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UNIVERSAL · POS 5 HARD SUPPORT TIER A

Io

WIN RATE
53.8%
PICK
2.4%
BAN
4.5%
MATCHES
10,380
Overview Builds Items Counters Replays

Io stats & overview

Win rate, pick rate and ban rate for Io in patch 7.41f, with trends, positions, hero attributes, abilities, talents and the most played build.

Win rate trend

last 30 days, 7-day average
Win rate Pick rate

Positions

share · win rate
Pos 1
Carry
9% 49.1%
Pos 2
Mid
21% 49.8%
Pos 3
Offlane
4% 50.8%
Pos 4
Soft support
16% 52.0%
Pos 5
Hard support
50% 53.8%

Most played build

8,813 · 56.1%
STARTING
EARLY GAME
CORE
15 min
21 min
28 min
LATE GAME
Tap an item for details.

Hero attributes

Ranged · Universal
STR
19
+3/lvl
AGI
14
+1.6/lvl
INT
21
+1.7/lvl
Universal: gains damage from every point of each attribute.
Health 538
Health regen 2.2
Mana 327
Mana regen 1.1
Armor 3.3
Magic resistance 25%
Damage 21–27
Attack range 500
Attack speed 114 · BAT 1.7
Move speed 320
Turn rate 0.7
Vision 1800 / 800
Support Escape Nuker

Abilities

tap an icon
INNATE Equilibrium
Passive, Hidden

Io gains outgoing damage amplification the closer it is to full health, and Health Restoration and Healing Amplification the closer it is to zero health.

Max damage amp 4%
Max heal amp 4%
Q Tether
Unit Target · Pierces BKB: Yes

Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether slows enemies touching it.

Cooldown 12 s
Mana cost 40
Max tether distance 1000
Movement speed bonus 6% / 8% / 10% / 12%
Latch distance 700
Latch speed 1000
Hp/mana transfer 55% / 75% / 95% / 115%
Tether mana amp 55 / 75 / 95 / 115
Enemy move/attack slow 15% / 30% / 45% / 60%
Slow duration 0.2
Tick rate 0.5
Cast range 1600
W Spirits
No Target, Instant Cast · Magical damage · Pierces BKB: No

Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.

Cooldown 15 s
Mana cost 90 / 100 / 110 / 120
Creep damage 12 / 18 / 24 / 30
Hero damage 30 / 50 / 70 / 90
Revolution time 5
Min range 200
Default radius 425
Oscillation radius 650
Hero hit radius 110
Explosion radius 360
Hit radius 150
Spirit movement rate 250
Duration 15
Spirit amount 5
Spirit spawn time 1
Duration 15
E Overcharge
No Target, Instant Cast

Io gains attack speed, spell amplification, and health regeneration based on max health. If Io is Tethered to an ally, that unit also gains any bonuses granted by Overcharge.

Cooldown 25 / 22 / 19 / 16 s
Mana cost 40 / 60 / 80 / 100
Bonus attack speed 35 / 60 / 85 / 110
Bonus spell amp 8% / 10% / 12% / 14%
Max health regen 0.5% / 0.6% / 0.7% / 0.8%
Duration 8
R Relocate
Point Target

Teleports Io and a tethered ally to any location. After the spell expires, Io and the tethered ally will return to their original location. Double-click to teleport to your team's base fountain.

Cooldown 90 / 80 / 70 s
Mana cost 175
Cast time 3.5 / 3.25 / 3
Return time 12
AGHANIM'S SHARD
Tether

Tether damages enemies touching it. Io is healed for 50% of the damage done.

AGHANIM'S SCEPTER
Spirits

Spirits now passively spawn around Io constantly every second up to the max. Spirits colliding with enemy Heroes slows them briefly. Can be activated to explode spirits.

Talents

pick rate
Attack Tethered Ally's Target (50% damage)
36%
25
-2.0s Relocate Cast Delay
64%
-30s Relocate Cooldown
80%
20
+0.2% Overcharge Max HP Regen Bonus
20%
+40% Spirits Damage
41%
15
+5% Tether Movement Speed
59%
+8 Strength
14%
10
+1.5s Overcharge Duration
86%

Skill order

levels 1–18
Q
1 4 8 9
W
10 11 13 14
E
2 3 5 7
R
6 12 18