PlayerLvlHero level at the end of the match.K / D / AKills, deaths and assists.LH / DNLast hits and denies over the whole match.NWNet worth at the end: gold plus the value of the items.GPM / XPMGold and experience per minute.HDHero damage: damage dealt to enemy heroes.TDTower damage: damage dealt to towers and other buildings.HHHero healing: health restored to heroes.Items
26
BDSM
Ancient 4Party A
26
14 / 10 / 14
18.8K
283 / 718.8K468 / 71322.6K3420
23
Rich KiD-
Ancient 1Party A
23
5 / 13 / 27
15.4K
86 / 115.4K355 / 55533.2K00
26
Fuck Trump
Ancient 5Party A
26
2 / 11 / 16
22.6K
395 / 1822.6K514 / 73523.0K1070
26
Goyim
Divine 1Party A
26
18 / 7 / 20
22.6K
248 / 822.6K514 / 76141.2K307249
22
xyz
Ancient 3Party A
22
3 / 14 / 24
11.2K
27 / 111.2K263 / 51220.4K0204
Dire
Victory
55 kills · 124.0K net worth
PlayerLvlHero level at the end of the match.K / D / AKills, deaths and assists.LH / DNLast hits and denies over the whole match.NWNet worth at the end: gold plus the value of the items.GPM / XPMGold and experience per minute.HDHero damage: damage dealt to enemy heroes.TDTower damage: damage dealt to towers and other buildings.HHHero healing: health restored to heroes.Items
From the match file, 64 points over the match. The replay analysis adds the exact values a minute.
Hover or tap the chart for the numbers.
Draft
bans and picks in order
Radiant
Dire
Crossed out heroes were banned.
Vision and support
ObsObserver wards placed.SenSentry wards placed.Dew.Dewards: enemy wards destroyed.StacksNeutral camps stacked.StunsSeconds enemy heroes were stunned or rooted by this player.
-45s Sonic Wave Cooldown20+115 Scream of Pain Damage
+30 Damage15-1s Shadow Strike Damage Interval
+7 Strength10+35 Attack Speed against Shadow Striked units
Items show once they are finished: the parts of an item drop out when it is built. Consumables and wards are left out. T marks the level a talent was taken at, the tree on the right shows which ones (hover or tap it), + the automatic +2 All Attributes of a level with nothing to learn.
Replay analysis
The analysis reads the replay: lanes and lane efficiency, last hits at 10 minutes, every tower, barracks and Roshan, the teamfights, damage by ability, where the gold came from, wards and actions per minute.