DOTAFUEL
PATCH NOTES

Dota 2 patch 7.38

Gameplay patch · February 2025 · official patch notes

HEROES
126
ITEMS
86
TOTAL
1551

The big changes

No changes match
Try another hero, item or ability name.

General

168 changes
Major Mechanics Universal Heroes' damage per attribute
0.7to0.45
As a result, many heroes have had their Base Damages and attribute gains changed
Major Mechanics Skill points can now be spent on All Attributes starting at level 2 instead of level 6
Major Mechanics Reflected spells now benefit from all bonuses the original cast had, including the following:
Caster's facet upgrades, Bonuses from talents, Aghanim's Shard and Aghanim's Scepter upgrades, Upgrades used to depend on Aghanim's items the reflecting unit had
Major Mechanics Slow Resistance now also increases minimum movement speed by the slow resist percentage
20% Slow Resistance increases your minimum movement speed from 100 to 120
Major Mechanics Glyph of Fortification: Creep duration
4sto3s
Major Mechanics Units no longer gain bonus movement speed during the night
Major Mechanics Items that have entered a Hero's backpack for the very first time now have a 3 second grace period where they can be swapped into the main inventory without any cooldown. This can only happen once per item per Hero
Wandering Waters The top and bottom outer rim areas are now flooded by streams of traversable water
Wandering Waters These streams have a current, starting near the T3 towers (right before the medium camp location), down to the T1 towers (former Twin Gate location)
Wandering Waters Going downstream increases current and max movement speed, while going upstream inflicts no penalty
Streams are separated by two zones: ones with a 'strong current' which provides up to 150 bonus movement speed and ones with a 'moderate current' which provides up to 100 bonus speed. The current is 'strong' from stream beginnings near each base up to the waterfalls near T2 towers. All other stream sections are considered to have a 'moderate current'. Bonus value depends on the faced direction, ranging from 100% while going downstream to 0% at 90 degrees
Wandering Waters Watchers, camps and pathways in the areas have been slightly adjusted to give way for the stream
Wandering Waters Radiant and Dire main jungles now also have a stream with moderate current, starting near the easy camp close to the mid T1 towers. They join the outer streams, crossing the safelane near the T2 towers
Roshan Roshan is back in the river, with one pit located near each sidelane:
Top lair is slightly closer to Dire's jungle entrance, and bottom one is closer to Radiant's, Only the active Roshan pit will show as a minimap icon, Roshan initially spawns in the Bottom Pit, Starting at 15:00, Roshan will follow the day/night cycle, walking across the river towards his designated pit: Top at night and Bottom at day, Roshan no longer has bonus movement speed while moving between pits, Roshan now has basic 25% Slow Resistance and an additional 25% Slow Resistance when running between pits, When running into a hero while moving between pits, Roshan will stop and grab them before violently throwing them away. Upon landing, heroes are stunned for 1s and take 200 pure damage + 0.5% of target's current health per minute of game time. Each time Roshan throws a hero, he gains 70 bonus movement speed and increases throw damage by additional 100 until he reaches his destination pit. After 5 throws Roshan ignores heroes on his way, Throw distance: 1500. Max bonus movespeed: 300. Can be blocked by spell-blocking abilities and items, like Linken's Sphere, but can't be reflected. Heroes will be thrown away from Roshan based on their relative position to him
Roshan Added a Roshan icon near the minimap that shows Roshan's state (alive, dead, maybe alive) and location:
If Roshan is dead, the status will also include a timer until his possible respawn, Since Roshan's respawn takes between 8 to 11 minutes, during this window the status will say that he may be alive, but also include a timer until the guaranteed respawn, If a team gains vision over Roshan or Roshan's Roar of Retribution is heard during this status, the timer will be updated to inform that Roshan is alive, Templar Assassin's Third Eye Innate will cause the icon to display exactly when and where Roshan will respawn
Roshan Roar of Retribution:
Now also applies a 2s Disarm on all affected units
Roshan Radius
900to600
Roshan Cast point
0.1sto0.5s
Roshan Cooldown
20sto60s
Roshan Roshan's knockback now has a 2s cooldown before it can be applied to the same unit again
Roshan Added a unique attack animation for Bash, as well as new animation and particles for Roar of Retribution
Roshan Roshan no longer drops Aghanim's Blessing
Tormentor Tormentor spawns repositioned to the corners of the map
Tormentor There is only a single Tormentor active at a time
Tormentor Tormentor now spawns for the first time at 15:00
7:30 in Turbo
Tormentor Tormentor now grants 250 gold to each team member on death
Still grants additional 280 gold when all team members already have Aghanim's Shard
Tormentor Tormentor is also dependent on the day and night cycle, so it's at Radiant side at night and at Dire's side at day. As a result, it will always appear at the Radiant side first
Or at Dire side in Turbo. Due to this Roshan and Tormentor are always on opposite sides. Exceptions may apply in Turbo
Tormentor Tormentor's abilities now scale with game time instead of the number of deaths
Tormentor Unyielding Shield: Damage absorb
2500 + (200 per death)to1900 +
20 per minute of game time
Tormentor Unyielding Shield: Barrier regeneration
100 + (100 per death)to30 +
5 per minute of game time
Tormentor Reflect: Damage percentage
90 + (20 per death)to50 +
2 per minute of game time
Tormentor The Shining: Damage per second
30to60
Tormentor The Shining: Radius
1200to1000
Tormentor Alleviation: New ability. After dying, the Tormentor leaves behind a 900 radius aura that increases health regeneration of all units in the area by 2% of their Max Health. Lasts 15s
Lotus Pools Changed the way Healing Lotuses are collected from Lotus Pools:
Lotus Pools now have three entrances and an empty region in the center, Heroes will automatically gather lotuses when within 350 units of the center of a pool as long as they have available space in their inventory, The first Lotus takes 1.5s to collect, and each subsequent lotus in a row takes 30% less time. The second lotus will take 1.05s, the third one takes 0.735s, down to a minimum of 0.3s, The timer only counts down when all heroes within range are on the same team, pausing if an enemy hero enters the area, and resuming when enemies leave, If multiple allied heroes are all within range, the Lotus will be granted to a random hero
Lotus Pools Lotus Pools will now spawn Great Lotuses after Tier 4 Neutral Items are available
All remaining Lotuses in Lotus Pools will be combined and rounded up to the nearest number of Great Lotuses they could form
Lotus Pools Lotus Pools will now spawn Greater Lotuses after Tier 5 Neutral Items are available
All remaining Great Lotuses in Lotus Pools will be combined and rounded up to the nearest number of Greater Lotuses they could form
Shrines of Wisdom Wisdom Runes removed and replaced with new buildings: Shrines of Wisdom
Shrines of Wisdom Shrines of Wisdom are located in the offlane side jungles between the Tier 1 and 2 towers where the Ancient camps used to be
Shrines of Wisdom The Shrines will activate every 7 minutes, glowing and filling with experience
Shrines of Wisdom To gather the experience from an activated Shrine, a hero must stand within 300 units for 3s
Shrines of Wisdom Like Lotus Pools, the Shrine will not count down time if an enemy hero contests by standing within the effect radius, and will resume only if the enemy hero leaves the area or is killed
Shrines of Wisdom Experience will be granted to a random hero within 300 units of the Shrine and also to their teammate with the lowest experience
The values and behavior are identical to Wisdom Runes
Bounty Runes Spawn interval
3 minutesto4 minutes
Bounty Runes Gold provided after the initial set
36 + (9 per 5 minutes)to40 +
6 per 4 minutes
Other Terrain Changes The region specific map buffs (Mighty Mines, etc.) have been removed
Other Terrain Changes Corner outposts have been removed
Other Terrain Changes The Twin Gates have been repositioned to the corners of the map on a new high ground area near Tormentors
Other Terrain Changes Touched up the map in general. Slightly adjusted neutral camps, trees, and cliffs
Lifesteal Individual abilities no longer have special rules about how lifesteal works in different situations (heroes vs creeps vs illusions, damage types, etc.). Lifesteal mechanics are now consistent across every ability:
Lifesteal applies to physical damage from attacks and is reduced by 40% when damaging non-heroes, Spell Lifesteal now applies to physical damage from spells and magical damage from spells or attacks and is reduced by 80% when damaging non-heroes, Neither Lifesteal nor Spell Lifesteal applies to pure damage
Lifesteal Holding Alt while looking at items that provide Lifesteal or Spell Lifesteal will show the lifesteal percentages for attacking and casting spells, and targeting creeps vs heroes
Lifesteal The following sources and targets do not provide any lifesteal
Attacks that do not proc Attack Modifiers. Examples: Cleave, Luna's Bouncing Glaives. Attack damage against wards, buildings, or couriers. Spell damage against illusions, wards, buildings, or couriers. Reflected damage. Example: Blade Mail return damage. Spells that remove Health instead of dealing direct damage. Effects that don't break Blink Dagger, like Orb of Venom or Necrophos' Heartstopper Aura. Any damage dealt to self or allies
Lifesteal A small number of abilities that do not use Lifesteal or Spell Lifesteal still result in healing and can benefit from Lifesteal Amp:
Holding Alt while looking at tooltips for these abilities will describe their interaction with Lifesteal Amp, Lifestealer's Open Wounds heals attackers for a percentage of the damage done, Lifestealer's Feast heals for a percentage of the target's max health, Meepo's Ransack heals all Meepos a flat amount for each strike
Neutral items: Neutral Crafting Neutral creeps no longer drop Neutral Tokens
Neutral items: Neutral Crafting Neutral Stash has been removed
Neutral items: Neutral Crafting Neutral Items can no longer be dropped or moved to the hero’s backpack
Neutral items: Neutral Crafting When available, fully clearing a Neutral Creep Camp provides the player with Madstone
Neutral items: Neutral Crafting Collecting enough Madstone allows the player to craft a Neutral Item by selecting one Artifact and one Enchantment
Neutral items: Obtaining Madstone Fully clearing a Neutral Creep Camp provides Madstone for the killing player’s team
Neutral items: Obtaining Madstone The player who collects the Madstone receives 2 and 1 is given to a random teammate
Clearing an Ancient Creep Camp provides 3 to the killer and 2 are split between random teammates
Neutral items: Obtaining Madstone Dropped Madstone is automatically collected if there are no enemy heroes within an 800 unit radius of the last creep to die and there is an allied hero within 1200 units of the dead creep. Otherwise, it is left on the ground where the creep died and can be collected by either team
Dropped Madstone automatically expires after 20 seconds
Neutral items: Obtaining Madstone If the player who collects the Madstone is already at their limit (more info below), all of their Madstone is also evenly split between teammates
Neutral items: Item Tiers Neutral Items are now composed of two parts: Artifacts & Enchantments
Artifacts are the ability of the item and can be passive and/or active. Enchantments provide passive stats and attributes to items
Neutral items: Item Tiers Similar to the previous Neutral Item System, items are arranged by Tiers
Each Tier is only available past a specific point in time. More info below. Each Artifact belongs to a single tier. Enchantments have multiple levels and can be found in multiple tiers
Neutral items: Crafting When crafting, players are given a choice of 4 Artifacts and 4 Enchantments and choose one of each
Artifacts will provide 3 options from the current tier and the last option will be to keep the current Artifact. For Tier 1, players are given 4 random choices since they have no neutral item. Enchantments will provide 4 options from the current tier with no option to keep the current Enchantment. Given that Enchantments exist across multiple Tiers, it is possible that players can get the same Enchantment multiple Tiers in a row, but it is not guaranteed
Neutral items: Crafting Crafting a Neutral Item replaces the existing Neutral Item, if there is one
Neutral items: Crafting Players must craft a Tier 1 Neutral Item before they can craft a Tier 2 Neutral Item
And a Tier 2 before a Tier 3, etc
Neutral items: Crafting Crafting a Tier 1 Neutral Item takes 5 Madstone
Neutral items: Crafting Crafting Tier 2, 3, 4, or 5 Neutral Items takes 10 Madstone
Tier 5 Neutral Items can be recrafted for an escalating 10 Madstone cost. The first time a Tier 5 Neutral Item is recrafted the cost is 20 Madstone, then 30 Madstone, etc
Neutral items: Madstone Limits Players are limited in the amount of Madstone they can obtain at any given point in time
Neutral items: Madstone Limits At specific intervals, the limit will increase enough to allow players to craft the next Tier of Neutral Items
At the start of the game, the Madstone Cap is 0. No Madstone will drop from killed creep camps. At 5:00, the Madstone Cap is increased to 5. This is enough to craft a Tier 1 Neutral Item. At 15:00, the Madstone Cap is increased to 15. This is enough to craft a Tier 2 Neutral Item. At 25:00, the Madstone Cap is increased to 25. This is enough to craft a Tier 3 Neutral Item. At 35:00, the Madstone Cap is increased to 35. This is enough to craft a Tier 4 Neutral Item. At 60:00, the Madstone Cap is increased to 45. This is enough to craft a Tier 5 Neutral Item. At 70:00, the Madstone Cap is removed and players can collect infinite Madstone. This is so that the player can recraft their Tier 5 Neutral Item infinite times
Neutral items: Turbo Madstone Availability times are halved in Turbo
Tier 1 items are available starting at 2:30
Neutral items: Turbo Collecting Madstone results in 3 Madstone for the player and 2 for their team
Ancient Creep Camps give 4 Madstone for the primary player and 3 for their team
Flooded Camps Neutral Creep Camps that reside within a stream are considered Flooded Camps
Flooded Camps are populated with new amphibian neutral creeps
Flooded Camps These camps are:
Easy camp on the rim between tier 1 and tier 2 towers, Medium camp on the rim near tier 2 tower, Medium camp in the main jungle that was on the stream's way and used to be a Hard camp
Flooded Camps As the tides of the battle rise, creeps in these special camps evolve
Every 5 minutes one of the creeps in that camp will be forever upgraded to a next tier. Each camp consists of 3 units. As a result, at 15:00 Easy camp completely turns into a Medium camp, and both Medium camps will become Hard ones. At 30:00 Medium camp will become a Hard one, and both Hard camps will evolve to Ancient ones. Each creep can only be upgraded twice, meaning an Easy camp will never reach an Ancient status (sorry, Pollywogs). Units are not upgraded if the camp is blocked. Amount of upgraded units can't be increased, so if there is only 1 Ancient creep, attempting to stack that camp will not create another Ancient creep
Flooded Camps These camps consist of the following creeps:
Easy camp is three Pollywogs. Average Bounty of 54 gold and 90 XP, Medium camp is two Boglets and a Marshmage Apprentice. Average Bounty of 81 gold and 126 XP, Hard camp is two Croakers and a Marshmage. Average Bounty of 117 gold and 165 XP, Ancient camp is two Ancient Croakers and an Ancient Marshmage. Average Bounty of 163.5 gold and 312 XP
Flooded Camps The new neutral creeps are detailed below
Pollywog New Level 2 Melee Creep
Pollywog 400 Health and 200 Mana
Pollywog 270 Movement Speed
Pollywog 19-21 Damage
Pollywog 1 Armor and 0% Magic Resistance
Pollywog 17-19 Gold and 30 XP Bounty
Pollywog Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Boglet New Level 4 Melee Creep
Boglet 700 Health and 300 Mana
Boglet 22-24 Damage
Boglet 290 Movement Speed
Boglet 2 Armor and 0% Magic Resistance
Boglet 25-29 Gold and 42 XP Bounty
Boglet Arm of the Deep: Active. Sends out tentacles in the target direction, stunning enemies for 0.8s and dealing 80/100/120/140 damage. Range: 275. Mana Cost: 40. Cooldown: 16s
Boglet Arm of the Deep: Neutrals will cast this ability on the closest enemy if there are three or more enemies within 550 (2x the ability's cast range) radius. After that all copies of this ability on other neutral Boglets within 1200 range are put on 5s cooldown
Boglet Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Marshmage Apprentice New Level 4 Ranged Creep
Marshmage Apprentice 700 Health and 300 Mana
Marshmage Apprentice 24-27 Damage
Marshmage Apprentice 290 Movement Speed and 250 Attack Range
Marshmage Apprentice 2 Armor and 0% Magic Resistance
Marshmage Apprentice 25-29 Gold and 42 XP Bounty
Marshmage Apprentice Water Bubble (Small): Active. Creates a barrier bubble that protects the target from 100/120/140/160 magical damage for 10s. Cast Range: 550, Mana Cost: 90, Cooldown: 16s
Marshmage Apprentice Water Bubble (Small): Neutrals will cast this ability on a random ally that is below 50% health
Marshmage Apprentice Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Croaker New Level 4 Melee Creep
Croaker 900 Health and 350 Mana
Croaker 41-46 Damage
Croaker 300 Movement Speed
Croaker 3 Armor and 0% Magic Resistance
Croaker 37-41 Gold and 55 XP Bounty
Croaker Tendrils of the Deep: Active. Sends out tentacles in a cone shape the target direction, stunning enemies for 1.2s and dealing 120/140/160/180 damage. Range: 300. Mana Cost: 50. Cooldown: 18s
Croaker Tendrils of the Deep: Neutrals will cast this ability on the closest enemy if there are three or more enemies within 600 (2x the ability's cast range) radius. After that all copies of this ability on other neutral Croakers within 1200 range are put on 5s cooldown
Croaker Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Marshmage New Level 4 Ranged Creep
Marshmage 900 Health and 350 Mana
Marshmage 40-45 Damage
Marshmage 300 Movement Speed and 250 Attack Range
Marshmage 3 Armor and 0% Magic Resistance
Marshmage 37-41 Gold and 55 XP Bounty
Marshmage Water Bubble (Medium): Active. Creates a barrier bubble that protects the target from 150/180/210/240 magical damage for 10s. After the bubble bursts, heals the target for 50% of that amount. Cast Range: 550, Mana Cost: 100, Cooldown: 16s
Marshmage Water Bubble (Medium): Neutrals will cast this ability on a random ally that is below 50% health
Marshmage Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Ancient Croaker New Level 5 Ancient Melee Creep
Ancient Croaker 1250 Health and 450 Mana
Ancient Croaker 60-64 Damage
Ancient Croaker 300 Movement Speed
Ancient Croaker 5 Armor and 30% Magic Resistance
Ancient Croaker 53-56 Gold and 104 XP Bounty
Ancient Croaker Congregations of the Deep: Active. Sends out tentacles in 6 directions around itself, stunning enemies for 1.4s and dealing 250/275/300/325 damage. Range: 300. Mana Cost: 70. Cooldown: 20s
Ancient Croaker Congregations of the Deep: Neutrals will cast this ability if there are three or more enemies within 600 (2x the ability's range) radius and at least one unit is within cast range. After that all copies of this ability on other neutral Ancient Croakers within 1200 range are put on 5s cooldown
Ancient Croaker Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Ancient Marshmage New Level 5 Ancient Ranged Creep
Ancient Marshmage 1250 Health and 450 Mana
Ancient Marshmage 58-62 Damage
Ancient Marshmage 300 Movement Speed and 500 Attack Range
Ancient Marshmage 5 Armor and 30% Magic Resistance
Ancient Marshmage 53-56 Gold and 104 XP Bounty
Ancient Marshmage Water Bubble (Large): Active. Creates a barrier bubble that protects the target from 210/240/270/300 magic damage for 10s. After the bubble bursts, heals the target and all allies in a 675 radius for 50% of that amount. Cast Range: 550, Mana Cost: 110, Cooldown: 16s
Ancient Marshmage Water Bubble (Large): Neutrals will cast this ability on a random ally that is below 50% health
Ancient Marshmage Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Ancient Prowlers Prowlers have returned as an Ancient Neutral Camp
Ancient Prowlers Each camp consists of 2 Prowler Acolytes and 1 Prowler Shaman
Ancient Prowlers Average bounty: 158 gold and 314 XP
Previously average bounty was 179.5 gold and 195 XP. However, the Neutral creeps upgrade system was introduced since Prowlers removal, so their bounty and stats will increase over time
Ancient Prowler Acolyte Returning Ancient Melee Creep
Ancient Prowler Acolyte Health
600to750
Ancient Prowler Acolyte XP Bounty
50to95
Ancient Prowler Acolyte Gold Bounty
52-58to37-43
Ancient Prowler Acolyte Base Attack Time
1.5sto2s
Ancient Prowler Acolyte Base Attack Speed
100to135
Ancient Prowler Acolyte Attack Point
0.83sto0.3s
These changes result in longer attack time, but smaller time between attacks, leaving overall DPS unchanged
Ancient Prowler Acolyte Turn Rate
0.5to0.9
Ancient Prowler Acolyte Prowler Aura: No longer stacks with itself
Ancient Prowler Acolyte Prowler Aura: Lifesteal
10%to9/10/11/12%
Ancient Prowler Acolyte Prowler Aura: Health Regen
10to9/10/11/12
Ancient Prowler Shaman Returning Ancient Melee Creep
Ancient Prowler Shaman Level
5to6
Ancient Prowler Shaman Health
1200to1400
Ancient Prowler Shaman XP Bounty
95to124
Ancient Prowler Shaman Gold Bounty
58-69to76-80
Ancient Prowler Shaman Base Attack Time
1.5sto2s
Ancient Prowler Shaman Base Attack Speed
100to135
Ancient Prowler Shaman Attack Point
0.83sto0.3s
These changes result in longer attack time, but smaller time between attacks, leaving overall DPS unchanged
Ancient Prowler Shaman Turn Rate
0.5to0.9
Ancient Prowler Shaman Desecrate: Number of enemy units in range required to trigger a cast
1to3
Ancient Prowler Shaman Petrify: Neutrals will autocast this ability only if the Ancient Prowler Shaman has less than 90% health at the start of the attack
Ancient Prowler Shaman Petrify: DPS
75to100
Ancient Prowler Shaman Petrify: Duration
2sto1.2/1.3/1.4/1.5s
Ancient Prowler Shaman Petrify: Damage Tick Interval
0.5sto0.1s
Kobold Prospecting Aura: No longer unbreakable
Ancient Thunderhide Slam: Number of enemy units in range required to trigger a cast
4to3

Items

86 shown · 86 changed

Block of Cheese

ADJUSTED
Scrumptious now restores 3000 health and 2000 mana when consumed
Scrumptious' Savory Shield now has a 5 minute duration
Scrumptious can no longer be cast on an ally to give them the buff. However, item is still fully shareable

Bottle

ADJUSTED
No longer refills when carrier has a lingering fountain regeneration buff (carrier must physically be in the fountain)

Orb of Blight

NERF
Blight Stone renamed to Orb of Blight
Lesser Corruption duration
8sto3s

Orb of Frost

ADJUSTED
New Item
New basic Equipment item. Costs 250 gold
Provides no bonuses
Passive: Frost. On attack, slows the enemy by 13% if the target is ranged and by 5% if the target is melee. Reduces target's incoming healing by 13%. Duration: 3s

Orb of Venom

BUFF
Cost
250to350
Poison Attack now has a 9s cooldown
Poison Attack no longer slows movement speed
Poison Attack damage per second
2to10
Poison Attack duration
2sto3s

Sentry Ward

ADJUSTED
Restock Time
80sto70s
True Sight radius
1000to1050

Smoke of Deceit

ADJUSTED
Added a visual indicator over the caster of the smoke.

Wind Lace

ADJUSTED
Cost
250to225
Movement Speed bonus
+20to+15

Abyssal Blade

ADJUSTED
Recipe changed
Now requires Skull Basher (2875), Sange (2100) and a 1275 gold recipe. Total cost unchanged at 6250
Used to require Skull Basher (2875), Vanguard (1700) and a 1675 gold recipe
Now provides: +35 Damage, +26 Strength, +25% Slow Resistance, +25% Health and Lifesteal Amp
No longer provides +250 Health and +10 Health Regen
Removed Damage Block ability

Arcane Boots

ADJUSTED
Replenish Mana renamed to Replenish
To match the naming of Mekansm's Restore and Guardian Greaves' Mend

Battle Fury

NERF
Recipe changed
Now requires the second Broadsword (1000) instead of Claymore (1350)
Recipe cost
450to600
Total cost decreased from 4100 to 3900
Bonus Damage
+65to+50
Cleave damage to heroes
70%to60%

Bloodstone

ADJUSTED
No longer provides +75 AoE radius increase
Bloodpact now applies a basic dispel on cast

Bloodthorn

ADJUSTED
Soul Rend True Strike on the silenced target is now limited only to item owner and their controlled units
Bonus damage is still applied for all attacks against the target, but True Strike doesn't affect your allies anymore
Soul Rend silence visual above affected targets is now tinted red to better distinguish Bloodthorn's silence from other sources of silence

Boots of Bearing

BUFF
Total cost
4275to4225
Due to Wind Lace cost decrease

Drum of Endurance

NERF
Total cost
1650to1625
Due to Wind Lace cost decrease
Endurance no longer uses charges
Endurance cooldown
30sto45s
Endurance bonus attack Speed
45to35
Swiftness Aura movement speed bonus
20to15

Ethereal Blade

NERF
Ether Blast primary attribute multiplier for Universal heroes
60%to45%

Eul's Scepter of Divinity

BUFF
Total cost
2625to2600
Due to Wind Lace cost decrease

Eye of Skadi

BUFF
Recipe changed
Now also requires Orb of Frost (250)
Recipe cost
1300to1050
Total cost unchanged at 5300

Hand of Midas

ADJUSTED
Transmute now grants a Madstone Bundle when used on a neutral creep

Heaven's Halberd

BUFF
Item Reworked
Requires Vanguard (1700), Crown (450), Ring of Regen (175) and a 275 gold recipe. Total cost: 2600
Provides +275 Health, +6 Health Regen and +5 All Attributes
Passive: Damage Block. Grants a 60% chance to block 60 damage from attacks on melee heroes, and 30 on ranged
Active: Disarm. Now can be dispelled. Mana Cost
75to25
Duration on Ranged heroes decreased from 5s to 4s

Gleipnir

ADJUSTED
Item Reworked
Recipe changed
Now requires Point Booster (1200) instead of Maelstrom (2950)
Recipe cost
550to1100
Total cost decreased from 5750 to 4550
Now also provides +75 AoE Bonus and +200 Mana
Health bonus
+275to+450
Intelligence bonus
+24to+15
Eternal Chains no longer deals damage
Eternal Chains radius
350to275
Effective spell radius unchanged due to item's built-in AoE Bonus
Eternal Chains mana cost
200to100
Removed Chain Lightning ability

Mage Slayer

NERF
Recipe changed
Now requires Gloves of Haste (450), Cloak (800), Orb of Venom (350) and Cornucopia (1200). Total cost
2825to2800
Used to require Oblivion Staff (1625), Cloak (800) and a 400 gold recipe
No longer provides +10 Intelligence
Now provides +5 Health Regen and +8 Damage
Attack Speed bonus
+45to+30

Mask of Madness

NERF
Berserk bonus Movement Speed
30to25

Orb of Corrosion

ADJUSTED
Item Reworked
Requires Orb of Frost (250), Orb of Blight (300) and Band of Elvenskin (450). Total cost: 1000
Provides +8 Agility
Passive: Corrosion. On attack, slows the enemy by 16% if the target is ranged and by 6% if the target is melee. Also reduces the target's incoming healing by 16% and their armor by 3. Duration: 3s
Armor reduction does not stack with its components, Desolator, or Stygian Desolator

Phylactery

NERF
Empower Spell cooldown
6sto12s
Empower Spell movement slow
50%to30%
Empower Spell slow duration
1.5sto3s

Khanda

NERF
Item Reworked
Recipe changed
Now requires Tiara of Selemene (1800) instead of Crystalys (2000)
Recipe cost
500to1500
Total cost increased from 5100 to 5900
Now provides +8 Mana Regen instead of +50 Damage
Removed Critical Strike ability
Empower Spell no longer deals attack damage
Empower Spell bonus damage
150to250
Empower Spell now applies Break to the target, disabling their passive abilities for the duration
Empower Spell movement Slow
50%to30%
Empower Spell debuff Duration
1.5sto3s
Empower Spell cooldown
6sto12s

Revenant's Brooch

ADJUSTED
Item Reworked
Requires Crystalys (2000), Voodoo Mask (700) and a 600 gold recipe. Total cost: 3300
Provides +35 Damage and +16% Spell Lifesteal
Removed Phantom Province ability
Passive: Phantom Critical. Grants each attack a 30% chance to deal bonus magical damage equal to 80% of the attack's damage
This is considered a Critical Strike for other sources of Critical Strikes. This ability has no effect on buildings

Sange and Yasha

NERF
Status Resistance bonus
+25%to+20%

Shadow Blade

BUFF
Recipe Changed. Now requires Claymore (1350) instead of Broadsword (1000). Total cost
3000to3350
Bonus Damage
+20to+25

Silver Edge

ADJUSTED
Total cost
5450to5800 due to Shadow Blade Changes
Bonus Damage
+60to+70

Solar Crest

BUFF
Total cost
2600to2575
Due to Wind Lace cost decrease

Tranquil Boots

BUFF
Total cost
925to900
Due to Wind Lace cost decrease

Wind Waker

BUFF
Total cost
6825to6800
Due to Wind Lace cost decrease

Witch Blade

BUFF
Recipe changed
Now requires Orb of Venom (350)
Recipe cost
600to250
Total cost unchanged at 2775

Mana Draught

NERF
New Tier 1 Neutral Artifact
Active: Bottoms Up. Restores 60 Mana + 2% of the caster's max mana over 6 seconds. Taking damage from an enemy hero or Roshan ends the effect early. Can be shared similarly to Bottle, with the effect still dependent on caster's mana. Cast Range: 650. No Mana Cost. Cooldown: 40s
Passive: Fill Up. Cooldown speed is increased by 30% while in water

Occult Bracelet

ADJUSTED
Now is a Tier 1 Neutral Artifact
Passive: Rites of Eloshar. Each time the wearer is attacked, they gain a stack of 0.4 mana regen, up to 5 stacks. Stacks last up to 5 seconds

Orb of Destruction

ADJUSTED
Now is a Tier 1 Neutral Artifact
Passive: Impeding Corruption. Attacks reduce the target's armor by 2 and slow their movement by 10% if the wearer is melee, or 5% if they are ranged. Lasts 5 seconds

Pig Pole

ADJUSTED
Now is a Tier 1 Neutral Artifact
Active: Pig, Out! Turn your hero into a critter for 4 seconds and give them +15% Movement Speed. No Mana Cost. Cooldown: 25s

Pollywog Charm

ADJUSTED
New Tier 1 Neutral Artifact
Active: Ribbit. Increases an ally's health regeneration by 8 for 10 seconds. While in water, the blessed unit also moves 10% faster. Cast Range: 1000. Mana Cost: 40. Cooldown: 45s

Ripper's Lash

ADJUSTED
New Tier 1 Neutral Artifact
Active: Flay. Embed thorns into all enemies in a 200 unit AoE. For the next 10 seconds, when they are attacked they take additional physical damage. Hero Attacks do +12 Damage, Non-Hero Attacks do +4. Cast Range: 700. No Mana Cost. Cooldown: 30s

Spark of Courage

ADJUSTED
Now is a Tier 1 Neutral Artifact
Passive: Courage. Provides +10 damage when the hero is above 50% health, and +5 armor when they are below that threshold

Trusty Shovel

ADJUSTED
Now is a Tier 1 Neutral Artifact
Active: Dig. Channel for 1 second to dig up a Bounty Rune, Healing Salve, an Enchanted Mango, or a Kobold. Digging in a river always digs up a Water Rune. Cast Range: 250. No Mana Cost. Cooldown: 60s

Brigand's Blade

ADJUSTED
Returning as a Tier 2 Neutral Artifact
Passive: Dark Mercy. Wielder's attacks deal 3 more damage to enemies for each 5% HP they are missing

Essence Ring

ADJUSTED
Returning as a Tier 2 Neutral Artifact
Active: Life Essence. Increases current and maximum health by 240 for 15 seconds. Mana Cost: 150. Cooldown: 25s

Gossamer Cape

ADJUSTED
Now is a Tier 2 Neutral Artifact
Passive: Sixth Sense. Wielder automatically dodges an attack from an enemy hero every 6 seconds

Iron Talon

ADJUSTED
Now is a Tier 2 Neutral Artifact
Active: Chop. Targets a non-player enemy unit to remove 80% of its current HP or instantly destroys the targeted tree. Cast Range: 350. No Mana Cost. 20s Cooldown when used on creeps, 4s Cooldown when used on trees

Searing Signet

ADJUSTED
New Tier 2 Neutral Artifact
Passive: Burn Through. Instances of 40 magical damage or more set enemies on fire for 5 seconds, causing them to take 15 magical damage per second. This effect doesn't stack. Doesn't affect buildings. Tick rate: 0.25s. Total damage: 75. No Cooldown

Tumbler's Toy

ADJUSTED
Returning as a Tier 2 Neutral Artifact
Active: Vault. Propels your hero forward 300 units. Can't be used within 3 seconds if its owner receives damage from a player source. No Mana Cost. Cooldown: 15s

Gale Guard

ADJUSTED
New Tier 3 Neutral Artifact
Active: Cyclonic Shield. Envelops caster in 400 All Damage Barrier that blocks 75% of incoming damage and lasts for up to 10s. While active, the barrier also provides 50% Slow Resistance. No Mana Cost. Cooldown: 30s

Gunpowder Gauntlet

ADJUSTED
New Tier 3 Neutral Artifact
Passive: Beat the Crowd. Your next attack splashes to all enemies in a 250 unit radius for 50% of the attack's damage. Original target isn't affected by the splash, but takes an additional 120 magic damage instead. Cooldown: 6s

Nemesis Curse

ADJUSTED
Now is a Tier 3 Neutral Artifact
Passive: Glass Cannon. The owner takes 8% more damage from all sources
Passive: Glassify. When attacking a hero, apply a debuff increasing the damage received by that hero by 12% for 5 seconds. Only one target can be affected by Glassify at the same time

Ninja Gear

ADJUSTED
Now is a Tier 3 Neutral Artifact
Active: Solitary Disguise. Cast Smoke of Deceit on yourself only that lasts for up to 15 seconds. No Mana Cost. Cooldown: 60s

Serrated Shiv

ADJUSTED
New Tier 3 Neutral Artifact
Passive: Gut 'Em. Attacks have a 20% Chance to have True Strike and deal 10% of the target's current health as bonus physical damage. Procs against Roshan always deal fixed 200 bonus damage. Illusions may create the proc effect, but deal no additional damage. Cooldown: 1s

Whisper of the Dread

NERF
Now is a Tier 3 Neutral Artifact
Passive: Tunnel Vision. Equipped Hero has their daytime vision reduced by 15% but their Spell damage increased by 10%

Ceremonial Robe

ADJUSTED
Now is a Tier 4 Neutral Artifact
Passive: Ceremonial Aura. Lowers enemy Status Resistance by 10% and Magic Resistance by 10% in a 1200 unit radius

Crippling Crossbow

ADJUSTED
New Tier 4 Neutral Artifact
Active: Hobble. Hits an enemy for 75 damage, then slows their movement speed by 80% and reduces their health restoration by 40% for 4 seconds. Slow fades over the duration of the debuff, while the health restoration penalty is constant for the duration. Cast Range: 600. Mana Cost: 75. Cooldown: 12s

Magnifying Monocle

ADJUSTED
New Tier 4 Neutral Artifact
Passive: Keen Eye. Increases Cast Range by 125 and Attack Range by 100 (Melee & Ranged). Taking over 25 damage from a player controlled source or Roshan disables this effect for 3s

Mind Breaker

ADJUSTED
Now is a Tier 4 Neutral Artifact
Passive: Silence Strike. The next attack silences the hit enemy for 2 seconds. Cooldown: 12s

Ogre Seal Totem

ADJUSTED
Now is a Tier 4 Neutral Artifact
Active: Ogre Seal Flop. Flop forward like an ogre seal 2 times, dealing 250 damage and slowing enemies in a 275 radius by 100% for 1.5s on each bounce. 400 bounce distance. Mana Cost: 25. Cooldown: 40s

Pyrrhic Cloak

ADJUSTED
New Tier 4 Neutral Artifact
Active: Retribution. Mark an enemy unit for 6 seconds. 60% of all damage dealt to the caster is reflected to the marked unit as physical damage. Cast Range: 800. No Mana Cost. Cooldown: 40s

Book of the Dead

ADJUSTED
Now is a Tier 5 Neutral Artifact
Active: Greater Demonic Summoning. Summon 2 demonic warriors and 2 demonic archers that last 75 seconds. The Warrior burns mana every hit, reveals invisible units, and deals magical damage to whoever kills it. The Archer has a basic dispel ability with a slow and a passive movement aura. No Mana Cost. Cooldown: 80s
Removed mention of a certain removed item. Alt-notes specify warrior's and archer's stats

Fallen Sky

BUFF
Returning as a Tier 5 Neutral Artifact
Active: Fallen Sky. Transforms wielder into a meteor that strikes the target 315 radius area after 1s flight. All hit enemy units and are stunned for 1.6s, dealt 150 impact damage and set on fire for 6s, which deals 60 magical damage every 1s. Affects Buildings. Impact damage for buildings is reduced by 50%. Cast Range: 1200. No Mana Cost. Cooldown: 15s

Magic Lamp

ADJUSTED
Now is a Tier 5 Neutral Artifact
Passive: Rejuvenate. When the wearer's health falls below 20%, they will receive a hard dispel and be healed for 1500 health. Cooldown: 75s

Minotaur Horn

ADJUSTED
Returning as a Tier 5 Neutral Artifact
Active: Lesser Avatar. Applies a basic dispel. Grants 50% Magic resistance and immunity to pure and reflected damage for 2s. For the duration of the effect, any negative effect from enemy spells has no effect. No Mana Cost. Cooldown: 40s

Pirate Hat

NERF
Item Reworked
Now is a Tier 5 Neutral Artifact
Passive: Plunder. Steals 150 gold from enemy heroes that die within 1200 units. If the wearer of the hat is the killer, there is no range limit and an additional 150 gold is stolen
Passive: Buried Treasure. Gold loss on death is reduced by 100%

Spider Legs

ADJUSTED
Returning as a Tier 5 Neutral Artifact
Active: Skitter. Grants 20% Movement Speed, 50% Turn Rate Improvement, and Free Pathing for 10 seconds. Walking over trees causes them to be destroyed. No Mana Cost. Cooldown: 20s

Stygian Desolator

ADJUSTED
Now is a Tier 5 Neutral Artifact
Passive: Greater Corruption. Your attacks reduce the target's armor by 13 for 7 seconds

Unrelenting Eye

NERF
New Tier 5 Neutral Artifact
Passive: Relentless. Provides 100% Slow Resistance. This bonus is reduced by 20% for every enemy hero within 300 units

Alert

ADJUSTED
Available at Tiers 1, 2, 3, and 4
+10/15/20/25 Attack Speed
+0/150/225/300 Bonus Night Vision

Brawny

ADJUSTED
Available at Tiers 1, 2, 3, and 4
+125/175/225/275 Health
+0/4/8/12 Health Regeneration

Mystical

ADJUSTED
Available at Tiers 1, 2, 3, and 4
+1/2/3/4 Mana Regeneration
+0/10/16/22% Magic Resistance

Quickened

ADJUSTED
Available at Tiers 1, 2, 3, and 4
+15/20/25/30 Movement Speed
+0/100/160/220 Mana

Tough

ADJUSTED
Available at Tiers 1, 2, 3, and 4
+5/8/11/14 Damage
+0/4/7/10 Armor

Vast

ADJUSTED
Available at Tiers 2 and 3
+60/90 Attack Range (Melee & Ranged)

Greedy

ADJUSTED
Available at Tiers 2 and 3
+75/100 GPM
+200/250 Mana
-30/60 Attack Damage

Keen-eyed

ADJUSTED
Available at Tiers 2 and 3
+125/135 Cast Range
+1/1.5 Mana Regeneration
-15% Maximum Mana

Vampiric

ADJUSTED
Available at Tiers 2, 3, and 4
+12/16/20% Lifesteal
+8/12/16% Spell Lifesteal

Timeless

ADJUSTED
Available at Tiers 4 and 5
+10/15% Debuff Amplification
+10/20% Spell Amplification

Titanic

ADJUSTED
Available at Tiers 4 and 5
+15/25% Base Attack Damage
+10/15% Status Resistance

Crude

ADJUSTED
Available at Tiers 4 and 5
+20/30% Slow Resistance
-12/18% Base Attack Time
-15% Intelligence

Boundless

ADJUSTED
Available at Tier 5
+150 Attack Range (Melee & Ranged)
+350 Cast Range

Evolved

ADJUSTED
Available at Tier 5
+40 Primary Stat
+24 All Attributes for Universal Heroes

Feverish

ADJUSTED
Available at Tier 5
+15% Cooldown Reduction
+10% Mana Cost/Mana Loss Increase

Wise

ADJUSTED
Available at Tier 5
+600 Experience per Minute

Audacious

ADJUSTED
Available at Tier 5
+100 Attack Speed
+80 Magic Attack Damage
+10% Incoming Damage

Fleetfooted

ADJUSTED
Available at Tier 5
+115 Movement Speed
Does not stack with Movement Speed bonuses from boots

Heroes

126 shown · 126 changed

Invoker

BUFF
7.38 · 77 changes

Base stats

Is now an Intelligence Hero
Base Health Regen
0.5to0.25
Base Damage increased by 12-10
Damage spread decreased from 8 to 6
Base Intelligence
19to20
Damage at level 1 decreased by 4-6 (from 39-47 to 35-41)
Strength gain
2.6to2.5
Agility gain
1.8to2
Intelligence gain
4.0to4.7
Damage gain per level
+5.9to+4.7
Damage at level 30 decreased by 46 (from 224-232 to 180-186)
Removed Mastermind ability
Now Invoke is classified as Invoker's only innate ability
Removed Agnostic and Elitist Facets
Added three orb-centered facets. Each provides an extra level for the specific orb, permanently improves an ability, and sets their own Aghanim's Scepter and Shard upgrades
Aghanim's Scepter still provides +1 level to all orbs, but also provides an additional level to the orb of the chosen facet, allowing it to reach max level of 10
By default, Level 30 Invoker will have two orbs at level 7 and one facet-related orb at level 8. Buying Aghanim's Scepter will increase these levels to 8 and 10 respectively

Quas

Each active orb now provides 1/2/3/4/5/6/7/8/9/10 Health Regen by default
Leveling up Quas now provides +1 Strength by default

Wex

Each active orb now provides 0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6% bonus movement speed by default
Leveling up Wex now provides +1 Agility by default

Exort

Each active orb now provides 1/3/5/7/9/11/13/15/17/19 bonus damage by default
Leveling up Exort now provides +1 Intelligence by default

Cold Snap

No longer heals Invoker when dealing damage by default
Added values for levels 9 and 10
Duration for levels 9 and 10 of Quas is 6.2/6.6s
Freeze Cooldown for levels 9 and 10 of Quas is 0.56/0.53s
Freeze Damage for levels 9 and 10 of Quas is 68/72

Ghost Walk

Health Regeneration per Quas level
3/6/9/12/15/18/21/24to2/4/6/8/10/12/14/16/18/20
Self Speed
-15/-10/-5/0/5/10/15/20%to-20/-15/-10/-5/0/5/10/15/20/25%
Added values for levels 9 and 10
Enemy Slow for levels 9 and 10 of Quas is 60/65%
Mana Regen for levels 9 and 10 of Wex is 18/20

Tornado

Added values for levels 9 and 10
Travel Distance for levels 9 and 10 of Wex is 3900/4200
Lift Time for levels 9 and 10 of Quas is 2.8/3s
Damage for levels 9 and 10 of Wex is 405/450

E.M.P.

Added Mana Burned values for levels 9 and 10 of Wex: 700/775

Alacrity

Added values for levels 9 and 10
Bonus Attack Speed for levels 9 and 10 of Wex is 106/118
Bonus Damage for levels 9 and 10 of Exort is 106/118

Chaos Meteor

Added values for levels 9 and 10
Travel Distance for levels 9 and 10 of Wex is 1725/1890
Contact Damage for levels 9 and 10 of Exort is 235/250
Burn Damage per Second for levels 9 and 10 of Exort is 50/55

Sun Strike

Added Damage values for levels 9 and 10 of Exort: 600/650

Forge Spirit

Forge Spirit Count is changed to 1/1/1/2/2/2/2/3/3/3. These values are true for both Quas and Exort, but the ability will use one with the lowest level
Forge Spirit's Base Mana
5to0
Previously it resulted in Forge Spirit having 5 more mana than intended
Duration
20/30/40/50/60/70/80/90sto10/20/30/40/50/60/70/80/90/100s
Damage
22/32/42/52/62/72/82/92to20/30/40/50/60/70/80/90/100/110
Added values for levels 9 and 10
Mana for levels 9 and 10 of Exort is 500/550
Armor for levels 9 and 10 of Exort is 8/9
Attack Range for levels 9 and 10 of Quas is 820/885
Health for levels 9 and 10 of Quas is 1100/1200
Melting Strike Armor Reduction per Stack for levels 9 and 10 of Exort is 1.6/1.7

Ice Wall

Flat AoE bonuses (like those granted by Gleipnir) no longer increase radial thickness of the wall, but instead increase length of the entire wall
Duration
3/4.5/6/7.5/9/10.5/12sto3/4/5/6/7/8/9/10/11/12s
Added Movement Slow values for levels 9 and 10 of Quas: 180/200%
Damage per second
6/12/18/24/30/36/42/48to8/16/24/32/40/48/56/64/72/80

Deafening Blast

Damage
60/100/140/180/220/260/300/340to70/110/150/190/230/270/310/350/390/430
Knockback Duration
0.2/0.4/0.6/0.8/1/1.2/1.4/1.6sto1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2s
Disarm Duration
1.25/2/2.75/3.5/4.25/5/5.75/6.5sto1.5/2/2.5/3/3.5/4/4.5/5/5.5/6s

Facet: Scholar of Koryx

Quas: When Invoker reaches level 6, he gains a bonus level of Quas without spending a skill point. Also increases its max level up to 8
Quas: Aghanim's Scepter grants 1 additional current level, and increases max level to 10
Cold Snap: Invoker heals for 13-130 health (depending on level of Quas) whenever Cold Snap triggers
Healing effect is now exclusive to this Facet
Ghost Walk: Can be upgraded with Aghanim's Scepter. When cast, the effect is also applied to all allied heroes and forge spirits within a 600 radius. Allies and spirits have a 0.5s fade time and 20s duration
Ice Wall: Can be upgraded with Aghanim's Shard. Enemy heroes that stay in Ice Wall for longer than 3s freeze, becoming rooted for 1.5s and taking 300 magic damage. Also increases wall's radial thickness by 40 and length by 160

Facet: Mind of Tornarus

Wex: When Invoker reaches level 6, he gains a bonus level of Wex without spending a skill point. Also increases its max level up to 8
Wex: Aghanim's Scepter grants 1 additional current level, and increases max level to 10
Alacrity: Grants bonus 50-140 attack range (depending on level of Wex) when cast on Invoker or any ranged units under his control
Tornado: Can be upgraded with Aghanim's Scepter. Tornado creates smaller twisters along its path every 300 units. Each twister lasts for the duration of Tornado, and persists for 4 additional seconds after the tornado is destroyed, dealing 120 damage per second in a 150 radius. Twisters have ground vision in a 50 radius around them. Damage interval: 0.25s. Damage from multiple twisters stack. Twisters deal half damage to creeps
E.M.P.: Can be upgraded with Aghanim's Shard. Increases Burn Damage from 60% to 90% and pulls units to its center at 150 units per second
Unchanged from previous Shard upgrade, but made exclusive to this facet

Facet: Agent of Gallaron

Exort: When Invoker reaches level 6, he gains a bonus level of Exort without spending a skill point. Also increases its max level up to 8
Exort: Aghanim's Scepter grants 1 additional current level, and increases max level to 10
Chaos Meteor: Increases meteor's radius by 30 and travel distance by 200
Sun Strike: Now Aghanim's Scepter grants Cataclysm exclusively with this facet. Cooldown
100sto60s, Min/Max Distance decreased from 160/200 to 90/180, Sun Strike damage decreased from 100% to 75%
Sun Strike: Can be upgraded with Aghanim's Shard. Causes Sun Strike to summon the current level of Forge Spirit at the location when damaging a real enemy Hero
This effect spawns 1 Forge Spirit per Sun Strike, no matter the number of heroes hit or current Forge Spirit Count. This is also true for each Sun Strike created by Cataclysm, summoning 2 spirits if both strikes hit the same hero

Talents

Level 15 Talent +1 Forged Spirit replaced with -4s Sun Strike Cooldown
Doesn't affect Cataclysm
Level 25 Talent 2x Quas/Wex/Exort Active Bonuses is now set for all facets
Removed alternative 2x Quas/Wex/Exort Passive Bonuses talent

Arc Warden

BUFF
7.38 · 36 changes

Base stats

Is now a Universal Hero
Base Damage decreased by 10
Damage at level 1 decreased by 2 (from 53-59 to 51-57)
Damage gain per level
+3.0to+3.6
Damage at level 30 increased by 21 (from 154-160 to 175-181)
Zet has attuned to the New Frontiers and no longer has 'Tempest' versions of abilities
Removed Order and Disorder Facets

Flux

Now has the same effect for both Arc Warden and Tempest Double
Deals 15/30/45/60 damage per second and slows target's movement speed by 14/21/28/35%
Previous values: Arc Warden: 15/30/45/60 damage per second and 15/22/30/39% Movement Slow. Tempest Double: 20/45/70/95 damage per second and 5/8/11/14% Movement Slow
Now upgraded with Aghanim's Scepter
Silences when the target is alone. Increases damage by 50% and duration by 2s

Magnetic Field

Now is a Point Targeted ability with 900 cast range. Can be double tapped for self-cast to create the field centered on the caster
Now has the same effect for both Arc Warden and Tempest Double
Creates a circular distortion field that grants 100% evasion and 30/60/90/120 bonus attack speed to all allied units within
Previous values: Arc Warden: Field grants 100% evasion and 30/60/90/120 bonus attack speed. Tempest Double: Field increases attack range by 150 and base attack damage by 20/40/60/80
No longer upgraded with Aghanim's Shard

Spark Wraith

Now has the same effect for both Arc Warden and Tempest Double
Spark activates in 1.5 seconds, flies at a speed of 550, slows enemy for 0.5/0.6/0.7/0.8s and deals 100/170/240/310 damage
Previous values: Arc Warden: Spark activates in 2 seconds, flies at a speed of 400, slows enemy for 0.6/0.8/1/1.2s, deals 100/180/260/340 damage. Tempest Double: Spark activates in 1 second, flies at a speed of 725, slows enemy for 0.4/0.5/0.6/0.7s and deals 75/140/205/270 damage
No longer does 40% more damage to non-hero units
No longer upgraded with Aghanim's Scepter
Now upgraded with Aghanim's Shard
When Spark Wraith activates, a secondary Spark Wraith will fuse with the next closest target that deals 80% damage. Increases Spark Wraith search radius by 100

Tempest Double

Cooldown
100/90/80sto60/55/50s
Duration
60sto18/21/24s
Now spawns with Arc Warden's current health and mana
Tempest Double no longer has penalties when more than 2000 range away from Arc Warden
No longer restarts the ability cooldown if the Tempest Double is killed by enemies
Loses its sense of self and fractures over time, becoming slower and less accurate. Max Miss Chance: 35%. Max Self Slow: 35%

Facet: Runed Replica

Tempest Double: Tempest Double is infused with the bonuses of Power Runes for 10s when created
Tempest Double: Level 1 - Invisibility Rune
Tempest Double: Level 2 - Invisibility and Arcane Runes
Tempest Double: Level 3 - Invisibility, Arcane and Haste Runes

Facet: Power Capture

Runic Infusion: Arc Warden gains +1.5 All Attributes permanently upon activating any Power Rune
Automatic Regeneration Rune effect from Arc Warden's Innate ability doesn't count
Magnetic Field: Once created, the field pulls all runes in 1200/1800/2400/3000 radius towards it with increasing speed. Any rune that's within Magnetic Field or is pulled into it is automatically activated. Rune acceleration: 150
Rune radius and speed values guarantee runes will always reach the field within the duration

Talents

Level 15 Talent Magnetic Field Attack Speed increased from +16 to +25
Level 15 Talent +2s Flux Duration replaced with +20% Flux Slow
Level 25 Talent Flux silences when target is alone replaced with -1s Spark Wraith Activation Delay

Dazzle

BUFF
7.38 · 26 changes

Base stats

Base Damage increased by 16
Damage at level 1 unchanged (47-53)
Strength gain
2.0to2.3
Agility gain
1.4to1.7
Intelligence gain
2.8to3.7
Damage gain per level
+4.3to+3.5
Damage at level 30 decreased by 35 (from 201-207 to 166-172)
Removed Bad Juju ability

Weave

Now levels with Nothl Projection
Dazzle's new Ultimate
Armor Change per stack
1to0.5/0.75/1/1.25

Poison Touch

Cooldown
27/23/19/15sto24/21/18/15s
No longer upgraded with Aghanim's Shard

Shallow Grave

Cooldown
36/30/24/18sto30/26/22/18s

Shadow Wave

Cooldown
12/11/10/9sto10/9/8/7s
Aghanim's Scepter no longer allows to perform attacks if Dazzle is disarmed

Nothl Projection

New Ultimate ability
Dazzle's soul departs his body, becoming an untargetable, invulnerable and tree-walking spirit that can still attack, cast abilities and use items. His mortal body can be attacked and there is a visible tether between it and Dazzle's soul. While in soul form, all Dazzle's basic abilities are improved: Poison Touch hexes enemies, Shallow Grave heals upon expiration and Shadow Wave has reduced cooldown. If the body is killed, Dazzle's soul perishes. When Dazzle's spirit moves further than 1600 units from his body, it is tugged back towards the body with the intensity of this pull increasing the further Dazzle's soul travels. When the effect ends, the soul returns to its body. Cooldown: 70/60/50s, Max Duration: 15s, Min Duration: 5s, Cast Range: 600, Mana Cost: 100/150/200
Poison Touch Hex Duration: 1.4/1.6/1.8s
Shallow Grave Healing: 225/300/375
Shallow Grave healing will trigger even if it was cast before Nothl Projection, but expired during it
Shadow Wave Cooldown Reduction: 30/45/60%
Dazzle can't attack buildings or use Hand of Midas while in Soul form
Can be upgraded with Aghanim's Shard
Allows to cast Nothl Projection while disabled and provides 20% Outgoing Healing Amplification for the duration

Facet: Nothl Boon

Weave: Now doubles the stacks applied to allies

Facet: Poison Bloom

Weave: Now doubles the stacks applied to enemies

Talents

Level 20 Talent 200 Heal on Shallow Grave End replaced with -4s Shallow Grave Cooldown

Kez

ADJUSTED
7.38 · 24 changes

Base stats

Base Armor decreased by 1
Base Agility
26to27
Base Movement Speed
320to315
Removed Hero of the Flightless Facet
Flutter: New Facet
Flutter: Switch Discipline: Kez deals 12% more damage on the first attack or ability after switching to Katana, and gains 12% bonus movement speed for 2 seconds after switching to Sai
Katana's bonus has no expiration time. Sai's bonus is disabled when switching to Katana
Shadowhawk: New Facet
Shadowhawk: Shodo Sai: Triggering a Shodo Sai Mark from invisibility deals 50% more critical damage. When Kez triggers a Shodo Sai Mark, reduce the cooldown of both Shodo Sai and Kazurai Katana by 20/30/40/50%

Switch Discipline

Katana Bonus Damage
20%to12%

Grappling Claw

No longer grants flat bonus hero lifesteal
Lifesteal on attack
100%to50/75/100/125%

Kazurai Katana

Aghanim's Shard Cast Range
150to200
Aghanim's Shard cooldown
5sto20/15/10/5s

Raptor Dance

Now follows global Lifesteal rules (as a result, gained creep penalty)
No longer provides debuff immunity and a hard dispel
Now provides a basic dispel and 0.1s invulnerability period on cast, and complete magic damage immunity for the duration

Falcon Rush

Can now change targets while rushing
Rush Range
575to525
Sai Base Attack Rate
1.2/1.1/1.0/0.9sto1.3/1.2/1.1/1s
Katana Base Attack Rate
1.4/1.3/1.2/1.1sto1.5/1.4/1.3/1.2s
Attack Speed Factor
6/7/8/9%to6/8/10/12%

Talon Toss

Now deals physical damage

Shodo Sai

No longer slows Marked targets
Aghanim's Shard no longer grants bonus movement speed

Morphling

BUFF
7.38 · 23 changes

Base stats

Removed Adaptive Strike (Strength) ability as it is merged with an Agility one
Accumulation: No longer grants +100% bonus stats from the Talent Tree's All Attribute bonus
Accumulation: Now Talent Tree's All Attribute bonus provides an additional +3 to Morphling's primary attribute

Waveform

No longer attacks enemies by default

Adaptive Strike

Merged both abilities into one
Now knocks back enemies by default
Distance is between 50-350 units, based on Morphling's Strength. Maximum effect is reached when Morphling's Strength is 50% higher than his Agility
No longer stuns enemies by default
Cooldown
19/16/13/10sto17/14/11/8s
Base damage
55/65/75/85to25/50/75/100

Attribute Shift (Agility Gain)

Mana Cost
5/10/15/20to10

Attribute Shift (Strength Gain)

Mana Cost
5/10/15/20to10

Morph

Morphling now keeps his attributes while Morphed

Facet: Ebb

Waveform: Now attacks all targets it goes through with 50% of Morphling's Attack Damage. Does not apply on-hit effects
Adaptive Strike: No longer knocks back enemies (moved to base spell)

Facet: Flow

No longer affects Morphling's Cooldowns
Changes Morphling's Primary Attribute to Strength. Morphling gains +1% Spell Amp per 4 Agility. Spell Amplification effect is breakable
Adaptive Strike: Stuns enemy target for 0.5-2.4s depending on Morphling's Strength. Has the same rules as a knockback effect
Maximum effect is reached when Morphling's Strength is 50% higher than his Agility

Talents

Level 10 Talent +250 Waveform Range replaced with +12s Morph Duration
Level 15 Talent +15 Agility replaced with +75 Attack Range
Level 15 Talent +16s Morph Duration replaced with +250 Waveform Range
Level 20 Talent +1s Adaptive Strike Stun Duration replaced with +20 Agility
Level 20 Talent +75% Waveform Attack Damage and Applies On Hit effects replaced with -3s Adaptive Strike Cooldown

Mirana

BUFF
7.38 · 21 changes

Base stats

Is now an Agility Hero
Base Damage increased by 24-26
Damage spread increased from 4 to 6
Base Strength
18to20
Damage at level 1 increased by 4-6 (from 44-48 to 48-54)
Strength gain
1.9to2.2
Agility gain
2.5to3.1
Intelligence gain
1.4to1.9
Damage gain per level
+4.1to+3.1
Damage at level 30 decreased by 40-38 (from 191-195 to 151-157)
Removed Moonlight Shadow and Solar Flare Facets
Moonlight Shadow remains as Mirana's default ultimate
Selemene's Faithful: Healing Lotus Effectiveness
20%to50%

Starstorm

Second Meteor Damage
80%to60%

Leap

Movement Bonus
8/16/24/32%to6/12/18/24%
Aghanim's Shard Reworked
No longer increases distance. No longer creates a damaging wave
Now grants +1 Leap charge. Attacks during the Leap buff critically strike for 150% damage

Moonlight Shadow

Now also increases Mirana's outgoing damage by 9/12/15% for the duration

Facet: Starstruck

Starstorm: Starstorm's second meteor deals more damage and blinds the target. Second Meteor Damage: 100%. Blind Miss Rate: 60%. Blind Duration: 3.5/4/4.5/5s
Does not apply to the second Starstorm created by Sacred Arrow with Aghanim's Scepter

Facet: Leaps and Bounds

Leap: Upon landing, Leap roots targets in a 250 radius around Mirana for 1.1/1.4/1.7/2s

Talents

Level 10 Talent -2s Sacred Arrow Cooldown replaced with -2s Starstorm Cooldown
Level 20 Talent +20% Critical Strike (200%) replaced with +35 Base Damage

Faceless Void

BUFF
7.38 · 20 changes

Base stats

Base Agility
19to21

Time Walk

Cooldown
24/18/12/6sto21/16/11/6s

Time Dilation

Recasting Time Dilation on an enemy will now add a separate, stacking debuff instead of refreshing the duration of the existing debuff

Facet: Chronosphere

Mana Cost
150/225/300to125/200/275
No longer suspends the duration of Time Dilation for affected units
No longer freezes enemy ability and item cooldowns

Facet: Time Zone

Mana Cost
150/225/300to125/200/275
Cooldown
130/120/110sto130/125/120s
Cast Range
625to500
Now also suspends Time Dilation duration
Now also freezes enemy ability and item cooldowns
Now also accelerates ability and item cooldowns for allies. Cooldowns accelerate 4x faster
Radius
900to700
Duration
5/5.5/6sto3.75/4.25/4.75s
Now matches Chronosphere
No longer manipulates attack speed
Movement Speed Manipulation
50/60/70%to60%
Cast Speed Manipulation
40/50/60%to60%
Turn Speed Manipulation
40/50/60%to60%
Projectile Speed Manipulation
30/40/50%to40%
Level 20 Talent +80 Attack Speed during Time Zone now affects only Faceless Void himself

Magnus

NERF
7.38 · 18 changes

Base stats

Base Damage increased by 21
Damage at level 1 increased by 7 (from 48-56 to 55-63)
Intelligence gain
1.6to2.1
Damage gain per level
+4.7to+3.2
Damage at level 30 decreased by 46 (from 214-222 to 168-176)
Removed Reverse Polarity and Reverse Reverse Polarity Facets
Reverse Polarity remains as Magnus' default ultimate

Shockwave

No longer upgraded with Aghanim's Shard
Effect moved to a new Facet
Mana Cost
75to85/90/95/100

Skewer

Now deals 6/9/12/15% of the distance traveled as damage
No longer deals damage per tree/cliff hit by default
Now upgraded with Aghanim's Shard
Increases Skewer range by 275 and deals and additional 30 damage per tree hit and 125 damage for cliff hit

Facet: Diminishing Return

Increases the max level of Shockwave to 5
Number of times +2 All Attributes can be skilled
7to6
Shockwave: Level 5 makes the shockwave return once it reaches its max distance, traveling 200 units further and dealing 50% of ability damage on its way back

Facet: Eternal Empowerment

Empower: Ability is always enabled on Magnus. Every one of his subsequent attacks increases his self bonus by 2/3/4/5% up to a max of 10/15/20/25%. Duration: 10s. Each stack refreshes the duration. Bonus per hit and Max bonus scale with the level of Empower

Talents

Level 10 Talent +0.75s Shockwave Slow Duration replaced with +1.25s Skewer Slow Duration
Level 10 Talent +10s Empower Duration replaced with +1.5 Mana Regen

Marci

NERF
7.38 · 18 changes

Base stats

Base Damage increased by 22-20
Damage spread decreased from 6 to 4
Damage at level 1 increased by 6-4 (from 50-56 to 56-60)
Intelligence gain
1.5to1.9
Damage gain per level
+4.4to+3.0
Damage at level 30 decreased by 44-46 (from 207-213 to 163-167)
Removed Sidekick and Bodyguard Facets
Bodyguard remains as Marci's default basic ability

Special Delivery

Now has an active component. Marci whistles and instantly teleports her courier to her. Cooldown: 240s. Cast point: 1s

Rebound

Mana Cost
70/80/90/100to75/90/105/120
Ally Bonus Movement Speed
25/30/35/40%to15/20/25/30%
Aghanim's Shard no longer decreases cooldown
Aghanim's Shard now increases damage by 20% (from 80/160/240/320 to 96/192/288/384)

Bodyguard

No longer provides bonus armor
Now provides the selected ally with 75% of the lifesteal and damage bonus

Facet: Buddy System

Bodyguard: While bodyguarded, Marci and her partner share 100% of health healed by this ability with each other

Facet: Pick-me-up

Rebound: Adds an alt-cast, which allows Marci to bring the target ally with her to her final destination. The ally deals 25% of the Rebound damage to enemies on landing. Won't affect Rooted or Leashed allies

Facet: Fleeting Fury

Rebound: If Marci has Unleash leveled, after landing from Rebound, Marci gains a short Fury combo. If Unleash is already active, its duration is instead extended by 3s. This combo has 3 hits instead of 5 and Aghanim's Scepter doesn't apply silence to it

Talents

Level 10 Talent +100 Rebound Cast/Jump Range replaced with +75 Rebound Landing Radius
Level 10 Talent +10% Sidekick/Bodyguard Lifesteal replaced with +1.5s Dispose Slow Duration

Winter Wyvern

BUFF
7.38 · 16 changes

Base stats

Is now an Intelligence Hero
Base Damage increased by 15-17
Damage spread increased from 5 to 7
Base Strength
20to22
Damage at level 1
42-47to40-47
Strength gain
2.2to2.5
Agility gain
1.5to1.7
Intelligence gain
2.8to3.6
Damage gain per level
+4.6to+3.6
Damage at level 30 decreased by 45-43 (from 203-208 to 158-165)
Base Attack Speed
90to100
Removed Essence of the Blueheart and Dragon Sight Facets
Eldwurm Scholar: Now applies to Shrines of Wisdom instead of removed Wisdom Runes
Effect and mechanics are not changed

Winter's Curse

Affected units no longer take increased magical and pure damage bonus from Winter Wyvern by default

Facet: Winterproof

Cold Embrace: Can be cast on buildings. Chosen building isn't healed, but still protected from physical damage. Affected units or buildings gain 60% bonus attack damage after the cocoon thaws. Buff Duration: 6s
Cold Embrace: If the building is under effect of both Cold Embrace and Glyph of Fortification, the buff duration is paused. Lane creeps don't have this interaction

Facet: Recursive

Winter's Curse: Makes all affected enemies take 125% of physical, magical and pure damage from Winter Wyvern. Whenever the cursed enemy dies, Winter's Curse is recast on the lowest health enemy hero affected by the Curse. The recast has minimum, maximum, and bonus durations equal to 50% of the default spell
Can't be recast on illusions. Amount of recasts is unlimited. Durations are not affected by the amount of recasts and are always equal to 50% of the default Winter's Curse

Bloodseeker

NERF
7.38 · 15 changes

Base stats

Removed Blood Mist ability

Sanguivore

Now upgraded with Aghanim's Shard
Passively turns all Bloodseeker's overheal from his own abilities into an all damage barrier up to 50% of Bloodseeker's max health. Barrier amount decays by 1.5% per second
Now upgraded with Aghanim's Scepter
Bloodseeker gains 30% lifesteal from all Pure damage dealt

Bloodrage

No longer upgraded with Aghanim's Shard
Now upgraded with Aghanim's Scepter
Attacks under effect of Bloodrage deal 3% of the target's max health as pure damage

Blood Rite

Damage type
MagicaltoPure
Damage
115/190/265/340to90/145/200/255

Facet: Bloodrush

Thirst: While active, now also doubles the healing from Sanguivore
Thirst: Active Bonus Move Speed
4/8/12/16%to6/12/18/24%
Thirst: Bonus Move Speed while on cooldown
0%to50%

Talents

Level 10 Talent Blood Rite Damage decreased from +135 to +100
Level 20 Talent +15% Spell Lifesteal replaced with -0.7% Bloodrage Max Health Damage Per Second

Nyx Assassin

BUFF
7.38 · 15 changes

Base stats

Base Damage increased by 14
Damage at level 1 unchanged (51-55)
Strength gain
2.5to2.7
Agility gain
2.3to2.9
Intelligence gain
2.5to2.6
Damage gain per level
+5.1to+3.7
Damage at level 30 decreased by 52 (from 228-232 to 176-180)

Impale

Cooldown
18/16/14/12sto17/15/13/11s
Mana Cost
100/110/120/130to90/100/110/120

Mind Flare

No longer instantly kills creeps
Max Mana as Damage
20/25/30/35%to25/30/35/40%
Bonus Damage
25%to20%

Facet: Mana Burn

Mind Flare: Burns 16/19/22/25% of the target's max mana

Talents

Level 10 Talent +40 Vendetta Damage replaced with +25% Spiked Carapace Damage Reflect
Level 15 Talent +0.5s Spiked Carapace Reflect Duration replaced with +50 Vendetta Damage

Silencer

BUFF
7.38 · 15 changes

Arcane Curse

Ability Reworked
Returned to pre-7.36 behavior
Curses the target area, dealing damage and causing enemy heroes to take damage over time and slowing their movement speed. Silenced enemies take 1.5x slow and damage. Anytime affected enemies cast a spell, the duration is increased. The duration is paused as long as the target is silenced
Initial Damage: 20/40/60/80. Damage: 16/24/32/40. Radius: 350. Base Duration: 6s. Movement Slow: 16/19/22/25%. Penalty Duration: 2s. Silenced Multiplier: 1.5x
Cast Range: 1000, Mana Cost: 120/130/140/150, Cooldown: 22/20/18/16s
Compared to previous iterations, ability duration can now be decreased by Status Resistance or increased by Debuff Duration bonuses

Glaives of Wisdom

No longer silences enemies after attacking a target 4 times
Int to Damage percentage
20/40/60/80%to35/50/65/80%

Last Word

Ability Reworked
Returned to pre-7.36 behavior
Enchants a target, providing vision of them and causing them to be damaged and silenced if they cast a spell or if the enchantment timer expires. Deals extra damage based on the difference in intelligence between Silencer and the target
Base Damage: 120/160/200/240. Int Difference Multiplier: 1/1.5/2/2.5x. Enemy Cast Timer: 4s. Silence Duration: 3/4/5/6s
Cast Range: 900, Mana Cost: 100/105/110/115, Cooldown: 22/18/14/10s

Global Silence

Cooldown
130/115/100sto120s
No longer applies to couriers

Talents

Level 10 Talent +15 Arcane Curse Damage replaced with +0.5x Arcane Curse Penalty Multiplier
Level 20 Talent +35/5% Last Word Damage/Slow replaced with 250 AoE Last Word

Windranger

ADJUSTED
7.38 · 15 changes

Base stats

Base Damage increased by 14-20
Damage spread increased from 6 to 12
Base Intelligence
21to18
Damage at level 1
46-52to44-56
Strength gain
2.0to2.6
Agility gain
1.4to1.7
Intelligence gain
2.4to3.2
Damage gain per level
+4.1to+3.4
Damage at level 30 decreased by 32-26 (from 193-199 to 161-173)
Removed Focus Fire and Whirlwind Facets
Focus Fire remains as Windranger's default ultimate

Powershot

Mana Cost
100to90/100/110/120

Gale Force

Mana Cost
100to125

Facet: Tangled

Shackleshot: Shackleshot applies to all units and trees behind the target, each granting Windranger bonus attack damage for 6 seconds. Each shackled hero provides 12/20/28/36 damage, while trees and other units provide 50% less. Primary Shackleshot target doesn't provide any damage

Facet: Killshot

Powershot: The arrow instantly executes enemy heroes below a certain health threshold. Execute threshold linearly increases with the channeling time. Min Execute Threshold: 5%, Max Execute Threshold: 9/10/11/12%. Health for execution is calculated after the arrow hits

Talents

Level 10 Talent -2s Shackleshot Cooldown replaced with +25 Easy Breezy Min/Max Movespeed
Level 10 Talent +20% Powershot Slow replaced with +1s Powershot Slow Duration

Chen

NERF
7.38 · 14 changes

Base stats

Is now an Intelligence Hero
Base Damage increased by 18-21
Damage spread increased from 7 to 10
Damage at level 1
48-55to46-56
Damage gain per level
+5.1to+3.2
Damage at level 30
226-233to152-162
Removed Wolf Convert Facet

Divine Favor

No longer upgraded with Aghanim's Scepter

Holy Persuasion

Aghanim's Scepter's Martyrdom Cooldown
8sto4s
Aghanim's Scepter's Martyrdom Cast Range
Globalto1200
Aghanim's Scepter's Martyrdom can no longer be cast on enemies to damage them
Aghanim's Scepter's Martyrdom healing
current level of Hand of Godtoinstant heal equal to 30% of the Martyr's current health

Facet: Marshmage Convert

Chen's convert is an amphibian creep. Summoned unit depends on the level of Holy Persuasion: Marshmage Apprentice (levels 0 and 1) or Marshmage (levels 2-4)

Talents

Level 10 Talent -2s Divine Favor Teleport Delay replaced with +150 Convert Attack Speed
Level 25 Talent +200/+10 Hand of God Heal/Heal Over Time replaced with Hand of God Fully Heals Chen and His Creeps
Healing over time is still applied

Dark Willow

BUFF
7.38 · 14 changes

Base stats

Is now an Intelligence Hero
Base Damage increased by 22
Damage at level 1 increased by 2 (from 46-54 to 48-56)
Agility gain
1.3to1.6
Intelligence gain
2.6to3.5
Damage gain per level
+4.1to+3.5
Damage at level 30 decreased by 32 (from 195-203 to 163-171)
Removed Thorny Thicket Facet

Cursed Crown

Aghanim's Shard no longer reduces stun delay by 1s
Aghanim's Shard now decreases cooldown by 1.5s

Facet: Shattering Crown

Cursed Crown: While ticking, the effect accumulates 35% of any damage dealt to the target by Dark Willow, and 15% of attack damage dealt by allied heroes. When the counter ends, the accumulated damage is dealt to each enemy in the stun radius as magical damage
Accumulates damage before reductions. Will not deal damage when dispelled
Cursed Crown: Aghanim's Shard allows the ability to deal accumulated damage when dispelled

Talents

Level 10 Talent -2s Shadow Realm Cooldown replaced with +10 Intelligence
Level 10 Talent +0.5s Cursed Crown Stun Duration replaced with +1s Bedlam Duration

Dragon Knight

NERF
7.38 · 14 changes

Elder Dragon Form

While in dragon form, attacks now apply 30/40/50/60% of the damage to targets in the attack splash AoE
Now improves effects of Wyrm's Wrath by 20/30/40/50% regardless of the chosen facet
Doesn't affect durations of those effects
Attack splash AoE
350to275
Bonus Move Speed
30/35/40/45to20/25/30/35

Fireball

Radius
350to275

Facet: Fire Dragon

Dragon Tail: While in dragon form, Dragon Tail applies to enemies in a 175 radius around the target
Wyrm's Wrath: Attacks deal 10/20/30/40 bonus magic damage to enemies
Wyrm's Wrath: Increases all AoE effects by 25/50/75/100

Facet: Corrosive Dragon

Now also makes all Dragon Knight's abilities deal physical damage
Breathe Fire: Damage type changed to Physical
Dragon Tail: Damage type changed to Physical
Wyrm's Wrath: Corrosive Breath Damage type changed to Physical
Fireball: Damage type changed to Physical

Talents

Level 25 Talent +400 AoE Dragon Tail During Elder Dragon Form replaced with +50% Wyrm's Wrath effect during Elder Dragon Form

Hoodwink

BUFF
7.38 · 14 changes

Base stats

Base Agility
24to25
Removed Treebounce Trickshot Facet

Mistwoods Wayfarer

Redirect Chance
15/20/25/30%to14/21/28/35%

Acorn Shot

Bonus Attack Range
75/150/225/300to100
Base Damage
75%to80%

Scurry

All sources of evasion are doubled for the duration, including Redirect Chance from Mistwoods Wayfarer

Sharpshooter

Aghanim's Scepter no longer decreases max wind-up time
Aghanim's Scepter now increases movement speed slow by 20% (from 30/40/50% to 50/60/70%)

Facet: Go Nuts

Scurry: Active Cast/Attack Range
100/150/200/250to75/150/225/300

Facet: Hipshot

Sharpshooter: Sharpshooter has 50% reduced cooldown. Turn Rate is improved by 33%. Max Damage, Max Debuff Duration, and Max Wind-Up Time are reduced by 25%
Also affects Decoy

Talents

Level 10 Talent -2s Bushwhack Cooldown replaced with +1.5 Mana Regen
Level 10 Talent +1s Scurry Duration replaced with +1 Scurry Ability Charge
Level 20 Talent +125 Sharpshooter Max Damage replaced with Sharpshooter Provides Vision While Charging
Vision is provided along the Cast Indicator. Also Grants True Sight. Does Not Reveal Wards
Level 25 Talent Sharpshooter Pierces Debuff Immunity replaced with +400 Sharpshooter Max Damage

Lone Druid

ADJUSTED
7.38 · 14 changes

Base stats

Is now an Agility Hero
Spirit Bear remains a Universal Hero
Base Damage increased by 17
Base Strength
20to18
Damage at level 1 unchanged (38-42)
Strength gain
1.8to2.5
Agility gain
2.0to2.8
Intelligence gain
2.0to1.4
Damage gain per level
+4.1to+2.8
Damage at level 30 decreased by 52 (from 185-189 to 133-137)
Removed Unbearable Facet
It's a facet's name, not the description
Gift Bearer: Reworked
Lone Druid's Spirit Bear receives a copy of his neutral item. This copy has an independent cooldown of the main one

Spirit Link

Now follows global Lifesteal rules (as a result, gained 40% creep penalty)

Facet: Bear Necessities

Stat Bonus
30/45/60/75%to45/55/65/75%

Sven

NERF
7.38 · 14 changes

Base stats

Base Armor increased by 1
Base Strength
25to23
Base Agility
21to18
Strength gain
3.2to3.5

Wrath of God

No longer decreases Sven's base damage
Bonus Damage per STR
0.4/0.5/0.6/0.7to0/0.3/0.4/0.5

Storm Hammer

Radius
270to250/270/290/310

Great Cleave

Cleave Distance
700to400/500/600/700
Cleave End Width
360to270/300/330/360
Cleave Damage
40/60/80/100%to50/65/80/95%

Warcry

Bonus Speed
10/14/18/22%to6/9/12/15%
Bonus Armor
6/8/10/12to5/8/11/14

Facet: Heavy Plate

Warcry: Physical Barrier Amount
60/120/180/240to70/140/210/280

Talents

Level 10 Talent +20 Attack Speed replaced with +10% Vanquisher Bonus Damage

Alchemist

NERF
7.38 · 13 changes

Base stats

Aghanim's Scepter granting
Chemical RagetoGreevil's Greed

Greevil's Greed

Aghanim's Scepter granting range
600toGlobal
Aghanim's Scepter granting is now announced to all allies and spectators

Acid Spray

Radius
400/475/550/625to350/400/450/500
Now applies 1 Corrosive Weaponry stack with each tick of damage

Unstable Concoction

Now applies 1 Corrosive Weaponry stack per second of brew time

Corrosive Weaponry

Stacks are also applied when enemies take damage from Alchemist's spells. Acid Spray applies 1 stack per second. Unstable Concoction applies 1 stack per second of brew time
Stacks per attack
1to2
Max Stacks
4/6/8/10to10/12/14/16
Movement Slow per stack
4/5/6/7%to1.5/2/2.5/3%
Base Attack Damage Reduction per stack
3/4/5/6%to1.5/2/2.5/3%

Chemical Rage

Bonus Move Speed
30/45/60to20/30/40

Facet: Dividends

Greevil's Greed: Alchemist gains +75 GPM for each Aghanim's Scepter he has granted to allies
Alchemist consuming his own Aghanim's Scepter will grant Dividends

Io

BUFF
7.38 · 13 changes

Base stats

Base Damage increased by 7
Damage at level 1 increased by 4 (from 41-47 to 45-51)
Strength gain
2.7to3.0
Damage gain per level
+4.2to+2.8
Damage at level 30 decreased by 46 (from 192-198 to 146-152)

Tether

Upon casting Tether, Io now has a buff that shows Tether's remaining cooldown. This buff is only visible to Io and Io's allies
Enemy Move/Attack Slow
10/20/30/40%to15/30/45/60%
No longer deals 15/25/35/45 Damage per second to enemies by default
Now upgraded with Aghanim's Shard
Deals 120 damage per second to enemies touching it. 50% of the damage dealt heals Io. This is considered a pseudo-lifesteal
It's amplified by spell lifesteal and healing amplification but does not have a creep penalty

Overcharge

No longer upgraded with Aghanim's Shard

Talents

Level 10 Talent +15% Tether Enemy Slow replaced with +1.5s Overcharge Duration
Level 25 Talent +400 Health to Tethered Units replaced with Unslowable during Overcharge

Jakiro

BUFF
7.38 · 13 changes

Base stats

Removed Liquid Fire and Liquid Frost Facets
Both Liquid Fire and Liquid Frost abilities are now available to the hero at the same time. They have a shared level and cooldown
Now always attacks with his ice head first, then his fire head
The cooler head prevailed!
This results in swapping special attacks: Liquid Frost is always applied with the first attack, Liquid Fire - with the second, whenever applicable

Liquid Fire

Aghanim's Shard Reworked
Makes Liquid Fire and Liquid Frost abilities not share cooldowns

Liquid Frost

Aghanim's Shard Reworked
Makes Liquid Fire and Liquid Frost abilities not share cooldowns

Facet: Twin Terror

Double Trouble: Damage penalty is
50%to40% and improves even further by 5% per Macropyre level
Total damage penalty decreased from 50% to 40/35/30/25%

Facet: Ice Breaker

Ice Path: Path Duration
3/3.5/4/4.5sto6s
Ice Path: Upon expiration, Ice Path detonates, dealing an additional 75/125/175/225 damage and stunning enemies for 0.5s a second time
Ice Path: While the path exists, ability is replaced with a sub-ability, which allows Jakiro to detonate his Ice Path early

Talents

Level 25 Talent Grants Liquid Fire/Frost replaced with +2.5% Liquid Fire and Frost Max Health Damage

Night Stalker

NERF
7.38 · 13 changes

Base stats

Removed Blinding Void Facet

Void

No longer reduces vision
Night Duration
2.5/3/3.5/4sto2.0/2.5/3/3.5s
With Voidbringer facet rescaled from 2.5/3/3.5/4s to 2/2.5/3/3.5/4s

Facet: Night Reign

Changes Roshan's first move to the Top Pit to be at 20 minutes instead of 15 minutes.
Hunter in the Night: Is now granted for free on level 1. Max level is increased to 5
Hunter in the Night: Move Speed
22/28/34/40%to16/22/28/34/40%
Hunter in the Night: Attack Speed
20/40/60/80to15/35/55/75/95

Facet: Voidbringer

Increases the max level of Void to 5
Number of times +2 All Attributes can be skilled
7to6
Void: Level 5 deals 400 damage, has 4s Night Duration, and becomes a Point Target ability with 300 AoE during the night

Talents

Level 10 Talent +80 Void Damage replaced with -1s Void Cooldown
Level 15 Talent Hunter in the Night Status Resistance decreased from +35% to +30%
Level 25 Talent Dark Ascension Cooldown Reduction decreased from 50s to 40s

Phantom Assassin

NERF
7.38 · 13 changes

Base stats

Removed Veiled One Facet

Immaterial

Bonus Evasion per level
1.5%to1%

Stifling Dagger

Movement Slow Duration
2.2/2.8/3.4/4sto2.1/2.4/2.7/3s

Blur

Now isn't removed on attack by default

Coup de Grace

Critical Damage
200/325/450%to200/300/400%

Fan of Knives

Cooldown
15sto20s
Mana Cost
50to80

Facet: Methodical

Coup de Grace: Critical Damage
325/450/575%to300/400/500%

Facet: Sweet Release

Stifling Dagger: Whenever a dagger hits and does not kill an enemy, it leaves a stacking debuff that lasts for 6 seconds. When the debuffed unit dies, they launch one Stifling Dagger per stack at random enemies around the target, prioritizing heroes. These daggers have 50% damage and slow duration values
Stifling Dagger: Stacks can't be dispelled and each new dagger refreshes the duration of all current stacks. Recast range equals Stifling Dagger's cast range centered around the debuffed enemy

Talents

Level 10 Talent Stifling Dagger Cooldown Reduction decreased from 2s to 1.5s
Level 15 Talent +200 Phantom Strike Cast Range replaced with +15% Stifling Dagger Damage
Level 20 Talent +20% Stifling Dagger Damage replaced with +200 Phantom Strike Cast Range

Broodmother

ADJUSTED
7.38 · 12 changes

Base stats

Is now an Agility Hero
Base Damage increased by 20
Base Strength
19to18
Damage at level 1 unchanged (47-53)
Strength gain
2.3to2.9
Agility gain
2.6to3.4
Intelligence gain
1.4to2.0
Damage gain per level
+4.4to+3.4
Damage at level 30 decreased by 45 (from 204-210 to 159-165)

Facet: Necrotic Webs

Spin Web: Enemy Regen Reduction
15/20/25/30%to10/30/50/70%

Talents

Level 10 Talent +2 Spin Web Max Webs replaced with +0.5% Spider's Milk Hero Health As Heal
Level 25 Talent BAT Reduction during Insatiable Hunger decreased from 0.3s to 0.25s

Clockwerk

BUFF
7.38 · 12 changes

Base stats

Is now a Strength Hero
Base Damage increased by 16
Base Strength
27to26
Damage at level 1 increased by 2 (from 48-50 to 50-52)
Strength gain
3.1to3.2
Agility gain
2.1to2.3
Damage gain per level
+4.8to+3.2
Damage at level 30 decreased by 62 (from 218-220 to 156-158)

Battery Assault

No longer deals bonus damage against creeps

Facet: Hookup

Hookshot: No longer requires to hook an allied target
Hookshot: Now requires at least one other allied hero to be within a 350 radius of the Hookshot target

Talents

Level 10 Talent -2s Rocket Flare Cooldown replaced with +0.4s Rocket Flare Slow Duration

Dawnbreaker

NERF
7.38 · 12 changes

Base stats

Removed Gleaming Hammer Facet

Starbreaker

Aghanim's Shard movement speed penalty
25%to35%

Solar Guardian

Aghanim's Scepter Reworked
Solar Guardian’s Pulsing aura now lingers for 3s after landing and follows Dawnbreaker around. Also increases Solar Guardian's heal per pulse by 10/15/20, while reducing channel/air time from 1.7/0.8s to 1.0/0.5s
Compared to the previous one:
Bonus evasion, early landing sub-ability and movement mid flight are removed
Instead of Air Time being increased by 3.5s, now it's decreased by 0.3s. Total cast time
2.5sto1.5s
Bonus Heal per pulse
15/20/25to10/15/20
Total healing per pulse reduced from 60/90/120 to 55/85/115

Facet: Starsurge

Starbreaker: After the final smash, all allies within 700 radius gain 9/12/15/18 bonus attack speed per each Starbreaker's swipe or smash that hits an enemy hero. Dawnbreaker herself gains 15/21/27/33 attack speed. Buff Duration: 4s
Effect is calculated per landed swipe, so hitting 2 heroes with 1 swipe will provide only 1 effect

Facet: Trailblazer

Celestial Hammer: Dawnbreaker and her allied heroes gain 10/15/20/25% bonus movespeed when walking on hammer's fire trail and for 1s after leaving it

Talents

Level 10 Talent +20 Starbreaker Swipe/Smash Damage replaced with +12 Damage
Level 15 Talent Luminosity Critical Strike Damage decreased from +50% to +40%
Level 25 Talent Starbreaker Cooldown Reduction decreased from 5s to 4s

Slardar

BUFF
7.38 · 12 changes

Seaborn Sentinel

HP Regen
2/4/6/8to2.5/5/7.5/10
HP Regen with Aghanim's Scepter
24/26/28/30to24.5/27/29.5/32

Guardian Sprint

Bonus Move Speed
10/20/30/40%to10/18/26/34%

Slithereen Crush

Aghanim's Scepter bonus puddle radius
flat +300to+80%
Total puddle radius decreased from 550 to 450

Bash of the Deep

No longer deals bonus damage to creeps

Corrosive Haze

Trail duration
8sto7s
Now matches Slithereen Crush's Puddle Duration
Now upgraded with Aghanim's Scepter
Increases trail duration by 5s and trail radius by 80% (from 100 to 180)

Facet: Leg Day

Guardian Sprint: Speed Burst Duration
2sto2.5s

Facet: Brineguard

Corrosive Haze: Armor transfer
40%to50%

Talents

Level 10 Talent -2s Guardian Sprint Cooldown replaced with +2s Guardian Sprint Duration
Level 10 Talent +0.2s Slithereen Crush Stun Duration replaced with +12 Seaborn Sentinel Bonus Damage

Death Prophet

BUFF
7.38 · 11 changes

Base stats

Is now a Universal Hero
Base Damage decreased by 3
Base Agility
16to17
Damage at level 1 unchanged (49-59)
Damage gain per level
+3to+3.6
Damage at level 30 increased by 21 (from 150-160 to 171-181)
Removed Suppress Facet

Witchcraft

Movement Speed per level
0.75%to0.5%
Spell Cooldown Reduction per level
0.5%to0.75%

Facet: Spirit Collector

Exorcism: Hero Spirit Damage
91/99/107to91/109/127
From 88-94/96-102/104-110 to 88-94/106-112/124-130
Exorcism: If a hero dies during Exorcism, their spirit is now added to both the current Exorcism, and as a charge for the next one
Killed heroes used to be added only to the ongoing Exorcism

Lifestealer

ADJUSTED
7.38 · 11 changes

Base stats

Base Movement Speed
320to315
Removed Rage and Unfettered Facets
Rage remains as Lifestealer's default basic ability

Feast

Max Health Gained now added to the post-game screen

Infest

Can no longer target Ancient creeps by default
Infested Creeps now lose 2/1/0% of their max HP each second

Facet: Fleshfeast

Feast: Max HP per Hero Kill
15to25/35/45/55 depending on the current level of Infest
Open Wounds: Cooldown is reset if a hero dies while afflicted by Open Wounds

Facet: Gorestorm

Infest: Allows the ability to be used on Ancient creeps
Infest: Consuming creep drenches affected enemies in blood for 3 seconds. Drenched enemies take damage equal to 25% of the host's remaining health over the duration
Infest: When cast with Aghanim's Scepter, Gorestorm damage is equal to 25% of the damage done to the hosted enemy hero by Lifestealer over the duration of Infest
Gorestorm counts any damage done by Lifestealer, including item effects and attack modifiers

Talents

Level 10 Talent +150 Infest Damage replaced with +4 All Stats

Shadow Demon

NERF
7.38 · 11 changes

Shadow Poison

Hit Damage
30/40/50/60to24/36/48/60

Demonic Purge

Duration
6sto5s

Demonic Cleanse

Duration
6sto5s
No longer requires at least Level 1 Demonic Purge to be castable
No longer upgrades with levels of Demonic Purge
Cooldown
70/65/60sto60s
Cleanse Heal
300/450/600to450
Mana Cost
150/175/200to150
No longer upgraded with Aghanim's Scepter

Talents

Level 20 Talent +150 Demonic Purge/Cleanse Damage/Heal replaced with +150 Demonic Purge Damage
Level 25 Talent -30s Demonic Purge Cooldown no longer affects Demonic Cleanse

Shadow Shaman

NERF
7.38 · 11 changes

Base stats

Removed Cluster Cluck Facet

Fowl Play

Now upgraded with Aghanim's Shard
Increases damage reduction duration to 1.5s and adds a 0.1s invulnerability time before it. Upon triggering Fowl Play, 3 uncontrollable chicken illusions will spawn and try to confuse enemies. They exist for 3s and either stand still or run. Also allows Shadow Shaman to use items while transformed

Shackles

No longer upgraded with Aghanim's Shard
Now upgraded with Aghanim's Scepter
Increases cast range from 450 to 600. Shackled units expel an Ether Shock every 0.9s that affects all enemies within 600 units for 100% of Ether Shock's damage value. Shackled units can't be damaged by this effect. Also allows it to be cast on both enemies and allies, including Serpent Wards. Allied units are not disabled and the shackle is broken if the ally travels further than 2000 units from Shadow Shaman

Mass Serpent Ward

No longer upgraded with Aghanim's Scepter

Facet: Chicken Fingers

Grants Chicken Fingers ability
Passive. Attacking an enemy hero transforms them into a chicken with 100 movement speed for 1s. Cooldown: 15s
Cannot be toggled or manually cast. All Hex upgrades, including Level 15 Hex Breaks Talent also affect Chicken Fingers

Talents

Level 25 Talent +20% Wards Attack Damage replaced with +1 Ward Attack Targets
Level 25 Talent Ether Shock Damage decreased from +400 to +250

Spectre

ADJUSTED
7.38 · 11 changes

Base stats

Is now a Universal Hero
Base Damage decreased by 2
Damage at level 1 unchanged (48-52)
Damage gain per level
+2.1to+2.8
Damage at level 30 increased by 27 (from 122-126 to 149-153)

Dispersion

Damage Reflected
11/14/17/20to7/11/15/19%

Shadow Step

Cooldown
60/50/40sto60/55/50s

Reality

Cooldown
3sto1.5s

Facet: Forsaken

Desolate: Desolate deals 1.75x damage, but Spectre's illusions can no longer trigger Desolate

Facet: Twist the Knife

Reality: No longer decreases cooldown

Talents

Level 25 Talent +30% Haunt Illusion Damage replaced with +25% All Illusion Damage

Techies

BUFF
7.38 · 11 changes

Base stats

Base Damage increased by 17
Damage at level 1 increased by 3 (from 43-45 to 46-48)
Strength gain
2.5to2.6
Agility gain
1.3to1.8
Intelligence gain
3.0to2.8
Damage gain per level
+4.8to+3.2
Damage at level 30 decreased by 52 (from 210-212 to 158-160)

Minefield Sign

Cast Point
1.5sto1.25s
Now also causes Sticky Bombs and Proximity Mines within the radius to deal 15% more damage

Facet: Spoon's Stash

Techies stack all previously selected Enchantments onto newly crafted Neutral Items
Also allows to have two Tier 5 Enchantments by recrafting a tier 5 item
Further re-crafts will replace only the second Tier 5 Enchantment. The first one can't be replaced. It is possible to have two similar Enchantments at the same time

Visage

BUFF
7.38 · 11 changes

Base stats

Base Damage increased by 17
Damage at level 1 increased by 3 (from 42-52 to 45-55)
Strength gain
2.4to2.8
Agility gain
1.0to1.3
Intelligence gain
2.4to2.9
Damage gain per level
+4.1to+3.2
Damage at level 30 decreased by 33 (from 189-199 to 156-166)

Facet: Sepulchre

Grave Chill: Radius
250to300
Grave Chill: Secondary Target Penalty
75%to50%

Facet: Faithful Followers

Summon Familiars: Familiar Gold Bounty
70to50

Talents

Level 10 Talent -3s Grave Chill Cooldown replaced with +4 Lurker Max Stacks

Abaddon

BUFF
7.38 · 10 changes

Base stats

Base Damage increased by 26
Base Intelligence
19to18
Damage at level 1 increased by 10 (from 40-50 to 50-60)
Strength gain
2.2to2.6
Agility gain
1.3to1.5
Intelligence gain
1.6to2
Damage gain per level
+3.6to+2.7
Damage at level 30 decreased by 25 (from 173-183 to 148-158)
The Quickening: Cooldown reduction per hero death
4sto6s

Talents

Level 10 Talent +15% Curse of Avernus Movement Slow replaced with +10% Withering Mist Healing Reduction

Batrider

BUFF
7.38 · 10 changes

Base stats

Base Damage increased by 16
Base Strength
25to23
Damage at level 1 unchanged (39-43)
Strength gain
2.6to2.9
Agility gain
1.4to1.8
Intelligence gain
2.0to2.9
Damage gain per level
+4.2to+3.4
Damage at level 30 decreased by 34 (from 190-194 to 156-160)

Flamebreak

Movement Slow
15/20/25/30%to8/16/24/32%

Facet: Arsonist

Sticky Napalm: Building Damage
35%to45%

Beastmaster

BUFF
7.38 · 10 changes

Base stats

Base Damage increased by 23
Damage at level 1 increased by 7 (from 49-53 to 56-60)
Agility gain
1.6to1.9
Intelligence gain
1.2to1.9
Damage gain per level
+4to+3
Damage at level 30 decreased by 32 (from 194-198 to 162-166)
Call of the Wild Hawk: Dive Damage
60/90/120/150to50/80/110/140
Call of the Wild Hawk: Aghanim's Shard no longer decreases cooldown by 10s
Call of the Wild Hawk: Aghanim's Shard now increases Summon Duration by 5s (from 25s to 30s)

Talents

Level 10 Talent +8% Inner Beast Magic Resist replaced with -5s Call Of The Wild Cooldown
Affects both Boar and Hawk abilities

Legion Commander

NERF
7.38 · 10 changes

Base stats

Base Strength
23to24

Overwhelming Odds

Mana Cost
100/110/120/130to90/105/120/135

Moment of Courage

Now follows global Lifesteal rules (as a result, gained 40% creep penalty)

Duel

No longer casts Press the Attack on victory by default
Cast Range
200/250/300to200
Duration
3.75/4.5/5.25sto4/4.5/5s
Aghanim's Scepter duration bonus
+2.25sto+2s
Total Scepter Duration decreased from 6/6.75/7.5s to 6/6.5/7s
Aghanim's Scepter Debuff Immunity now has more prominent visual effects
Aghanim's Shard Bonus Damage per win
+8to+5

Facet: Spoils of War

Duel: Now if Legion Commander wins, also automatically casts Press the Attack on her and all assisting allies

Lich

NERF
7.38 · 10 changes

Frost Shield

Cast Range
1000to800
Duration
5/6/7/8sto4/5/6/7s

Sinister Gaze

Mana Cost
50/60/70/80to25
Mana Drain Per Second
12%to15%
No longer deals damage to creeps
Now requires Aghanim's Scepter to cast other abilities during channeling

Chain Frost

Bounce Distance
600to550

Ice Spire

Now the spire is damaged by 1 hero attack damage every time Chain Frost orb bounces off of it
Effect Radius
750to550

Talents

Level 25 Talent Chain Frost Unlimited Bounces replaced with +100 Chain Frost Incremental Damage

Lycan

NERF
7.38 · 10 changes

Base stats

Is now a Strength Hero
Base Damage increased by 20
Damage at level 1 unchanged (50-55)
Strength gain
3.0to3.4
Agility gain
1.8to1.7
Intelligence gain
1.2to1.7
Damage gain per level
+4.2to+3.4
Damage at level 30 decreased by 40 (from 202-207 to 162-167)

Summon Wolves

Magic Resistance
40/50/60/70%to45/50/55/60%
Level 5 and 6 wolves with Alpha Wolves facet have 60% magic resistance

Facet: Alpha Wolves

Summon Wolves: Hightail duration
8sto6s

Muerta

NERF
7.38 · 10 changes

Base stats

Base Intelligence
24to23
Intelligence gain
3.3to3.4
Removed Parting Shot ability

Dead Shot

Now upgraded with Aghanim's Scepter
Increases damage by 125. Dead Shot AoE expands after it ricochets and pierces through enemy heroes as it fears them

Gunslinger

Secondary shot now prioritizes heroes, then non-hero units, then buildings
Secondary shot chance
26/34/42/50%to18/27/36/45%

Talents

Level 10 Talent Dead Shot Cast Range decreased from +350 to +300
Level 10 Talent +1.5% Max HP Regen while inside The Calling replaced with +150 Health
Level 15 Talent +80 Dead Shot Damage replaced with +3% Max HP Regen while inside The Calling

Nature's Prophet

BUFF
7.38 · 10 changes

Base stats

Is now a Universal Hero
Base Damage decreased by 2
Damage at level 1 unchanged (40-50)
Damage gain per level
+3.5to+4.2
Damage at level 30 increased by 25 (from 155-165 to 180-190)

Spirit of the Forest

Now scales with Wrath of Nature instead of Nature's Call
Bonus damage per tree
2/3/4/5/6%to4%
Radius
300to300/400/500/600

Facet: Soothing Saplings

Sprout: Allied Tangos provide double the heal duration when consuming a tree created by Sprout, similar to when targeting Iron Branch trees

Facet: Ironwood Treant

Spirit of the Forest: Treant Multiplier
x2/x3/x4/x5/x6tox4

Ring Master

ADJUSTED
7.38 · 10 changes

Base stats

Added to Captains Mode
Removed Center Stage Facet

Facet: Carny Classics

Dark Carnival Barker: Sets Dark Carnival Souvenirs to Funhouse Mirror, Strongman Tonic and Whoopee Cushion
Same behavior as before
Funhouse Mirror: Made exclusive to Carny Classics Facet
Strongman Tonic: Made exclusive to Carny Classics Facet
Whoopee Cushion: Made exclusive to Carny Classics Facet

Facet: Sideshow Secrets

Dark Carnival Barker: Sets Dark Carnival Souvenirs to Crystal Ball, Unicycle and Weighted Pie
Crystal Ball: Scans a targeted 450 area for 4 seconds. Indicates whether there are enemy heroes in that area for the duration. Reveals invisible units and wards in the scanned area, but does not provide vision. The reveal effect lingers for 1 second. Global Cast Range
Unicycle: After a 0.5s preparation, Ringmaster mounts a speedy unicycle to ride around on for 10 seconds. Crashing into trees destroys them and slows the unicycle. Attacking, using abilities, taking damage, picking up runes, or crashing into units and other obstacles dismounts the rider
Unicycle reaches up to 750 speed with turn rate degrading from 130 down to 90. Tree crash divides the current speed by 4. Issuing 'Hold' or 'Cancel' commands also dismounts Ringmaster
Weighted Pie: Tosses a pie into a target enemy, knocking them back and reducing their vision to 50. Vision recovers over 2 seconds and the target's allies won't provide their vision for them over the duration. The pie instantly kills any non-ancient creep. Cast Range: 750
Push distance: 400, over 0.3s, 1400 projectile speed

Brewmaster

BUFF
7.38 · 9 changes

Base stats

Base Damage increased by 17
Damage at level 1 increased by 2 (from 50-57 to 52-59)
Damage gain per level
+5.1to+3.3
Damage at level 30 decreased by 61 (from 227-234 to 166-173)
Belligerent: Bonus Attack Damage
20%to25%

Drunken Brawler

Storm Brawler Bonus Move Speed
5/7/9/11%to4/6/8/10%

Facet: Roll Out the Barrel

Cinder Brew: Barrel Speed
900to950
Cinder Brew: Barrel Impact Damage
40/60/80/100to40/70/100/130

Talents

Level 20 Talent Attack Speed increased from +90 to +100

Chaos Knight

BUFF
7.38 · 9 changes

Base stats

Agility gain
1.4to1.8
Removed Phantasmagoria Facet

Chaos Bolt

Cast range
500to600

Chaos Strike

Now follows global Lifesteal rules (as a result, creep penalty
70%to40%)
No longer deals bonus damage to creeps
Critical Minimum
125%to120%
Critical Maximum
140/175/210/245%to140/180/220/260%

Facet: Fundamental Forging

When Chaos Knight crafts a neutral item, 2 of his Artifact choices will be for the current tier and 2 of his choices will be for the next tier (if possible). He does not get the option to keep his current Artifact between tiers

Facet: Cloven Chaos

Chaos Bolt: Chaos Bolt splits in half upon striking its target, stunning one additional enemy and damaging another. Prioritizes heroes. Bounce range is 60% of the ability's cast range. Additional targets do not create Shard illusions
Always stuns when splitting to a single target

Clinkz

ADJUSTED
7.38 · 9 changes

Base stats

Tar Bomb: Can now be put on autocast so Clinkz will throw a tar bomb when attacking, if the ability is available

Death Pact

Fixed Clinkz not gaining a Death Pact charge if he has 2 available charges until he casts it at least once

Skeleton Walk

Bonus Movement Speed
25/40/55%to25/35/45%

Facet: Suppressive Fire

Strafe: No longer increases attack range bonus by 100
Strafe: Miss chance debuff duration rescaled to 2s and is no longer dependent on Strafe's remaining duration
Duration is refreshed with each attack under the Strafe effect
Strafe: Miss Chance per stack
5%to30%

Facet: Engulfing Step

Death Pact: Now can be cast while rooted or leashed, but without teleporting Clinkz to the target location
Death Pact: Added alt-cast mode which disables teleportation

Talents

Level 10 Talent +15 Tar Bomb Bonus Damage replaced with +0.75s Strafe Duration

Dark Seer

BUFF
7.38 · 9 changes

Base stats

Is now an Intelligence Hero
Base Damage increased by 26
Damage at level 1 increased by 5 (from 49-55 to 54-60)
Damage gain per level
+5to+2.7
Damage at level 30 decreased by 75 (from 221-227 to 146-152)
Removed Mental Fortitude innate ability
Aggrandize: New innate ability. Passive, improves with Dark Seer's level
When Dark Seer levels up, he restores a percentage of his max health and mana. Restore percentage is equal to 10% + 2% per hero level. Disabled by Break

Quick Wit

Attack Speed per Intelligence
0.5to1

Earth Spirit

BUFF
7.38 · 9 changes

Boulder Smash

No longer deals bonus damage to creeps

Geomagnetic Grip

Damage
50/125/200/275to70/140/210/280

Facet: Ready to Roll

Rolling Boulder: Bonus movespeed is also granted to Earth Spirit when rolling over an allied hero

Talents

Level 10 Talent +8% Spell Amplification replaced with +150 Rolling Boulder Distance
Level 15 Talent +110 Rolling Boulder Damage replaced with +80 Boulder Smash Damage
Level 15 Talent +25% Magnetize Damage & Duration replaced with +0.3s Rolling Boulder Stun Duration
Level 20 Talent +250 Rolling Boulder Distance replaced with +160 Rolling Boulder Damage
Level 20 Talent +100 Boulder Smash Damage replaced with +30% Magnetize Damage & Duration
Level 25 Talent +0.5s Rolling Boulder Stun Duration replaced with -3s Boulder Smash Cooldown

Pangolier

BUFF
7.38 · 9 changes

Base stats

Base Damage increased by 20
Damage at level 1 increased by 6 (from 45-51 to 51-57)
Agility gain
2.8to3.2
Damage gain per level
+5.4to+3.6
Damage at level 30 decreased by 54 (from 230-236 to 176-182)

Talents

Level 15 Talent +2s Rolling Thunder Duration replaced with +15% Attack Damage as Swashbuckle Damage
Level 20 Talent +15% Attack Damage as Swashbuckle Damage replaced with +2s Rolling Thunder Duration
Level 25 Talent Rolling Thunder Cooldown Reduction decreased from 16s to 15s
Level 25 Talent Swashbuckle Cooldown Reduction increased from 3s to 4s

Primal Beast

BUFF
7.38 · 9 changes

Base stats

Removed Romp N' Stomp Facet

Onslaught

Knockback radius and distance are no longer affected by AoE increase

Uproar

No longer passively grants base damage
Slow per stack
5/6/7/8%to4/6/8/10%

Facet: Provoke the Beast

Uproar: In addition to stacks from hero damage, Primal Beast also gains 2 Uproar stacks upon being stunned, hexed, taunted, feared, or rooted
Allied and self-applied debuffs like from Mask of Madness or Pig Pole don't count

Facet: Ferocity

Pulverize: AoE bonus is now granted at the start of each slam instead of the end
This means AoE bonus affects every hit, including the first one
Pulverize: Bonus AoE per hit
20%to25%
Pulverize: Bonus AoE duration
10sto20s

Talents

Level 10 Talent +80 Onslaught Damage replaced with +20 Damage

Vengeful Spirit

BUFF
7.38 · 9 changes

Base stats

Is now an Agility Hero
Base Damage increased by 17
Damage at level 1 decreased by 4 (from 51-57 to 47-53)
Strength gain
2.1to2.6
Agility gain
2.1to3.2
Intelligence gain
1.2to1.5
Damage gain per level
+3.8to+3.2
Damage at level 30 decreased by 36 (from 189-195 to 153-159)

Retribution

Bonus damage
10%to20%

Ancient Apparition

NERF
7.38 · 8 changes

Cold Feet

Stun Duration
1.9/2.2/2.5/2.8sto1.8/2.2/2.6/3s
Break Distance is no longer affected by AoE bonuses

Chilling Touch

Attack Range Bonus
60/120/180/240to80/120/160/200
Death Rime Stacks
1to2
Death Rime duration
4sto3s
Aghanim's Scepter Mana Cost reduction
50%to40%

Ice Blast

Release sub-ability can now be cast while silenced
Frostbitten heroes will now have a visual indicator on their overhead health bar showing where the shatter threshold is. The indicator is visible to everyone

Crystal Maiden

NERF
7.38 · 8 changes

Base stats

Removed Frozen Expanse and Cold Comfort Facets
Blueheart Floe: Now levels up with Freezing Field
Blueheart Floe: Mana Regen Amplification
50%to25/50/75/100%

Crystal Nova

Slow Duration
5sto4s

Facet: Arcane Overflow

Arcane Aura: Arcane Aura can be activated to temporarily provide Crystal Maiden with 35% Spell Amplification, but increasing Mana Costs of her abilities by 50%. While active, any time Crystal Maiden uses her other abilities, allied heroes within 1200 radius receive 25% of the mana spent. Duration: 10s. No Mana Cost. Cooldown: 30s
Arcane Aura: The ability duration is paused during the Freezing Field. Can't be cast during the Ultimate with Aghanim's Scepter, but still has full effect

Facet: Glacial Guard

Crystal Nova: Increases radius by 100 and grants allied heroes in the affected area a 40/70/100/130 physical barrier for 4s. Crystal Maiden receives double the barrier

Talents

Level 10 Talent +100 Crystal Nova AoE replaced with +12 Intelligence

Disruptor

BUFF
7.38 · 8 changes

Thunder Strike

Radius
240to260

Facet: Thunderstorm

Thunder Strike: Now procs its effect on units within the Kinetic Field even if the initial target is outside of it

Facet: Kinetic Fence

Base Charge Restore Time
20/18/16/14sto20/17/14/11s
Mana Cost
70to50
Level 20 Talent +2s Kinetic Fence Duration replaced with +1 Kinetic Fence Charge

Talents

Level 10 Talent Thunder Strike Damage per Strike increased from +10 to +15
Level 10 Talent -3s Kinetic Field Cooldown replaced with +20 Movement Speed
Level 20 Talent Thunder Strike Slow Duration increased from +0.5s to +0.6s

Lina

NERF
7.38 · 8 changes

Fiery Soul

Move Speed Bonus per stack
1.5/2/2.5/3%to1/1.5/2/2.5%
No longer upgraded with Aghanim's Shard

Laguna Blade

Now upgraded with Aghanim's Shard
75% of the damage dealt is converted to an all damage barrier for Lina. Barrier lasts for 10s

Flame Cloak

Duration
8sto7s

Talents

Level 10 Talent Dragon Slave Cooldown Reduction decreased from 3.5s to 3s
Level 20 Talent Laguna Blade Cooldown Reduction decreased from 25s to 20s
Level 25 Talent 125% Laguna Blade Damage into Barrier replaced with +60% Combustion Overheat Damage

Medusa

BUFF
7.38 · 8 changes

Split Shot

Now upgraded with Aghanim's Scepter
Allows on-hit effects to apply to the secondary attacks from Split Shot and increases target count by 1

Mystic Snake

No longer upgraded with Aghanim's Scepter

Cold Blooded

The single-target Mystic Snake now always turns the enemy into stone for 1s

Facet: Undulation

Base movement speed
275to310
Medusa's movement speed is fixed and is unaffected by most effects
The only two exceptions are Stone Gaze, which increases movement speed to fixed 465 for the duration, and bonus from going downstream

Talents

Level 10 Talent +40 Mystic Snake Damage replaced with +20% Gorgon's Grasp Radius
Level 25 Talent Split Shot Uses Modifiers replaced with +40 Intelligence

Phantom Lancer

BUFF
7.38 · 8 changes

Base stats

Base Strength
19to21
Removed Convergence Facet

Spirit Lance

Aghanim's Scepter bounce count
2to1
Aghanim's Scepter Bonus Illusion Damage
20%to30%

Juxtapose

Illusion Damage Taken
625%to600%

Facet: Lancelot

Spirit Lance: Copies of Spirit Lance created by Phantom Lancer's illusions deal 25% of ability's damage. Lance copies don't deal any damage to the enemy they bounce on with Aghanim's Scepter

Talents

Level 10 Talent +35 Spirit Lance Damage replaced with +1.25s Spirit Lance Slow Duration
Level 25 Talent Illusory Armaments Damage increased from +15% to +20%

Queen of Pain

BUFF
7.38 · 8 changes

Succubus

Now is an innate ability
Now also makes all sources of Spell Lifesteal apply to Pure Damage
Spell Lifesteal
12-18%to2-14%

Shadow Strike

Initial Damage
30/60/90/120to50/80/110/140
Aghanim's Scepter no longer increases initial damage by 50

Facet: Masochist

Outgoing Spell Damage Reflected
21%to27%

Facet: Bondage

Now is a facet that improves Succubus
Succubus: Now also makes Spell Lifesteal apply to reflected Magical and Pure Damage
Succubus will not provide lifesteal on reflected physical damage from spells

Sand King

BUFF
7.38 · 8 changes

Base stats

Base Damage increased by 12-14
Damage spread increased from 8 to 10
Damage at level 1
46-54to45-55
Base Strength
21to22
Agility gain
1.8to2.0
Intelligence gain
1.8to2.0
Damage gain per level
+4.1to+2.8
Damage at level 30 decreased by 51-49 (from 196-204 to 145-155)

Talents

Level 10 Talent +0.3s Burrowstrike Stun replaced with +100 Caustic Finale Radius

Skywrath Mage

NERF
7.38 · 8 changes

Base stats

Ruin and Restoration: Spell Lifesteal
20/30/40/50%to25/30/35/40%

Arcane Bolt

Base Damage
75/95/115/135to60/85/110/135
Mana Cost
95to85
Aghanim's Shard search range
700to500

Concussive Shot

No longer has a creep damage penalty
Aghanim's Scepter search radius
700 range around Skywrath Mageto500 around the first target
This targeting rule was true for all other upgraded abilities, including Arcane Bolt. Descriptions updated to better reflect this

Ancient Seal

Aghanim's Scepter search range
700to500

Mystic Flare

Aghanim's Scepter search range
700to500

Snapfire

BUFF
7.38 · 8 changes

Base stats

Base Damage increased by 14
Damage at level 1 unchanged (51-57)
Strength gain
3.2to3.5
Agility gain
1.2to1.9
Intelligence gain
2.1to2.2
Damage gain per level
+4.6to+3.4
Damage at level 30 decreased by 43 (from 212-218 to 169-175)

Lil' Shredder

Attack Damage
30%to35%

Templar Assassin

ADJUSTED
7.38 · 8 changes

Base stats

Agility gain
3.2to3.4

Psi Blades

Psi Blade Range
550/600/650/700to400/500/600/700
Split Amount
85/90/95/100%to70/80/90/100%

Psionic Trap

Aghanim's Scepter no longer grants +100 bonus damage

Psionic Projection

Bonus Damage upon arrival
300to375

Facet: Hidden Reach

Meld: When in Meld, Templar Assassin gradually increases her attack range by up to an additional 400 range over the course of 1s

Talents

Level 10 Talent +20 Refraction Damage replaced with +2.5s Meld Debuff Duration
Level 20 Talent +3 Meld Armor Reduction replaced with +40 Refraction Damage

Void Spirit

BUFF
7.38 · 8 changes

Base stats

Base Damage increased by 18
Base Strength
21to22
Damage at level 1 increased by 3 (from 48-52 to 51-55)
Strength gain
2.3to2.6
Intelligence gain
2.5to3.1
Damage gain per level
+4.9to+3.6
Damage at level 30 decreased by 47 (from 220-224 to 173-177)

Aether Remnant

Damage
70/120/170/220to85/135/185/235

Zeus

ADJUSTED
7.38 · 8 changes

Arc Lightning

Mana Cost
75/80/85/90to75/85/95/105
Jump Radius
500to450

Heavenly Jump

Leap Distance
500to300/400/500/600
Slow Duration
1.6sto1.4s
Vision Radius is now affected by changes to Area of Effect

Facet: Livewire

Static Field: Min Damage
2%to2.5/3/3.5/4%
This is the same damage as the default Static Field, meaning it no longer deals decreased damage to enemies outside the Min Damage Range
Static Field: Max Damage
4/5/6/7%to5/6/7/8%

Facet: Divine Rampage

Thundergod's Wrath: Amplification per kill
15%to25%

Anti-Mage

ADJUSTED
7.38 · 7 changes

Counterspell

Now reflects spells by default
Passive Magic Resistance
15/25/35/45%to16/24/32/40%
Ally: Now reflects spells by default

Facet: Magebane's Mirror

Counterspell: Burns 150/190/230/270% of the countered ability's mana cost from its caster and deals damage equal to 100% of the burned mana, up to 400 damage per reflected spell
Counterspell: Spell reflection no longer exclusive to this facet
Counterspell: Ally: Burns 270% of the countered ability's mana cost from its caster and deals damage equal to 100% of the burned mana, up to 400 damage per reflected spell
Counterspell: Ally: Spell reflection no longer exclusive to this facet

Bane

BUFF
7.38 · 7 changes

Base stats

Base Damage increased by 25
Damage at level 1 increased by 8 (from 47-53 to 55-61)
Damage gain per level
+5.7to+3.6
Damage at level 30 decreased by 61 (from 240-246 to 179-185)

Facet: Dream Stalker

Nightmare: Attack Speed Bonus
40/50/60/70to40/60/80/100

Facet: Sleepwalk

Nightmare: Walk Speed
85to110

Talents

Level 10 Talent -3s Brain Sap Cooldown replaced with +125 Brain Sap Cast Range

Doom

ADJUSTED
7.38 · 7 changes

Lvl ? Pain

Bonus damage
15%to25%

Infernal Blade

Base Burn Damage
20/30/40/50to15/30/45/60

Doom

Cast Range
500to400
Damage per second
30/50/70to25/45/65

Facet: Gluttony

Devour: Base Charge Restore Time
85sto80s

Facet: Impending Doom

Doom: No longer decreases damage per second

Talents

Level 10 Talent +10 Scorched Earth Damage replaced with +0.2s Infernal Blade Stun Duration

Keeper of the Light

BUFF
7.38 · 7 changes

Base stats

Intelligence gain
3.2to3.3
Removed Mana Magnifier innate ability
Special Reserve: New Innate Ability. Passive, can't be leveled up
Keeper of the Light cannot go below 75 mana

Blinding Light

Cooldown
25/22/19/16sto24/21/18/15s
Miss Chance
40%to45%

Spirit Form

Movement Speed Bonus
15/20/25%to10/15/20%

Monkey King

NERF
7.38 · 7 changes

Mischief

Now scales with Wukong's Command
Cooldown
15sto24/20/16/12s
Bonus Move Speed
10%to6/9/12/15%

Jingu Mastery

Now follows global Lifesteal rules (as a result, gained 40% creep penalty)

Facet: Simian Stride

Increases the max level of Tree Dance to 5
Number of times +2 All Attributes can be skilled
7to6
Tree Dance: Level 5 reduces Tree Dance cooldown to zero

Phoenix

ADJUSTED
7.38 · 7 changes

Base stats

Is now a Strength Hero
Base Damage increased by 12
Damage at level 1 unchanged (44-54)
Damage gain per level
+4.6to+3.3
Damage at level 30 decreased by 54 (from 207-217 to 153-163)

Facet: Hotspot

Sun Ray: Now also applies 2x Blinding Sun stacks to targets near the end of the beam

Talents

Level 10 Talent +20 Icarus Dive Damage Per Second replaced with +0.5% Blinding Sun Miss Chance

Pudge

BUFF
7.38 · 7 changes

Base stats

Removed Flayer's Hook Facet
Removed Eject ability
And reworked Aghanim's Shard upgrade

Meat Hook

Now upgraded with Aghanim's Shard
When Meat Hook hits an enemy, it deals 20% of the pulled distance as bonus damage. When Meat Hook hits an ally, Meat Hook's cooldown is reduced by 50%

Dismember

No longer upgraded with Aghanim's Shard

Facet: Fresh Meat

Dismember: Strength Increase
1/3/5to2/4/6

Facet: Rotten Core

Rot: While Rot is active, Pudge gains 4/8/12/16% bonus attack damage every second, up to 20/40/60/80% max bonus attack damage after 5s. Once Rot is deactivated, damage bonus rapidly decays over 1s

Tusk

ADJUSTED
7.38 · 7 changes

Walrus Kick

Kick Push Distance
1400to1200
Slow Duration
4sto2s
Damage
350to550
Can no longer be cast while Snowballed (Similar to Walrus Punch!)

Facet: Drinking Buddies

Cooldown
24/21/18/15sto23/20/17/14s
Movement Bonus
10/15/20/25%to11/14/17/20%

Talents

Level 10 Talent +25 Tag Team/Drinking Buddies Damage replaced with +2s Tag Team/Drinking Buddies Buff Duration

Venomancer

BUFF
7.38 · 7 changes

Base stats

Base Damage increased by 21
Damage at level 1 increased by 5 (from 40-43 to 45-48)
Strength gain
2.0to2.1
Agility gain
2.0to2.8
Intelligence gain
1.4to1.8
Damage gain per level
+3.8to+3
Damage at level 30 decreased by 27 (from 179-182 to 152-155)

Axe

BUFF
7.38 · 6 changes

Base stats

Base damage increased by 1
Damage at level 1
55-59to56-60

Battle Hunger

Damage per second
10/15/20/25to12/18/24/30

Counter Helix

Damage
95/120/145/170to100/120/140/160
Aghanim's Scepter Attack Damage Reduction
20%to15%

Culling Blade

Cooldown
100/85/70sto80/75/70s

Bristleback

NERF
7.38 · 6 changes

Base stats

Removed Berserk Facet

Bristleback

Quill Sprays that were released by the ability now deal damage that is classified as reflection damage
Aghanim's Scepter Mana Cost
100to125

Warpath

Movement Speed Per Stack
2/3/4%to2/2.5/3%

Hairball

Mana Cost
40to60

Facet: Seeing Red

Warpath: Bristleback now shares his vision with his team, but still does not receive his team's vision

Enigma

NERF
7.38 · 6 changes

Base stats

Base Damage increased by 12
Damage at level 1 decreased by 1 (from 44-50 to 43-49)
Damage gain per level
+5to+3.2
Damage at level 30 decreased by 63 (from 217-223 to 154-160)

Event Horizon

Move slow
9/11/13/15%to8/12/16/20%

Talents

Level 15 Talent Malefice Instance Damage increased from +40 to +50

Wraith King

ADJUSTED
7.38 · 6 changes

Facet: Bone Guard

Hero kills now give 2 skeleton charges
Level 10 Talent +25% Wraithfire Blast Impact Damage/DPS replaced with +25%/-25% Bone Guard Duration / Cooldown
Level 20 Talent +60 Attack Speed replaced with +5 Bone Guard Skeletons Spawned

Facet: Spectral Blade

Level 10 Talent +25% Wraithfire Blast Impact Damage/DPS replaced with +15% Spectral Blade Curse Damage
Level 20 Talent +60 Attack Speed replaced with -25% Spectral Blade Curse Cooldown

Talents

Level 20 Talent +40% Cleave replaced with +60 Attack Speed

Bounty Hunter

BUFF
7.38 · 5 changes

Track

Damage Amplification
6/12/18%to8/12/16%
Self Bonus Speed
16/20/24%to12/16/20%

Facet: Cutpurse

Gold Steal
4/8/12/16to4/11/18/25

Talents

Level 10 Talent +30 Jinada Damage replaced with +20 Damage
Level 15 Talent Track Gold increased from +45 to +50

Drow Ranger

BUFF
7.38 · 5 changes

Base stats

Vantage Point: Damage bonus from high ground
20%to30%

Precision Aura

Now levels with Marksmanship
Self Agility percentage bonus
2% per hero levelto4/8/12/16% + 1% per level
Allies still get 50% of the total bonus

Talents

Level 10 Talent +15 Frost Arrow Bonus Damage replaced with +1 Multishot Arrow Per Wave
Level 10 Talent -3.5s Gust Cooldown replaced with Gust Costs No Mana

Earthshaker

NERF
7.38 · 5 changes

Fissure

Damage
110/160/210/260to110/170/230/290
Mana Cost
120/130/140/150to120/125/130/135

Enchant Totem

Mana Cost
45/50/55/60to45/55/65/75

Facet: Slugger Facet

Damage (Creep Death)
50/80/110/140to40/60/80/100

Talents

Level 10 Talent Base Damage decreased from +30 to +25

Enchantress

ADJUSTED
7.38 · 5 changes

Rabble-Rouser

Bonus damage per Enchantress's hero level
3%to4%

Impetus

No longer deals 2x damage to creeps
Still does 2x damage to illusions

Sproink

Mana Cost
50to60

Facet: Spellbound

Enchant: Attack Range bonus
50/100/150/200to60/120/180/240

Talents

Level 20 Talent Untouchable Attack Slow decreased from +65 to +60

Grimstroke

BUFF
7.38 · 5 changes

Ink Swell

Aghanim's Shard no longer applies a strong dispel when Ink Swell expires
Aghanim's Shard now applies a basic dispel when Ink Swell is cast
Aghanim's Shard Bonus damage
30%to40%
Aghanim's Shard Heal
30%to40%

Facet: Fine Art

Stroke of Fate: Now displays a preview of the projectile trajectory

Huskar

BUFF
7.38 · 5 changes

Base stats

Removed Bloodbath and Nothl Transfusion Facets

Inner Fire

Cast Point
0.5sto0.35s

Facet: Cauterize

Berserker's Blood: Can be activated, consuming 30% of the current health. Instantly applies a Basic Dispel on Huskar, then after a 3s delay restores the consumed health and additionally heals him 5% of his Max HP for each dispelled debuff. Cooldown: 50/40/30/20s

Talents

Level 15 Talent Burning Spear Burn Damage increased from +4 to +5
Level 25 Talent Life Break Damage increased from +20% to +25%

Juggernaut

BUFF
7.38 · 5 changes

Omnislash

Cast Range
350to450
Now matches cast range of Swiftslash

Swiftslash

Cooldown
20sto25s

Talents

Level 10 Talent Healing Ward Cooldown Reduction increased from 10s to 12s
Level 20 Talent +50% Blade Dance Lifesteal replaced with +2 Healing Ward Hits to Kill
Level 25 Talent +2 Healing Ward Hits to Kill replaced with +50% Blade Dance Lifesteal

Luna

BUFF
7.38 · 5 changes

Lunar Orbit

Collision Damage
20/25/30/35%to22/28/34/40%
Collision Radius
150to175
Improved Glaive collision behavior for orbiting Glaives
Aghanim's Shard Collision Damage Bonus
+15%to+20%
Total Collision Damage with Shard increased from 35/40/45/50% to 42/48/54/60%

Facet: Moonshield

Lunar Orbit: Damage Reduction
10/15/20/25%to15/20/25/30%

Mars

ADJUSTED
7.38 · 5 changes

Dauntless

Now affects only Mars himself
Radius
2000to900
HP Regen per Extra Enemy
30%to50%

Facet: Victory Feast

Arena Of Blood: Now provides 50% of the bonuses to all allies that are in the arena when an enemy dies inside of it

Talents

Level 10 Talent +10/5% Bulwark Front/Side Damage Reduction replaced with +10% Dauntless Regen Per Enemy

Outworld Devourer

ADJUSTED
7.38 · 5 changes

Facet: Obsidian Decimator

Essence Flux: Max Mana Increase on proc
4%to5%

Talents

Level 10 Talent +200 Health replaced with +100 Astral Imprisonment Cast Range
Level 15 Talent Current Mana as Movement Speed decreased from +1.5% to +1%
Level 15 Talent +125 Astral Imprisonment Cast Range replaced with +8% Astral Imprisonment Mana Capacity Steal
Level 20 Talent +20% Spell Lifesteal replaced with +450 Health

Puck

NERF
7.38 · 5 changes

Puckish

Base health restored
15to10
Base mana restored
15to10

Dream Coil

Mana Cost
100/150/200to125/175/225

Talents

Level 15 Talent Dream Coil Cooldown Reduction increased from 10s to 15s
Level 25 Talent Waning Rift Radius/Max Distance increased from +300 to +350

Pugna

BUFF
7.38 · 5 changes

Life Drain

No longer instantly kills enemy illusions
No longer restores mana
Ally Drain/Heal per second
120/210/300to150/250/350
Now matches Enemy Drain values

Talents

Level 25 Talent Nether Ward Damage Per Mana increased from +1.75 to +1.9
Level 25 Talent Nether Blast Damage increased from +160 to +180

Riki

BUFF
7.38 · 5 changes

Smoke Screen

No longer buffs allies
Used to provide an evasion bonus against attacks from enemies that stand outside of the smoke cloud

Facet: Contract Killer

Backstab: Hero Assist XP
25/100/100/100to25/75/125/175
Backstab: Riki also gets 25/75/125/175 bonus experience for courier and ward kills

Facet: Exterminator

Tricks of the Trade: When Riki kills a non-hero unit during Tricks of the Trade, the cooldown is reduced by 0.75s

Talents

Level 25 Talent -3s Tricks of the Trade Cooldown replaced with -1s Cloak and Dagger Fade Delay

Shadow Fiend

BUFF
7.38 · 5 changes

Feast of Souls

Mana Cost
75to60
Attack Speed Bonus
30/50/70/90to40/55/70/85
Duration
8sto7.5/8/8.5/9s

Facet: Shadowmire

Shadowraze: No longer slows attack speed
Shadowraze: Movement speed slow per stack
5/6/7/8%to3/6/9/12%

Slark

NERF
7.38 · 5 changes

Depth Shroud

Radius
250to225

Facet: Dark Reef Renegade

Barracuda: Now causes Slark's attacks to apply non-stacking debuff that reduces the target's armor by 1/2/3/4 for 2s
Debuff is applied only when Slark is under the effect of Barracuda
Barracuda: Linger Duration
1.5/2/2.5/3sto2s

Talents

Level 20 Talent Shadow Dance Attack Speed increased from +90 to +100
Level 25 Talent Essence Shift Duration decreased from +40s to +35s

Sniper

ADJUSTED
7.38 · 5 changes

Take Aim

Now has an overhead indicator when the ability is active

Talents

Level 10 Talent +10% Shrapnel Movement Slow replaced with +55 Take Aim Bonus Attack Range
Level 15 Talent +1s Take Aim Duration replaced with +150 Assassinate Damage
Level 15 Talent +30 Attack Speed replaced with +45 Attack Speed During Take Aim
Level 20 Talent +15 Take Aim Armor replaced with +2s Take Aim Duration

Spirit Breaker

ADJUSTED
7.38 · 5 changes

Base stats

Removed Imbalanced Facet
That's also the facet's name, not the description

Planar Pocket

Duration
6sto7s

Facet: Bull's Hit

Greater Bash: Bash chance increases if you've bashed more than one hero within the last 10s. Each additional hero past the first increases Greater Bash chance by 17%
Bash chance stacks expire independently

Talents

Level 20 Talent +17% Greater Bash Chance replaced with -0.3s Greater Bash Cooldown
Level 25 Talent Greater Bash Damage decreased from +25% to +20%

Timbersaw

NERF
7.38 · 5 changes

Chakram

Mana Cost
75/125/175to100/140/180
Pass Damage
110/155/200to100/150/200

Facet: Twisted Chakram

Mana Cost
100to100/140/180
Damage
110/155/200to100/150/200

Talents

Level 20 Talent +20% Magic Resistance replaced with Exposure Therapy Heals for 7 HP Per Tree Destroyed

Tiny

BUFF
7.38 · 5 changes

Insurmountable

Slow Resistance also reduces the impact of Attack Speed slows

Avalanche

No longer deals bonus damage to tossed units
Damage
80/160/240/320to100/200/300/400

Toss

Damage
80/160/240/320to90/180/270/360

Facet: Crash Landing

Toss: Bonus Landing Damage
20/25/30/35%to20%

Ember Spirit

BUFF
7.38 · 4 changes

Searing Chains

Unit Count
3to2
Decreased from 4 to 3 when using Chain Gang facet

Flame Guard

Damage per second
15/25/35/45to20/30/40/50
Magic Barrier
60/135/210/285to60/140/220/300

Fire Remnant

Cast Point
0.2sto0s
Activate Fire Remnant's Cast Point is unchanged

Gyrocopter

NERF
7.38 · 4 changes

Base stats

Base Agility
26to25
Agility gain
3.1to3.2

Flak Cannon

Mana Cost
40/50/60/70to50/60/70/80
Aghanim's Scepter Side Gunner now has a visual model representing the side gunner

Kunkka

BUFF
7.38 · 4 changes

Talents

Level 10 Talent +25% X Marks the Spot Move Speed replaced with -15s Admiral's Rum Cooldown
Level 15 Talent Tidebringer Damage increased from +60 to +70
Level 15 Talent Torrent Damage/Knock Up Duration increased from +20% to +25%
Level 25 Talent Tidebringer Cleave Damage increased from +100% to +120%

Leshrac

BUFF
7.38 · 4 changes

Defilement

AoE per Intelligence
0.4to0.7

Facet: Chronoptic Nourishment

Damage as mana restore
10/14/18/22%to10/18/26/34%

Talents

Level 15 Talent +10% Movement Speed during Pulse Nova replaced with +10% Damage Reduction during Pulse Nova
Level 20 Talent +20% Damage Reduction during Pulse Nova replaced with Diabolic Edict Hits an Additional Target

Meepo

NERF
7.38 · 4 changes

Base stats

Removed Pack Rat Facet
Sticky Fingers: Updated to the new Neutral crafting system. Increases selection of Artifacts and Enchantments from 4 to 5

Facet: More Meepo

Number of times +2 All Attributes can be skilled
7to6

Facet: Codependent

Divided We Stand: All Meepos have a stackable aura that increases nearby Meepos' attack speed by 7% and armor by 2. Radius: 600

Necrophos

ADJUSTED
7.38 · 4 changes

Ghost Shroud

Restoration Amplification now also applies to Lifesteal and Spell Lifesteal

Heartstopper Aura

Radius
800to700
Health Decay
0.6/1.2/1.8/2.4%to0.8/1.3/1.8/2.3%

Facet: Rapid Decay

Ghost Shroud: Now also makes enemies have their restoration amplification decreased by the same value as Necrophos' gain
Restoration Amp: 45/55/65/75%. Can be increased by 15% with level 20 talent

Oracle

BUFF
7.38 · 4 changes

Base stats

Intelligence gain
3.8to3.6

False Promise

Aghanim's Scepter bonus spell damage
+25%to+30%

Facet: Clairvoyant Curse

Spell amplification per level
0.75%to1%

Talents

Level 15 Talent Fortune's End Heals/Damages for Per Effect Dispelled increased +60 to +80

Rubick

BUFF
7.38 · 4 changes

Facet: Frugal Filch

Spell Steal: Stolen Mana Cost Reduction
40/50/60%to50/65/80%

Talents

Level 10 Talent +12% Fade Bolt Damage Reduction replaced with +0.25% Might And Magus Damage/Resistance
Level 15 Talent Telekinesis Lift/Stun Duration increased from +0.4s to +0.5s
Level 20 Talent Telekinesis Cooldown Reduction increased from 4s to 5s

Tinker

BUFF
7.38 · 4 changes

Laser

Aghanim's Scepter current/maximum health reduction
10%to15%

Talents

Level 15 Talent Laser Damage increased from +40 to +50
Level 25 Talent Rearm Grants 50% Bonus Magic Resistance replaced with +10s Defense Matrix Duration
Level 25 Talent Laser AoE decreased from 250 to 200

Treant Protector

BUFF
7.38 · 4 changes

Nature's Guise

Aghanim's Shard will not turn Treant Protector invisible, if he is currently attacking an enemy

Living Armor

Mana Cost
55to40/45/50/55
Heal per second
2/3/4/5to3/4/5/6

Talents

Level 10 Talent -4s Nature's Grasp Cooldown replaced with +2.5% Nature's Guise Movement Speed

Undying

NERF
7.38 · 4 changes

Decay

Damage
10/50/90/130to20/60/100/140

Soul Rip

Mana Cost
100to80/90/100/110

Flesh Golem

Slow
35/40/45%to30/35/40%

Talents

Level 10 Talent Decay Damage decreased from +50 to +40

Centaur Warrunner

ADJUSTED
7.38 · 3 changes

Retaliate

Damage done is now classified as reflection damage

Facet: Counter-Strike

Double Edge: Damage taken as damage bonus
25%to35%

Talents

Level 10 Talent Movement Speed decreased from +20 to +15

Elder Titan

NERF
7.38 · 3 changes

Astral Spirit

Bonus Speed (Heroes)
5/6/7/8%to4/5/6/7%

Talents

Level 20 Talent +100% Cleave replaced with +350 Echo Stomp Wake Damage
Level 25 Talent +450 Echo Stomp Wake Damage replaced with +100% Cleave

Lion

ADJUSTED
7.38 · 3 changes

Mana Drain

No longer instantly kills enemy illusions

Talents

Level 10 Talent +65 Earth Spike Damage replaced with +20 Movement Speed
Level 15 Talent +70 Max Health Per Finger of Death Kill replaced with +15% To Hell And Back Debuff/Spell Amp

Ogre Magi

NERF
7.38 · 3 changes

Bloodlust

Bonus Move Speed
7/9/11/13%to6/8/10/12%

Talents

Level 10 Talent Ignite DPS decreased from +15 to +12
Level 25 Talent Fireblast Damage decreased from +240 to +220

Razor

ADJUSTED
7.38 · 3 changes

Static Link

Aghanim's Shard no longer pulls Razor and his target closer together. Instead, slows the target's movement speed by 1x the amount of damage stolen while the link is active

Storm Surge

Strike Damage is now classified as reflection damage

Talents

Level 10 Talent +30 Plasma Field Damage replaced with +0.75s Plasma Field Slow Duration

Terrorblade

BUFF
7.38 · 3 changes

Terror Wave

Metamorphosis Duration
10sto15s

Talents

Level 10 Talent +10% Conjure Image Damage replaced with -2s Conjure Image Cooldown
Level 10 Talent -4s Reflection Cooldown replaced with +1s Reflection Duration

Tidehunter

ADJUSTED
7.38 · 3 changes

Kraken Shell

Now has 50% block value against creeps
Now can be activated to double the block amount at the cost of 40% movement speed. Lasts 4 seconds. Mana Cost: 45. Cooldown: 30s

Facet: Krill Eater

No longer reduces base Strength

Troll Warlord

BUFF
7.38 · 3 changes

Fervor

Aghanim's Shard no longer increases Max Stacks

Battle Trance

Now follows global Lifesteal rules (as a result, gained 40% creep penalty)

Facet: Bad Influence

Battle Trance: During Battle Trance, Troll Warlord has increased max Fervor stacks and no attack speed limit. Battle Trance grants allied heroes 50% of the attack speed bonus. Battle Trance Max Fervor Stacks: 15

Underlord

NERF
7.38 · 3 changes

Talents

Level 10 Talent +60 Firestorm Radius replaced with +15s Atrophy Aura Duration
Level 20 Talent Firestorm Burn Damage decreased from +0.8% to +0.6%
Level 25 Talent Pit of Malice Root decreased from +0.5s to +0.4s

Viper

BUFF
7.38 · 3 changes

Nosedive

Now also releases Nethertoxin upon landing
Multiple Nethertoxins do not stack

Talents

Level 10 Talent +4% Poison Attack Magic Resistance Reduction replaced with +1s Viper Strike Duration
Level 25 Talent Become Universal replaced with Nethertoxin Radius increases by 25 every 0.5s

Warlock

BUFF
7.38 · 3 changes

Base stats

Base damage increased by 3
Damage at level 1
49-59to52-62

Upheaval

Slow linger duration
3sto1s

Witch Doctor

ADJUSTED
7.38 · 3 changes

Base stats

Removed Voodoo Festeration Facet

Talents

Level 20 Talent +30% Maledict Burst Damage replaced with +1% Target Max Health Voodoo Restoration Heal
Level 25 Talent +2% Target Max Health Voodoo Restoration Heal replaced with +8s Maledict Duration

Naga Siren

BUFF
7.38 · 2 changes

Eelskin

Bonus Evasion per other Naga
6%to8%

Talents

Level 10 Talent -2s Ensnare Cooldown replaced with +100 Reel In Pull Speed

Omniknight

BUFF
7.38 · 2 changes

Guardian Angel

Aghanim's Scepter HP Regen/Heal Amp
+100%to+150%

Talents

Level 15 Talent Repel Strength/HP Regen per Debuff increased from +3 to +5

Ursa

NERF
7.38 · 2 changes

Talents

Level 10 Talent Fury Swipes Reset Time decreased from +15s to +12s
Level 15 Talent Fury Swipes Damage decreased from +7 to +5

Storm Spirit

ADJUSTED
7.38 · 1 change

Talents

Level 10 Talent +20 Overload Damage replaced with +20 Overload Attack/Movement Speed Slow

Weaver

BUFF
7.38 · 1 change

The Swarm

Attacks To Destroy
6/6/8/8to6/7/8/9
For heroes increased from 3/3/4/4 to 3/4/4/5
Source: official Dota 2 patch notes 7.38