Axe
Axe stats & overview
Win rate, pick rate and ban rate for Axe in patch 7.41f, with trends, positions, hero attributes, abilities, talents and the most played build.
Win rate trendWin rate & pick rate
Win rate Pick rate last 30 days, 7-day averageLast 30 days, 7-day averagePositionsBy position
share · win rateshare of games · win rateMost played build
131,252 · 52.2% 131,252 games · 52.2% win rateHero attributes
Melee · Strength · level 1Abilities
tap an iconhover an icon for detailsAxe gains Strength based on 50% of his Armor as long as there are no allied heroes within 700 distance from Axe. The effect fades over 3s after approaching an ally.
Axe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.
Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The enemy is slowed as long as they are facing away from Axe.
After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.
Axe spots a weakness and strikes, dealing pure damage. When an enemy hero is killed with Culling Blade, its cooldown is reset, and all nearby allied units gain bonus movement speed and armor. Axe permanently drenches his blade every time he kills an enemy Hero with Culling Blade, gaining bonus armor for each stack.
Multiple instances of Battle Hunger can stack on a single target.
Counter Helix now applies a stacking debuff to enemies hit by it that causes them to deal less total attack damage to Axe. Counter Helix no longer has a cooldown and its counter advances when Axe attacks.