Doom
Doom stats & overview
Win rate, pick rate and ban rate for Doom in patch 7.41f, with trends, positions, hero attributes, abilities, talents and the most played build.
Win rate trendWin rate & pick rate
Win rate Pick rate last 30 days, 7-day averageLast 30 days, 7-day averagePositionsBy position
share · win rateshare of games · win rateMost played build
30,912 · 52.3% 30,912 games · 52.3% win rateHero attributes
Melee · Strength · level 1Abilities
tap an iconhover an icon for detailsDoom's attacks curse enemy heroes. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all units in a 66 AoE for 10% of the damage taken from Doom during the curse. The damage and radius of the curse is 66% stronger if the enemy's level is a multiple of 6.
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is activated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
Carpets the nearby earth in flames which damage enemies, while also granting Doom increased movement speed and health regeneration.
Doom swings his burning sword, igniting the enemy. Stuns for 0.66 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
Inflicts a curse that dispels an enemy and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel
Devour has 2 charges and can target Ancients. Stolen creep abilities have 15% increased AoE and 40% increased spell amplification.
Doom applies Break to enemies. Allies in a 350 radius around the doomed target also suffer the effects of Doom. Allows Doom to be self-cast to affect enemies around himself with Doom.