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INTELLIGENCE · POS 5 HARD SUPPORT TIER C

Ring Master

WIN RATE
49.7%
PICK
4.6%
BAN
1.7%
MATCHES
19,896
Overview Builds Items Counters Replays

Ring Master stats & overview

Win rate, pick rate and ban rate for Ring Master in patch 7.41f, with trends, positions, hero attributes, abilities, talents and the most played build.

Win rate trend

last 30 days, 7-day average
Win rate Pick rate

Positions

share · win rate
Pos 1
Carry
0% –
Pos 2
Mid
0% –
Pos 3
Offlane
0% –
Pos 4
Soft support
37% 48.8%
Pos 5
Hard support
63% 49.7%

Most played build

15,357 · 54.0%
STARTING
×2
EARLY GAME
CORE
12 min
25 min
26 min
27 min
28 min
LATE GAME
Tap an item for details.

Hero attributes

Ranged · Intelligence
STR
21
+2.1/lvl
AGI
11
+1.6/lvl
INT
25
+3/lvl
Primary attribute outlined: each point adds 1 damage.
Health 582
Health regen 2.4
Mana 375
Mana regen 1.3
Armor 2.8
Magic resistance 25%
Damage 48–58
Attack range 575
Attack speed 111 · BAT 1.7
Move speed 310
Turn rate 0.6
Vision 1800 / 800
Support Nuker Escape Disabler

Abilities

tap an icon
INNATE Dark Carnival Barker
Passive, Hidden

Ringmaster receives a random single-use Dark Carnival Souvenir whenever an enemy hero dies within 925 units of him. Additional Souvenirs are held as charges. If Ringmaster does not have a Souvenir when he dies he will be granted one.

Souvenir collection range 925
Use souvenir set 1 1
Q Tame the Beasts
Point Target, AOE, Channeled · Magical damage · Pierces BKB: No

CHANNELED - Ringmaster twirls his whip for up to 1 second then cracks it. Whipped enemies are damaged and flee in fear from Ringmaster. Channel time exponentially increases damage and extends the fear duration, but reduces the radius.

Cooldown 16 / 14 / 12 / 10 s
Mana cost 90 / 105 / 120 / 135
Radius start 450
Radius end 200
Min damage 50 / 75 / 100 / 125
Max damage 180 / 280 / 380 / 480
Crack duration 0.2
Max multiplier 4
Min fear duration 0.1 / 0.2 / 0.3 / 0.4
Max fear duration 0.6 / 0.8 / 1 / 1.2
Cast range 700
Channel time 1
W Escape Act
Unit Target · Pierces BKB: No

Ringmaster packs himself or an allied hero into a mobile, extradimensional box. Boxed units gain phased movement, slow resistance, bonus magic resistance, and bonus movement speed. They are also untargetable, muted, silenced, and disarmed. The box will pop open after the effect expires or it moves out of the initial area.

Cooldown 38 / 32 / 26 / 20 s
Mana cost 120
Cast range 600
Radius 500
Duration 2 / 2.4 / 2.8 / 3.2
Bonus movement speed 0% / 8% / 16% / 24%
Bonus magic resistance 50% / 60% / 70% / 80%
Slow resistance 100%
Transform time 0.5
Model scale time 0.2
Leap distance 250
Leap speed 1300
Leap acceleration 20000
Cast time 0.4
E Impalement Arts
Point Target · Magical damage · Pierces BKB: No

Ringmaster throws one of his daggers to a precise point of his choosing. If he strikes an enemy, the dagger deals impact damage, briefly slows the unit hit, and causes them to bleed. The bleeding deals a percentage of the victim's maximum health in damage every second to heroes and flat damage per second to creeps.

Cooldown 1 s
Mana cost 50
Impact damage 20 / 35 / 50 / 65
Max health damage per second (heroes) 3% / 4% / 5% / 6%
Damage per second (creeps) 60 / 75 / 90 / 105
Duration 4
Movement slow 100%
Slow duration 0.5 / 0.6 / 0.7 / 0.8
Dagger speed 1350
Dagger width 130
Dagger vision 200
Tick interval 1
Max charges 3
Cast range 2400
Charge restore time 17
Cast time 0.3
R Wheel of Wonder
Point Target, AOE · Magical damage · Pierces BKB: No

Ringmaster rolls the Wheel of Wonder to the targeted location, knocking aside enemies along the way. After it reaches its target, enemies in range of the wheel take damage over time and are slowed by -50%. Enemy heroes who face the wheel for more than 0.5 seconds are mesmerized and drawn towards it. The first enemy to be mesmerized triggers a timer for the wheel to explode. If the timer is not triggered, it will automatically explode after 4 seconds.

Cooldown 90 / 80 / 70 s
Mana cost 150 / 225 / 300
Minimum range 700
Radius 500
Projectile speed 1200
Cast range 1400
Trap duration 4
Timer duration 2.5 / 2.75 / 3
Face duration 0.5
Aura tick interval 0.5
Aura damage per second 50 / 75 / 100
Aura slow -50
Explosion damage 300 / 450 / 600
Vision radius 400
Tick rate 0.25
Vision cone 0.08715
Knockback radius 100
Knockback duration 0.35
Knockback distance 100
Knockback height 100
Cast time 0.2
AGHANIM'S SHARD
Spotlight NEW ABILITY

Ringmaster shines 3 spotlights that sweep over an area. Enemies in the light have a chance to miss their attacks and are revealed if invisible. Illusions hit by the beam fade away, losing a percentage of their maximum health each second. These effects linger for 0.3 seconds after leaving the light.

AGHANIM'S SCEPTER
Escape Act

Escape Act has 2 charges. When the box pops open, Impalement Art daggers are thrown in all directions, and all enemies around it take damage.

Talents

pick rate
Escape Act Grants Strong Dispel and Flying
66%
25
+150 Wheel of Wonder Radius and Range
34%
+75/+300 Tame the Beasts Min/Max Damage
80%
20
+1s Impalement Arts Bleed and Slow Duration
20%
Debuff Immunity While Channeling Tame the Beasts
65%
15
Impalement Arts Penetrates One Target
35%
+75 Tame the Beasts Radius
82%
10
+1 Impalement Arts Charge
18%

Skill order

levels 1–18
Q
2 3 5 7
W
4 11 13 14
E
1 8 9 10
R
6 12 18