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STRENGTH · POS 3 OFFLANE TIER D

Slardar

WIN RATE
47.1%
PICK
4.4%
BAN
1.6%
MATCHES
19,186
Overview Builds Items Counters Replays

Slardar stats & overview

Win rate, pick rate and ban rate for Slardar in patch 7.41f, with trends, positions, hero attributes, abilities, talents and the most played build.

Win rate trend

last 30 days, 7-day average
Win rate Pick rate

Positions

share · win rate
Pos 1
Carry
1% 46.5%
Pos 2
Mid
13% 50.6%
Pos 3
Offlane
84% 47.1%
Pos 4
Soft support
1% 42.1%
Pos 5
Hard support
0% –

Most played build

27,749 · 52.1%
STARTING
×2
EARLY GAME
CORE
14 min
21 min
22 min
28 min
LATE GAME
Tap an item for details.

Hero attributes

Melee · Strength
STR
21
+3.4/lvl
AGI
17
+2.1/lvl
INT
15
+1.5/lvl
Primary attribute outlined: each point adds 1 damage.
Health 582
Health regen 2.4
Mana 255
Mana regen 0.8
Armor 4.8
Magic resistance 25%
Damage 51–59
Attack range 150
Attack speed 117 · BAT 1.7
Move speed 300
Turn rate 0.6
Vision 1800 / 800
Carry Durable Initiator Disabler Escape

Abilities

tap an icon
INNATE Seaborn Sentinel
Passive

Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle, trail, or river.

Bonus move speed 18%
Hp regen 1.75
Bonus armor 1.8
Bonus attack damage 11.4%
Scepter puddle radius tooltip 75
Scepter puddle duration increase tooltip 5
Q Guardian Sprint
No Target, Instant Cast

Slardar slithers ahead, moving significantly faster and passing through units. Slardar has 100% slow resistance for the first 2.5s. The slow resistance gradually fades over the remaining sprint duration.

Cooldown 33 / 28 / 23 / 18 s
Mana cost 25
Bonus move speed 10% / 18% / 26% / 34%
Duration 10
Speed burst max duration 2.5
Slow resistance tooltip 100
W Slithereen Crush
No Target · Physical damage · Pierces BKB: No

Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

Cooldown 8.5 / 8 / 7.5 / 7 s
Mana cost 100
Radius 325
Movement slow -20% / -25% / -30% / -35%
Attack slow -20 / -25 / -30 / -35
Slow duration 3 / 4 / 5 / 6
Stun duration 0.8
Puddle duration 7
Puddle radius 325
Damage 60 / 140 / 220 / 300
Cast time 0.25
E Bash of the Deep
Passive · Physical damage · Pierces BKB: Yes

After 3 attacks, your next attack will bash the target.

Bonus damage 35 / 90 / 145 / 200
Bash duration 1
Attack count 3
R Corrosive Haze
Unit Target · Pierces BKB: Yes

Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it.

Cooldown 5 s
Mana cost 25
Armor reduction -8 / -14 / -20
Duration 18
Trail radius 100
Trail duration 7
Cast range 900
Cast time 0.3
AGHANIM'S SHARD
Slithereen Crush

Slithereen Crush now applies Corrosive Haze for a short time to units affected.

AGHANIM'S SCEPTER
Seaborn Sentinel

Provides additional HP Regen, Armor and Status Resistance while in a puddle, trail, or river. Increases puddle/trail radius by 75% and puddle/trail duration by 5s.

Talents

pick rate
Corrosive Haze Undispellable
82%
25
-3s Slithereen Crush Cooldown
18%
+16% Seaborn Sentinel Bonus Attack Damage
5%
20
+125 Slithereen Crush Damage
95%
-3 Corrosive Haze Armor
70%
15
+250 Health
30%
+30 Bash of the Deep Damage
47%
10
+2s Guardian Sprint Duration
54%

Skill order

levels 1–18
Q
4 8 9 10
W
1 3 5 7
E
2 11 13 14
R
6 12 18