Sand King
Sand King stats & overview
Win rate, pick rate and ban rate for Sand King in patch 7.41f, with trends, positions, hero attributes, abilities, talents and the most played build.
Win rate trendWin rate & pick rate
Win rate Pick rate last 30 days, 7-day averageLast 30 days, 7-day averagePositionsBy position
share · win rateshare of games · win rateMost played build
8,738 · 49.8% 8,738 games · 49.8% win rateHero attributes
Melee · Universal · level 1Abilities
tap an iconhover an icon for detailsSand King's attacks inject a venom that causes enemy units to violently explode when they die that does a flat amount of damage and an additional amount based on the dying units max health.
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.
Sand King creates a fearsome sandstorm that damages enemy units and grants Sand King Invisibility while he is in it. The effect ends when Sand King leaves the area.
Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.
After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
Every 3.0s causes a small single Epicenter Pulse around Sand King.
When the pulses start, 3 Stinger attack areas are created every =0.5s at random locations, each measuring 35% of the Epicenter's current radius, that apply =40% of Stinger damage to enemies hit. Shard pulses cause 1 attack(s).