PlayerLvlHero level at the end of the match.K / D / AKills, deaths and assists.LH / DNLast hits and denies over the whole match.NWNet worth at the end: gold plus the value of the items.GPM / XPMGold and experience per minute.HDHero damage: damage dealt to enemy heroes.TDTower damage: damage dealt to towers and other buildings.HHHero healing: health restored to heroes.Items
PlayerLvlHero level at the end of the match.K / D / AKills, deaths and assists.LH / DNLast hits and denies over the whole match.NWNet worth at the end: gold plus the value of the items.GPM / XPMGold and experience per minute.HDHero damage: damage dealt to enemy heroes.TDTower damage: damage dealt to towers and other buildings.HHHero healing: health restored to heroes.Items
25
aware
Legend 5
Pos 5
25
5 / 17 / 17
17.3K
47 / 317.3K370 / 62720.9K4,1014,071
23
dimadimonnnnn
Ancient 3
Pos 4
23
8 / 18 / 11
26.2K
392 / 626.2K589 / 54636.1K15.6K0
28
suomimania
Ancient 4
Pos 1
28
10 / 14 / 7
26.7K
366 / 926.7K564 / 93236.5K3,2660
29
lublu_otdihat'
Ancient 3
Pos 2
29
13 / 8 / 15
31.6K
305 / 1031.6K611 / 105362.7K814946
27
ryadovoy
Ancient 3
Pos 3
27
4 / 6 / 21
30.3K
275 / 830.3K569 / 86543.9K6,1510
Advantage
Net worthExperience
+60.0K0+60.0K
Radiant aheadDire ahead
Net worth
Experience
0:0010:0020:0030:0040:0050:00
From the match file, 64 points over the match. The replay analysis adds the exact values a minute.
Hover or tap the chart for the numbers.
Draft
bans and picks in order
Radiant
Dire
Crossed out heroes were banned.
Vision and support
ObsObserver wards placed.SenSentry wards placed.Dew.Dewards: enemy wards destroyed.StacksNeutral camps stacked.StunsSeconds enemy heroes were stunned or rooted by this player.
+50 Black Hole Damage Per Second10+10 Eidolon Attack Speed
Items show once they are finished: the parts of an item drop out when it is built. Consumables and wards are left out. T marks the level a talent was taken at, the tree on the right shows which ones (hover or tap it), + the automatic +2 All Attributes of a level with nothing to learn.
Replay analysis
The analysis reads the replay: lanes and lane efficiency, last hits at 10 minutes, every tower, barracks and Roshan, the teamfights, damage by ability, where the gold came from, wards and actions per minute.