
No longer has AoE effect, now affects only the host
Now when the plague spreads, it also carries all debuffs placed by Venomancer
Doesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification
Mana Cost
200/300/400to200/250/300
Duration
5sto4s
Initial Damage
200/300/400to150/200/250
Initial Damage is now non-lethal
Now spreads a second time, but all spreads after the first one deal no initial damage
Spread Radius
800to700
Max HP as damage
3/4/5%to2/3/4%
Now upgraded with Aghanim's Scepter
Decreases cooldown by 35s. Reduces Magic Resistance of affected units by 20% and allows additional spreads to deal initial damage

Talents

Level 15 Talent Poison Sting Slow increased from +5% to +7%
Level 15 Talent -1s Plague Ward Cooldown replaced with +75 Noxious Plague Spread Radius
Level 20 Talent +50 Base Damage replaced with -2s Plague Ward Cooldown
Level 20 Talent +1% Noxious Plague Max HP Damage replaced with +40% Snakebite Damage (applies to both initial damage and damage per second)
Level 25 Talent Noxious Plague Aura reduces 200 Attack Speed replaced with Snakebite Undispellable

Omniknight

NERF
7.41 · 24 changes

Base stats

Base Armor decreased by 1
Agility gain
2.0to1.7

Degen Aura

No longer levels with Guardian Angel
Movement Slow
10/20/30/40%to11% + 1% per level

Purification

Now pierces Debuff Immunity on enemies (previously only pierced Debuff Immunity on allies)

Repel

Cooldown
50/45/40/35sto40/36/32/28s
No longer provides bonus Strength
No longer provides bonus Strength / HP Regen per Debuff
As a result, provides only Debuff Immunity with 60% magic resistance, and 8/12/16/20 bonus health regen. Has no effects per dispelled debuffs

Hammer of Purity

Now pierces Debuff Immunity
Cooldown
20/15/10/5sto13/10/7/4s
Bonus Base Damage
55/70/85/100%to30/50/70/90%
Damage
25/50/75/100to20/40/60/80
Now heals Omniknight for 30% of the damage dealt over the next 5s

Guardian Angel

Now is a no-target ability. The effect is applied in an aura centered around Omniknight that follows him
Has no linger duration
Duration
5/6/7sto4/4.5/5s
Radius
400to700
Aghanim's Scepter reworked
Becomes global, affects buildings, and amplifies health restoration by 100%

Talents

Level 10 Talent Base Damage decreased from +35 to +30
Level 10 Talent +1s Repel Duration replaced with +200 Repel Cast Range
Level 15 Talent +5 Repel Strength/HP Regen Per Debuff replaced with -0.5s Hammer of Purity Cooldown
Level 20 Talent +2s Guardian Angel Duration replaced with +125 Degen Aura radius

Tinker

BUFF
7.41 · 24 changes

Base stats

Base health regen
0to0.5
Base Movement Speed
310to305
Removed Defense Matrix ability

Laser

Aghanim's Scepter no longer adds bounces

March of the Machines

Now upgraded with Aghanim's Scepter
Robots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds

Deploy Turrets

New ability that replaces Defense Matrix
After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds
Each of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment
The missile flies in a forward direction and can be dodged by moving out of its way
Turrets target heroes only, but missiles can hit creeps on their way
Turrets prioritize the same hero until they are out of reach
Splash damage is not dealt to the hit unit itself
Gold Bounty: 5/10/15/20. XP Bounty: 5/10/15/20. Turn Rate: 0.55. Missile Speed: 1200. Missile Flight Distance: 650/700/750/800
Cast Range: 600. Mana Cost: 100/120/140/160. Cooldown: 24/22/20/18s. Cast Point: 0.1s
Upgraded with Aghanim's Scepter
Turrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles

Rearm

Cooldown
7/6/5sto5.5/5/4.5s

Warp Flare

Teleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies
Max teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)

Talents

Level 15 Talent +60 Defense Matrix Damage Barrier replaced with +100 Deploy Turrets Tinker Knockback
Level 20 Talent +10% Defense Matrix Status Resistance replaced with +60 Deploy Turrets Missile Damage
Level 25 Talent: +40 Intelligence replaced with -0.25s Time to Rearm
Level 25 Talent: Laser AoE increased from 200 to 250

Beastmaster

BUFF
7.41 · 23 changes

Base stats

Removed Rugged innate ability

Inner Beast

Now an innate ability
Bonus Attack Speed
10/30/50/70to7 + 3 per level

Wild Axes

Damage per axe
30/65/100/135to40/80/120/160
Damage Amp per stack
6/9/11/13%to5/6/7/8%
Now upgraded with Aghanim's Shard
Beastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level
Illusions of Beastmaster don't apply Wild Axes stacks

Summon Razorback

Call of the Wild Boar renamed to Summon Razorback
Boar's armor increased by 1
Boar Attack Damage
25/40/55/70to30/45/60/75

Summon Raptors

Call of the Wild Hawk renamed to Summon Raptors
Now is a separately leveled ability
Hawk's armor increased by 1
Cooldown
45/40/35/30sto30s
Dive Damage
50/80/110/140to60/95/130/165
Root Duration
0.25/0.5/0.75/1sto0.4/0.6/0.8/1s
Hawks are now invisible whenever Beastmaster is invisible or affected by Smoke of Deceit. They do not attack while invisible
Now summons 2 hawks by default with 0.75s delay between them
Hawks will now prioritize Beastmaster's current attack target when selecting their Dive target
No longer upgraded with Aghanim's Shard

Talents

Level 10 Talent -5s Call of the Wild Cooldown replaced with +5 Armor
Level 15 Talent +15 Inner Beast Attack Speed replaced with +200 Primal Roar Cast Range

Legion Commander

BUFF
7.41 · 23 changes

Base stats

Base armor decreased by 1

Outfight Them!

Ability reworked
Passively grants Legion Commander bonus armor, equal to 1 + 0.1 per level. Whenever Legion Commander casts an ability, she gains the same amount as a stacking bonus for 6s. Whenever allies within 1200 range cast an ability, they also gain a 6s buff with 50% of the value. This bonus stacks independently

Overwhelming Odds

Now also applies 100% movement slow upon dealing damage for 0.3s
Aghanim's Shard upgrade reworked
Increases radius by 100. Grants an all damage barrier equal to 50% of the damage dealt with Overwhelming Odds for 6s

Press The Attack

Multiple instances can now stack independently
Now upgraded with Aghanim's Scepter
Increases bonus movement speed by 12%. Ability becomes cast-point, affecting all allies within the targeted 500 radius area. Legion Commander is always affected, even when outside of the cast area

Moment of Courage

No longer has a 25% proc chance
Now automatically triggers after taking 7/6/5/4 attacks
Will not activate unless Legion Commander is both attacking and being attacked. Until this requirement is met, the 'prepared' state is kept indefinitely
Cooldown
1.7/1.4/1.1/0.8to0.3s

Duel

Legion Commander can now use any abilities during Duel
Legion Commander will stop attacking as normal during cast animations
Items can't be used
No longer upgraded with Aghanim's Shard
Aghanim's Scepter upgrade reworked
When Legion Commander wins a duel, Press the Attack is automatically triggered around her

Talents

Level 10 Talent +12% Press the Attack Movement Speed replaced with +1 Outfight Them! Armor
Level 20 Talent +8% Moment of Courage Proc Chance replaced with -1 Moment of Courage Attacks To Trigger
Level 20 Talent 300 AoE Press The Attack replaced with +1s Duel Duration
Level 25 Talent Press the Attack grants 1.5s Debuff Immunity replaced with Duel Refreshes Cooldown on Victory

Lifestealer

BUFF
7.41 · 21 changes

Base stats

Base Damage increased by 10
Damage at level 1
39–45to49–55
Base Attack Speed
100to120
Base Movement Speed
315to320

Ghoul Frenzy

Reworked into Innate ability. Passive
Provides Lifestealer with 5 bonus Attack Speed per level

Rage

Now also provides 9/12/15/18% bonus movement speed while active

Open Wounds

Mana Cost
100to90
Max Slow
35/40/45/50%to50%

Feast

Now is a basic ability
Heal From Target's Max Health
2/2.25/2.5/2.75%to1.45/2.05/2.65/3.25%
Max Health Damage
2/2.25/2.5/2.75%to1.45/2.05/2.65/3.25%
Max Health per Hero Kill
10to10/15/20/25
Is not retroactive
No longer increases deny health threshold to 75%

Infest

Now can be used on Ancient creeps by default
Aghanim's Shard upgrade reworked
When consuming a creep, enemies also take damage over time equal to 30% of the creep's remaining health. Damage duration: 3s. Has no effect when bursting out of enemy heroes

Talents

Level 10 Talent +3% Ghoul Frenzy Movement Speed replaced with +20 Movement Speed
Level 15 Talent +15% Open Wounds Slow replaced with 50 Attack Speed on Open Wounds Target
Level 15 Talent +50 Ghoul Frenzy Attack Speed replaced with +175 Infest Damage
Level 20 Talent Infest Target Movespeed/Health decreased from +15% to +12%

Anti-Mage

NERF
7.41 · 19 changes

Base stats

Base Armor increased by 1

Persecutor

No longer levels with Mana Void
Min Movement Slow
12.5/15/17.5/20%to12% + 0.5% per level
Max Movement Slow
25/30/35/40%to24% + 1% per level

Mana Break

Effectiveness when applied by illusions
50%to25%
Now upgraded with Aghanim's Scepter
Increases Max Mana Burned per hit by an additional 1.5%

Blink

Cast Range
750/900/1050/1200to875/950/1025/1100
Cooldown
12/10/8/6sto10.5/9/7.5/6s
Mana Cost
50to65/60/55/50
Aghanim's Scepter no longer decreases cooldown by 1s

Counterspell

Magic Resistance
16/24/32/40%to14/21/28/35%
Duration
1.2sto1.3s

Mana Void

Cooldown
70sto100/85/70s
Radius
500to400/450/500
Damage per 1 Mana Missing
0.8/0.95/1.1to1

Talents

Level 15 Talent +1% Max Mana Mana Burn replaced with +0.2 Mana Void Damage Multiplier
Level 20 Talent +0.2 Mana Void Damage Multiplier replaced with +150 Blink Cast Range
Level 25 Talent +200 Blink Cast Range replaced with -1s Blink Cooldown

Meepo

BUFF
7.41 · 19 changes

Base stats

Base Movement Speed
320to315
Removed Sticky Fingers innate ability

Geomancy

New innate ability. Passive, can't be leveled up
Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants its bonus to other Meepos. If there is a tree within 250 range, he receives +1 Health Regen. If he is standing on solid ground, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds
Each Meepo can provide only one tree bonus, no matter how many trees are within the radius
If there's a tree in the water, Meepo will provide both water and tree bonus

Ransack

Now pierces Debuff Immunity
No longer has separate creep values. Follows global lifesteal rules instead
Has a 40% penalty against creeps

Divided We Stand

Ability reworked
Max Level
3to4
Level requirement
4/11/18to3/10/17/24
No longer passively grants Magic Resistance
Now each duplicate copies all of Meepo's items, but they share their cooldowns. Damage, attack speed, health / mana regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos
Amounting to a 50/66.6/75/80% penalty on each Meepo
Clones can't use consumable shared items on the main Meepo
No longer has a penalty for Strength, Agility, or Intelligence gained from items
Clones no longer gain 30% experience independently
Meepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in range
Multiple Meepos within experience range does not increase the amount gained
All other experience gained by any Meepo is divided by the number of Meepos
Each Meepo gains experience independently

Talents

Level 25 Talent Health increased from +350 to +400

Outworld Devourer

NERF
7.41 · 19 changes

Base stats

Base Agility
22to17
Base Armor decreased by 1
Removed OD innate
Aka Ominous Discernment, aka Obstreperous Dissimilator, aka Obnoxious Determinator, aka Obsequious Deliberator, aka Ornery Deconstructor, aka Obnubilated Delineator, aka Omniscient Desiderator

Essence Flux

Now an innate ability
Max Mana Restore now depends on the ability it procced on
For regular abilities Max Mana Restoration
25/35/45/55%to40% + 5% per 5 levels
For attack modifiers that spend mana Max Mana Restoration
25/35/45/55%to25% + 5% per 5 levels

Objurgation

New basic ability. Has both passive and active components
Increases maximum mana by 80/160/240/320
Can be activated to create an all damage barrier equal to 120/180/240/300 + 12% of Outworld Destroyer's max mana. Duration: 10s. Mana Cost: 250. Cooldown: 36/34/32/30s
Barrier can be dispelled
Multiple instances of Objurgation barrier stack
Upgraded with Aghanim's Scepter
Increases Max Mana to Barrier by 4%. Damage that would bring Outworld Destroyer below 20% is prevented, triggering a strong dispel and an automatic instance of undispellable Objurgation. This effect cannot trigger more than once every 80s, but refreshes on death

Sanity's Eclipse

Cooldown
150/135/120sto140/130/120s
Radius
450/525/600to450/500/550

Talents

Level 15 Talent +8% Astral Imprisonment Mana Capacity Steal replaced with +5% Essence Flux Mana Restored
Level 20 Talent +0.15 Sanity's Eclipse Mana Difference Multiplier replaced with +10% Astral Imprisonment Mana Capacity Steal
Level 20 Talent +450 Health replaced with -10s Objurgation Cooldown

Night Stalker

ADJUSTED
7.41 · 18 changes

Base stats

Removed Heart of Darkness innate ability

Hunter in the Night

Now an innate ability
Move Speed bonus
22/28/34/40%to24% + 2% per 3 levels
Attack Speed bonus
20/40/60/80to38 + 2 per level
No longer upgraded with Aghanim's Shard
Now upgraded with Aghanim's Scepter
Increases bonus Movement Speed by 15% and bonus Attack Speed by 50. Killing an enemy hero resets cooldowns of all basic abilities

Void

Now upgraded with Aghanim's Shard
Now affects all units within 400 radius around the target

Crippling Fear

No longer upgraded with Aghanim's Scepter

Midnight Feast

New basic ability. Has both passive and active components
Night Stalker heals himself 6/8/10/12 health when attacking enemy units
Attacks on allied units and buildings will not heal Night Stalker
Can be cast at night to eat a non-ancient creep and restore 10/15/20/25% of Night Stalker's maximum health and 10/12/14/16% of his mana. Cast Range: 125. No Mana Cost. Cooldown: 39/36/33/30s
Can't be cast on allies

Talents

Level 10 Talent +5s Dark Ascension Duration replaced with +10 Crippling Fear DPS
Level 20 Talent +40 Crippling Fear DPS replaced with +75 Crippling Fear Radius
Level 25 Talent +100 Hunter in the Night Attack Speed replaced with +100 Midnight Feast Lifesteal

Tiny

ADJUSTED
7.41 · 18 changes

Base stats

Removed Craggy Exterior innate ability

Insurmountable

New innate ability
Slow Resistance now also applies to Attack Speed Slows. Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength

Avalanche

Mana Cost
95/110/125/140to105/120/135/150
Damage
100/190/280/370to90/180/270/360

Toss

Mana Cost
110/125/140/155to125

Tree Grab

Mana Cost
40to40/35/30/25
Cooldown
16/15/14/13sto15/12/9/6s
Cast Range
165to200
Attacks
5to4/5/6/7
No longer upgraded with Aghanim's Shard

Tree Throw

No longer applies a slow on the tossed tree by default

Grow

Now upgraded with Aghanim's Shard
Thrown trees and tossed units deal 20% more damage in their AoE, have +125 radius, and apply a 25% movement slow and a 45 attack speed slow to all units in the AoE of Toss, Tree Throw, and Tree Volley for 2.5s
Damage is not increased for the Tossed unit itself

Tree Volley

Now uses the bonus damage value of Tree Throw and bonuses from Aghanim's Shard

Talents

Level 10 Talent Avalanche Cast Range decreased from +200 to +150
Level 15 Talent Avalanche Damage decreased from +100 to +90

Doom

BUFF
7.41 · 17 changes

Lvl ? Pain

Ability slightly reworked
When Doom attacks enemy heroes, he applies a curse upon them. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all enemy units in a 66 AoE for 15% of the damage taken from Doom (the hero) over this duration, including damage from the attack that applied the curse. If the cursed hero's level is a multiple of 6, the curse damage and radius will be increased by 66%

Devour

Now the default cast gained on learning Devour is the one that grants abilities of devoured creeps, and alt-cast state keeps the ones that Doom currently has
Cooldown
70sto66s
Now upgraded with Aghanim's Shard
Replaces cooldown with 2 charges with 66s restore time. Allows to devour Ancient Neutral Creeps. Gained spells also have 20% bonus AoE and 40% Spell Amplification

Scorched Earth

Radius
600to666
Now also provides Doom with 7/8/9/10 bonus health regen
No longer upgraded with Aghanim's Shard

Infernal Blade

Stun Duration
0.6sto0.66s

Doom

Damage per second
25/45/65to25/45/66
Aghanim's Scepter now also applies Break to affected enemies
Aghanim's Scepter no longer increases damage per second by 15

Talents

Level 15 Talent Devour Can Target Ancients replaced with +66 Damage
Level 15 Talent Scorched Earth Movement Speed increased from +5% to +7%
Level 20 Talent -10s Scorched Earth Cooldown replaced with -10s Doom Cooldown
Level 25 Talent Doom applies Break replaced with Permanent Scorched Earth (ability becomes toggleable with no mana cost and a 2.5s cooldown between toggles)

Kez

NERF
7.41 · 17 changes

Base stats

Base Movement Speed
315to310
Base Attack Speed
110to100

Switch Discipline

Cooldown
7.75s - 0.25s per level upto8s - 0.25s per level
Effective values are not changed
Now the first katana hit or ability will deal 12% bonus damage after switching to Katana, and after switching to Sai Kez gains +12% movement speed for 2 seconds
Aghanim's Scepter no longer restarts the alternate ability cooldown if it was already on cooldown

Grappling Claw

When targeting a tree, now always destroys the targeted tree and ends in the tree's position

Talon Toss

Cast Range
1200to650/750/850/950
Now matches Grappling Claw

Shodo Sai

The proc effect now triggers a critical strike only instead of creating a Mark
18% Chance to Mark replaced with 20% Critical Strike Chance
As a result, marks are applied only by parrying and casting Raven's Veil
No longer restricts Kez from proccing passive Bash spells of Skull Basher and Abyssal Blade
Mark Stun Duration
0.4sto0.5/0.6/0.7/0.8s
No longer has a parry bonus by default
Now upgraded with Aghanim's Shard
Parrying creates a stronger mark that will stun the target for an additional 0.2s and an a crit bonus of 50%

Raptor Dance

No longer provides magic damage immunity

Talents

Level 25 Talent +100% Shodo Sai Mark Critical Strike replaced with +80% Shodo Sai Critical Strike

Rubick

BUFF
7.41 · 17 changes

Base stats

Base Damage increased by 1
Damage at level 1
49–55to50–56
Removed Might and Magus innate ability

Curiosity

New innate ability. Passive, can't be leveled up
Rubick gains 1 stack of Curiosity per level, each granting him +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently

Telekinesis

Aghanim's Shard throw distance bonus
35%to225

Fade Bolt

Now reduces both spell and attack damage by default
Damage Reduction
5/15/25/35%to6/12/18/24%

Spell Steal

No longer grants 10/20/30% Debuff Amplification
Stolen spells now have their cooldown decreased by 10/20/30%

Talents

Level 10 Talent +0.25% Might and Magus Damage/Resistance replaced with +200 Health
Level 10 Talent +165 Telekinesis Landing Damage replaced with -2s Telekinesis Cooldown
Level 15 Talent +20% Fade Bolt Damage Reduction replaced with -3s Fade Bolt Cooldown
Level 15 Talent -25% Stolen Spells Cooldown replaced with -50% Stolen Spells Mana Cost
Level 20 Talent -5s Telekinesis Cooldown replaced with Telekinesis Landing Deals 325 Damage (now this talent applies damage to the thrown enemy as well)
It used to deal damage only in AoE, leaving the thrown enemy unharmed. Doesn't deal damage to thrown allies or self
Level 20 Talent -5s Fade Bolt Cooldown replaced with +12% Fade Bolt Damage Reduction
Level 25 Talent +400 Telekinesis Land Distance replaced with 2x Curiosity Bonuses

Spirit Breaker

NERF
7.41 · 17 changes

Base stats

Removed Herd Mentality innate ability

Empowering Haste

New innate ability. Passive
Spirit Breaker gains bonus Movement Speed whenever he stuns an enemy. Effect depends on the unit type: stunning a hero will provide a 8% bonus for 2s, while other units provide 2% for 1s
Effects from multiple stuns stack and have independent durations. Bull Rush duration is paused during Charge of Darkness, but it can still gain new stacks. This effect allows Spirit Breaker to go over the max movement speed limit

Charge of Darkness

No longer upgraded with Aghanim's Shard

Greater Bash

Now upgraded with Aghanim's Scepter
Increases knockback by roughly 30%. If a knocked-back enemy collides with another enemy, the second enemy is also bashed, and the original target takes 25% of Spirit Breaker's Greater Bash damage again
This effect is applied to Charge of Darkness and Nether Strike as well, since those abilities use Greater Bash
Creeps take 25% damage of repeated damage
Bodies of killed units keep flying and pushing enemies

Planar Pocket

Now granted by Aghanim's Shard
Cooldown
25sto30s
Self Magic Resistance
75%to40%
Effect now ends if Spirit Breaker is more than 900 units away from the target
Now can be cast without cancelling Charge of Darkness

Talents

Level 15 Talent +45 Damage replaced with +60 Charge of Darkness Bonus Speed
Level 20 Talent -0.3s Greater Bash Cooldown replaced with +8%/+2% Empowering Haste Movespeed Bonus

Arc Warden

NERF
7.41 · 15 changes

Base stats

Strength gain
2.4to2.2
Agility gain
3.0to2.7
Damage gain per level
3.6to3.4
Base Movement Speed
285to300

Runic Infusion

No longer grants the Regeneration Rune buff upon activating any rune
Now provides Arc Warden with +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune

Magnetic Field

The field now also pulls runes, and automatically activates ones that are inside. Rune Pull Force: 100. Rune Pull Radius: 800/1200/1600/2000

Spark Wraith

Slow Duration
0.5/0.6/0.7/0.8sto0.7/0.8/0.9/1s
No longer upgraded with Aghanim's Shard

Tempest Double

Gold and XP Bounty
180/240/300to70 + 10 per level
Now upgraded with Aghanim's Shard
The Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s. These bonuses don't provide Runic Infusion stacks

Talents

Level 20 Talent +50% Spark Wraith Damage replaced with +200 Spark Wraith Damage
Level 25 Talent -1.1s Spark Wraith Activation Delay replaced with +30s Spark Wraith Duration
Level 25 Talent Tempest Double Has No Penalties replaced with +1.5 Runic Infusion All Attributes Bonus (applies retroactively)

Monkey King

ADJUSTED
7.41 · 15 changes

Mischief

No longer levels with Wukong's Command
Cooldown
24/20/16/12sto24.5s - 0.5s per level

Tree Dance

Cast point
0.1sto0.2s
Cast Range / Perched Tree Cast Range
800to900
Cooldown
1.4/1.2/1.0/0.8sto0.9/0.6/0.3/0s
Leap speed
700to600
Leaping between trees can now be interrupted by Roots and Leashes
Previously it was only interrupted by Stunned, Hidden, or Hexed statuses

Wukong's Command

Now has Changing of the Guard sub-ability by default
While Wukong's Command is active, Monkey King gains a Changing of the Guard ability which allows him to transform into any one of his soldiers. Upon cast, Monkey King takes the place of the soldier closest to the target location for 1.5s, and leaves another one in his stead. While Transfigured, Monkey King is indistinguishable from other soldiers and invulnerable, but can't issue commands. Cast Point: 0.3s. No Mana Cost. Cooldown: 3s

Changing of the Guard

Ability appears in place of Wukong's Command and starts on a 1s cooldown after casting Wukong's Command. Can't be cast while rooted and can't target soldiers created by Aghanim's Scepter effect. Monkey King disjoints projectiles upon transformation.
The possessed soldier has a small ring around it which is visible only to Monkey King and his allies. When the effect is over, Monkey King becomes his usual self leaving the overtaken soldier's position empty.

Talents

Level 10 Talent +90 Primal Spring Max Damage replaced with +350 Tree Dance Cast Range
Level 15 Talent +450 Tree Dance Cast Range replaced with 0 Cooldown Primal Spring
Level 20 Talent 0 Cooldown Primal Spring replaced with Jingu Mastery Undispellable

Nature's Prophet

BUFF
7.41 · 15 changes

Base stats

Minimum Base damage increased by 4
Damage spread decreased from 10 to 6
Damage at level 1
40–50to44–50

Spirit of the Forest

No longer levels with Wrath of Nature
Tree Radius
300/400/500/600to300 + 10 per level
Multiplier per treant
1xto2x
Treants also have Spirit of the Forest and gain bonus damage for each nearby tree and treant

Sprout

Vision
250to400

Nature's Call

Treant Movespeed
305/310/315/320to300/315/330/345
Treant Health
550to450
Treants now have 25% Magic Resistance
Treants now deal 4/8/12/16 bonus damage to enemy Heroes
This bonus is also affected by the Treant Damage multiplying talent
Treants now have free pathing through trees

Talents

Level 15 Talent changed from facet specific to +100 Teleportation Barrier
Level 25 Talent 3x Treant HP/Damage no longer affects Spirit of the Forest Multiplier

Shadow Fiend

NERF
7.41 · 15 changes

Necromastery

No longer levels with Requiem of Souls
Damage per soul
1/2/3/4to1.35 + 0.15 damage per level
Base Max Souls
20/22/24/26to20

Shadowraze

Damage
90/160/230/300to85/150/215/280
Now damage is increased by 3 per Necromastery soul
Aghanim's Shard now also applies a stacking 12% slow debuff to enemies hit

Feast of Souls

No longer requires 5 souls to cast
Instead, Shadow Fiend gains souls from surrounding enemies
Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s
The enemy threshold doesn't limit an amount of souls collected, and limits only the amount of enemies affected. So, at the limit of 10, you can collect souls from 5 heroes and 5 creeps gaining 20 souls. 10 Dummy Targets in Hero Demo mode will provide 30 souls
Bonus Attack Speed
40/55/70/85to35/50/65/80
Bonus Move Speed
5/7/9/11%to4/6/8/10%

Requiem of Souls

Now can't use more than 20 souls per cast
Aghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls

Talents

Level 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero
Level 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls

Winter Wyvern

NERF
7.41 · 15 changes

Base stats

Removed Eldwurm Scholar innate ability

Eldwurm's Edda

New innate ability
Winter Wyvern starts the game with Eldwurm's Edda item. After 10 minutes it can be consumed, increasing the current and maximum level of a basic ability by one. Also increases Winter Wyvern's Intelligence by 25% of its base value at the time of consumption
Level 5 values are automatically calculated by applying 50% of the difference in all values between levels 3 and 4, except for the mana cost. Mana cost is kept the same as level 4

Arctic Burn

No longer has a one debuff per cast restriction on enemy heroes
Burn Duration
5sto3s
Movement Slow
16/24/32/40%to15/20/25/30%

Cold Embrace

Aghanim's Shard reworked
Decreases cooldown by 4s. Allied units gain 60% bonus attack damage for 6s when emerging from the icy cocoon

Winter's Curse

Attack Speed
65to50/65/80
Maximum Duration
4/5.5/7sto6s
Bonus Duration per hero
2sto1.5s
Bonus duration per hero can now be applied after the cast if an enemy hero becomes affected
Still can't be longer than the maximum duration

Talents

Level 15 Talent Splinter Blast Shatter Radius decreased from +250 to +175
Level 20 Talent Arctic Burn Slow decreased from +17% to +15%

Zeus

BUFF
7.41 · 15 changes

Base stats

Base Strength
19to21
Base Damage increased by 1–3
Damage spread increased from 8 to 10
Damage at level 1
52–60to53–63
Base Movement Speed
315to305
Base Armor decreased by 1

Static Field

No longer levels with Thundergod's Wrath
Damage
2.5/3/3.5/4%to3.45% + 0.05% per level

Arc Lightning

Mana Cost
75/85/95/105to85/90/95/100
Base Damage
90/120/150/180to105/130/155/180

Lightning Bolt

Vision and True Sight radius
500to600

Thundergod's Wrath

Now applies the True Sight before the damage and strikes even untargetable and still invisible enemies
It used to simply reveal invisible heroes without dealing damage to them. Now it will work similarly to Lightning Bolt, dealing damage even to units affected by Smoke of Deceit, Dark Willow's Shadow Realm, Phantom Assassin's Blur, Slark's Shadow Dance or Depth Shroud, etc.
Vision and True Sight radius
500to600

Nimbus

Damage source
Nimbustothe caster

Talents

Level 15 Talent -0.4s Arc Lightning Cooldown replaced with -20% Arc Lightning Mana Cost/Cooldown
Level 25 Talent +2% Static Field Damage replaced with 3 Heavenly Jump Charges

Ancient Apparition

ADJUSTED
7.41 · 14 changes

Base stats

Removed Death Rime innate ability

Bone Chill

New innate ability. Passive, improves with Ancient Apparition's level
When Ancient Apparition deals magic damage with his abilities, affected enemies are chilled for 4s, reducing their movespeed by 2% per stack. If the target is an enemy hero, debuff also reduces their Strength by 0.1 + 0.1 per 3 levels. Each instance stacks and has independent duration
Upgraded with Aghanim's Scepter
Increases Base Strength Reduction by 0.3

Cold Feet

Now deals 20/40/60/80 damage per second

Ice Vortex

Now deals 10/20/30/40 damage per second
Now slows movement by 8%

Chilling Touch

Mana Cost
45/50/55/60to35
Aghanim's Scepter no longer reduces mana cost

Ice Blast

Now deals 12/24/36 damage per second

Talents

Level 10 Talent +2 Cold Feet Death Rime Stacks replaced with +30 Cold Feet Damage Per Second
Level 15 Talent Cold Feet Break Distance decreased from +300 to +250
Level 25 Talent +50% Death Rime Slow/Damage replaced with 450 AoE Cold Feet

Clockwerk

BUFF
7.41 · 14 changes

Armor Power

Now also allows Clockwerk to consume Chainmails to gain +4 armor per Chainmail consumed

Battery Assault

Mana Cost
90to75/80/85/90

Power Cogs

Clockwerk can now move freely through the cogs, sinking them down while walking over them. Other units can also walk over sunken Power Cogs
Mana Cost
70to60/65/70/75
Mana Burn
35/70/105/140to35/75/115/155

Overclocking

Duration
13sto18s
Now also increases Battery Assault radius to 330
Now also increases Power Cogs radius to 330 and provides 25% bonus armor to Clockwerk while he is near cogs
No longer increases Clockwerk's attack speed while inside Power Cogs
Now increases Rocket Flare damage, vision and slow duration by 35%
No longer decreases Rocket Flare cooldown to 3.5s

Talents

Level 10 Talent +0.4s Rocket Flare Slow Duration replaced with +1.5 Mana Regen
Level 15 Talent +2 Power Cogs Hits To Kill replaced with -10s Hookshot Cooldown
Level 25 Talent Debuff Immunity Inside Power Cogs replaced with 3 Rocket Flare Charges

Disruptor

BUFF
7.41 · 14 changes

Electromagnetic Repulsion

Now deals damage equal to 1.5x of Disruptor's Intelligence

Thunder Strike

Strike Damage
25/55/85/115to30/60/90/120
No longer upgraded with Aghanim's Shard

Kinetic Fence

Now granted by Aghanim's Shard
No longer shares level with Kinetic Field. Has only one level instead
Cast Range
1050to1200
Cooldown
20/18/16/14sto14s
Duration
2.6/3.2/3.8/4.4sto4.4s
Can be increased with Kinetic Field Duration talent
Formation Delay
0.4sto1s

Talents

Level 15 Talent +10%/300 Glimpse Distance To Damage/Max increased to +15%/300
Level 20 Talent +150 Electromagnetic Repulsion Radius/Knockback replaced with +75 Static Storm Radius
Level 25 Talent +150 Static Storm Radius replaced with +6 Thunder Strike Strikes (also decreases Strike Interval by 50%)
As a result, increases overall duration from 6s to 9s
Level 25 Talent -12s Glimpse Cooldown replaced with 2 Glimpse Charges

Faceless Void

ADJUSTED
7.41 · 14 changes

Distortion Field

No longer levels with Chronosphere
Now only applies to projectiles targeting Faceless Void or an allied hero within a 1200 radius of him
Max slow distance
600 around Faceless Voidto500 around the targeted hero
Enemy attack projectile speed slow
35/40/45/50%to40%

Time Walk

Aghanim's Scepter now also provides Reverse Time Walk sub-ability
Aghanim's Scepter Time Lock attacks will no longer miss if Reverse Time Walk is used too quickly after Time Walk
No longer upgraded with Aghanim's Shard

Time Dilation

Duration no longer counts down while under effect of Chronosphere
Now upgraded with Aghanim's Shard
Increases Attack/Movement Slow per cooldown by 5/5%. Provides Faceless Void with bonus movement and attack speed by the same values per each enemy cooldown extended. The bonus degrades over the duration of the buff
9/10/11/12 Attack Speed + the same value per affected cooldown, 9/10/11/12% Movement Speed + the same value per affected cooldown
This buff also doesn't count down under effect of Chronosphere

Chronosphere

Now the default ultimate ability

Talents

Level 15 Talent +8% Time Dilation Slow per Cooldown replaced with +125 Time Walk Range

Keeper of the Light

BUFF
7.41 · 14 changes

Base stats

Base Movement Speed
320to315
Removed Special Reserve innate ability

Bright Speed

New innate ability. Passive, can't be leveled up
Keeper of the Light gains +1 movement speed for every 2.5 Intelligence. Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see in 400 range for 3 seconds

Chakra Magic

Cooldown
18/16/14/12sto19/16/13/10s
Mana Restore
90/160/230/300to105/170/235/300

Blinding Light

Cast Range
400/500/600/700to500/575/650/725
Knockback distance
400toknocking back to the edges of the effect radius, but a minimum knockback distance is 175
Min distance is used for enemies near the edge of AoE

Spirit Form

No longer grants bonus movement speed percentage
Now increases movement speed bonus of Bright Speed by 50% while active

Talents

Level 15 Talent -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage
Level 15 Talent -2s Chakra Magic Cooldown replaced with +30% Spirit Form Bright Speed Bonus
Level 20 Talent +200 Chakra Magic Mana replaced with +10% Solar Bind Magic Resistance Reduction
Level 20 Talent +10% Spirit Form Movement Speed Bonus replaced with +15s Spirit Form Duration

Techies

BUFF
7.41 · 14 changes

M.A.D.

New innate ability. Passive
Increases mana regen by a portion of Techies' max mana equal to 0.08% + 0.02% per level
When Techies die, they leave behind a barrel that explodes after 1.5s, dealing magical damage equal to 50 + 30% of their max mana to enemies in a 400 area of effect. The barrel provides 400 obstructed vision until it explodes
Upgraded with Aghanim's Shard
Increases mana to damage by 10%. Adds an active component. Techies plant the M.A.D. barrel, and detonate it later by using a sub-ability. The M.A.D. barrel is invisible and can be destroyed before the detonation process begins. Detonating the barrel makes it visible and immortal, and then it explodes after the same 1.5s delay. Only one M.A.D. can exist via the active cast at one time. Barrel Health: 200. Cast Range: 450. No Mana Cost. Cooldown: 30s. Cast Point: 1s

Reactive Tazer

Can now always be cast on allies
Cast Range
500to600
No longer upgraded with Aghanim's Shard

Blast Off!

Now deals its self damage before damaging enemies
Techies are now rooted and disarmed instead of self-stunned during Blast Off's leap animation

Proximity Mines

Damage source
Proximity Minestothe caster

Minefield Sign

Now only available with Aghanim's Scepter

Talents

Level 15 Talent +3 Mana Regen replaced with +25% Reactive Tazer Buff and Disarm Duration
Level 25 Talent Damage increased from +252 to +253

Chen

BUFF
7.41 · 13 changes

Base stats

Removed Summon Convert innate ability

Zealot

New innate ability, has both passive and active components. Improves with game's time
When Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen
0.5to2.5, and doesn't have Runty attack type
Zealot respawns after 60s dead
Martyrdom ability: 500 range unit-targeted ability on the Zealot creep, targeting either an enemy or ally unit. When cast, the creep sacrifices itself, firing a projectile at 1000 speed at the target unit, dealing damage if it's an enemy or healing if it's an ally. Damage is 25 + 20% of the Zealot's health at the moment of the cast, and healing is 50% of these values
This ability can be cast on a controlled unit to teleport it to Chen after a 6 second delay. Self-targeting will teleport all controlled units. Mana Cost: 50. Cooldown: 10s
Mechanics moved from Divine Favor without any changes

Holy Persuasion

Zealots receive the benefits from Holy Persuasion
Now may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them
Unsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown
Now increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16

Divine Favor

Self-casting no longer teleports Chen's creeps to him
Still applies the Divine Favor buff to all of them

Talents

Level 10 Talent +150 Convert Attack Speed replaced with +25% Zealot Health/Damage
Level 15 Talent +14 Holy Persuasion Damage replaced with +12% Holy Persuasion Damage

Dawnbreaker

BUFF
7.41 · 13 changes

Base stats

Base damage increased by 6
Damage at level 1
50–54to56–60

Break of Dawn

Max Damage Increase
25%to10% + 1% per level
Bonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime
Now also upgraded with Aghanim's Scepter
Amplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value

Solar Guardian

Cooldown
120/105/90sto110/100/90s
Now causes a 6 second temporary daytime when the cast starts
Aghanim's Scepter no longer increases heal per pulse

Talents

Level 10 Talent +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies
Level 10 Talent +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage
Level 15 Talent Solar Guardian Cooldown Reduction increased from 15s to 20s
Level 15 Talent +40% Luminosity Critical Strike Damage replaced with +40% Celestial Hammer Trail/Hammer Damage

Muerta

ADJUSTED
7.41 · 13 changes

Supernatural

Ability reworked
Whenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification up to a maximum equal to her current level. When Muerta dies she loses half the stacks, rounded down
Passive ethereal bonuses moved to Pierce the Veil

Pierce the Veil

No longer provides 70/100/130 bonus damage
Now grants +75% base damage
Now has a passive component
Muerta can always attack ethereal targets and can attack when she is ethereal. When either she or her target is ethereal, all of her attack damage is dealt as magical damage and her physical lifesteal is treated as spell lifesteal
Lifesteal conversion happens only for attacks and won't affect her spells
No longer upgraded with Aghanim's Shard

Spectral Slug

New ability granted by Aghanim's Shard
Muerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s, rendering them immune to physical damage and unable to attack. The target is slowed and becomes 20% more vulnerable to magic damage
Range: 500. Mana Cost: 75. Cooldown: 12s. Damage: 225. Slow: 30%. Knockback Distance: 250

Talents

Level 15 Talent +55 Gunslinger Damage replaced with +15 Intelligence

Templar Assassin

NERF
7.41 · 13 changes

Base stats

Base Health Regen
1to0
Removed Third Eye innate ability

Inner Peace

New innate ability, improves with Templar Assassin's level
After remaining stationary for 0.25s, Templar Assassin begins meditating, gaining bonus health regen and mana regen. Bonuses linearly increase from 0 up to their maximum, which is reached after 2.05s - 0.05s per level. Moving from the current position or taking damage from an enemy resets regen bonuses. Max Health Regen is 2.7 + 0.3 per level. Max Mana Regen is 2.2 + 0.2 per level

Refraction

Now upgraded with Aghanim's Shard
Increases bonus damage by 30 and allows Refraction to be cast while disabled

Meld

Now, if the attack that broke Meld splits with Psi Blades, Bonus Damage and Armor Reduction are now applied to all affected enemies

Psionic Trap

No longer upgraded with Aghanim's Shard
Now upgraded with Aghanim's Scepter
When activated, Traps now also silence enemies from 0.25s up to 3s depending on the trap charge

Talents

Level 15 Talent +3 Meld Armor reduction replaced with +3 Psionic Traps
Level 15 Talent Refraction Can Be Cast While Disabled replaced with +225 Meld Attack Range
Level 20 Talent +40 Refraction Damage replaced with +4 Meld Armor Reduction

Visage

BUFF
7.41 · 13 changes

Base stats

Removed Lurker innate ability

Silent as the Grave

Now innate ability. Active
Visage gains flying movement and 12% bonus movement speed for 20s. Upon attacking or casting, he loses both effects, but he and his familiars gain 10% attack damage bonus for 2 seconds
Mana Cost
115to50
Cooldown
45sto45.75s - 0.75s per level
Upgraded with Aghanim's Scepter
Increases bonus movement speed by 12%, bonus damage by 10%, bonus damage duration by 2s, and flight duration by 10s. While flight is active, Silent as the Grave grants invisibility to Visage and his familiars
Invisibility for Visage and each familiar are not connected

Summon Familiars

Cooldown
130/120/110sto120/110/100s
Familiar Health
500/600/700to450/600/750

Talents

Level 10 Talent +6 Visage and Familiars Attack Damage replaced with +6 Visage and Familiars Base Damage
Level 10 Talent +4 Lurker Max Stacks replaced with -1s Soul Assumption Cooldown
Level 20 Talent Soul Assumption Damage Per Charge increased from +25 to +30

Windranger

NERF
7.41 · 13 changes

Base stats

Base Movement Speed
290to285
Removed Easy Breezy innate ability

Tailwind

New innate ability
Using an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. Movement speed bonus starts gradually fading halfway through Tailwind's duration. Movement Speed Bonus per stack: 35%. Duration: 2s
Passively increases Windranger's max movement speed to 600
Upgraded with Aghanim's Scepter
Attacks also grant Tailwind effect. Increases Tailwind duration to 3s and makes it undispellable

Windrun

Movement Speed Bonus
60%to50%
Cooldown
15/14/13/12sto14/13/12/11s
No longer upgraded with Aghanim's Scepter

Talents

Level 10 Talent +4 All Attributes replaced with +0.75s Windrun Duration
Level 15 Talent -2s Windrun Cooldown replaced with +40 Tailwind Max Movespeed
Level 25 Talent Windrun Cannot be Dispelled replaced with Powershot Executes Enemy Heroes Under 15% Max HP (Execute Threshold ranges from 10-15% Max HP Based on channel time and reduces with each unit the arrow comes through)

Wraith King

BUFF
7.41 · 13 changes

Base stats

Base Armor decreased by 1

Vampiric Spirit

No longer levels with Reincarnation
Lifesteal
10/20/30/40%to14% + 1% per level
Wraith Duration
3.5/4/4.5/5sto4.25s + 0.25s per 6 levels
Up to 5.5s at level 30. Also increased by 1s with Aghanim's Scepter
Bonus Attack Speed
30/45/60/75to55
Bonus Move Speed
10/15/20/25%to20%

Bone Guard

Now always a basic ability for Wraith King
Skeleton movespeed
340to350

Mortal Strike

Aghanim's Shard reworked
Critical strikes curse their target, dealing 75% of the damage dealt again after a 3 second delay. Vampiric Spirit's lifesteal applies to the curse damage

Reincarnation

Mana Cost
225to220/110/0
Now spawns 2/3/4 per enemy hero within slow radius
No longer upgraded with Aghanim's Shard

Chaos Knight

BUFF
7.41 · 12 changes

Base stats

Removed Reins of Chaos innate ability

Fundamental Forging

New reworked innate ability. Passive
When Chaos Knight crafts a neutral item, it gets an additional random enchantment that doesn't provide negative stats
The random enchantment is selected from all available enchantments in that tier, including ones that are normally not available for Strength heroes
Due to negative stats, Chaos Knight can't randomly get Crude, Nimble, Keen-Eyed, Titanic, Greedy, Hulking, Audacious, Feverish, and Manic Enchantments
The random enchantment is different from the one used in crafting

Reality Rift

Cooldown
18/14/10/6sto15/12/9/6s

Chaos Strike

Critical Lifesteal
24/36/48/60%to30/40/50/60%

Phantasm

Aghanim's Scepter no longer guarantees to create an additional illusion on cast
Aghanim's Scepter now provides a passive component to this ability
Whenever an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight's control
Bonus illusion will be under Chaos Knight's control even if other illusions were made by an enemy

Hoodwink

BUFF
7.41 · 12 changes

Mistwoods Wayfarer

No longer levels with Sharpshooter
Redirect Chance
14/21/28/35%to14% + 1% per level

Acorn Shot

Cast Range
(Hoodwink's attack range + 100)to675/700/725/750
As a result, Cast Range increased from 675 to 675/700/725/750

Bushwhack

Cast Range
1000to1100

Scurry

No longer doubles all sources of evasion for the duration
Now doubles redirect chance of Mistwoods Wayfarer for the duration

Sharpshooter

Now treats creep heroes as creeps
The projectile flies through creeps, dealing them damage for half value, but still applying Slow and Break at full force and duration
Since Spirit Bear is considered a true hero, the projectile will stop on impact with it

Talents

Level 10 Talent Health increased from +150 to +175
Level 15 Talent +1 Acorn Shot Bounce replaced with +10 Agility
Level 20 Talent -3 Armor Corruption replaced with +2 Acorn Shot Bounces

Largo

NERF
7.41 · 12 changes

Encore

Bonus Duration
10% + 1% per level upto9% + 1% per level
Effective values are not changed

Catchy Lick

Now can lick runes to pull them. Rune-licking refunds spent mana
Health Regen Duration
10sto8s
Bonus health regen is now also provided if the target is killed by Catchy Lick

Amphibian Rhapsody

Aghanim's Scepter no longer adds damage to double-strumming

Bullbelly Blitz

Now also deals 20/30/40 magical damage by default
Now upgraded with Aghanim's Scepter
Increases magic damage by 6/12/18 per Groovin' stack when this song is used in double-strumming

Hotfeet Hustle

Move Speed
16/22/28%to16/20/24%
Slow Resistance
70/80/90%to70/75/80%

Talents

Level 15 Talent Croak of Genius Max Health DPS decreased from 1.5% to 1%
Level 25 Talent Amphibian Rhapsody Song Effects decreased from +35% to +30%

Marci

BUFF
7.41 · 12 changes

Special Delivery

If Marci's courier is in the fountain when Special Delivery is cast, the courier will take all items from the stash before teleporting. The courier will now automatically attempt to transfer items upon teleporting and head back to the fountain. If the courier has any extra items after trying to transfer or didn't transfer any items, it will stay next to Marci
Cooldown
240sto245s - 5s per level

Bodyguard

Ability Reworked
Has both passive and active components
Passively grants Marci 12/18/24/30% lifesteal and 12/18/24/30% bonus base attack damage
When cast on an ally, she provides them with 75% of passive bonuses and a shared all damage barrier that blocks 90/160/230/300 damage. Damaging the barrier on either Marci or the target will reduce it for both. As Marci attacks heroes, 30% of the damage dealt restores the barrier. Duration: 7s
Cast Range: 500. Mana Cost: 60/65/70/75. Cooldown: 20s. Cast Point: 0.2s
The effect is dispellable. Dispelling Marci will remove the barrier. Dispelling the target will remove both the barrier and passive bonuses (lifesteal and base attack damage)

Rebound

Ability can be set to alt-cast to bring the target ally to the destination. Does not work on rooted or leashed allies

Talents

Level 15 Talent +10% Rebound Movement Speed Bonus replaced with +12% Bodyguard Damage
Level 20 Talent Unleash Movement Speed increased from +10% to +15%
Level 25 Talent +20% Bodyguard Damage replaced with Bodyguard Strong Dispels (Dispels both Marci and the target)

Silencer

BUFF
7.41 · 12 changes

Base stats

Base Movement Speed
290to300
Reworked Brain Drain ability into a new innate

Suffer In Silence

New innate ability. Passive
Silencer takes less damage from and deals more damage to silenced targets. Damage modifier is 5% + 0.5% per level for both reduction and amplification
If an enemy hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, Silencer permanently steals 1 Intelligence from them. If the victim was silenced, an extra 1 point of Intelligence will be stolen

Arcane Curse

No longer has 1.25x slow and damage multiplier against silenced enemies

Glaives of Wisdom

Mana Cost
14/16/18/20to12/14/16/18
Now upgraded with Aghanim's Shard
Increases Int Steal by 1 and causes Glaives to bounce once to a random enemy within 450 range

Talents

Level 10 Talent +0.25 Arcane Curse Silenced Multiplier replaced with +7% Suffer In Silence Damage
Level 25 Talent Glaives of Wisdom Damage increased from +25% to +30%
Level 25 Talent 2 Arcane Curse charges replaced with +2s Global Silence Duration

Void Spirit

BUFF
7.41 · 12 changes

Base stats

Base Damage decreased by 4
Damage at level 1 unchanged due to innate ability changes

Intrinsic Edge

Now also increases Void Spirit's attack damage per point of attribute by 15%
Increase is multiplicative, so it's
0.45to0.5175
The result of these changes:
Damage at level 1 is unchanged at 52–56
Damage gain per level
3.6to4.1
Damage at level 30
174–178to192–196
Secondary bonuses
25%to30%
No longer provides increased Armor or Magic Resistance
Now provides increased Attack Speed per point of Agility

Aether Remnant

Aghanim's Shard True Sight no longer reveals wards

Resonant Pulse

Barrier Amount per hero hit
35/50/65/80to50/70/90/110

Elder Titan

BUFF
7.41 · 11 changes

Base stats

Removed Tip The Scales innate ability

Momentum

New innate ability. Passive, can't be leveled up
Elder Titan's armor increases by 3.6% + 0.4% per level of his bonus movement speed
Only counts movement speed that he has above his base (305) value
This ability can't reduce Elder Titan's armor when he is slowed below the base movement speed value

Astral Spirit

No longer provides armor on return
Still grants movement speed, which is then used by the innate ability to provide armor

Earth Splitter

Cooldown
100sto100/95/90s

Talents

Level 10 Talent +25 Attack Speed replaced with +150 Echo Stomp Wake Damage
Level 15 Talent +25 Astral Spirit Hero Attack replaced with 20% of Bonus Movement Speed as Attack Speed
Level 20 Talent +350 Echo Stomp Wake Damage replaced with +30 Astral Spirit Bonus Damage per Hero

Juggernaut

BUFF
7.41 · 11 changes

Base stats

Removed Duelist innate ability

Bladeform

New innate ability
Juggernaut receives a stack of Bladeform every 2s that he does not take damage. Each stack grants 2.5% + 0.05% per level base Agility bonus and 1% movement bonus and there is a maximum of 10 stacks. Stacks fade after 2s upon taking any damage

Blade Fury

No longer upgraded with Aghanim's Shard

Healing Ward

Now upgraded with Aghanim's Shard
Increases healing by 1.5% and hits to destroy by 1

Talents

Level 10 Talent +4% Duelist Damage replaced with -1s Bladeform Stack Gain Interval
Level 15 Talent +1% Healing Ward Heal replaced with -15s Omnislash Cooldown
Level 15 Talent Movement Speed During Blade Fury increased from +40 to +45
Level 20 Talent Blade Fury DPS increased from +90 to +100
Level 20 Talent +1 Healing Ward Hits to Destroy replaced with +15% Blade Dance Crit Damage

Kunkka

NERF
7.41 · 11 changes

Admiral's Rum

Can no longer be applied by multiple sources, and will no longer trigger passively if Ghostship already applied the buff
Cooldown
60sto60.5s - 0.5s per level
Bonus Movement Speed
10%to7.75% + 0.25% per level
Duration
6sto5s
Delayed Damage
20%to18%

Ghostship

Now applies Admiral's Rum at a 2x factor
Multiplication applies to duration, delayed damage and movement speed bonus

Talents

Level 10 Talent -15s Admiral's Rum Cooldown replaced with +1s Admiral's Rum Buff Duration
Level 15 Talent Tidebringer Damage increased from +70 to +75
Level 20 Talent +15% Admiral's Rum Damage Delayed replaced with +80% Tidebringer Cleave
Level 25 Talent +130% Tidebringer Cleave replaced with Tidebringer Ignores 25% Armor

Lina

NERF
7.41 · 11 changes

Base stats

Removed Combustion innate ability

Slow Burn

New innate ability
Lina's abilities deal an additional 64% damage as undispellable burn damage over 4s

Dragon Slave

Damage
85/165/245/325to65/125/185/245

Light Strike Array

Damage
110/160/210/260to80/120/160/200

Laguna Blade

Damage
500/750/1000to380/565/750
Aghanim's Shard upgrade reworked
Casting Laguna Blade temporarily supercharges Lina, granting her 12 stacks of Fiery Soul. Supercharge duration: 5s

Talents

Level 15 Talent Light Strike Array Damage decreased from +150 to +110
Level 25 Talent +150% Crit On Targets Affected By Spells replaced with 150% Attack Crit on Targets Affected by Slow Burn
Level 25 Talent +60% Combustion Overheat Damage replaced with +1s Slow Burn Duration
This increases additional damage from 64% to 80%

Bane

NERF
7.41 · 10 changes

Base stats

Strength gain
2.7to2.5
Agility gain
2.7to2.5
Intelligence gain
2.7to2.5
Damage gain per level
3.6to3.4
Attack Range
400to425

Ichor of Nyctasha

Ability reworked
Every time Bane kills an enemy hero or they die under the effect of any debuff applied by Bane, they receive a Terror for the rest of the game. Each Terror stack decreases the enemy's status resistance to all Bane's debuffs by 5%. Max Terror stacks per hero: 5

Nightmare

Now a Unit Vector Target Spell
Sleeping units walk in Bane's chosen direction at a speed of 110
Can be put on alt-cast to disable sleepwalking behavior

Death Prophet

BUFF
7.41 · 10 changes

Base stats

Base Armor increased by 1

Witchcraft

Movement speed bonus
0.75% + 0.75% per level upto0.5% + 0.75% per level
Cooldown Reduction
0.75% + 0.75% per level upto0.75% per level
Effective values are not changed

Silence

Projectile speed
1400to1750

Exorcism

Ghost spawn rate
0.35sto0.25s

Talents

Level 10 Talent +12% Magic Resistance replaced with +200 Health
Level 10 Talent +30 Attack Speed replaced with +75 Silence AoE
Level 15 Talent +100 Silence AoE replaced with +50 Attack Speed
Level 20 Talent +400 Health replaced with +6 Exorcism Spirits
Level 25 Talent +8 Exorcism Spirits replaced with Deaths During Exorcism Extend Duration by +8s (both allied and enemy heroes count)

Drow Ranger

NERF
7.41 · 10 changes

Base stats

Base Damage decreased by 2
Damage at level 1
51–58to49–56

Precision Aura

No longer levels with Marksmanship
Agility Base Bonus
4/8/12/16%to10%

Frost Arrows

Now also modifies incoming healing with Aghanim's Scepter
As a result of Health Restoration changes

Gust

Knockback duration now scales inversely with distance from the target, similar to knockback distance. Minimum knockback duration is 0.4 seconds

Multishot

Now allows Drow Ranger to move with a 35% penalty and use items while casting Multishot

Glacier

No longer increases the number of Multishot arrows
No longer grants True Strike on the hill
Now Drow Ranger deals 25% more damage when attacking from high ground while on the Glacier

Huskar

ADJUSTED
7.41 · 10 changes

Base stats

Intelligence gain
1.5to0
Base Movement Speed
295to290

Inner Fire

Damage
105/170/235/300to110/180/250/320
Knockback Duration now scales based on Knockback Distance to a minimum of 0.4s
Enemies which are 375 units or farther now receive a flat knockback of 25 units
No longer upgraded with Aghanim's Shard

Burning Spear

Health Cost
4% of current healthto2% of max health
Huskar can use this ability even if he has less health than the health cost requires
Now also burns enemies for 0.5% of their max health

Berserker's Blood

Now upgraded with Aghanim's Shard
Can be activated for a health cost. Applies basic dispel to Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. Current HP Cost: 30%. Cooldown: 20s. Cauterize Delay: 3s. Max HP Heal per debuff: 3%

Lion

ADJUSTED
7.41 · 10 changes

To Hell and Back

Ability reworked
Killing or assisting in a Hero kill provides Lion with 20% debuff duration while that hero is dead. Whenever Lion respawns or resurrects, he gains 20% spell amplification for 90s or until he gets a kill or an assist

Finger of Death

Cooldown
120/80/40sto110/70/30s
Damage per kill
40to30
Now has empowered melee attacks after the cast by default
After using Finger of Death, Lion's hand becomes empowered, turning him into a melee hero with 250 attack range and 30 bonus movement speed. These melee attacks have 25% cleave and deal 20/30/40 bonus damage which increases with each Finger of Death kill. Enemy heroes that die within 3s after getting hit with these melee attacks (or from them) also provide bonus per kill damage. Melee form duration: 20s
Ability can be toggled with right-click to disable the melee form
Cleave area is a cone with 150 width that increases up to 350 at 650 distance
Aghanim's Scepter now also increases melee cleave from 25% to 50% and duration from 20s to 30s
Aghanim's Scepter no longer decreases cooldown

Oracle

ADJUSTED
7.41 · 10 changes

Prognosticate

Oracle now also predicts Roshan's exact respawn timer

False Promise

No longer upgraded with Aghanim's Scepter

Diviner's Deck

New passive ability granted by Aghanim's Scepter
Oracle receives a Tarot Card Buff now and every 90 seconds. This buff is undispellable and lasts until the next one replaces it. Oracle knows which buff will be next.
Death: +40% Spell Amplification
The Fool: +100% Gold Gain
The World: +150% Intelligence
The Lovers: +40% Heal Amplification
The Tower: Gain a 400 all-damage barrier which regenerates after not taking damage for 7s

Talents

Level 15 Talent Fortune's End Heals/Damages for 80 Per Effect Dispelled replaced with +100 Fortune's End Radius

Ring Master

NERF
7.41 · 10 changes

Dark Carnival Barker

Pool of souvenirs now always consists of Funhouse Mirror, Strongman Tonic, Unicycle and Whoopee Cushion

Escape Act

Targeted unit is no longer stunned for 0.5 seconds when placed in a box
Radius and Aghanim's Scepter's Explosion Radius now affected by AoE bonuses

Impalement Arts

Charges
1/2/3/4to3
Mana Cost
80to50
Impact damage
50to20/35/50/65
Max Health Damage per second (heroes)
3.5/4/4.5/5%to3/4/5/6%
Damage per second (creeps)
100to85/90/95/100
Slow Duration
0.8sto0.5/0.6/0.7/0.8s

Talents

Level 10 Talent +85 Impalement Arts Impact Damage replaced with +1 Impalement Arts Charge

Sand King

ADJUSTED
7.41 · 10 changes

Caustic Finale

No longer levels with Epicenter
Base Damage
20/40/60/80to17 + 3 per level
Max Health Damage
3/7/11/15%to2.5% + 0.5% per level
Duration
4.5/5/5.5/6sto4.5s

Burrowstrike

Cast Range
525/600/675/750to550/625/700/775
Sand King now immediately re-gains invisibility if the Burrowstrike ends within Sand Storm's AoE

Epicenter

Aghanim's Shard no longer increases Epicenter Pulse damage

Talents

Level 20 Talent +75/7 Base/Incremental Radius of Epicenter replaced with +6 Epicenter Pulses
Level 25 Talent 50% Sand Storm Slow replaced with 35% Sand Storm Slow and Blind
Level 25 Talent +8 Epicenter Pulses replaced with +125 Stinger Damage

Slardar

NERF
7.41 · 10 changes

Seaborn Sentinel

No longer levels with Corrosive Haze
Bonus HP Regen
2.5/5/7.5/10to1.75 + 0.25 per level
Aghanim's Scepter Bonus HP Regen
+22to+20
Bonus Armor
3/4/5/6to1.8 + 0.2 per level
Aghanim's Scepter Bonus Armor
+10to+8
Flat 8/16/24/32 bonus damage replaced with 11.4% bonus attack damage + 0.6% per level

Guardian Sprint

Slardar now has 100% slow resistance for the first 2.5s of Guardian Sprint. This bonus fades to 0 over the remaining duration

Talents

Level 10 Talent +14 Seaborn Sentinel Bonus Attack Damage replaced with +30 Bash of the Deep Damage
Level 15 Talent +40 Bash of the Deep Damage replaced with -3 Corrosive Haze Armor
Level 20 Talent -4 Corrosive Haze Armor replaced with +16% Seaborn Sentinel Bonus Attack Damage

Spectre

BUFF
7.41 · 10 changes

Base stats

Base Movement Speed
290to295
Base Health Regen
1.0to1.5

Desolate

Damage
25 + 2 per level upto23 + 2 per level
Effective values are not changed

Shadow Step

Cooldown
30/26/22/18sto24/21/18/15s
Cast Range
750/900/1050/1200to825/950/1075/1200
Illusion Damage
32/38/44/50%to35/40/45/50%
Illusion Damage Taken
200%to200/185/170/155%

Haunt

Cooldown
180/160/140sto160/150/140s
Duration
5/6/7sto6s
Illusion Damage
30/55/80%to30/50/70%

Tusk

BUFF
7.41 · 10 changes

Bitter Chill

No longer levels with Walrus Punch!
Attack Speed Slow
20/40/60/80to17 + 3 per level
Now only affects enemy heroes

Tag Team

Now always a basic ability for Tusk

Ice Shards

No longer upgraded with Aghanim's Shard

Drinking Buddies

Now granted by Aghanim's Shard
Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain 25% bonus movement speed and 10 bonus armor for 6s. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range. Cast Range: 1000. Mana Cost: 80. Cooldown: 14s
No longer provides 20/50/80/110 bonus attack damage

Talents

Level 20 Talent -6s Ice Shards Cooldown replaced with -6s Snowball Cooldown
Level 25 Talent -8s Snowball Cooldown replaced with Ice Shards Slow by 50% and Deal 110 DPS (only affects enemies trapped inside)

Bounty Hunter

BUFF
7.41 · 9 changes

Big Game Hunter

Ability reworked
Bounty Hunter receives 15% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team
Bounty Hunter has a list of heroes that are currently considered a big game, accessible by pressing special button over the innate
These heroes will also have a debuff, that points out that they're among these three heroes. Debuff is visible only to Bounty Hunter and his allies

Jinada

Gold Steal
12/20/28/36to15/22/29/36

Shadow Walk

Now grants 8/12/16/20% bonus movement speed when active
Also applies to Friendly Shadow

Track

No longer grants 12/16/20% bonus movement speed to Bounty Hunter

Talents

Level 10 Talent Damage increased from +25 to +30

Invoker

BUFF
7.41 · 9 changes

Quas

Max Level
7to8

Wex

Max Level
7to8

Exort

Max Level
7to8

Tornado

Aghanim's Scepter twister damage
40 + 10 * Wex Levelto30 + 10 * Wex Level
60/70/80/90/100/110/120/130/140/150 to 50/60/70/80/90/100/110/120/130/140

Invoke

Now whenever Invoker gets Aghanim's Scepter or Aghanim's Shard, these items are inert in the inventory until Invoker activates them manually. Upon activation, he will be presented with three upgrades to choose from. Upgrades themselves for both Aghanim's Scepter and Aghanim's Shard are unchanged
You can't change selected upgrades. Selling Aghanim's Scepter and buying it again will provide the same upgrade you chose the first time
Aghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choose

Talents

Level 15 Talent +1 Facet Orb Level replaced with +25 Alacrity Speed/Damage
Level 20 Talent +50 Alacrity Speed/Damage replaced with +1 Orb Levels

Lich

NERF
7.41 · 9 changes

Base stats

Base Mana Regen
0.75to-1
Intelligence gain
3.8to3.4
Removed Death Charge innate ability

Sacrifice

New Innate ability. Active
Lich can instantly kill an allied creep to gain mana relative to its current health and earn experience bounty for it. Health to Mana: 42% + 3% per level. Experience Bounty: 69% + 6% per level. Cast Range: 700. No Mana Cost. Cooldown: 120s
This ability starts on extended cooldown and with no charges, making the first cast possible only at 2:00 mark
Sacrificed creeps count as denies, providing experience to enemy heroes. Lich's experience gain is independent from experience enemies gain

Talents

Level 20 Talent +4s Frost Shield Duration replaced with 2 Frost Shield Charges
Level 25 Talent +100 Chain Frost Incremental Damage replaced with Chain Frost Unlimited Bounces

Ogre Magi

NERF
7.41 · 9 changes

Fireblast

Now also upgraded by Aghanim's Scepter
Becomes Refined Fireblast, reducing its cooldown by 1s and increasing its cast speed by 25%

Multicast

Each point of Strength increases chances of Multicast by 0.0625%, so every 16 Strength points add 1%

Unrefined Fireblast

Cooldown
6sto7s

Talents

Level 10 Talent -1s Fireblast Cooldown replaced with +2/0.01 Dumb Luck Mana / Mana Regen Per Strength
Level 10 Talent Ignite Burn Damage decreased from +12 to +10
Level 15 Talent +2/0.01 Dumb Luck Mana / Mana Regen Per Strength replaced with +20/35 Bloodlust / Self Attack Speed
Level 20 Talent +35 Bloodlust Attack Speed replaced with +175 Fireblast Damage
Level 25 Talent +220 Fireblast Damage replaced with +10% Multicast Chances (affects all types of multicast)

Slark

BUFF
7.41 · 9 changes

Essence Shift

Duration
15s + 2.5s per level upto12.5s + 2.5s per level
Effective values are not changed

Saltwater Shiv

Stacks now have independent durations and don't refresh previous ones
Cooldown
10/8/6/4sto14/12/10/8s
Mana Cost
20to25/30/35/40
Cast Range is now Slark's attack range + 50
Stack Restoration Steal
2/4/6/8%to4/8/12/16%
Stack Regen Steal
2/4/6/8to4/8/12/16
Stack Speed Steal
2/4/6/8to4/8/12/16
Now also modifies incoming healing
As a result of Health Restoration changes

Sven

BUFF
7.41 · 9 changes

Base stats

Base strength
23to24
Damage at level 1
60–62to61–63
Removed Vanquisher innate ability

Wrath of God

New innate ability
Increases attack damage Sven gains per point of Strength by 0.08 + 0.02 per level. Disabled by Break

Warcry

Aghanim's Shard reworked
No longer provides a passive aura
Makes Warcry undispellable and increases radius from 700 to 900. Warcry provides a 300 physical damage barrier and an additional +3% movespeed bonus when active

Talents

Level 10 Talent +10% Vanquisher Bonus Damage replaced with +20% God's Strength Slow Resistance
Level 20 Talent +20% God's Strength Slow Resistance replaced with -25% Storm Hammer Cooldown and Mana Cost

Tidehunter

BUFF
7.41 · 9 changes

Base stats

Strength gain
3.6to3.7
Removed Blubber innate ability

Leviathan's Catch

New Innate Ability. Passive
Whenever an enemy hero dies while affected by any Tidehunter's debuff or is killed by him, they drop a fish. Tidehunter can eat the fish to grow in size and permanently gain 3 Max Health, 2 Attack Range and 1 Bonus Damage Block. Tidehunter automatically eats a fish on every level up
Bonus Damage Block is only applied if there is a source of damage block being applied to an incoming physical attack
The fish flies 400 units towards Tidehunter upon spawning, stays in the world indefinitely and can be destroyed by an attack from Tidehunter's enemies

Anchor Smash

Radius
375to225 + Tidehunter's Attack Range

Kraken Shell

Now applies a strong dispel to Tidehunter if he takes more than 600/550/500/450 damage within 7 seconds

Talents

Level 20 Talent Blubber effect triggers Anchor Smash replaced with Kraken Shell Cleanse triggers Anchor Smash

Vengeful Spirit

BUFF
7.41 · 9 changes

Base stats

Base Movement Speed
295to300
Base Attack Time
1.7sto1.5s

Retribution

Now also makes Vengeful Spirit to gain benefits of both melee and ranged attacks
Now killer's icon is shown as a buff on Vengeful Spirit to know who to hate

Vengeance Aura

Now provides 1.2x the bonus for Vengeful Spirit herself
Aghanim's Scepter upgrade no longer refreshes ability cooldowns on activating
Aghanim's Scepter now increases self-bonus up to 1.3x
Aghanim's Scepter illusion is now fully affected by Vengeance Aura's bonus
Aghanim's Scepter illusion damage taken
115%to100%

Mars

NERF
7.41 · 8 changes

Dauntless

No longer considers Mars's allies when determining if Mars is outnumbered
HP Regen per extra enemy
70%to40%

Bulwark

Now a point targeted ability. Mars will face towards the targeted direction when toggled on
No longer upgraded with Aghanim's Scepter

Arena Of Blood

Now upgraded with Aghanim's Scepter
Lowers cooldown by 10s and increases duration from 5.5s to 6.5s. If an enemy is killed in the Arena, Mars and all of his allies inside the Arena restore 35% of their max health and mana and get a 35% attack damage buff for 20s. This effect stacks

Talents

Level 10 Talent +20% Dauntless Regen Per Enemy replaced with +1.5 Mana Regen
Level 20 Talent -16s Arena Of Blood Cooldown replaced with +70 Arena of Blood Spear Damage

Medusa

BUFF
7.41 · 8 changes

Gorgon's Grasp

Cooldown
30/27/24/21sto30/26/22/18s
Now always centers the cast cursor around the second grouping, even if the number of volleys is increased

Talents

Level 10 Talent Stone Gaze Bonus Physical Damage increased from +10% to +12%
Level 15 Talent Mystic Snake Cooldown Reduction increased from 3s to 4s
Level 15 Talent +8% Split Shot Outgoing Damage replaced with +1 Gorgon's Grasp Volley
Level 20 Talent +1 Gorgon's Grasp Volley replaced with +12% Split Shot Outgoing Damage
Level 20 Talent +3 Mystic Snake Bounces replaced with +40% Mystic Snake Damage / Mana Gain
Level 25 Talent Stone Gaze Duration increased from +2s to +2.5s

Mirana

ADJUSTED
7.41 · 8 changes

Base stats

Removed Selemene's Faithful innate ability

Celestial Quiver

New innate ability. Auto-cast attack modifier, can't be leveled up
Mirana consumes a charge to empower her next attack with bonus magic damage equal to 3 per Mirana's level. At the start she has 2 max charges but gains 1 more every 7 levels. Base Charge Restore Time: 6s
Upgraded with Aghanim's Shard
Casting Leap provides 3 temporary charges for the duration of the buff
These temporary charges ignore the max charges count and stack from each Leap cast

Leap

Aghanim's Shard no longer provides crits during the buff
Still increases max charges by 1

Talents

Level 20 Talent +35 Base Damage replaced with +35 Celestial Quiver Damage

Nyx Assassin

BUFF
7.41 · 8 changes

Base stats

Removed Nyxth Sense innate ability

Mana Burn

New innate ability. Passive
When Nyx Assassin deals damage with attacks or his abilities, he burns affected unit's mana equal to 12% of damage dealt
Damage reflected with Spiked Carapace also counts

Mind Flare

Now burns 9/12/15/18% of the target's Max Mana

Vendetta

Now also applies a 4s Break on hit
Aghanim's Shard reworked
Decreases cooldown by 10s. For the first 15s, Nyx Assassin is hasted and has unobstructed pathing

Sniper

ADJUSTED
7.41 · 8 changes

Keen Scope

No longer levels with Assassinate
No longer increases attack range
Now increases damage from Sniper's attacks by 1.5% + 0.05% per level for every 100 units of distance between him and the target
Also affects attack damage from Assassinate

Take Aim

Now passively grants 160/240/320/400 attack range
Active Bonus Attack Range
100/150/200/250to75/150/225/300

Assassinate

No longer amplifies attack damage to 100/110/120%

Talents

Level 10 Talent +55 Take Aim Attack Range Bonus replaced with +50 Take Aim Passive Attack Range

Viper

BUFF
7.41 · 8 changes

Base stats

Agility gain
2.7to2.9
Base Attack Speed
120to110

Predator

Base Damage per Missing Health Percentage
0.15to0.25

Corrosive Skin

Aghanim's Scepter now also gradually increases Corrosive Skin's magic resistance and damage per second while he is in Nethertoxin, up to 50% increased effect after 4s

Talents

Level 10 Talent +10% Poison Attack slow/damage replaced with +15 Corrosive Skin Damage Per Second
Level 15 Talent +20 Corrosive Skin Damage Per Second replaced with +15% Poison Attack Slow / Damage
Level 15 Talent +30 Nethertoxin Min/Max Damage replaced with +20/40 Nethertoxin Min/Max Damage
Level 20 Talent Predator Damage Per Missing Health increased from +0.3 to +0.35

Weaver

NERF
7.41 · 8 changes

Base stats

Removed Rewoven innate ability

Threads of Fate

New innate ability. Passive
After dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows movement of the enemy and ties them to Weaver. Each established thread of fate grants 10% bonus damage to Weaver. Threads last up to 6s and break if the distance is longer than 900. If the enemy dies with Thread of Fate established, the thread's bonuses linger for an additional 5s
Effects linger even if the enemy dies when the thread is about to be established
Movement slow is 100% for 0.2s

Talents

Level 10 Talent +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed
Level 15 Talent +20 Mana Break replaced with +90 Shukuchi Damage
Level 20 Talent Bonus Damage on Geminate decreased from +70 to +60

Batrider

BUFF
7.41 · 7 changes

Firefly

Now also provides an increasing movement speed bonus that reaches its maximum of 12/18/24/30% at the end of Firefly's duration

Talents

Level 10 Talent +50 Flamebreak Knockback Distance replaced with +1s Smoldering Resin Duration
Level 10 Talent +50 Sticky Napalm Radius replaced with +5% Firefly Max Movement Speed Bonus
Level 15 Talent -8s Flaming Lasso Cooldown replaced with +0.5% Sticky Napalm Movement Slow
Level 15 Talent +20 Movement Speed replaced with +30 Firefly Damage Per Second
Level 20 Talent +4s Smoldering Resin Duration replaced with Attacks apply 1 Stack of Sticky Napalm
Level 25 Talent +10 Sticky Napalm Damage replaced with +0.75s Flaming Lasso Duration

Dazzle

ADJUSTED
7.41 · 7 changes

Weave

No longer levels with Nothl Projection
Armor Change per stack
0.5/0.75/1/1.25to1
Duration
8sto6.9s + 0.1s per level
Now upgraded with Aghanim's Shard
Applying a stack of Weave on an ally heals them for 60 per stack of Weave, including the stack that was just applied

Nothl Projection

No longer does a hard dispel on Dazzle when projection ends
No longer upgraded with Aghanim's Shard

Ember Spirit

BUFF
7.41 · 7 changes

Base stats

Strength gain
2.3to2.5

Immolation

No longer levels with Fire Remnant
Damage per second
10/18/26/34to10 + 1 per level
Radius
175to200
Aghanim's Shard bonus radius
175to150
Total Shard radius unchanged with base radius increase

Searing Chains

Mana Cost
95/105/115/125to80/90/100/110

Sleight of Fist

Bonus Hero Damage
25/70/115/160to50/90/130/170

Jakiro

BUFF
7.41 · 7 changes

Double Trouble

Attack Damage Reduction
50%to51% - 1% per level

Liquid Fire

Now has a 20 mana cost
Aghanim's Shard now also reduces mana cost to 0

Liquid Frost

Now has a 20 mana cost
Aghanim's Shard now also reduces mana cost to 0

Talents

Level 10 Talent Ice Path Damage increased +60 to +75
Level 15 Talent Dual Breath Cooldown Reduction increased from 3s to 3.5s

Luna

BUFF
7.41 · 7 changes

Lunar Blessing

Damage for Allies/Self
1/2 + 1/2 per level upto1/2 per level
Effective values are not changed
Bonus Night Vision
250 + 25 per level upto225 + 25 per level
Effective values are not changed

Lunar Orbit

Now applies 8/12/16/20% damage reduction while active
Aghanim's Shard upgrade reworked
Increases damage reduction by 10% and provides Luna with 20% bonus movement speed for the duration

Talents

Level 20 Talent -2s Lucent Beam Cooldown replaced with 1.5x Lunar Orbit Damage / Speed
Level 25 Talent Lunar Blessing Allied/Self Damage decreased from +30/60 to +25/50

Magnus

BUFF
7.41 · 7 changes

Base stats

Base Agility
12to14
Damage at level 1
55–63to56–64

Solid Core

No longer levels with Reverse Polarity
Slow Resistance
20/30/40/50%to24% + 1% per level

Empower

Now always affects Magnus with 30% increased values and can't be cast on himself

Skewer

Aghanim's Shard bonus distance
+275to+300

Talents

Level 25 Talent +10% Empower Damage/Cleave replaced with Shockwave Returns to Magnus

Morphling

BUFF
7.41 · 7 changes

Base stats

Hero model size now scales on his Agility/Strength ratio
Removed Accumulation innate ability

Ebb and Flow

New innate ability. Passive
Strength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit
Strength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%

Waveform

Cast Range
700/800/900/1000to700/775/850/925

Adaptive Strike

Base Damage
25/50/75/100to50/70/90/110

Treant Protector

NERF
7.41 · 7 changes

Nature's Guise

Cooldown
35s - 1s per level upto36s -1s per level
Effective values are not changed

Living Armor

Mana Cost
40/45/50/55to65/70/75/80
Max Damage Blocked
120to60/80/100/120
Damage Block Decrease
35/30/25/20to20

Eyes In The Forest

Charge Restore Time
55sto135s
Duration
300sto360s
Max Charges
3to2

Underlord

BUFF
7.41 · 7 changes

Invading Force

No longer levels with Fiend's Gate
Damage Reduction
4/6/8/10%to3.7% + 0.3% per level
Movement Speed bonus
11/14/17/20%to9.5% + 0.5% per level

Firestorm

Wave Damage
30/50/70/90to30/55/80/105

Atrophy Aura

Damage Reduction
6/14/22/30%to8/16/24/32%

Talents

Level 15 Talent Firestorm Cooldown Reduction increased from 4s to 5s
Level 25 Talent Fiend's Gate DPS increased from 125 to 160

Abaddon

BUFF
7.41 · 6 changes

Withering Mist

Health Restoration Reduction
35%to24.5% + 0.5% per level
Now also modifies incoming healing
As a result of Health Restoration changes

Mist Coil

Damage/Heal
95/160/225/290to95/170/245/320

Borrowed Time

Cooldown
90/85/80sto85/75/65s

Talents

Level 10 Talent +10% Withering Mist Health Restoration Reduction replaced with +25 Curse of Avernus DPS
Level 15 Talent +40 Curse of Avernus DPS replaced with -10s Borrowed Time Cooldown

Alchemist

BUFF
7.41 · 6 changes

Greevil's Greed

Aghanim's Scepter now also increases Base Bonus Gold and Max Bonus Gold per kill by 6 per melted Aghanim's Scepter

Corrosive Weaponry

Movement Slow per stack
2/2.5/3/3.5%to2.5/3/3.5/4%
Base Attack Damage Reduction per stack
2/2.5/3/3.5%to2.5/3/3.5/4%

Talents

Level 10 Talent Unstable Concoction Radius increased from +125 to +150
Level 15 Talent Damage per Greevil's Greed stack increased from +2.5 to +3
Level 15 Talent Acid Spray grants armor to allies replaced with +1% Corrosive Weaponry Slow/Damage Reduction Per Stack

Broodmother

ADJUSTED
7.41 · 6 changes

Spider's Milk

Hero Health as Heal
2%to1.9% + 0.1% per level

Insatiable Hunger

Now also applies lifesteal to Spiderlings within 800 range of Broodmother

Spin Web

Movespeed Bonus
10/22/34/46%to10/20/30/40%

Talents

Level 15 Talent Spiderlings Health increased from +150 to +175
Level 15 Talent Incapacitating Bite Attack Bonus decreased from +6 to +5
Level 25 Talent -0.15s BAT during Insatiable Hunger now also affects Spiderlings within 800 range

Crystal Maiden

BUFF
7.41 · 6 changes

Base stats

Removed Blueheart Floe innate ability

Glacial Guard

New innate ability. Passive
A portion of the mana Crystal Maiden spends on her abilities is converted into a physical barrier for 8s. Barriers stack, but each instance has independent duration
Mana Spent to Barrier is 30% + 2% per level

Arcane Aura

Now also passively provides Crystal Maiden with 20/40/60/80% mana regen amplification

Talents

Level 20 Talent +225 Attack Speed replaced with +20% Glacial Guard Mana Spent To Barrier

Earthshaker

BUFF
7.41 · 6 changes

Slugger

No longer levels with Echo Slam
Damage (Creep Death)
30/45/60/75to27 + 3 per level
Damage (Hero Death)
150/250/350/450to135 + 15 per level

Fissure

Stun Duration
0.8/1.0/1.2/1.4sto1.0/1.2/1.4/1.6s

Aftershock

Radius
300to350

Echo Slam

Shockwave projectile speed
550to650

Gyrocopter

NERF
7.41 · 6 changes

Base stats

Base Movement Speed
320to315
Removed Chop Shop innate ability

Afterburner

New innate ability
Whenever Gyrocopter damages an enemy with attacks or abilities, he gains + 1 movement speed per hero and + 0.5 per creep. Duration is 3.9s + 0.1s per level. Effects stack independently

Flak Cannon

Aghanim's Scepter upgrade moved into a separate ability

Side Gunner

New ability granted by Aghanim's Scepter, effect is unchanged

Io

BUFF
7.41 · 6 changes

Base stats

Removed Wellspring innate ability

Equilibrium

New innate ability
Io always has bonus Outgoing Damage Amp which linearly scales with its health, reaching a maximum of 5% + 0.5% per level at 100% Health. At the same time, Io has Health Restoration and Healing Amplifications which also linearly scale with its health, but reach a maximum of 5% + 0.5% per level at zero Health

Overcharge

Now also provides 35/60/85/110 Attack Speed and 8/10/12/14% Spell Amplification to Io and any tethered Allies

Talents

Level 10 Talent Strength increased from +7 to +8
Level 25 Talent Relocate Cast Delay Reduction increased from 1.5s to 2s

Naga Siren

BUFF
7.41 · 6 changes

Eelskin

Now provides evasion for Naga Siren on her own
Evasion per Naga
8%to4.9% + 0.1% per level

Rip Tide

Now always a basic ability for Naga Siren

Talents

Level 10 Talent Reel In Pull Speed increased from +100 to +125
Level 15 Talent Mirror Image Illusion Damage Taken Reduction increased from 50% to 75%
Level 20 Talent Song of the Siren Cooldown Reduction increased from 20s to 25s

Phoenix

ADJUSTED
7.41 · 6 changes

Base stats

Removed Blinding Sun innate ability

Dying Light

New innate ability
Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s
This effect is also present during Supernova
Damage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast

Talents

Level 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage

Puck

ADJUSTED
7.41 · 6 changes

Puckish

Health/Mana Restore
10 + 2%to3%
Also unified into a single value
Spell Dodge Multiplier
3.5xto3x

Illusory Orb

Now has curved vector targeting by default
Can be put on alt-cast to to launch the orb straight
Speed
550to750
Now additionally deals 3% of orb's Impact Damage every 0.5s in its AoE

Razor

BUFF
7.41 · 6 changes

Static Link

Damage Drain Rate
5/10/15/20to6/12/18/24
No longer upgraded with Aghanim's Shard

Storm Surge

Now upgraded with Aghanim's Shard
While Eye of the Storm is active, Storm Surge's strike chance is 2x as high, strike cooldown is decreased by 2s, and lightning strikes all enemies within Eye of the Storm's radius

Talents

Level 10 Talent +10% Spell Lifesteal replaced with +4 Armor
Level 20 Talent Storm Surge Slow and Damage increased from +25% to +30%

Warlock

ADJUSTED
7.41 · 6 changes

Eldritch Summoning

No longer levels with Chaotic Offering
Minor Imp Health
50/130/210/290to5 + 15 per level
Minor Imp Explosion Damage
25/70/115/160to20 + 20 per 3 hero levels
Minor Imp movement speed
300/315/330/345to297 + 3 per level
Minor Imp attack damage
10-11/14-15/18-19/22-23/26-27to20-21
Aghanim's Shard now increases health of minor imps by 80 and explosion damage by 45
Same values as before, but explicitly stated now

Bristleback

BUFF
7.41 · 5 changes

Prickly

Damage and debuff duration amplification
10%to4.5% + 0.5% per level

Viscous Nasal Goo

Stack Limit
4to6
Now has the same duration on all units
Used to have double duration on creeps

Talents

Level 25 Talent +12% Spell Lifesteal replaced with -25 Bristleback Damage Threshold

Earth Spirit

BUFF
7.41 · 5 changes

Stone Remnant

Max Charges
7 + 1 per 4 level upsto7 + 1 per 4 levels
This means bonus charges are gained 1 level earlier (on levels 4/8/12... instead of 5/9/13...)

Boulder Smash

Slow Duration
1.25/2.5/3.25/4sto1.75/2.5/3.25/4s

Geomagnetic Grip

Silence Duration
2/2.5/3/3.5sto2.3/2.7/3.1/3.5s

Magnetize

Damage per second
45/85/125to45/90/135

Talents

Level 25 Talent Geomagnetic Grip Remnant Damage increased from +175 to +250

Enchantress

BUFF
7.41 · 5 changes

Rabble-Rouser

Damage Increase
4% + 4% per level upto4% per level
Effective values are not changed

Enchant

Cast Range
500/550/600/650to500/600/700/800
Now enchanting enemy heroes increases attack range against them by 50/100/150/200 for Enchantress and units under her control

Nature's Attendants

Added a tooltip to display the total max possible heal

Talents

Level 25 Talent Untouchable Attack Slow increased from +70 to +80

Lycan

ADJUSTED
7.41 · 5 changes

Apex Predator

Damage to neutrals
2% per levelto18% + 2% per level

Summon Wolves

Aghanim's Shard upgrade reworked
Increases the number of wolves by 1 and grants them Hightail ability. Activate it to give them 100% evasion, 20 bonus attack speed, and hasted movement for 6s

Shapeshift

Now grants controlled units movement speed and critical strike bonuses

Talents

Level 25 Talent +2 Wolves Summoned replaced with -25% Summon Wolves BAT
Improves wolves' BAT from 1.2/1.1/1/0.9s to 0.9/0.825/0.75/0.675s

Necrophos

BUFF
7.41 · 5 changes

Sadist

No longer levels with Reaper's Scythe
Health and Mana regen
3.5/5/6.5/8to3.7 + 0.3 per level

Ghost Shroud

Restoration Amplification
55/60/65/70%to55/65/75/85%

Talents

Level 20 Talent +15% Ghost Shroud Self Restoration Amp replaced with +75 Spell AoE
Level 25 Talent +0.5% Heartstopper Aura Damage replaced with +0.3 Reaper's Scythe Damage Per Missing HP

Riki

BUFF
7.41 · 5 changes

Backstab

Agility Multiplier
0.6 + 0.05 per level upto0.55 + 0.05 per level
Effective values are not changed

Smoke Screen

Mana Cost
65/70/75/80to75
Miss Rate
30/45/60/75%to40/50/60/70%

Blink Strike

Slow Duration
0.5sto0.75s

Tricks of the Trade

Aghanim's Scepter bonus Cast Range
+300to+500

Shadow Demon

ADJUSTED
7.41 · 5 changes

Menace

Damage amplification
2.5%to1.9% + 0.1% per level

Disruption

Can now target Spirit Bear

Disseminate

Shared Damage
20/25/30/35%to16/24/32/40%

Talents

Level 20 Talent +150 Demonic Purge Damage replaced with -20s Demonic Purge Cooldown
Level 25 Talent -30s Demonic Purge Cooldown replaced with Demonic Purge Applies Shadow Poison
1 stack per second over the debuff duration

Shadow Shaman

BUFF
7.41 · 5 changes

Fowl Play

No longer upgraded with Aghanim's Shard
Now adds a chicken illusion per 5 levels
Now also provides bonus movement speed equal to 5% + 5% per 5 levels

Urnaconda

New ability granted by Aghanim's Shard
Throws a jar at a location, dealing 275 damage to all enemies in a 225 radius and creating a Massive Serpent Ward that lasts for 15s. The ward has 4x health and damage of the normal Serpent Wards. Cooldown: 50s. Mana Cost: 115. Cast Range: 650

Snapfire

ADJUSTED
7.41 · 5 changes

Base stats

Removed Buckshot innate ability

Boomstick

New innate ability. Passive
Snapfire deals more damage with her attacks and abilities, the closer she is to her target. Min Damage Amp is 0% at a distance of 495 + 5 per level. Max Damage Amp is 35% damage amp at a distance of 50 + 5 per level

Scatterblast

Point-blank damage bonus
50%to30%

Talents

Level 15 Talent Lil' Shredder Attacks increased from +1 to +2

Terrorblade

BUFF
7.41 · 5 changes

Base stats

Base Armor increased by 1

Conjure Image

Illusion Damage
20/25/30/35%to25/30/35/40%

Demon Zeal

Cooldown
60sto45s
Duration
30sto25s

Talents

Level 15 Talent +15% Reflection Slow/Damage replaced with -25% Sunder Minimum HP Swap

Troll Warlord

ADJUSTED
7.41 · 5 changes

Battle Stance

Troll Warlord gains 1 armor per 30 bonus attack speed

Berserker's Rage

No longer provides +3/4/5/6 Bonus Armor while in melee form

Talents

Level 15 Talent +115 Whirling Axes Damage replaced with +1s Battle Trance Duration
Level 20 Talent +10 Berserker's Rage Armor replaced with +160 Whirling Axes Damage
Level 20 Talent +1.5s Battle Trance Duration replaced with Allies Receive Battle Trance Attack Speed

Axe

ADJUSTED
7.41 · 4 changes

Base stats

Removed Coat of Blood innate ability

One Man Army

Now Axe's innate ability
Increases Axe's Strength by 50% of his armor, as long as there are no allied heroes within a 700 radius of him. The effect fades over 3s after an ally walks within range

Culling Blade

Now each hero kill made with Culling Blade provides a permanent stack, which provides 1/1.5/2 armor depending on the current level of Culling Blade

Bloodseeker

BUFF
7.41 · 4 changes

Sanguivore

Max Health Heal
1.5% + 1.5% per level upto1.5% per level
Effective values are not changed

Bloodrage

Now a no target ability that affects only Bloodseeker
Pure damage based on target's max health with Aghanim's Shard now pierces Debuff Immunity

Talents

Level 25 Talent Blood Rite Silence Duration increased from +2.5s to +3s

Brewmaster

NERF
7.41 · 4 changes

Liquid Courage

Max Status Resist
10.5% + 0.5% per level upto10% + 0.5% per level
Effective values are not changed

Primal Split

Earth Brewling's Hurl Boulder Stun Duration
1.6/1.6/1.6/2sto1.6/1.6/1.6/1.8s
Storm Brewling's Cyclone Duration
3/4/5/6sto3/3.75/4.5/5.25s

Talents

Level 10 Talent +1s Drunken Brawler Brewed Up / Extend Duration replaced with +2/1s Drunken Brawler Brewed Up / Extend Duration

Centaur Warrunner

BUFF
7.41 · 4 changes

Base stats

Strength gain
4.0to4.2
Removed Rawhide innate ability

Horsepower

New innate ability
Centaur Warrunner gains 30% of his strength as bonus movement speed. This movement speed bonus does not stack with bonuses from boots

Dark Seer

ADJUSTED
7.41 · 4 changes

Quick Wit

Aggrandize renamed to Quick Wit
Now also provides Dark Seer +1 attack speed from each point of Intelligence
Max Health and Mana Restore base value
10%to8.5%

Talents

Level 15 Talent Ion Shell Provides +250 Max Health replaced with -1.5s Surge Cooldown

Dark Willow

BUFF
7.41 · 4 changes

Pixie Dust

Ability reworked
Dark Willow's Health Regen and Mana Regen always have 20% Amplification, which increases to 100% whenever she becomes untargetable or invulnerable

Talents

Level 10 Talent Intelligence increased from +10 to +12
Level 15 Talent Terrorize Cooldown Reduction increased from 15s to 20s

Enigma

ADJUSTED
7.41 · 4 changes

Base stats

Removed Gravity Well innate ability

Event Horizon

New innate ability. Passive, improves with Enigma's level
Units in a 600 radius moving away from Enigma have a movespeed penalty equal to 4% + 1% per level

Talents

Level 15 Talent +60 Malefice Instance Damage replaced with +100 Event Horizon Radius

Grimstroke

BUFF
7.41 · 4 changes

Ink Trail

Now also applied when an enemy hero is affected by any of Grimstroke's abilities
Now also applied by attacks from Grimstroke's illusions (including Dark Portrait)
Grimstroke now takes 5% + 0.5% per level less damage from enemies affected by Ink Trail

Stroke of Fate

Can now be put on alt-cast to send the stroke straight

Pangolier

BUFF
7.41 · 4 changes

Swashbuckle

Slow Duration
0.4sto0.6s

Shield Crash

Damage
50/100/150/200to60/120/180/240

Lucky Shot

Armor Reduction
3/5/7/9to2/4/6/8

Rolling Thunder

Stun Duration
0.8/1/1.2sto1.2s

Phantom Assassin

ADJUSTED
7.41 · 4 changes

Blur

No longer levels with Coup de Grace
Vanish Radius
625/550/475/400to500
Vanish Buffer
0.4/0.6/0.8/1sto0.8s
Active Movement Speed
6/9/12/15%to9.5% + 0.5% per level

Primal Beast

NERF
7.41 · 4 changes

Colossal

Innate ability reworked
Primal Beast has 10% base Slow Resistance and gains +0.5% Area of Effect and +1% Slow Resistance for every 100 Max Health

Pulverize

AoE Radius
600to575

Talents

Level 25 Talent Cannot Be Slowed Or Rooted During Trample replaced with Colossal 2x Bonuses During Trample

Queen of Pain

BUFF
7.41 · 4 changes

Scream Of Pain

Damage
75/150/225/300to90/175/260/345
25% of the damage dealt to heroes with this ability is reflected back to her
Does not trigger on damage to illusions. Damage done is nonlethal reflection damage
Also applies to Scream of Pain instances cast by Shadow Strike upgraded with Aghanim's Scepter

Talents

Level 20 Talent Scream of Pain Damage increased from +100 to +115

Skywrath Mage

ADJUSTED
7.41 · 4 changes

Base stats

Removed Ruin and Restoration innate ability

Shield of the Scion

New innate ability. Passive
Whenever Skywrath Mage deals magical damage with his abilities to an enemy hero, he gains a magic damage barrier equal to 13.5 + 1.5 per level for 12s. Each instance stacks independently

Concussive Shot

Now considers Spirit Bear as a true hero for prioritization. Creep Heroes are now considered as secondary targets

Witch Doctor

BUFF
7.41 · 4 changes

Death Ward

Attack Range
600to600/625/650

Talents

Level 15 Talent +2 Paralyzing Cask bounces replaced with -3s Paralyzing Cask Cooldown
Level 20 Talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)
Level 25 Talent -6s Paralyzing Cask Cooldown replaced with +6 Paralyzing Cask Bounces

Clinkz

NERF
7.41 · 3 changes

Base stats

Base Movement Speed
290to285

Strafe

Skeleton attack speed multiplier
50%to40%

Talents

Level 20 Talent Death Pact Health increased from +350 to +400

Pudge

ADJUSTED
7.41 · 3 changes

Flesh Heap

No longer levels with Dismember
Permanent Bonus Strength
1.1/1.4/1.7/2.0to1.6

Rot

No longer has a separate value for incoming heal reduction
Still reduces incoming heals due to Health Restoration changes

Pugna

ADJUSTED
7.41 · 3 changes

Base stats

Base Movement Speed
330to325

Oblivion Savant

Now also increases Pugna's Spell Amplification by 1.5% per destroyed tower

Nether Ward

Damage source
Nether Wardtothe caster

Undying

ADJUSTED
7.41 · 3 changes

Base stats

Base Agility
10to13
Base Armor decreased by 1

Flesh Golem

Attacks now spawn the current level of Tombstone Zombie

Storm Spirit

ADJUSTED
7.41 · 2 changes

Galvanized

Leveling up Ball Lightning no longer grants 3 Galvanized charges

Static Remnant

Remnants now spawn at Storm Spirit's location and move at 300 speed to the target location

Timbersaw

ADJUSTED
7.41 · 2 changes

Exposure Therapy

No longer levels with Chakram
Mana gain per tree destroyed
4/6/8/10to3.75 + 0.25 per level

Leshrac

BUFF
7.41 · 1 change

Diabolic Edict

Duration
10sto8s
Number of explosions (hence, total damage) is unchanged, explosion interval decreased from 0.25s to 0.225s

Lone Druid

BUFF
7.41 · 1 change

Base stats

Attack projectile speed
900to1125

Phantom Lancer

ADJUSTED
7.41 · 1 change

Illusory Armaments

Min Damage increase
2% per 3 level upsto2% per 3 levels
This means two things: bonus damage increases 1 level earlier (on levels 3/6/9... instead of 4/7/10...) and Phantom Lancer will gain one more damage increase on level 30
Source: official Dota 2 patch notes 7.41