PlayerLvlHero level at the end of the match.K / D / AKills, deaths and assists.LH / DNLast hits and denies over the whole match.NWNet worth at the end: gold plus the value of the items.GPM / XPMGold and experience per minute.HDHero damage: damage dealt to enemy heroes.TDTower damage: damage dealt to towers and other buildings.HHHero healing: health restored to heroes.Items
29
kayzze
Ancient 1
Pos 2Party A
29
16 / 6 / 23
38.1K
704 / 538.1K677 / 87188.3K6,1540
30
0000
Divine 2
Pos 1Party A
30
16 / 7 / 21
51.0K
1060 / 951.0K937 / 114197.6K20.1K0
28
Cringe master
Ancient 5
Pos 5
28
9 / 7 / 37
24.8K
319 / 224.8K450 / 76845.1K1,8851,252
28
TURBOULITKA
Divine 3
Pos 4Party B
28
8 / 12 / 36
27.8K
514 / 527.8K516 / 77674.3K1,2850
29
nagens
Ancient 4
Pos 3Party B
29
14 / 12 / 25
32.3K
429 / 432.3K638 / 82948.8K1,7590
Dire
44 kills · 161.3K net worth
PlayerLvlHero level at the end of the match.K / D / AKills, deaths and assists.LH / DNLast hits and denies over the whole match.NWNet worth at the end: gold plus the value of the items.GPM / XPMGold and experience per minute.HDHero damage: damage dealt to enemy heroes.TDTower damage: damage dealt to towers and other buildings.HHHero healing: health restored to heroes.Items
From the match file, 64 points over the match. The replay analysis adds the exact values a minute.
Hover or tap the chart for the numbers.
Draft
bans and picks in order
Radiant
Dire
Crossed out heroes were banned.
Vision and support
ObsObserver wards placed.SenSentry wards placed.Dew.Dewards: enemy wards destroyed.StacksNeutral camps stacked.StunsSeconds enemy heroes were stunned or rooted by this player.
+25% Multishot Damage2050% Gust Self Movement Speed
-6s Multishot Cooldown15+75 Attack Range
+1 Multishot Arrow Per Wave10-18% Frost Arrows Mana Cost
Items show once they are finished: the parts of an item drop out when it is built. Consumables and wards are left out. T marks the level a talent was taken at, the tree on the right shows which ones (hover or tap it), + the automatic +2 All Attributes of a level with nothing to learn.
Replay analysis
The analysis reads the replay: lanes and lane efficiency, last hits at 10 minutes, every tower, barracks and Roshan,
the teamfights, damage by ability, where the gold came from, wards and actions per minute.
This match is analysed already: it takes one of your analyses for today and shows right away.