PlayerLvlHero level at the end of the match.K / D / AKills, deaths and assists.LH / DNLast hits and denies over the whole match.NWNet worth at the end: gold plus the value of the items.GPM / XPMGold and experience per minute.HDHero damage: damage dealt to enemy heroes.TDTower damage: damage dealt to towers and other buildings.HHHero healing: health restored to heroes.Items
27
飛雄
Divine 1Party A
27
12 / 7 / 12
28.8K
436 / 728.8K680 / 97734.7K5,8650
26
bad
Legend 1Party A
26
13 / 5 / 22
23.5K
254 / 923.5K563 / 87044.0K2,606110
28
сдвг кид
Divine 2Party A
28
14 / 4 / 14
34.3K
495 / 2934.3K802 / 114537.9K3,7920
25
Sergo
Ancient 4Party A
25
5 / 16 / 25
15.2K
112 / 215.2K379 / 80021.6K1,0001,781
25
IU
Divine 2Party A
25
7 / 11 / 22
11.7K
33 / 311.7K325 / 79321.0K9941,169
Dire
42 kills · 92.5K net worth
PlayerLvlHero level at the end of the match.K / D / AKills, deaths and assists.LH / DNLast hits and denies over the whole match.NWNet worth at the end: gold plus the value of the items.GPM / XPMGold and experience per minute.HDHero damage: damage dealt to enemy heroes.TDTower damage: damage dealt to towers and other buildings.HHHero healing: health restored to heroes.Items
From the match file, 64 points over the match. The replay analysis adds the exact values a minute.
Hover or tap the chart for the numbers.
Draft
bans and picks in order
Radiant
Dire
Crossed out heroes were banned.
Vision and support
ObsObserver wards placed.SenSentry wards placed.Dew.Dewards: enemy wards destroyed.StacksNeutral camps stacked.StunsSeconds enemy heroes were stunned or rooted by this player.
-1.5s Enchant Totem Cooldown25-50% Echo Slam Cooldown
+65% Enchant Totem Damage20+50 Echo Damage
+50 Aftershock Damage15+200 Fissure Range
+75 Fissure Damage10+25 Base Damage
Items show once they are finished: the parts of an item drop out when it is built. Consumables and wards are left out. T marks the level a talent was taken at, the tree on the right shows which ones (hover or tap it), + the automatic +2 All Attributes of a level with nothing to learn.
Replay analysis
The analysis reads the replay: lanes and lane efficiency, last hits at 10 minutes, every tower, barracks and Roshan, the teamfights, damage by ability, where the gold came from, wards and actions per minute.
This match is analysed already: it takes one of your analyses for today and shows right away.