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INTELLIGENCE · POS 5 HARD SUPPORT TIER A

Witch Doctor

WIN RATE
50.6%
PICK
9.2%
BAN
2.6%
MATCHES
40,303
Overview Builds Items Counters Replays

Witch Doctor stats & overview

Win rate, pick rate and ban rate for Witch Doctor in patch 7.41f, with trends, positions, hero attributes, abilities, talents and the most played build.

Win rate trend

last 30 days, 7-day average
Win rate Pick rate

Positions

share · win rate
Pos 1
Carry
0% –
Pos 2
Mid
0% 38.5%
Pos 3
Offlane
0% 52.0%
Pos 4
Soft support
24% 50.2%
Pos 5
Hard support
75% 50.6%

Most played build

55,854 · 53.3%
STARTING
×2
EARLY GAME
CORE
12 min
24 min
25 min
26 min
LATE GAME
Tap an item for details.

Hero attributes

Ranged · Intelligence
STR
20
+2.1/lvl
AGI
13
+1.4/lvl
INT
22
+3.1/lvl
Primary attribute outlined: each point adds 1 damage.
Health 560
Health regen 2.3
Mana 339
Mana regen 1.1
Armor 2.2
Magic resistance 25%
Damage 48–58
Attack range 550
Attack speed 113 · BAT 1.7
Move speed 300
Turn rate 0.6
Vision 1800 / 800
Support Nuker Disabler

Abilities

tap an icon
INNATE Gris-Gris
Passive

Witch Doctor gets a Gris-Gris, an item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item, and will be refunded when the item is consumed. The value of the Gris-Gris is increased by 1 every 3s. Right-click to consume and permanently remove the item.

Death gold lost reduction pct tooltip 100
Gold tick interval tooltip 3
Q Paralyzing Cask
Unit Target · Magical damage · Pierces BKB: No

Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits. Damage increases each bounce.

Cooldown 20 / 18 / 16 / 14 s
Mana cost 80 / 100 / 120 / 140
Stun duration 0.8
Creep duration 0.8
Base damage 55 / 70 / 85 / 100
Bounce range 575
Bounces 3 / 4 / 5 / 6
Speed 1200
Bounce delay 0.1
Bonus damage per bounce 20
Creep damage pct 100
Cast range 600
Cast time 0.2
W Voodoo Restoration
No Target · Magical damage · Pierces BKB: Yes

Witch Doctor focuses his magic to heal nearby allied units, costing Witch Doctor mana every second Voodoo Restoration is active.

Cooldown 0 s
Mana cost 25
Mana per sec 9 / 12 / 15 / 18
Radius 650
Heal 20 / 30 / 40 / 50
Heal interval 0.33
Does heal all allies 1
E Maledict
AOE, Point Target · Magical damage · Pierces BKB: No

Curses all enemy Heroes and player-controlled targets in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.

Cooldown 30 / 26 / 22 / 18 s
Mana cost 105 / 110 / 115 / 120
Radius 200
Lost health burst damage 16% / 24% / 32% / 40%
Bonus damage threshold 100
Ticks 3
Duration 12
Spread speed 1200
Cast range 600
Cast time 0.35
R Death Ward
Point Target, Channeled · Pure damage · Pierces BKB: Yes

CHANNELED - Summons a deadly ward to attack enemy heroes within its attack range. Lasts a maximum of 8 seconds. Death Ward has 50% bonus accuracy.

Cooldown 100 / 90 / 80 s
Mana cost 200
Damage 60 / 90 / 120
Attack range 600 / 625 / 650
Bonus attack range 0 / 25 / 50
Bonus accuracy 50
Initial target count 1
Cast range 500
Channel time 8
Cast time 0.35
AGHANIM'S SHARD
Voodoo Switcheroo NEW ABILITY

Turns Witch Doctor into a Death Ward briefly with reduced attack speed. He is hidden during this time.

AGHANIM'S SCEPTER
Death Ward

Death Ward attacks bounce between nearby enemies.

Talents

pick rate
+40 Death Ward Damage
64%
25
+6 Paralyzing Cask Bounces
36%
+1% Target Max Health Voodoo Restoration Heal
22%
20
Maledict bursts deal 75% damage in a 800 AoE
78%
+4s Maledict Duration
86%
15
-3.0s Paralyzing Cask Cooldown
14%
+200 Health
67%
10
-25% Voodoo Restoration Mana Per Second
33%

Skill order

levels 1–18
Q
2 4 8 9
W
10 11 13 14
E
1 3 5 7
R
6 12 18