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STRENGTH · POS 2 MID TIER B

Earth Spirit

WIN RATE
53.1%
PICK
3.0%
BAN
8.3%
MATCHES
13,241
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Earth Spirit stats & overview

Win rate, pick rate and ban rate for Earth Spirit in patch 7.41f, with trends, positions, hero attributes, abilities, talents and the most played build.

Win rate trend

last 30 days, 7-day average
Win rate Pick rate

Positions

share · win rate
Pos 1
Carry
0% –
Pos 2
Mid
44% 53.1%
Pos 3
Offlane
12% 50.5%
Pos 4
Soft support
34% 50.0%
Pos 5
Hard support
9% 49.2%

Most played build

25,309 · 56.0%
STARTING
×4
EARLY GAME
CORE
11 min
13 min
25 min
29 min
LATE GAME
Tap an item for details.

Hero attributes

Melee · Strength
STR
23
+3.8/lvl
AGI
17
+2.4/lvl
INT
17
+2.1/lvl
Primary attribute outlined: each point adds 1 damage.
Health 626
Health regen 3.3
Mana 279
Mana regen 0.9
Armor 2.8
Magic resistance 25%
Damage 48–52
Attack range 150
Attack speed 112 · BAT 1.7
Move speed 290
Turn rate 0.6
Vision 1800 / 800
Nuker Escape Disabler Initiator Durable

Abilities

tap an icon
INNATE Stone Remnant
Point Target

Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Stone Remnant has 7 charges. Earth Spirit passively gains 3% bonus damage per unused Stone Remnant charge, and gains an additional 7.5% bonus damage for 10s when a Stone Remnant is targeted with an ability (does not stack).

Cooldown 0 s
Mana cost 0
Duration 60
Max charges 7
Rolling offset distance 150
Charge restore time 18
Is stepping stone =0
Attack damage per stone 3
Attack damage per stone used 7.5
Buff duration 10
Cast range 1100
Q Boulder Smash
Point Target, Unit Target · Magical damage · Pierces BKB: No

Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units.

Cooldown 20 / 17 / 14 / 11 s
Mana cost 100
Radius 180
Remnant smash radius 200
Damage 110 / 180 / 250 / 320
Slow amount 50%
Slow duration 1.75 / 2.5 / 3.25 / 4
Travel speed 900
Distance 500 / 600 / 700 / 800
Distance (remnant) 2000
Remnant smash radius tooltip 200
Creep multiplier 1
Cast range 150
W Rolling Boulder
Point Target · Magical damage · Pierces BKB: No

Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

Cooldown 16 / 12 / 8 / 4 s
Mana cost 50
Radius 160
Speed 1000
Speed (remnant) 1600
Distance 800
Distance multiplier (remnant) 2
Delay 0.6
Damage 60 / 70 / 80 / 90
Stun duration 0.3 / 0.5 / 0.7 / 0.9
Rock bonus stun duration 0.3 / 0.5 / 0.7 / 0.9
Damage str 100
Destroy stone 1
Cast range 3000
E Geomagnetic Grip
Point Target, Unit Target · Magical damage · Pierces BKB: No

Earth Spirit pulls the target Stone Remnant or Allied Unit. Enemies struck by the gripped target will be silenced. Pulled Remnants also deal damage to struck enemies. Cast range is reduced when targeting an ally.

Cooldown 13 s
Mana cost 75
Radius 180
Remnant damage 75 / 150 / 225 / 300
Remnant pull speed 900
Silence duration 2.3 / 2.7 / 3.1 / 3.5
Allied unit pull speed 600
Allied unit cast range 550 / 600 / 650 / 700
Speed 800
Total pull distance 1400
Cast range 1000 / 1100 / 1200 / 1300
Cast time 0.1
R Magnetize
No Target · Magical damage · Pierces BKB: Yes

Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

Cooldown 100 / 90 / 80 s
Mana cost 100
Radius 350
Damage per second 45 / 90 / 135
Magnetize duration 6
Remnant refresh/explosion radius 600
Rock explosion radius 600
Damage interval 1
Rock explosion delay 8
Silence duration 5
Slow duration 2
Cast range 350
Cast time 0.2
AGHANIM'S SHARD
Geomagnetic Grip

Decreases cooldown to 10s and increases allied unit cast range and pull speed.

AGHANIM'S SCEPTER
Enchant Remnant NEW ABILITY

Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies. < br> Can be cast on Stone Remnants. Has a 5 second cooldown when used that way. Has a larger cast range when cast on an ally hero.

Talents

pick rate
+250% Rolling Boulder Damage from Strength
10%
25
Earth Spirit Magnetizes himself
90%
+200 Geomagnetic Grip Remnant Damage
9%
20
+35 Magnetize Damage Per Second
91%
+80 Boulder Smash Damage
76%
15
+0.3s Rolling Boulder Stun Duration
24%
+150 Rolling Boulder Distance
88%
10
-2.0s Boulder Smash Cooldown
12%

Skill order

levels 1–18
Q
1 3 5 7
W
2 11 13 14
E
4 8 9 10
R
6 12 18