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UNIVERSAL · POS 3 OFFLANE TIER D

Sand King

WIN RATE
46.7%
PICK
1.6%
BAN
0.8%
MATCHES
6,974
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Sand King stats & overview

Win rate, pick rate and ban rate for Sand King in patch 7.41f, with trends, positions, hero attributes, abilities, talents and the most played build.

Win rate trend

last 30 days, 7-day average
Win rate Pick rate

Positions

share · win rate
Pos 1
Carry
0% –
Pos 2
Mid
32% 48.0%
Pos 3
Offlane
64% 46.7%
Pos 4
Soft support
3% 44.8%
Pos 5
Hard support
1% –

Most played build

8,738 · 49.8%
STARTING
×2
EARLY GAME
CORE
13 min
24 min
26 min
30 min
LATE GAME
Tap an item for details.

Hero attributes

Melee · Universal
STR
23
+2.5/lvl
AGI
19
+2/lvl
INT
17
+2/lvl
Universal: gains damage from every point of each attribute.
Health 626
Health regen 2.6
Mana 279
Mana regen 0.9
Armor 4.2
Magic resistance 25%
Damage 19–29
Attack range 150
Attack speed 119 · BAT 1.7
Move speed 290
Turn rate 0.6
Vision 1800 / 800
Initiator Disabler Support Nuker Escape

Abilities

tap an icon
INNATE Caustic Finale
Passive, Hidden · Magical damage · Pierces BKB: No

Sand King's attacks inject a venom that causes enemy units to violently explode when they die that does a flat amount of damage and an additional amount based on the dying units max health.

Explode radius 400
Base damage 17
Max health damage 2.5%
Duration 4.5
Q Burrowstrike
Point Target · Magical damage · Pierces BKB: No

Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

Cooldown 14 / 13 / 12 / 11 s
Mana cost 100 / 110 / 120 / 130
Burrow width 150
Stun duration 1.2 / 1.4 / 1.6 / 1.8
Burrow speed 2000
Burrow anim time 0.52
Cast range 550 / 625 / 700 / 775
W Sand Storm
No Target · Magical damage · Pierces BKB: No

Sand King creates a fearsome sandstorm that damages enemy units and grants Sand King Invisibility while he is in it. The effect ends when Sand King leaves the area.

Cooldown 40 / 34 / 28 / 22 s
Mana cost 85
Damage tick rate 0.2
Duration 16 / 20 / 24 / 28
Radius 475 / 550 / 625 / 700
Damage per second 30 / 50 / 70 / 90
Fade delay 0.7
E Stinger
Point Target, AOE · Physical damage

Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

Cooldown 15 / 12 / 9 / 6 s
Mana cost 35 / 40 / 45 / 50
Radius 230 / 250 / 270 / 290
Inner radius 125
Inner radius bonus damage pct 40
Bonus damage 50 / 75 / 100 / 125
Slow duration 5
Movement speed slow 10% / 12% / 14% / 16%
Cast range 200
Cast time 0.4
R Epicenter
No Target · Magical damage · Pierces BKB: No

After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

Cooldown 120 / 110 / 100 s
Mana cost 150 / 225 / 300
Pulses 12 / 16 / 20
Damage per pulse 60 / 70 / 80
Base radius 450
Incremental radius 13
Movement slow -30% / -40% / -50%
Attack slow -30 / -40 / -50
Shard interval 3
Debuff duration 3
Epicenter duration 6
Cast time 2
AGHANIM'S SHARD
Epicenter

Every 3.0s causes a small single Epicenter Pulse around Sand King.

AGHANIM'S SCEPTER
Epicenter

When the pulses start, 3 Stinger attack areas are created every =0.5s at random locations, each measuring 35% of the Epicenter's current radius, that apply =40% of Stinger damage to enemies hit. Shard pulses cause 1 attack(s).

Talents

pick rate
35% Sand Storm Slow and Blind
43%
25
+125 Stinger Damage
57%
+6 Epicenter Pulses
95%
20
-3s Burrowstrike Cooldown
5%
+200 Burrowstrike Cast Range
44%
15
+25 Sand Storm Damage Per Second
56%
+100 Caustic Finale Radius
37%
10
+12% Stinger Slow
63%

Skill order

levels 1–18
Q
2 8 9 10
W
1 3 5 7
E
4 11 13 14
R
6 12 18