DOTAFUEL
PATCH NOTES

Dota 2 patch 7.40

Gameplay patch · December 2025 · official patch notes

HEROES
119
ITEMS
73
TOTAL
954

The big changes

No changes match
Try another hero, item or ability name.

General

82 changes
Captains Mode Changed order of the first and the third ban phases
First Ban Phase (First = team with the first pick, Second = team with the second pick). OLD: First - Second - Second - First - Second - Second - First. NEW: First - First - Second - Second - First - Second - Second. Third Ban Phase. OLD: First - Second - Second - First. NEW: First - Second - First - Second
General Changes Talents no longer require a skill point to level
Now talents are learned by using their own talent points available at levels 10, 15, 20, 25, 27, 28, 29, and 30. This results in all +2 All Attributes bonuses skilled by level 22
General Changes All Facets that used to have 6 All Attributes bonuses now have 7 bonuses again
Batrider's Arsonist, Magnus' Diminishing Return, Meepo's More Meepo, Monkey King's Simian Stride, Night Stalker's Voidbringer, and Silencer's Synaptic Split
General Changes Tier 4 Towers now have a Barracks Reinforcement buff. Each allied barracks that has not been destroyed provides +4 armor to both Tier 4 towers
Bonus is for each individual building, totaling in +24 Armor for 6 Barracks
General Changes Assist Gold Formula Reworked
OLD: 60 + ( ( VictimNetworth * 0.037 ) / NumHeroes ). NEW: 15 + ( ( 50 + ( VictimNetworth * 0.037 ) ) / NumHeroes )
General Changes Melee Creep: Gold Bounty now increases by 1 per lane creep upgrade interval (every 7:30)
General Changes Flagbearer Creep: Gold Bounty now increases by 1 per lane creep upgrade interval
General Changes Flagbearer Creep: AoE Bounty Radius
1200to1500
General Changes Flagbearer Creep: When killed by a player controlled unit, the Flagbearer Creep always grants Bonus Bounty to the killer's hero regardless of the hero's proximity to the Flagbearer Creep
General Changes Flagbearer Creep: Bonus Gold from killing Flagbearers is now classified as creep gold instead of ability gold
Has no gameplay effect, but makes a post game gold breakdown more accurate
General Changes Flagbearer Creep: Inspiration Aura no longer affects heroes
General Changes Flagbearer Creep: Inspiration Aura now also provides a magic resistance bonus to affected creeps starting with 0% and improving by 4% with every lane creep upgrade interval, up to a maximum of 15 upgrades
General Changes Courier respawn time
(60s + 6s per Hero Level)to(45s + 5s per Hero Level)
General Changes Courier no longer has a 15% movement speed penalty while carrying a Clarity, Enchanted Mango, Faerie Fire, Healing Salve, or Tango
General Changes Flying Courier will now go to a more obscure shopping area within range of the Secret Shop when using Go To Secret Shop
General Changes All illusions now have 800 daytime vision and 400 nighttime vision
Roshan Roshan is no longer considered a hero for Lifesteal mechanics. As a result, Physical Lifesteal from damage to Roshan is reduced by 40%, and Spell Lifesteal from damage to Roshan is reduced by 80%
Roshan Roar of Retribution: Disarm debuff is no longer dispellable
Roshan Slam: No longer has double duration against creeps
Roshan Slam: Now deals double damage to creeps
Tormentor Added a Tormentor Timer near the minimap. Functions similarly to the Roshan Timer. Can be pinged to communicate the current state of Tormentor
Tormentor Pinging Tormentor's location in world will trigger the same ping as the timer (same behavior the Roshan Timer has)
Tormentor The minimap now only has one Tormentor icon and reflects where Tormentor is or will spawn
Tormentor The Shining: Now only starts dealing damage to the surrounding enemies when attacked/damaged
Runes Bounty Rune: Now grants gold based on when it was created, not when it was activated
Runes Haste Rune: Duration no longer increases by 3s per rune cycle, and is always 22s now
Runes Invisibility Rune: No longer grants incoming damage reduction
Terrain Changes Extended the streams into both Radiant and Dire bases and added defender's gate to the outside of the respective safe lanes where the stream flows
Terrain Changes Removed some trees inside the base near the new safelane defender's gate positions
Terrain Changes The Hard camp nearest to Tier 3 towers where the streams used to start has been demoted to a 'medium' camp
Terrain Changes Moved the safelane medium amphibian neutral camp closest to the Tier 2 tower up the stream, slightly closer to the respective bases
Terrain Changes Lowered the Wisdom Shrine areas to low ground, compared to the respective offlanes, filled them with water and connected to the water areas by the Tier 1 towers
Terrain Changes Moved Wisdom Shrines and Watchers to the low ground and slightly closer to the Tier 1 towers. These Watchers now have vision over the shrines at night
Terrain Changes Hard camps nearest to Wisdom Shrines have been moved slightly back towards the bases
Terrain Changes Changed the 'bridges' to actual bridges
Terrain Changes Slightly expanded the entrance to the bridge by the Lotus pools and adjusted the area within the nearby water areas
Terrain Changes The Hard camp in the 'triangle' has been demoted to a 'medium' camp
Terrain Changes Twin Gate mana cost
75to30
Terrain Changes Twin Gates now refund the mana cost if the teleporting channel was interrupted
Terrain Changes Cleared up some areas around the Tormentor locations
Terrain Changes The watchers nearest to the mid-lane and near the small water camps south/north of the tier 1 tower have been removed
Terrain Changes The watchers in the primary jungles have been repositioned from stairs near the small camp to the cliff above the bounty runes
Terrain Changes Added additional blocks preventing flying movement around the edges of the map (e.g. the highground areas behind the Tormentors will no longer be accessible by Batrider during Firefly)
Terrain Changes Watcher night vision range
800to450
Terrain Changes Watcher capture time
1.5sto1s
Terrain Changes Defender's Gate vision radius
525to700
Terrain Changes Defender's Gate will now show their vision radius when holding ALT (similarly to Wards, Watchers, etc.)
Terrain Changes Removed a tree between Dire Safelane Tier 1 tower and the small pull camp
Terrain Changes Very slightly adjusted the paths and spawn points of the Radiant Offlane lane creeps, and the position of the Radiant Offlane Tier 2 tower. This results in creeps pathing to the right of the tier 2 tower instead of sometimes splitting up to go around it
Terrain Changes Radiant Secret Shop trigger area moved slightly towards the radiant Tier 1 tower and more centered around the shopkeeper
Invulnerability Targeting Invulnerability targeting rules of certain items and abilities have been updated
Invulnerability Targeting Most items and abilities that previously could target and/or affect invulnerable units no longer do so
Invulnerability Targeting The following spells have been changed:
Items, Nullifier's Nullify can no longer target invulnerable units, Neutral Creeps, Satyr Banisher's Purge can no longer target invulnerable units, Heroes, Dark Seer's Vacuum no longer affects invulnerable units, Naga Siren's Ensnare can no longer target invulnerable units unless this invulnerability is provided by Song of the Siren, Ogre Magi's Bloodlust can no longer target invulnerable units, Can still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed), Oracle's Fortune's End can no longer target invulnerable units, but does affect invulnerable units in the radius, Shadow Demon's Demonic Purge can no longer target invulnerable units, Shadow Demon's Demonic Cleanse can no longer target invulnerable units, Sniper's Assassinate can no longer target invulnerable units, Sven's Storm Hammer with Aghanim's Scepter can no longer target invulnerable units, but does affect invulnerable units in the radius, Vengeful Spirit's Nether Swap can no longer target invulnerable units
Invulnerability Targeting Since Cyclone effects also make the unit invulnerable, all changes mentioned above apply to them as well. As a result, there are these special cases:
Nullifier's Nullify will dispel Cyclone off the target immediately if Cyclone was cast on a unit already affected by the Nullify debuff, Oracle's Fortune's End cannot target Cycloned units, but will dispel Cyclone off the units in AoE around the target, Sven's Storm Hammer with Aghanim's Scepter cannot target Cycloned units, but will dispel Cyclone off the units in AoE around the target, All three of these will also dispel Cyclone if the spell projectile was launched (or started channeling) before the target got Cycloned
Satyr Mindstealer Mana Burn target's intelligence multiplier
2/2.5/3/4xto1/1.5/2/2.5x
Satyr Banisher Purge can no longer target invulnerable units
New Hero? Now counts as a Universal melee hero instead of a creep in the following cases
Spirit Bear's attacks now count as melee hero attacks against: Roshan's Banner, Clinkz' Skeleton Archers, Lich's Ice Spire, Phoenix's Supernova, Pugna's Nether Ward, Templar Assassin's Psionic Traps, and Undying's Tombstone. Spirit Bear already did hero damage to Shadow Shaman's Mass Serpent Wards, Couriers, Observer Wards and Sentry Wards. Spirit Bear can now be targeted or affected as a hero by the following abilities: Axe's Culling Blade, Bounty Hunter's Track, Earth Spirit's Petrify, Legion Commander's Duel, Lion's Finger of Death, Mars' Spear of Mars, Necrophos' Reaper's Scythe, Slark's Pounce, Terrorblade's Reflection, Terrorblade's Sunder (only if the Bear is not Debuff Immune), and Underlord's Atrophy Aura. At the same time, Bounty Hunter will not steal Lone Druid's gold anymore by hitting Spirit Bear with Jinada or by using skills with Cutpurse facet on it. Now can also break enemy Smoke of Deceit. Spirit Bear's death will not provide charges for these spells: Charges for Urn of Shadows and its upgrades, Pudge's permanent Strength from Flesh Heap, Silencer's permanent Int from Brain Drain, Slark's permanent Agility from Essence Shift, and Storm Spirit's stacks for Galvanized. Temporary attribute losses from Silencer's, Slark's and other similar spells still work
New Hero? Can now capture Watchers and Outposts
New Hero? Now starts with a Town Portal Scroll on cooldown the first time it is summoned
New Hero? Spirit Bear now receives a copy of Lone Druid's Neutral Item. This copy has an independent cooldown
New Hero? Ability order has been changed
OLD: Return, Demolish, Savage Roar, Entangling Claws, Fetch. NEW: Demolish (innate, hidden), Return, Entangling Claws, Savage Roar, Spirit Link, Fetch
New Hero? Base HP
1100/1400/1700/2000to1500
New Hero? Base HP Regen
5/6/7/8to3
New Hero? Base Attack Time
1.75/1.65/1.55/1.45sto1.5s
New Hero? Base Attack Speed
100to110
New Hero? Base Armor
0/2/4/6to0
New Hero? Base Movement Speed
300/330/360/390to310
New Hero? Base Magic Resistance
0%to25%
Demolish ability no longer passively grants 33% magic resistance
New Hero? Daytime Vision Range
1400to1800
New Hero? No longer gains 100 health and 5 damage per level
New Hero? Now gains 4.5 Strength, 4.5 Agility and 0.5 Intelligence per level
Still has no base attributes, so they are all zeroes at level 1
New Hero? The Spirit Bear now has a separate Talent Tree
New Hero? Level 10 Talents: +10% Magic Resistance OR +20 Movement Speed
New Hero? Level 15 Talents: +4 Armor OR Return Has No Cooldown and -0.5s Channel Time
New Hero? Level 20 Talents: +500 Health OR +30 Damage
New Hero? Level 25 Talents: +15% Damage to Entangled Units OR +20% Demolish Bonus Building Damage
New Hero? Ability is now Innate to Spirit Bear
New Hero? Bonus Building Damage
10/20/30/40%to30%
New Hero? No longer passively grants 33% magic resistance
New Hero? Now considered a Teleport for the "Teleport Requires Hold/Cancel to Stop" option
New Hero? Ability reworked
Passive, pierces Debuff Immunity, levels up with Lone Druid's Entangle. Allows Spirit Bear to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. Spirit Bear's attacks are permanently empowered, making it apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled. Stacks are applied only to heroes, creep heroes and Roshan
New Hero? After fetching an enemy, Spirit Bear will now have an attack command issued towards the target

Items

73 shown · 73 changed

Clarity

ADJUSTED
Initial and maximum stock
4to5
Cost
50to60

Healing Salve

BUFF
Initial and maximum stock
4to5
No longer has half duration when cast on an ally
Now heals for half the amount per second when cast on an ally

Iron Branch

NERF
Cost
50to55

Observer Ward

ADJUSTED
Observer Wards cannot be planted within 300 units of another Observer Ward from the same team that has been planted within the last second
Plant no longer increased by cast range increases

Sentry Ward

ADJUSTED
Sentry Wards cannot be planted within 300 units of another Sentry Ward from the same team that has been planted within the last second
Plant no longer increased by cast range increases

Smoke of Deceit

ADJUSTED
Can be used directly from the backpack
Has no cooldown when entering the main inventory from the backpack

Tango

BUFF
Initial and maximum stock
8to10
Shared Tango now heals for half the amount per second

Roshan's Banner

BUFF
Now upgrades with each subsequent drop
Effect radius
650to600/900/1200
Hits to kill
6to6/8/10

Ghost Scepter

NERF
Ghost Form magic damage vulnerability
40%to30%

Ring of Tarrasque

BUFF
Cost
1800to1700

Shadow Amulet

BUFF
Cost
1000to900

Tiara of Selemene

BUFF
Cost
1800to1700

Voodoo Mask

BUFF
Cost
700to650

Bloodstone

BUFF
Total cost
4400to4350 due to Voodoo Mask cost decrease
Spell Lifesteal bonus
+20%to+25%
Bloodpact spell lifesteal multiplier
4xto3x

Boots of Bearing

BUFF
Recipe changed
Now also requires Ring of Tarrasque (1700)
No longer requires a 1700g recipe. Total cost unchanged at 4225
Health Regen bonus
+15to+18

Crimson Guard

ADJUSTED
Guard buff is no longer dispellable

Dagon

BUFF
Total cost
2850to2800 due to Voodoo Mask cost decrease
Total cost for all levels
2850/4000/5150/6300/7450to2800/3950/5100/6250/7400

Diffusal Blade

ADJUSTED
Manabreak no longer applied by illusions

Disperser

ADJUSTED
Suppress now applies basic dispel to any target
Manabreak no longer applied by illusions

Ethereal Blade

BUFF
Recipe changed
Now requires Ultimate Orb (2800) instead of Aether Lens (2275)
Recipe cost
1600to900
Total cost decreased from 5375 to 5200
No longer provides +300 Mana, +3 Mana Regen, or +250 Cast Range
All Attributes bonus
+8to+24
Ether Blast magic damage vulnerability
40%to30%
Ether Blast attributes as damage
(1.5x the target's primary attribute)to(1x the sum of the caster's attributes)

Glimmer Cape

NERF
Recipe cost
350to450
Total cost unchanged at 2150 due to Shadow Amulet cost decrease

Guardian Greaves

BUFF
Recipe changed
No longer requires a Buckler
Recipe cost
1450to1125
Total cost decreased from 5050 to 4300
Armor bonus
+4to+5
Guardian Aura no longer provides armor
Guardian Aura no longer provides additional bonuses when below 25% health to anyone but the wearer
Guardian Aura no longer provides increased armor and increased mana regeneration when below 25% health
Still provides bonus health regeneration to the wearer when below 25% health

Hand of Midas

BUFF
Transmute no longer has an experience multiplier
Transmute charge restore time
110sto90s

Heart of Tarrasque

BUFF
Total cost
5200to5100 due to Ring of Tarrasque cost decrease
Max Health Regen bonus
+1.4%to+1%
Behemoth's Blood: New Passive Ability
Wearer's health regen is increased by 1.5% of missing health
Multiple instances of Behemoth's Blood don't stack

Heaven's Halberd

NERF
Disarm is now only dispellable by strong dispels
Still does not pierce debuff immunity
Disarm no longer has separate disarm durations for melee and ranged targets. Duration is always 3 seconds
Disarm cooldown
18sto20s

Helm of the Dominator

NERF
Dominate gold and experience bounty when dominating a creep
100%to50%

Holy Locket

ADJUSTED
Recipe changed
Now requires Crown (450) instead of Diadem (1000)
Recipe cost
800to1340
Total cost unchanged at 2250 due to Iron Branch cost increase
All Attributes bonus
+9to+7
Energy Charge automatic charge gain time
8sto10s
Energy Charge max charges
20to25
Energy Charge cast range
500to600
Energy Charge mana restore per charge
17to15
Energy Charge active now also increases the target's incoming Healing Amplification by 10% for 4s
This occurs before the Energy Charge heal

Khanda

BUFF
Recipe changed
Now requires Soul Booster (3000) instead of Tiara of Selemene (1800)
No longer requires a 1200g recipe. Total cost unchanged at 5600
Now also provides +7 Health Regeneration
Mana Regen bonus
+8to+3
Health bonus
+200to+450
Mana bonus
+200to+450

Magic Wand

NERF
Total cost
450to460 due to Iron Branch cost increase

Mekansm

BUFF
Armor bonus
+4to+5

Meteor Hammer

BUFF
Meteor Hammer stun duration
0.5sto0.75s

Nullifier

ADJUSTED
Nullify can no longer target invulnerable units

Octarine Core

ADJUSTED
Can no longer be disassembled
Now also requires a 200g recipe
Total cost
4800to4900 due to Tiara of Selemene cost decrease

Pavise

BUFF
Armor bonus
+2to+3

Perseverance

ADJUSTED
Can now be disassembled

Pipe of Insight

NERF
Recipe cost
700to800
Total cost unchanged at 3725 due to Ring of Tarrasque cost decrease

Phylactery

BUFF
Recipe changed
Now requires Perseverance (1400) instead of Point Booster (1200)
Recipe cost
300to200
Total cost increased from 2500 to 2600
No longer provides +200 Health and +200 Mana
Now also provides +6.5 Health Regen and +2.5 Mana Regen

Radiance

BUFF
Evasion bonus
+15%to+25%
Burn no longer causes enemies to miss 15% of their attacks
Burn no longer does extra damage to illusions

Refresher Orb

NERF
Recipe changed
No longer requires Cornucopia
Recipe cost
200to1600
Total cost unchanged at 5000 due to Ring of Tarrasque and Tiara of Selemene cost decrease
No longer provides +10 Damage
Health Regen bonus
+18to+12
Mana Regen bonus
+8to+6

Revenant's Brooch

NERF
Recipe cost
600to650
Total cost unchanged at 3300 due to Voodoo Mask cost decrease

Scythe of Vyse

NERF
Recipe cost
600to700
Total cost unchanged at 5200 due to Tiara of Selemene cost decrease

Shadow Blade

BUFF
Total cost
3350to3250 due to Shadow Amulet cost decrease

Shiva's Guard

ADJUSTED
Arctic Blast no longer does extra damage to illusions

Silver Edge

BUFF
Total cost
5800to5700 due to Shadow Amulet cost decrease
Shadow Walk debuff now caps the target's movement speed to 200. This debuff is not dispellable and does not pierce debuff immunity

Urn of Shadows

ADJUSTED
Bonus Mana Regen
+1.4to+1.25
Soul Release charge gain radius
1400to1500
Soul Release charges can now be gained by all copies of Urn of Shadows item
This change is exclusive to Urn of Shadows and doesn't affect Spirit Vessel
Soul Release charges can now be gained by both Urn of Shadows and Spirit Vessel from the same hero death
Example to show the result of these two changes:
Two allied heroes. Both of them have both Urn of Shadows and Spirit Vessel. An enemy hero dies within 1500 range from them. Both Urns of Shadows will gain a charge. Spirit Vessel will also gain a charge as well, but only for the ally that was closer to the dying enemy

Spirit Vessel

BUFF
Soul Release charge gain radius
1400to1500
Soul Release charges can now be gained by both Urn of Shadows and Spirit Vessel from the same hero death

Veil of Discord

BUFF
Recipe changed
Now requires Ring of Health (700), Chainmail (550), Circlet (155), and a 320 gold recipe. Total cost unchanged at 1725
Used to require Helm of Iron Will (975), Crown (450), and a 300 gold recipe
Health Regen bonus
+4to+4.5

Wind Waker

NERF
Cyclone cooldown
16sto19s

Wraith Band

BUFF
Attack Speed bonus
+5to+6

Ripper's Lash

ADJUSTED
Item cycled out

Sister's Shroud

ADJUSTED
Item cycled out

Spark of Courage

ADJUSTED
Item cycled out

Ash Legion Shield

ADJUSTED
New Tier 1 Artifact
Active: Shield Wall. Decreases wearer's movement speed by 12 to give all friendly player-controlled units within 800 radius a 140 physical damage barrier. Duration: 6s. No Mana Cost. Cooldown: 40s
Doesn't affect ward units

Duelist Gloves

ADJUSTED
Returning as a Tier 1 Neutral Artifact
Passive: Boldness. Provides 20 attack speed if there are any enemy heroes within 1200 units

Weighted Dice

ADJUSTED
New Tier 1 Artifact
Passive: Loaded. When calculating wearer's base damage or creep bounty from last hits, the value is computed 2 times and the highest value is taken

Brigand's Blade

ADJUSTED
Item cycled out

Defiant Shell

ADJUSTED
Returning as a Tier 2 Neutral Artifact
Passive: Reciprocity. When attacked, the hero counter-attacks a target within their attack range for 80% of their normal attack damage. Cooldown: 5s. Can't proc attack modifiers
Dormant Curio increases counter-attack damage from 80% to 104%

Searing Signet

BUFF
Burn Through total damage
72to90
Dormant Curio Total Damage
93.6to117
Burn Through now does 50% less damage to non-hero targets

Gale Guard

ADJUSTED
Item cycled out

Jidi Pollen Bag

NERF
Pollinate Duration
12sto9s
Pollinate Max Health Damage
12%to9%
Dormant Curio Max Health Damage
15.6%to11.7%
Pollinate Cooldown
45sto25s

Psychic Headband

ADJUSTED
Psychic Push can now target allies
Still can't target the wearer themself

Unrelenting Eye

NERF
Moved from Tier 5 to Tier 3
Relentless no longer provides status resistance for nearby enemies
Relentless max slow resistance
100%to50%
Dormant Curio Max Slow Resistance
130%to65%
Relentless slow resistance loss per enemy hero in range
20%to10%
Relentless search radius
600tothe hero's attack range

Magnifying Monocle

ADJUSTED
Item cycled out

Outworld Staff

ADJUSTED
Item cycled out

Pyrrhic Cloak

ADJUSTED
Item cycled out

Flayer's Bota

ADJUSTED
New Tier 4 Artifact
Active: Bloodthirst. Increases wearer's base damage by 15% and attack speed by 30 for 6s. No Mana Cost. Cooldown: 65s
Passive: Bloodrush. The cooldown of Bloodthirst is reset whenever an enemy hero dies with 1200 units
Dormant Curio increases bonus base damage from 15% to 19.5% and attack speed from 30 to 39

Giant's Maul

NERF
Crushing Blow critical damage
150%to140%
Dormant Curio critical damage
195%to182%

Idol of Scree'auk

ADJUSTED
New Tier 4 Artifact
Active: False Flight. Grants phased movement, 50% slow resistance, and 25% evasion for 5s. No Mana Cost. Cooldown: 30s
Dormant Curio increases duration from 5s to 6.5s

Metamorphic Mandible

ADJUSTED
New Tier 4 Artifact
Active: Pupate. The wearer enters an insect form for 4 seconds, increasing magic resistance by 35% and movement speed by 15%, but decreasing size by 20% and armor by 45%. No Mana Cost. Cooldown: 30s. Can be dispelled. Can't be cast while channeling
Dormant Curio increases duration from 4s to 5.2s

Rattlecage

ADJUSTED
Returning as a Tier 4 Neutral Artifact
Passive: Reverberate. After taking 180 damage from any source, the wearer fires up to 2 projectiles at random nearby enemies within a 600 unit radius, prioritizing heroes, that deal 110 damage and slows the targets movement and attack speed by 100% for 0.2s
Dormant Curio increases damage from 110 to 143

Helm of the Undying

ADJUSTED
Item cycled out

Dezun Bloodrite

BUFF
Moved from Tier 4 to Tier 5
Blood Invocation area of effect bonus
12%to16%
Dormant Curio Area of Effect bonus
15.6%to20.8%

Riftshadow Prism

ADJUSTED
New Tier 5 Artifact
Active: Refract. Spends 10% of the wearer's current health to create a full health illusion that lasts for 20s. The illusion has 50% outgoing damage and 240% incoming damage. No Mana Cost. Cooldown: 30s
Dormant Curio increases illusion outgoing damage from 50% to 65%

Heroes

119 shown · 119 changed

Brewmaster

BUFF
7.40 · 45 changes

Base stats

Strength gain
3.7to3.2
Intelligence gain
1.6to1.9
Removed Roll Out The Barrel and Drunken Master facets
Removed Primal Companion ability
Removed Belligerent innate ability

Liquid Courage

New innate ability. Passive, improves with Brewmaster's level
When Brewmaster drops below 50% Health he gains a Status Resistance buff and his movement speed alternates every 1 second between being faster and being slower. The effect becomes stronger at lower health, scaling from 0 up to max values at 20% Health. Max Status Resistance is 10.5% + 0.5% per Brewmaster's level up, Max Speed Increase is 25%, Max Speed Slow is 10%
Upgraded with Aghanim's Shard
Brewmaster may activate the ability to toss a strong drink to himself or a teammate, granting the max effects of his innate for 5 seconds, and also providing 2% Max HP Regen per second. Cast Range: 800. Mana Cost: 50. Cooldown: 20s

Thunder Clap

Cast point
0.35sto0.3s
Mana Cost
90/100/110/120to100
Radius
325/350/375/400to375

Cinder Brew

Now rolls a barrel of ale that deals 40/70/100/130 physical damage to enemies in its path and drenches enemies along the way and around the target location

Drunken Brawler

Moved Brewed Up effect from Cinder Brew to Drunken Brawler
When Brewmaster casts any ability, he becomes Brewed Up for 5 seconds, gaining +150% to his stance bonuses. If he is already Brewed Up, the duration is extended by 1s. After Brewed Up ends, Brewmaster is hungover and cannot become Brewed Up again for 9 seconds
Earth Stance Magic Resistance
5/10/15/20%to8/12/16/20%
Fire Stance Attack Speed
10/15/20/25to10/20/30/40
Void Stance removed
Stance visual indicator is now always present around Brewmaster
Stances can now be switched without cancelling channeling or invisibility

Primal Split

Void Brewling removed
Duration
16/18/20sto16/20/24s
All Brewlings now receive their respective Drunken Brawler stances
Earth Brewling's Debuff Immunity ability renamed to Earth Element as it no longer grants Debuff Immunity. Now it provides 80% Status Resistance and 60% Magic Resistance instead
Earth Brewling's Demolish Bonus Building Damage
50/100/150to40/80/120
Earth Brewling's movement speed
330/350/370to330/355/380
Earth Brewling's damage
25/60/95to35/70/105
From 20–30/55–65/90–100 to 30–40/65–75/100–110
Storm Brewling's damage
20/40/60to30/50/70
From 15–25/35–45/55–65 to 25–35/45–55/65–75
No longer upgraded with Aghanim's Shard
Now upgraded with Aghanim's Scepter
Allows Brewmaster to cancel the ability early and provides Brewed Up bonus to all Brewlings on cast. Also increases ability's level to 4, improving Brewlings' stats and abilities
Earth: 4100 Health, 8 Health Regen, 135–145 Damage, 9 Armor. Other base stats are unchanged
Hurl Boulder: 200 Damage and 2s Stun Duration
Demolish: 160 Bonus Building Damage
Storm: 2500 Health, 8 Health Regen, 85–95 Damage. Other base stats are unchanged
Wind Walk: 320 Bonus Damage and 55% Bonus Movement Speed
Cyclone: 6s Hero Duration and 100 Damage on Landing
Fire: 1750 Health, 8 Health Regen, 215–225 Damage, 24 Armor. Other base stats are unchanged
Permanent Immolation: 100 Damage per second

Talents

Level 10 Talent +1.5s Thunder Clap Duration replaced with +1s Drunken Brawler Brew Up / Extend Duration
Level 10 Talent +10 Brewlings Damage replaced with +14 Brewlings Base Damage
Level 15 Talent Cinder Brew Damage/Duration increased from +30% to 40%
Level 15 Talent +1x Brewed Up multiplier for Drunken Brawler replaced with +600 Brewlings Health
Level 20 Talent +1200 Brewlings Health replaced with -15s Primal Split Cooldown
Level 25 Talent Brewlings Gain Drunken Brawler Passive replaced with 1.5x Drunken Brawler Stance Bonuses

Spectre

BUFF
7.40 · 38 changes

Base stats

Now an Agility Hero
Base Damage increased by 2
Base attributes unchanged
Damage at level 1 unchanged (48–52)
Attribute gains unchanged
Damage gain per level
+2.8to+2.1
Damage at level 30 decreased by 27 (from 149–153 to 122–126)
Base Attack Time worsened from 1.7s to 1.8s
Base Attack Speed
90to110
Removed Forsaken and Twist the Knife facets
Removed Spectral innate ability

Desolate

Now an innate ability. Passive, improves with Spectre's level
Damage
25/40/55/70to25 + 2 every time Spectre levels up

Spectral Dagger

Mana Cost
110/120/130/140to100/110/120/130
Spectre's illusions now also benefit from the Shadow Path

Shadow Step

Reworked into a basic ability
Thrusts an uncontrollable illusion, which follows the target and attacks it for 20/30/40/50% of Spectre's damage. The illusion exists for 3.5/4/4.5/5 seconds, and takes 200% damage. Cast Range: 700/850/1000/1150. Mana Cost: 60/65/70/75. Cooldown: 32/28/24/20s
On cast the illusion moves at the speed of 900, then it has 135% of Spectre's movement speed after reaching the target
The Reality sub-ability may be used to teleport to the illusion, destroying it

Dispersion

Min Radius
300to350

Reality

Can no longer be cast to no effect
Now has a distinct sound between casts on Shadow Step and Haunt illusions
Mana Cost
40to25
Now has a 0.2s travel time to reach the target. The illusion and Spectre are invulnerable during this time
Now disabled by roots
Now always destroys the target illusion

Haunt

Now Spectre's ultimate ability
Mana Cost
150to125/150/175
Duration
6sto5/6/7s
Cooldown
160sto180/160/140s
Haunt Outgoing Damage
80%to30/55/80%
Each illusion now spawns from the direction closest to Spectre
Now upgraded with Aghanim's Scepter
Reduces Haunt cooldown by 20s. When Reality is used on Haunt illusion for the first time per Haunt cast, enemies are Feared away from Spectre for 1.5s with 50% reduced move speed in a 400 AoE around the targeted illusion

Talents

Level 10 Talent +5 Health Regen replaced with +10 Desolate Damage
Level 15 Talent +15 Desolate Damage replaced with +1s Shadow Step Duration
Level 20 Talent Spectral Dagger Slow/Bonus increased from +12% to +15%
Level 25 Talent All Spectre Illusion Damage decreased from +25% to +20%

Treant Protector

BUFF
7.40 · 36 changes

Base stats

Removed Primeval Power and Sapling facets

Nature's Guise

No longer upgraded with Aghanim's Shard
Now can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff
Linger time: 2s. No Mana Cost. Cooldown: 50s. Cooldown is reduced by 3s per 2 Treant Protector's level ups
Down to 8 seconds on level 29
Cooldown starts when the invisibility ends

Nature's Grasp

No longer does 50% more damage and slow when touching a tree
Damage per second
30/40/50/60to35/50/65/80
Movement Slow
20/25/30/35%to25/30/35/40%
Creep penalty
50%to35%

Leech Seed

Ability Reworked
Passive, auto-cast attack modifier
Treant Protector's attack plants a life-sapping seed in an enemy unit, dealing an extra 20/40/60/80 magic damage. The enemy is bound for 0.9/1.1/1.3/1.5s and emits two healing pulses, one upon application and one upon expiration, healing up to 5 allies within 650 units for 15/25/35/45 + 20% of the damage dealt by the attack. No Mana Cost. Cooldown: 15/12/9/6s. Breakable
Now only sends out a maximum of 5 heals per pulse, prioritizing heroes
No longer has a creep penalty for healing

Living Armor

No longer grants bonus armor
Now grants 100 damage block from player-controlled sources. Each time this spell blocks damage the effect is decreased by 35/30/25/20
Damage block affects any types of damage
The heal ends earlier if the damage block is reduced to 0
Instances of less than 20 damage are ignored by Living Armor. They are neither blocked nor counted towards block decrease
Duration
18/22/26/30sto12s
Heal per second
3/4/5/6to4/7/10/13

Overgrowth

Now upgraded with Aghanim's Scepter
Decreases cooldown from 110/100/90 to 80/70/60s. When casting Overgrowth, Treant Protector draws power from the earth, becoming massive for 16 seconds, gaining +100% Strength, Phased Movement, and a Splashing Attack that deals 60% of attack damage in a 300 unit radius. While large, he has a fixed movement speed of 345. Buff is undispellable

Eyes In The Forest

Now granted by Aghanim's Shard
Mana Cost
100to30
Cast Range
160to350
Overgrowth is no longer applied around enchanted trees
Enchanted trees now have the same health as Observer Wards, and they expire after 5 minutes
Trees can be attacked when revealed by True Sight. Attacks will remove the ability effect from the tree without destroying the tree itself
Charge Restore Time
40sto55s

Talents

Level 10 Talent +2.5% Nature's Guise Movement Speed replaced with +50 Base Damage
Level 10 Talent Living Armor Heal Per Second increased from +2 to +4
Level 15 Talent +18% Leech Seed Movement Slow replaced with +10% Leech Seed Damage to Healing
Level 20 Talent Leech Seed Bonus Damage increased from +45 to +80
Level 20 Talent +8 Living Armor Bonus Armor replaced with +20 Living Armor Damage Block
Level 25 Talent -35s Overgrowth Cooldown replaced with -3s Leech Seed Cooldown

Lone Druid

BUFF
7.40 · 35 changes

Base stats

Base Movement Speed
325to295
Base Damage increased by 4
Damage at level 1
38–42to42–46
Removed Bear With Me and Bear Necessities facets
Removed Gift Bearer innate ability. Its effect is now a part of Summon Spirit Bear ability

Summon Spirit Bear

Moved to an innate ability. Cannot be leveled up
Ability is moved to the 4th ability slot
D key by default
Spirit Bear now counts as a melee hero for most spells
Since the bear is now a hero, all unit-related changes moved to a separate Spirit Bear section below. This section is for the summon ability changes only
Cooldown
150/140/130/120sto120s

Entangle

New Point Targeted basic ability
Allows Lone Druid to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. When cast, applies 2 stacks to each enemy hero in the area and 5 stacks to enemy creeps, and also empowers Lone Druid for 10 seconds, making him apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled. Radius: 350. Stack Duration: 10s. Cast Range: 700. Mana Cost: 60. Cooldown: 24/22/20/18s
Pierces Debuff Immunity
Lone Druid's Empowered Buff and enemy stack counter debuff are undispellable, Entangled debuff is dispellable
Creeps can't gain stacks from either Lone Druid's and Spirit Bear's attacks, and are Entangled only on cast
Roshan is affected as if he were a hero
Spirit Bear's Entangling Claws reworked. Now it levels up with this ability and passively provides empowered attacks at all times
Upgraded with Aghanim's Scepter
Increases radius to 450 and hero stacks on cast to 5, instantly Entangling them. Also removes stack protection from Entangled enemies

Spirit Link

No longer grants attack speed or shared armor
Now also passively grants +10/20/30/40 movement speed to Lone Druid and +20/40/60/80 to his Spirit Bear
Lone Druid's attacks now heal the Spirit Bear by default
No longer upgraded with Aghanim's Scepter

True Form

Mana Cost
200to80
Duration
40sto25s
Cooldown
100sto60/55/50s
No longer grants Entangling Claws and Demolish to Lone Druid
Now also provides 50/90/130 bonus attack damage
Bonus Armor
8/10/12to10/15/20

Talents

Level 10 Talent +30 Spirit Bear Movement Speed replaced with +15 Entangle Root Damage Per Second
Level 10 Talent +200 Health replaced with -25s Summon Spirit Bear Cooldown
Level 15 Talent +7 Spirit Bear Armor replaced with +12 Agility
Level 20 Talent +30 Entangling Claws DPS replaced with +55 Attack Speed
Level 25 Talent +45 Spirit Link Attack Speed replaced with +0.6s Entangle Root Duration (also affects Spirit Bear's Entangling Claws)
Level 25 Talent -50s True Form Cooldown replaced with True Form provides 60% Slow Resistance

Riki

NERF
7.40 · 24 changes

Base stats

Removed Contract Killer and Exterminator facets

Backstab

No longer levels with Cloak and Dagger
Agility Damage Multiplier
0.55/0.9/1.25/1.6to0.6 + 0.05 per Riki's level up
Now works on allied units at 25% effectiveness
Damage is now done as a separate instance of damage instead of a part of the attack damage

Blink Strike

2 charges with 25/21/17/13s base restore time replaced with 13/10/7/4s cooldown
Bonus 40/55/70/85 magic damage replaced with 15/30/45/60 bonus physical damage on attack

Tricks of the Trade

Mana Cost
45/55/65/75to65
Cooldown
18/16/14/12sto21/18/15/12s
Radius
450to425
40% Attack Damage replaced with 30/50/70/90 flat damage
Still applies bonus damage from Backstab, but as a separate instance of damage now
No longer provides bonus Agility
Now attacks 2 random targets by default
Aghanim's Scepter slightly reworked
No longer increases the number of targets attacked
Now also allows to hide within allied creeps
Now increases ability duration by 1s and attack count by 2, but only when Riki hides within an ally
No longer increases attack count on non-ally casts
Now provides 15% bonus movement speed to the ally Riki's hiding in

Cloak and Dagger

Now grants 130/260/390 experience when getting a hero kill and 100 experience when getting a hero assist

Talents

Level 15 Talent +50 Tricks of the Trade Agility replaced with 15% of Riki's Base damage added to Tricks of the Trade
Level 20 Talent -4s Blink Strike Replenish Time replaced with -1s Blink Strike Cooldown
Level 25 Talent Tricks of the Trade Applies a Basic Dispel replaced with +500 Blink Strike Cast Range

Kez

NERF
7.40 · 19 changes

Base stats

Base Strength
19to20

Switch Discipline

Cooldown reduction per level
0.2sto0.25s
Cooldown on level 1
7.8sto7.75s
Cooldown on level 30
2sto0.5s
Katana Base Attack Time
2.0sto1.8s
Katana Bonus Agility Base Damage
20%to12%

Kazurai Katana

Damage per second
5/7/9/11to3/6/9/12%
The active effect may only trigger up to a maximum of 500 stacks
Aghanim's Shard now also increases Max Stacks to 1000 and stack as burst damage from 50% to 100%

Falcon Rush

No longer causes Kez to have a fixed attack rate or any interaction with attack speed
Echo Attack Damage
45/55/65/75%to35/40/45/50%
Echoes now have 50% reduced chance to proc random effects
Echo with Maelstrom (25% chance) will have a 12.5% chance to proc its passive
Echoes can no longer trigger Marks, but may still create them
However, their chance to mark will be
18%to9% due to the proc chance change mentioned before
Rush Speed
1000to850

Shodo Sai

Marked Stun Duration
0.5sto0.4s
Parry Stun Duration
0.5sto0.4s

Talents

Level 20 Talent +50% Attack Damage Added to Talon Toss replaced with +60 Attack Speed During Falcon Rush

Pangolier

NERF
7.40 · 18 changes

Base stats

Removed Double Jump and Thunderbolt facets

Swashbuckle

Cooldown
21/18/15/12sto20/17/14/11s
Now briefly slows enemies movespeed on hit by 100% for 0.4s

Shield Crash

Cooldown
18/16/14/12sto16/13/10/7s
Mana Cost
70/80/90/100to75
Barrier
50/100/150/200 per enemy hero hitto60/120/180/240 if any enemy hero is hit
If no enemy hero was hit, barrier is not provided
Barrier Duration
10sto6s
Damage
70/130/190/250to50/100/150/200
No longer slows enemies
Aghanim's Scepter Swashbuckle damage
100%to75%

Rolling Thunder

Duration
10sto9/10/11s
No longer decreases the cooldown of Shield Crash
Now takes 1 second to reach full Roll Speed

Talents

Level 15 Talent +90 Shield Crash Barrier Per Hero replaced with +125 Shield Crash Barrier
Level 15 Talent +15% Attack Damage as Swashbuckle Damage replaced with -2s Swashbuckle Cooldown
Level 20 Talent +125 Shield Crash Radius and Damage replaced with -1.5s Shield Crash Cooldown
Level 25 Talent -4s Swashbuckle Cooldown replaced with +20% Attack Damage as Swashbuckle Damage

Clinkz

BUFF
7.40 · 17 changes

Base stats

Removed Suppressive Fire and Engulfing Step facets
Removed Tar Bomb ability
Removed Bone and Arrow innate ability

Infernal Shred

New innate ability. Passive, can't be leveled up
Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's armor. Clinkz applies 2% per attack, and skeletons apply 1%. Debuff lasts 5 seconds
Doesn't affect the target's armor directly. Simply improves attacks only for Clinkz and his skeletons

Strafe

Skeleton Archers attack speed factor
60%to50%

Searing Arrows

Returning as base ability
Imbues Clinkz's arrows with fire for extra 18/32/46/60 extra damage. Skeleton Archers always fire Searing Arrows with 50% reduced damage. Mana Cost: 10
Skeleton Archers target the enemy attacked by Clinkz with Searing Arrows effect

Death Pact

No longer creates Skeleton Archers

Skeleton Walk

Skeleton Archer stats and Aghanim's Scepter upgrade are now part of Skeleton Walk
Skeleton Archer Duration
15/20/25/30sto20/25/30s
Also applies to Burning Army

Burning Barrage

No longer slows the targets

Burning Army

Spawn Interval
0.15sto0.1s
Skeleton count
5to6

Talents

Level 25 Talent Tar Bomb Multishot replaced with Searing Arrows Multishot

Phantom Lancer

ADJUSTED
7.40 · 16 changes

Base stats

Agility gain
2.8to3.4
Removed Divergence and Lancelot facets

Illusory Armaments

Ability Reworked
Whenever an illusion of Phantom Lancer is created, it can't have less than 18% of Phantom Lancer's damage for 3s. Damage increases by 2% with every 3 Phantom Lancer's level ups

Phantom Rush

No Longer provides bonus Agility while active
Cooldown
13/10/7/4sto15/11/7/3s
Now provides 20/30/40/50% evasion while rushing
No longer has a 2s linger effect
Evasion bonus is lost once the target is reached or the rush is cancelled

Juxtapose

Illusion Damage
15/17/19%to15%

Talents

Level 10 Talent +10 Phantom Rush Agility replaced with +3% Juxtapose Illusion Trigger Chance
Level 15 Talent -1s Spirit Lance Cooldown replaced with +125 Doppelganger Cast Range
Level 15 Talent +2.5s Phantom Rush Bonus Agility Duration replaced with 50% Illusion Spirit Lance Damage
Spirit Lances fired from illusions deal 50% of the regular damage, which is then further reduced by the illusion's outgoing damage multiplier
Level 20 Talent +6% Juxtapose Damage replaced with -70% Juxtapose Illusion Damage Taken
Level 20 Talent +15% Spirit Lance Illusion Damage replaced with +100 Spirit Lance Damage
Level 25 Talent +20% Illusory Armaments Damage replaced with +2s Illusory Armaments Duration

Earth Spirit

NERF
7.40 · 15 changes

Base stats

Base Damage decreased by 6
Damage at level 1
53–57to47–51
Removed Resonance, Stepping Stone, and Ready to Roll facets

Stone Remnant

Now passively grants +2.5% bonus attack damage per currently unused charge
Whenever Earth Spirit uses another ability on Stone Remnant, he gains +7.5% bonus attack damage for 10s (effect doesn't stack)
Max Ability Charges
(7 + 1 additional charge at every 5th level)to(7 + 1 per 4 hero level ups)
Changed from 6 additional charges at levels 5/10/15/20/25/30 to 7 additional charges at levels 5/9/13/17/21/25/29

Boulder Smash

Cooldown
22/18/14/10sto20/17/14/11s

Geomagnetic Grip

Can now target allied units by default with 550/600/650/700 cast range
Can't pull allies that are affected by Leash, Root, Bind, Duel, Chronosphere or Black Hole
Aghanim's Shard Reworked
Decreases cooldown by 3s and increases allied unit cast range and speed by 50%
Allied Unit Cast Range to 825/900/975/1050, Allied Unit Pull Speed to 900

Talents

Level 10 Talent -3s Geomagnetic Grip Cooldown replaced with -2s Boulder Smash Cooldown
Level 20 Talent +180 Rolling Boulder Damage replaced with +175% Rolling Boulder Damage from Strength
Level 25 Talent -3s Boulder Smash Cooldown replaced with +175 Geomagnetic Grip Remnant Damage
Level 25 Talent Magnetize Undispellable replaced with Earth Spirit Magnetizes Himself
Applies Magnetize at its current duration to enemy Heroes around Earth Spirit, and can be refreshed with Stone Remnants

Slark

BUFF
7.40 · 15 changes

Base stats

Removed Leeching Leash and Dark Reef Renegade facets
Removed Barracuda innate ability (effect moved to the Ultimate)

Essence Shift

Now an innate ability. Passive, improves with Slark's level
Duration
15/35/55/75sto15s + 2.5s each time Slark levels up

Pounce

Now applies 1/2/3/4 Essence Shift stacks when leashing an enemy hero

Saltwater Shiv

New basic ability. Passive, auto-cast attack modifier
Slark slices the target with his salty shiv, stealing 3 Movement Speed, 3 Health Regen and 3/4/5/6% Health Restoration from them with each attack. Subsequent use of Saltwater Shiv refreshes the duration of all shiv stacks. Steal duration: 6/8/10/12s. Mana Cost: 20. Cooldown: 10/8/6/4s
Not Breakable. Disabled by Silence. Has no stack limit. Ignores attack backswing
Enemies with Health Restoration below -100% will not lose health from health restoration sources

Shadow Dance

Now passively grants 24/36/48% movement speed and 60/90/120 health regen when unseen
Previous Barracuda rules and mechanics unchanged

Depth Shroud

Duration
3sto2s

Talents

Level 10 Talent Dark Pact Cooldown Reduction increased from 0.5s to 0.75s
Level 15 Talent +50 Barracuda Regen replaced with +30 Shadow Dance Regen
Level 25 Talent Shadow Dance Duration increased from +1.25s to +1.5s

Bloodseeker

ADJUSTED
7.40 · 10 changes

Sanguivore

Base heal
25to30
No longer upgraded with neither Aghanim's Shard or Aghanim's Scepter

Bloodrage

Aghanim's Scepter effect moved to Aghanim's Shard
Aghanim's Shard target's max health as pure damage
3%to2%

Rupture

Now upgraded with Aghanim's Scepter
Increases current health as initial damage by 3%. Replaces cooldown with 2 charges with the same charge restoration time

Talents

Level 10 Talent +15% Bloodrage Spell Amplification replaced with +30 Bloodrage Attack Speed
Level 15 Talent +8% Rupture Initial Damage replaced with -0.7% Bloodrage Max Health DPS For Allies
Level 20 Talent -0.7% Bloodrage Max Health DPS For Allies replaced with +20 Agility
Level 25 Talent 2 Rupture Charges replaced with +2.5s Blood Rite Silence Duration

Enchantress

NERF
7.40 · 10 changes

Rabble-Rouser

Damage amplification
10% + 4% per Enchantress levelto4% + 4% per Enchantress level up
Now also affects units that come under Enchantress' control

Enchant

Creep Attack Damage Bonus
0/25/50/75to0/20/40/60
Enchanted units may now be bound to a persistent hotkey

Little Friends

Affected creeps now gain damage buff from Rabble-Rouser for the duration in case they did not have it
Bonus Attack Speed
100to70

Facet: Overprotective Wisps

Nature's Attendants: Wisp maximum
4to3

Talents

Level 10 Talent +10 Enchanted Creep Armor replaced with +5 Armor for Enchantress and her units
Requires at least 1 level of Enchant
Level 20 Talent +60 Untouchable Attack Slow replaced with +9 Nature's Attendants Wisps
Level 25 Talent +12 Nature's Attendants Wisps replaced with +70 Untouchable Attack Slow

Axe

BUFF
7.40 · 9 changes

Berserker's Call

Duration
1.8/2.2/2.6/3sto2.1/2.4/2.7/3s
Cooldown
17/15/13/11sto18/16/14/12s

Battle Hunger

No longer has an armor-based damage multiplier
Damage type
PhysicaltoPure
No longer has reduced movement slow against creeps

Talents

Level 15 Talent +10% Battle Hunger Slow replaced with +12 Battle Hunger Damage Per Second
Level 20 Talent Counter Helix Damage increased from +30 to +40
Level 20 Talent +100 Culling Blade Damage replaced with +15 Strength
Level 25 Talent 2x Battle Hunger Armor Multiplier replaced with +150 Culling Blade Damage

Io

BUFF
7.40 · 9 changes

Base stats

Base Strength
17to19
Base Intelligence
23to21
Damage at level 1 unchanged (45–51)

Spirits

Mana Cost
100/110/120/130to90/100/110/120
Cooldown
22/21/20/19sto15s
Duration
19sto15s

Talents

Level 10 Talent +12 Attack Damage to Tethered Units replaced with +7 Strength
Level 15 Talent +60 Spirits Hero Damage replaced with +50% Spirits Damage
Level 25 Talent Unslowable during Overcharge replaced with -1.5s Relocate Cast Delay

Broodmother

BUFF
7.40 · 8 changes

Insatiable Hunger

Aghanim's Shard no longer increases duration

Spin Web

Broodmother's illusions now also benefit from the web

Incapacitating Bite

Attack Bonus
2/4/6/8to3/6/9/12

Talents

Level 10 Talent +1.5% Spider's Milk Heal replaced with +20% Insatiable Hunger Lifesteal
Level 15 Talent Spiderlings Health increased from +125 to +150
Level 15 Talent Incapacitating Bite Attack Bonus decreased from +12 to +10
Level 20 Talent +35 Attack Speed replaced with +25% Incapacitating Bite Slow/Miss Chance
Level 25 Talent +30% Incapacitating Bite Slow/Miss Chance replaced with +14% Spin Web Move Speed and Ignore Speed Limit

Naga Siren

NERF
7.40 · 8 changes

Base stats

Base Intelligence
20to19
Agility gain
3.3to3.4

Ensnare

Can no longer target invulnerable units unless this invulnerability is provided by Song of the Siren

Song of the Siren

Max HP Regen per second
2/3/4%to1/2/3%
Aghanim's Shard Max HP Regen per second bonus
2%to1%
Total Max HP Regen per second with Aghanim's Shard
4/5/6%to2/3/4%

Facet: Rip Tide

Damage
25/35/45/55to30/40/50/60

Facet: Deluge

Cooldown
10/9/8/7sto13/11/9/7s

Nature's Prophet

ADJUSTED
7.40 · 8 changes

Base stats

Agility gain
3to2.6
Damage gain per level
4.1to3.9

Spirit of the Forest

Bonus damage per tree
3%to2%

Nature's Call

Mana Cost
120to100
Treant attack range
100to125
Treant damage
15/23/31/39to16/24/32/40
From 13–17/21–25/29–33/37–41 to 14–18/22–26/30–34/38–42
Treant movement speed
300to305/310/315/320

Curse of the Oldgrowth

Curse radius
1200to900

Tidehunter

BUFF
7.40 · 8 changes

Gush

Damage
110/160/210/260to100/160/220/280

Anchor Smash

Attack Bonus Damage
45/90/135/180to50/100/150/200

Talents

Level 10 Talent Gush Slow increased from +15% to +20%
Level 10 Talent +40 Anchor Smash Damage replaced with +20% Anchor Smash Damage Reduction
Level 15 Talent +30% Anchor Smash Damage Reduction replaced with -15s Ravage Cooldown
Level 20 Talent Anchor Smash affects buildings replaced with Blubber effect triggers Anchor Smash
Level 25 Talent 50% chance of Anchor Smash on attack replaced with Anchor Smash affects buildings
Level 25 Talent Ravage Stun Duration increased from +0.8s to +1s

Luna

ADJUSTED
7.40 · 7 changes

Lunar Orbit

Collision Damage
22/28/34/40%to28/32/36/40%
Formation time
1.2sto0.9s
Rotation Radius
250to225
Collision Radius
175to200

Talents

Level 15 Talent -40s Eclipse Cooldown replaced with +80 Lucent Beam Damage
Level 20 Talent +110 Lucent Beam Damage replaced with -40s Eclipse Cooldown
Level 25 Talent +1 Lunar Blessing Damage per Level replaced with +30 Lunar Blessing Damage

Witch Doctor

BUFF
7.40 · 7 changes

Voodoo Restoration

Activation mana cost
35/40/45/50to25
Mana per second
8/12/16/20to9/12/15/18

Maledict

Now also affects player-controlled creeps

Death Ward

Aghanim's Scepter bounce radius
650to575

Facet: Malpractice

Maledict: Burst damage does not apply from non-hero units

Talents

Level 15 Talent +125 Maledict AoE replaced with +4s Maledict Duration
Level 25 Talent +8s Maledict Duration replaced with -6s Paralyzing Cask Cooldown

Abaddon

NERF
7.40 · 6 changes

Base stats

Base Strength
22to21
Base Agility
23to22
Damage at level 1 decreased by 1 (from 50–60 to 49–59)
The Quickening: Cooldown reduction on hero death
6sto5s

Mist Coil

Cooldown
6.5/6/5.5/5sto8/7/6/5s
Damage/Heal
80/150/220/290to95/160/225/290

Chen

NERF
7.40 · 6 changes

Penitence

Mana Cost
70/75/80/85to80/90/100/110
Cooldown
14/13/12/11sto20/17/14/11s
No longer grants bonus attack range
Now deals 50/75/100/125 pure damage by default

Talents

Level 10 Talent Penitence Deals 175 Damage replaced with +75 Penitence Damage
Level 20 Talent Divine Favor Heal Amplification decreased from +20% to +15%

Faceless Void

BUFF
7.40 · 6 changes

Time Dilation

Now always applies one instance of damage and slow in addition to the per cooldown instances
Slow per cooldown
7/8/9/10%to4/5/6/7%
DPS per cooldown
7/9/11/13to4/6/8/10
Duration
8/9/10/11sto7/8/9/10s

Talents

Level 10 Talent Time Dilation DPS Per Cooldown decreased from +9 to +6
Level 15 Talent Time Dilation Slow per Cooldown decreased from +12% to +8%

Hoodwink

NERF
7.40 · 6 changes

Mistwoods Wayfarer

Ability can no longer target trees affecting Acorn Shot or Bushwhack

Facet: Go Nuts

Scurry: Active Cast Range
75/150/225/300to50/100/150/200
Scurry: Active Attack Range
75/150/225/300to50/100/150/200

Talents

Level 10 Talent +1.5 Mana Regen replaced with +150 Health
Level 10 Talent +1 Scurry Ability Charge replaced with +50 Bushwhack Damage
Level 15 Talent +60 Bushwhack Damage replaced with +1 Scurry Ability Charge

Invoker

BUFF
7.40 · 6 changes

Alacrity

Mana Cost
90to75
Cast Range
650to700

Ice Wall

Damage
[25 + 5 * Exort]to[24 + 6 * Exort]
From 30/35/40/45/50/55/60/65/70/75 to 30/36/42/48/54/60/66/72/78/84

Facet: Mind of Tornarus

E.M.P.: Aghanim's Shard Drag Speed
150to125

Talents

Level 15 Talent Cold Snap Cooldown Reduction increased from 5s to 6s
Level 20 Talent +35 Alacrity Damage/Speed changed to +50

Keeper of the Light

BUFF
7.40 · 6 changes

Base stats

Base Intelligence
23to24
Damage at level 1
43–50to44–51

Blinding Light

Damage
85/130/175/220to90/140/190/240

Chakra Magic

Mana Restore
75/150/225/300to90/160/230/300

Will-O-Wisp

Damage
75to85

Talents

Level 15 Talent -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage

Ogre Magi

BUFF
7.40 · 6 changes

Base stats

Base Damage increased by 1
Damage at level 1
69–75to70–76

Bloodlust

Cast range
600to650
Can no longer target invulnerable units
Can still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed)

Talents

Level 20 Talent Bloodlust Attack Speed increased from +30 to +35

Templar Assassin

NERF
7.40 · 6 changes

Meld

Armor Reduction
3.5/5/6.5/8to2/4/6/8
Damage
55/105/155/205to50/100/150/200

Psionic Trap

Damage
225/300/375to200/300/400

Psionic Projection

Damage
375to400

Talents

Level 10 Talent Meld Debuff Duration decreased from +2s to +1.5s
Level 10 Talent Psionic Trap Slow increased from +5% to +10%

Tiny

BUFF
7.40 · 6 changes

Base stats

Strength gain
4.0to4.2

Avalanche

Stun duration now applies its stun as an aura in the area
As a result, no longer affected by status resistance

Tree Throw

No longer has separate damage bonus, uses Tree Grab's value instead
Bonus damage
20to10/20/30/40

Grow

Movement Speed Bonus
15to10/15/20

Visage

BUFF
7.40 · 6 changes

Grave Chill

Move Speed Drain
12/16/20/24%to12/18/24/30%

Gravekeeper's Cloak

Familiars now have their own copy of Gravekeeper's Cloak ability (visual change only)

Summon Familiars

Familiars now have their own ability to independently recall it to Visage
The alt cast behavior on Visage is unchanged
The 3rd Familiar gained by Level 25 Talent is now automatically added to an existing control group when created

Talents

Level 25 Talent +15 Gravekeeper's Cloak Armor replaced with -2s Gravekeeper's Cloak Recovery Time

Chaos Knight

NERF
7.40 · 5 changes

Base stats

Min Base Damage increased by 5
Max Base Damage decreased by 5
Damage at level 1
48–78to53–73
Damage spread
30to20

Talents

Level 25 Talent +10s Phantasm Duration replaced with -125% Phantasm Damage Taken

Dawnbreaker

BUFF
7.40 · 5 changes

Base stats

Base Damage increased by 1
Damage at level 1
49–53to50–54

Solar Guardian

Aghanim's Scepter no longer reduces air time or channel time
Aghanim's Scepter Heal per pulse
55/85/115to60/90/120

Talents

Level 10 Talent +12 Damage replaced with +15% Break of Dawn Max Damage

Dazzle

NERF
7.40 · 5 changes

Base stats

Base Strength
18to19
Damage at level 1 unchanged
Intelligence gain
3.7to3.5
Damage gain per level
3.5to3.4

Nothl Projection

Aghanim's Shard healing amplification
20%to15%

Grimstroke

NERF
7.40 · 5 changes

Phantom's Embrace

Cooldown is now also refreshed if the phantom's target dies before the phantom latches to it

Soulbind

Ability can now be reflected
Reflected spells now get casted onto both units affected by Soulbind

Dark Portrait

Illusion Outgoing Damage
150%to125%
Illusion Damage Taken
350%to275%

Jakiro

BUFF
7.40 · 5 changes

Talents

Level 10 Talent -2s Dual Breath Cooldown replaced with +60 Ice Path Base Damage
Level 10 Talent +150 Attack Range replaced with +30 Liquid Fire Attack Speed Slow
Level 15 Talent +60 Ice Path Base Damage replaced with -3s Dual Breath Cooldown
Level 15 Talent +50 Liquid Fire Attack Speed Slow replaced with +175 Attack Range
Level 25 Talent Liquid Frost and Fire Max Health Damage increased from +2.5% to +3%

Mirana

BUFF
7.40 · 5 changes

Starstorm

Second Meteor Damage
60%to70%

Moonlight Shadow

Cooldown
140/120/100sto120/110/100s

Facet: Starstruck

Starstorm: Second Meteor Damage
100%to70/80/90/100%

Talents

Level 20 Talent -20s Moonlight Shadow Cooldown replaced with +200 Starstorm Damage
Level 25 Talent +250 Starstorm Damage replaced with -30s Moonlight Shadow Cooldown

Monkey King

NERF
7.40 · 5 changes

Base stats

Base Armor decreased by 1
Base Attack Time
1.7sto1.6s
Base Attack Speed
100to95

Tree Dance

Stun duration from falling off the cut tree
4sto3s

Facet: Simian Stride

No longer has decreased number of +2 All Attributes bonuses

Necrophos

NERF
7.40 · 5 changes

Reaper's Scythe

HP Regen per kill
2/4/6to1/2/3

Facet: Profane Potency

Sadist: AOE per Kill
40to35

Talents

Level 15 Talent Death Pulse Heal increased from +50 to +60
Level 15 Talent Ghost Shroud Slow decreased from +20% to +15%
Level 20 Talent Heartstopper Regen Reduction decreased from +25% to +20%

Pugna

NERF
7.40 · 5 changes

Facet: Siphoning Ward

Nether Ward: Damage to Heal
25%to20%
Nether Ward: Damage to Mana
30%to20%

Talents

Level 15 Talent Health decreased from +350 to +300
Level 20 Talent Life Drain Heal decreased from +20% to +15%
Level 25 Talent Nether Blast Damage increased from +180 to +200

Silencer

BUFF
7.40 · 5 changes

Arcane Curse

Silenced Multiplier
1.5to1.25

Glaives of Wisdom

Int Steal
1/2/3/4to2/3/4/5
Int Steal Duration
20/25/30/35sto10/20/30/40s

Facet: Synaptic Split

No longer has decreased number of +2 All Attributes bonuses

Talents

Level 10 Talent Arcane Curse Penalty Multiplier decreased from +0.5 to +0.25

Slardar

NERF
7.40 · 5 changes

Slithereen Crush

Puddle radius
250to325
Aghanim's Scepter Crush puddle radius
450to400

Bash of the Deep

Bash Duration
1.1sto1s
Bonus Damage
50/100/150/200to35/90/145/200

Talents

Level 10 Talent Seaborn Sentinel Bonus Damage increased from +12 to +14

Snapfire

NERF
7.40 · 5 changes

Base stats

Buckshot: Now affects only attacks made on enemy heroes
Attacks on non-heroes can still ricochet on miss, but they won't have extra damage or glance chance

Firesnap Cookie

Mana Cost
85/90/95/100to105
Aghanim's Shard Mortimer Kiss damage
50%to40%

Lil' Shredder

Base Damage per shot
25/40/55/70to20/35/50/65

Sven

ADJUSTED
7.40 · 5 changes

Storm Hammer

Aghanim's Scepter no longer allows targeting invulnerable units, but still affects invulnerable units in the radius
Aghanim's Scepter cast range bonus
+350to+25%
Decreased from +350 to +150
Aghanim's Scepter now also increases projectile speed by 25%
From 1000 to 1250

Great Cleave

Cleave damage
50/65/80/95%to60/70/80/90%

Warcry

Cooldown
40/35/30/25to36/32/28/24

Underlord

BUFF
7.40 · 5 changes

Base stats

Strength gain
3.0to3.2
Base Intelligence
17to18

Firestorm

Cast Range
600/625/650/675to675

Talents

Level 15 Talent Pit of Malice Slow decreased from +25% to +20%
Level 25 Talent Fiend's Gate DPS increased from 100 to 125

Warlock

NERF
7.40 · 5 changes

Chaotic Offering

Cooldown
160sto165s

Talents

Level 15 Talent Upheaval Attack Speed per second on Allies decreased from +10 to +8
Level 20 Talent Summons a Golem on Death replaced with +25% Damage Resistance for Chaotic Offering Golems
Level 25 Talent +80% Golem Magic Resistance replaced with +3 Fatal Bonds targets
Level 25 Talent +20 Chaotic Offering Golems Armor replaced with Summons a Golem on Death

Winter Wyvern

BUFF
7.40 · 5 changes

Base stats

Base damage increased by 1
Damage at level 1
41–48to42–49
Base Attack Range
425to450

Arctic Burn

Bonus Attack Range
275/300/325/350to250/275/300/325

Talents

Level 25 Talent Winter's Curse Attack Speed increased from +55 to +60

Anti-Mage

BUFF
7.40 · 4 changes

Base stats

Removed Counterspell Ally ability

Counterspell

Aghanim's Shard no longer provides Counterspell Ally ability
Aghanim's Shard illusion outgoing damage
75%to100%

Talents

Level 15 Talent Persecutor Min/Max Movement Slow increased from +7.5/15% to +9/18%

Batrider

BUFF
7.40 · 4 changes

Base stats

Daytime Vision Range
1600to1800

Flamebreak

Movement Slow
8/16/24/32%to6/12/18/24%

Facet: Arsonist

No longer has decreased number of +2 All Attributes bonuses

Talents

Level 15 Talent Flaming Lasso Cooldown Reduction increased from 7s to 8s

Dragon Knight

NERF
7.40 · 4 changes

Base stats

Base Agility
16to14

Elder Dragon Form

Bonus Attack Damage
20/60/100/140to20/50/80/110

Talents

Level 10 Talent 30% Breathe Fire Damage Reduction replaced with -2s Breathe Fire Cooldown
Level 20 Talent +85% Breathe Fire Damage/Cast Range in Dragon Form replaced with +60% Breathe Fire Damage/Cast Range

Earthshaker

NERF
7.40 · 4 changes

Fissure

Damage
110/170/230/290to100/160/220/280
Aghanim's Shard no longer allows Fissure walking

Echo Slam

Echo Damage
90/100/110to70/90/110

Talents

Level 20 Talent Enchant Totem Damage increased from +50% to +65%

Juggernaut

NERF
7.40 · 4 changes

Base stats

Base Agility
34to32
Damage at level 1
56–58to54–56

Blade Fury

Mana Cost
105/110/115/120to120

Talents

Level 20 Talent Healing Ward Hits to Kill decreased from +2 to +1

Magnus

BUFF
7.40 · 4 changes

Base stats

Base Damage increased by 1
Damage at level 1
54–62to55–63

Reverse Polarity

Cooldown
120sto115s

Facet: Diminishing Return

No longer has decreased number of +2 All Attributes bonuses

Muerta

BUFF
7.40 · 4 changes

Base stats

Intelligence gain
3.4to3.6

The Calling

Mana Cost
140/155/170/185to135/150/165/180
Cast Range
580to600

Talents

Level 10 Talent +150 Health replaced with +20 Attack Speed

Omniknight

BUFF
7.40 · 4 changes

Base stats

Base Armor increased by 1

Repel

Cooldown
55/50/45/40sto50/45/40/35s

Hammer of Purity

No longer disabled by Silence

Guardian Angel

Cooldown
110/100/90sto100/90/80s

Oracle

BUFF
7.40 · 4 changes

Fortune's End

Can no longer target invulnerable units, but does affect invulnerable units in the AoE

Fate's Edict

No longer has separate effects for allies and enemies
Always disarms the target and grants them 100% magic damage resistance
Mana Cost
95/100/105/110to70
Cooldown
20/17/14/11sto17/14/11/8s

Phoenix

BUFF
7.40 · 4 changes

Sun Ray

Health Cost per second
6%to5%
Base Damage per second
14/20/26/32to15/20/25/30
Max Damage
1.25/2.75/4.5/6.75%to1.5/3/4.5/6%

Talents

Level 15 Talent Health Regen increased from +20 to +25

Rubick

BUFF
7.40 · 4 changes

Base stats

Base damage increased by 1
Damage at level 1
49–55to50–56

Telekinesis

Land sub-ability no longer cancels channeling or interrupts movement

Talents

Level 15 Talent +0.5s Telekinesis Lift/Stun Duration replaced with +20% Fade Bolt Damage Reduction

Terrorblade

NERF
7.40 · 4 changes

Dark Unity

Illusions that are outside 1200 radius no longer have a damage penalty
Damage increase for illusions within 1200 radius
25%to60%

Reflection

Reflection Damage
40/60/80/100%to30/45/60/75%

Conjure Image

Illusion Damage
30/40/50/60%to20/25/30/35%

Timbersaw

NERF
7.40 · 4 changes

Base stats

Base Movement Speed
285to280

Whirling Death

Tree Bonus Damage
11/18/25/32to9/16/23/30

Reactive Armor

Max Stacks
12/22/32/42to10/20/30/40
Aghanim's Scepter base barrier
200to150

Ursa

BUFF
7.40 · 4 changes

Earthshock

Aghanim's Shard Reworked
Applies 3 Fury Swipe stacks to each affected enemy

Enrage

Cooldown
70/50/30sto60/45/30s

Talents

Level 20 Talent Earthshock applies 2 Fury Swipes replaced with +0.5% Maul Health as Damage

Beastmaster

ADJUSTED
7.40 · 3 changes

Base stats

Call of the Wild Boar: Boar's Base Attack Time worsened from 1.25s to 1.35s

Wild Axes

Damage per axe
35/65/95/125to30/65/100/135

Inner Beast

Bonus Attack Speed
15/30/45/60to10/30/50/70

Bristleback

BUFF
7.40 · 3 changes

Base stats

Strength gain
2.7to2.8

Viscous Nasal Goo

Armor Loss per stack
1.5/2/2.5/3to2/2.5/3/3.5 by default

Facet: Snot Rocket

Viscous Nasal Goo: No longer has increased Armor Loss per stack

Centaur Warrunner

NERF
7.40 · 3 changes

Base stats

Rawhide: Bonus Max Health
30to25

Work Horse

Cooldown
24sto35s
Duration
8sto7s

Crystal Maiden

ADJUSTED
7.40 · 3 changes

Base stats

Base Damage decreased by 2
Base Intelligence
18to20
Damage at level 1 unchanged at 48–54

Dark Seer

BUFF
7.40 · 3 changes

Base stats

Base Intelligence
21to22
Damage at level 1 increased by 1 (from 52–58 to 53–59)

Vacuum

No longer affects invulnerable units

Dark Willow

BUFF
7.40 · 3 changes

Cursed Crown

Stun Duration
1.2/1.6/2/2.4sto1.5/1.8/2.1/2.4s

Terrorize

Jex return speed
600to800

Talents

Level 15 Talent +150 Cursed Crown AoE replaced with -15s Terrorize Cooldown

Death Prophet

BUFF
7.40 · 3 changes

Witchcraft

Movement speed bonus
0.5% per hero levelto0.75% + 0.75% per level up

Exorcism

No longer provides 4/8/12% bonus movespeed
Aghanim's Scepter spirit bonus damage
50%to60%

Doom

BUFF
7.40 · 3 changes

Base stats

Intelligence gain
1.7to1.9
Removed Devil's Bargain facet

Doom

Aghanim's Scepter now also increases damage per second from 25/45/65 to 40/60/80

Drow Ranger

ADJUSTED
7.40 · 3 changes

Frost Arrows

Movement Slow
10/20/30/40%to15/25/35/45%

Marksmanship

Disable range
400to325

Talents

Level 10 Talent Gust Costs No Mana replaced with -25% Frost Arrows Mana Cost

Elder Titan

BUFF
7.40 · 3 changes

Astral Spirit

Return Astral Spirit and Move Astral Spirit sub-abilities can now be used while Elder Titan is disabled

Talents

Level 10 Talent Astral Spirit Move Speed Per Hero increased from +2% to +2.5%
Level 20 Talent Natural Order Radius increased from +100 to +150

Ember Spirit

NERF
7.40 · 3 changes

Flame Guard

Cooldown
35sto32s

Talents

Level 15 Talent Searing Chains Duration decreased from +1s to +0.8s
Level 20 Talent Searing Chains Damage decreased from +60 to +50

Medusa

ADJUSTED
7.40 · 3 changes

Mana Shield

No longer benefits from mana cost reduction effects

Talents

Level 20 Talent +1.5s Stone Gaze Duration replaced with +1 Gorgon's Grasp Volley
Level 25 Talent +1 Gorgon's Grasp Volley replaced with +2s Stone Gaze Duration

Morphling

NERF
7.40 · 3 changes

Adaptive Strike

Cast Range
600/700/800/900to600/675/750/825
Now stuns the target for 0.5s and up to 1.2/1.6/2.0/2.4s when Morphling's Strength is 50% higher than his Agility

Facet: Flow

Adaptive Strike: Stun is no longer exclusive to this facet

Night Stalker

BUFF
7.40 · 3 changes

Base stats

Heart of Darkness: No longer reduces Night Stalker's health regeneration by 20% during the day

Facet: Voidbringer

No longer has decreased number of +2 All Attributes bonuses

Talents

Level 20 Talent Crippling Fear DPS increased from +20 to +40

Razor

BUFF
7.40 · 3 changes

Storm Surge

Chance to Strike
18%to20%
Strike Cooldown
3sto2.5s

Facet: Thunderhead

Eye of the Storm: Storm Surge Cooldown Reduction
2.5sto2s

Shadow Demon

NERF
7.40 · 3 changes

Disruption

Bonus Base Damage
25/40/55/70to20/35/50/65

Demonic Purge

Can no longer target invulnerable units

Demonic Cleanse

Can no longer target invulnerable units

Shadow Shaman

BUFF
7.40 · 3 changes

Shackles

Total Damage/Heal
70/140/210/280to100/160/220/280

Mass Serpent Ward

Cooldown
110sto110/105/100s

Facet: Massive Serpent Ward

Mass Serpent Ward: Health and Bounty multiplier
10xto9x
Hits to destroy decreased from 20 to 18, Gold Bounty decreased from 220–300 to 198–270, XP Bounty decreased from 310 to 279

Spirit Breaker

NERF
7.40 · 3 changes

Charge of Darkness

Stun Duration
1.2/1.5/1.8/2.1sto1.3/1.6/1.9/2.2s
Aghanim's Shard bonus speed
+100to+85

Talents

Level 20 Talent Bulldoze barrier decreased from 400 to 375

Techies

BUFF
7.40 · 3 changes

Base stats

Base Agility
14to16
Damage at level 1 increased by 1 (from 46–48 to 47–49)

Talents

Level 20 Talent +125 Sticky Bomb Latch/Explosion Radius replaced with +160 Sticky Bomb Damage

Troll Warlord

BUFF
7.40 · 3 changes

Berserker's Rage

Bonus Armor
2/3/4/5to3/4/5/6

Talents

Level 15 Talent Whirling Axes damage increased from +100 to +115
Level 20 Talent Berserker's Rage Armor increased from +9 to +10

Vengeful Spirit

NERF
7.40 · 3 changes

Magic Missile

Cooldown
16/14/12/10sto14/13/12/11s

Nether Swap

Can no longer target invulnerable units

Talents

Level 15 Talent Wave of Terror Armor Reduction decreased from +4 to +3

Viper

BUFF
7.40 · 3 changes

Poison Attack

Mana Cost
22to20

Facet: Caustic Bath

Corrosive Skin: Time to max effect
4sto5s

Talents

Level 20 Talent Predator Damage Per Missing Health increased from +0.2 to +0.25

Windranger

BUFF
7.40 · 3 changes

Base stats

Agility gain
1.9to2.1
Damage gain per level
3.5to3.6

Gale Force

Duration
3.5sto3s

Wraith King

NERF
7.40 · 3 changes

Wraithfire Blast

Impact Damage
75/90/105/120to80/100/120/140

Talents

Level 15 Talent Health decreased from +400 to +350
Level 20 Talent Attack Speed decreased from +60 to +50

Alchemist

ADJUSTED
7.40 · 2 changes

Acid Spray

Mana Cost
105/110/115/120to120

Talents

Level 15 Talent Damage per Greevil's Greed stack increased from +2 to +2.5

Arc Warden

BUFF
7.40 · 2 changes

Base stats

Base attack speed
100to110

Magnetic Field

Mana Cost
50/70/90/110to60/70/80/90

Bane

ADJUSTED
7.40 · 2 changes

Nightmare

Cooldown
24/21/18/15sto25/22/19/16s

Fiend's Grip

Aghanim's Scepter Illusion damage taken
200%to225%

Bounty Hunter

BUFF
7.40 · 2 changes

Shadow Walk

Stun Duration
0.8/1/1.2/1.4sto1/1.2/1.4/1.6s

Facet: Cutpurse

Visual effect of gold flying towards Bounty Hunter is no longer visible to enemies if Bounty Hunter is invisible

Clockwerk

NERF
7.40 · 2 changes

Jetpack

Now can be toggled on and off for the duration of the buff. Toggle cooldown: 1s

Overclocking

Rocket Flare cooldown
3sto3.5s

Enigma

BUFF
7.40 · 2 changes

Malefice

Aghanim's Shard now also spawns an Eidolon if the target dies before the effect expires

Talents

Level 15 Talent Malefice Instance Damage increased from +50 to +60

Gyrocopter

NERF
7.40 · 2 changes

Call Down

Missile Damage
250/425/600to200/350/500

Facet: Afterburner

Rocket Barrage: Movespeed Duration
4.5sto4s

Kunkka

BUFF
7.40 · 2 changes

Torrent

Damage
80/160/240/320to110/180/250/320

X Marks the Spot

Cooldown
30/24/18/12sto24/20/16/12s

Legion Commander

BUFF
7.40 · 2 changes

Press The Attack

Mana Cost
110to100

Moment of Courage

Cooldown
1.9/1.5/1.1/0.7sto1.7/1.4/1.1/0.8s

Leshrac

BUFF
7.40 · 2 changes

Split Earth

Radius
135/160/185/210to150/170/190/210

Facet: Misanthropy

Diabolic Edict: Duration
6sto7.5s

Lina

BUFF
7.40 · 2 changes

Base stats

Intelligence gain
3.8to4.0

Laguna Blade

Cast Range
600to750

Lion

BUFF
7.40 · 2 changes

Hex

Mana Cost
125/150/175/200to110/140/170/200

Finger of Death

Cooldown
130/85/40sto120/80/40s

Lycan

NERF
7.40 · 2 changes

Summon Wolves

Wolf Damage
23/29/35/41/47/53to22/28/34/40/46/52

Shapeshift

Health Bonus
250/350/450to225/325/425

Mars

NERF
7.40 · 2 changes

God's Rebuke

Bonus Damage vs Heroes
10/15/20/25to5/10/15/20

Talents

Level 20 Talent Arena of Blood Cooldown Reduction decreased from 20s to 16s

Nyx Assassin

ADJUSTED
7.40 · 2 changes

Mind Flare

Bonus Damage
20%to15%

Spiked Carapace

Stun Duration
0.4/0.8/1.2/1.6sto0.7/1.0/1.3/1.6s

Phantom Assassin

BUFF
7.40 · 2 changes

Blur

Active Movement Speed
3/6/9/12%to6/9/12/15%

Phantom Strike

11/9/7/5s cooldown replaced with 2 charges with 21/18/15/12s base charge restore time

Puck

NERF
7.40 · 2 changes

Puckish

No longer applies when disjointing attacks from buildings

Talents

Level 20 Talent Waning Rift Cooldown Reduction decreased from 3s to 2.5s

Sand King

ADJUSTED
7.40 · 2 changes

Talents

Level 20 Talent Burrowstrike Cooldown Reduction increased from 2s to 3s
Level 25 Talent Epicenter Pulses decreased from +10 to +8

Shadow Fiend

BUFF
7.40 · 2 changes

Base stats

Agility gain
3.5to3.6

Necromastery

Souls on hero kills
3to4

Skywrath Mage

ADJUSTED
7.40 · 2 changes

Talents

Level 15 Talent Ancient Seal Cooldown Reduction decreased from 7s to 6s
Level 15 Talent Concussive Shot Slow increased from +15% to +20%

Sniper

BUFF
7.40 · 2 changes

Assassinate

Can no longer target invulnerable units
Attack Damage
100%to100/110/120%

Storm Spirit

ADJUSTED
7.40 · 2 changes

Galvanized

Charge loss on death
3to2

Overload

Attack Speed Slow
80to90

Tinker

BUFF
7.40 · 2 changes

Talents

Level 10 Talent Manacost/Manaloss Reduction increased from +8% to +10%
Level 25 Talent +10s Defense Matrix Duration replaced with +40 Intelligence

Tusk

ADJUSTED
7.40 · 2 changes

Snowball

Gather Radius
350to325

Walrus PUNCH!

Bonus Damage
50/75/100to60/90/120

Undying

BUFF
7.40 · 2 changes

Soul Rip

Cooldown
18/14/10/6sto15/12/9/6s

Talents

Level 15 Talent Soul Rip Damage/Heal increased from +10 to +12

Venomancer

NERF
7.40 · 2 changes

Base stats

Septic Shock: Base Damage per Debuff
10%to8%

Facet: Plague Carrier

Venomous Gale: Plague Wards created by Venomous Gale have 75% health and damage

Void Spirit

ADJUSTED
7.40 · 2 changes

Resonant Pulse

Aghanim's Scepter Silence duration
2.0to1.75s

Talents

Level 15 Talent Aether Remnant damage increased from +60 to +65

Weaver

BUFF
7.40 · 2 changes

The Swarm

Attack Damage
18/22/26/30to18/23/28/33

Time Lapse

Aghanim's Scepter now also reduces Cooldown by 10s

Zeus

ADJUSTED
7.40 · 2 changes

Arc Lightning

Jumps
5/7/9/15to5/7/9/11

Talents

Level 25 Talent Static Field Damage increased from +1.5% to +2%

Marci

ADJUSTED
7.40 · 1 change

Base stats

Removed Fleeting Fury facet

Meepo

ADJUSTED
7.40 · 1 change

Facet: More Meepo

No longer has decreased number of +2 All Attributes bonuses

Primal Beast

NERF
7.40 · 1 change

Facet: Ferocity

Pulverize: AoE Bonus per slam
25%to20%

Queen of Pain

NERF
7.40 · 1 change

Facet: Bondage

Returning Spell Damage
20%to16%

Ring Master

BUFF
7.40 · 1 change

Wheel of Wonder

Mana Cost
175/275/375to150/225/300
Source: official Dota 2 patch notes 7.40