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STRENGTH · POS 1 CARRY TIER D

Tiny

WIN RATE
45.0%
PICK
2.8%
BAN
1.1%
MATCHES
12,168
Overview Builds Items Counters Replays

Tiny stats & overview

Win rate, pick rate and ban rate for Tiny in patch 7.41f, with trends, positions, hero attributes, abilities, talents and the most played build.

Win rate trend

last 30 days, 7-day average
Win rate Pick rate

Positions

share · win rate
Pos 1
Carry
39% 45.0%
Pos 2
Mid
20% 44.3%
Pos 3
Offlane
14% 43.3%
Pos 4
Soft support
21% 45.0%
Pos 5
Hard support
6% 43.2%

Most played build

20,168 · 49.8%
STARTING
×2
EARLY GAME
CORE
22 min
25 min
28 min
30 min
LATE GAME
Tap an item for details.

Hero attributes

Melee · Strength
STR
30
+4.2/lvl
AGI
0
+0/lvl
INT
17
+2.4/lvl
Primary attribute outlined: each point adds 1 damage.
Health 780
Health regen 4
Mana 279
Mana regen 0.9
Armor 0
Magic resistance 25%
Damage 61–67
Attack range 150
Attack speed 85 · BAT 1.7
Move speed 275
Turn rate 0.6
Vision 1800 / 800
Carry Nuker Pusher Initiator Durable Disabler

Abilities

tap an icon
INNATE Insurmountable
Passive, Hidden

Tiny gains Status and Slow Resistance from Strength. Slow Resistance also reduces the impact of Attack Speed slows.

Strength to slow resist 15%
Strength to status resist 10%
Q Avalanche
AOE, Point Target · Magical damage · Pierces BKB: No

Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units.

Cooldown 23 / 20 / 17 / 14 s
Mana cost 105 / 120 / 135 / 150
Cast range 600
Radius 325 / 340 / 355 / 370
Tick interval 0.3
Avalanche duration 1.5
Tick count 5
Stun duration 0.3
Projectile speed 1200
Avalanche damage 90 / 180 / 270 / 360
W Toss
Unit Target, AOE · Magical damage

Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

Cooldown 20 / 17 / 14 / 11 s
Mana cost 125
Duration 1.1
Grab radius 300
Radius 275
Damage 90 / 180 / 270 / 360
Cast range 800 / 900 / 1000 / 1100
E Tree Grab
Unit Target · Physical damage · Pierces BKB: Yes

Grabs a tree and causes Tiny to have bonus range, damage, and a splashing attack for a limited number of attacks. The tree can be thrown, to deal your attack to a unit at a distance.

Cooldown 16 / 13 / 10 / 7 s
Mana cost 40 / 35 / 30 / 25
Number of attacks 5 / 6 / 7 / 8
Bonus base damage 10 / 20 / 30 / 40
Bonus building damage 30% / 40% / 50% / 60%
Attack range 300
Splash width 200
Splash range 400
Splash damage 70% / 80% / 90% / 100%
Cast range 200
Cast time 0.2
R Grow
Passive · Physical damage

Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

Bonus armor 5 / 10 / 15
Bonus damage 60 / 120 / 180
Attack speed reduction -35%
Toss bonus damage 50 / 200 / 350
Movement speed bonus 10 / 20 / 30
AGHANIM'S SHARD
Grow

Units tossed by Toss or trees tossed by Tree Throw or Tree Volley now deal additional damage and slow in a larger area of effect at their landing location.

AGHANIM'S SCEPTER
Tree Volley NEW ABILITY

CHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack with Tree Throw bonuses.

Talents

pick rate
2 Toss Charges
89%
25
-8s Avalanche Cooldown
11%
Toss Requires No Target
2%
20
+60 Tree Grab Base Damage
98%
+90 Avalanche Damage
11%
15
+10 Strength
89%
+2 Tree Grab Attacks
98%
10
+150 Avalanche Cast Range
2%

Skill order

levels 1–18
Q
2 4 8 9
W
10 11 13 14
E
1 3 5 7
R
6 12 18