PlayerLvlHero level at the end of the match.K / D / AKills, deaths and assists.LH / DNLast hits and denies over the whole match.NWNet worth at the end: gold plus the value of the items.GPM / XPMGold and experience per minute.HDHero damage: damage dealt to enemy heroes.TDTower damage: damage dealt to towers and other buildings.HHHero healing: health restored to heroes.Items
PlayerLvlHero level at the end of the match.K / D / AKills, deaths and assists.LH / DNLast hits and denies over the whole match.NWNet worth at the end: gold plus the value of the items.GPM / XPMGold and experience per minute.HDHero damage: damage dealt to enemy heroes.TDTower damage: damage dealt to towers and other buildings.HHHero healing: health restored to heroes.Items
16
$ A D
Ancient 5
Pos 5
16
8 / 7 / 10
10.2K
98 / 610.2K366 / 45012.4K30194
20
XaBka
Divine 4
Pos 1Party B
20
7 / 6 / 9
16.7K
279 / 1716.7K552 / 67717.5K1600
19
FastoriK~
Ancient 3
Pos 3Party B
19
4 / 5 / 12
12.1K
167 / 1012.1K392 / 61317.9K614,068
18
[TDR] El Matadore de MMR
Ancient 2
Pos 2Party C
18
4 / 9 / 10
10.2K
162 / 310.2K385 / 55818.3K00
14
[TDR] LiesOfP
Ancient 5
Pos 4Party C
14
1 / 9 / 10
4,915
14 / 14,915187 / 3475,322157125
Advantage
Net worthExperience
+30.0K0+30.0K
Radiant aheadDire ahead
Net worth
Experience
0:0010:0020:0030:00
From the match file, 64 points over the match. The replay analysis adds the exact values a minute.
Hover or tap the chart for the numbers.
Draft
bans and picks in order
Radiant
Dire
Crossed out heroes were banned.
Vision and support
ObsObserver wards placed.SenSentry wards placed.Dew.Dewards: enemy wards destroyed.StacksNeutral camps stacked.StunsSeconds enemy heroes were stunned or rooted by this player.
Earth Spike affects a 30 degree cone20+20 Finger of Death Damage Per Kill
+15% To Hell And Back Debuff/Spell Amp15-2.0s Hex Cooldown
+20 Movement Speed10+10% Mana Drain Slow
Items show once they are finished: the parts of an item drop out when it is built. Consumables and wards are left out. T marks the level a talent was taken at, the tree on the right shows which ones (hover or tap it), + the automatic +2 All Attributes of a level with nothing to learn.
Replay analysis
The analysis reads the replay: lanes and lane efficiency, last hits at 10 minutes, every tower, barracks and Roshan,
the teamfights, damage by ability, where the gold came from, wards and actions per minute.