PlayerLvlHero level at the end of the match.K / D / AKills, deaths and assists.LH / DNLast hits and denies over the whole match.NWNet worth at the end: gold plus the value of the items.GPM / XPMGold and experience per minute.HDHero damage: damage dealt to enemy heroes.TDTower damage: damage dealt to towers and other buildings.HHHero healing: health restored to heroes.Items
PlayerLvlHero level at the end of the match.K / D / AKills, deaths and assists.LH / DNLast hits and denies over the whole match.NWNet worth at the end: gold plus the value of the items.GPM / XPMGold and experience per minute.HDHero damage: damage dealt to enemy heroes.TDTower damage: damage dealt to towers and other buildings.HHHero healing: health restored to heroes.Items
19
AVG8---
Divine 3
Pos 3Party B
19
4 / 13 / 15
8,618
54 / 178,618314 / 57617.5K0636
22
bandit
Ancient 5
Pos 4Party B
22
11 / 8 / 8
13.8K
213 / 813.8K473 / 73126.7K2,2300
21
Кошиный бздёх
Ancient 3
Pos 1Party C
21
4 / 8 / 9
18.4K
338 / 1518.4K521 / 67429.3K5560
19
76561198154502595
Divine 4
Pos 2Party C
19
7 / 9 / 2
15.1K
226 / 815.1K466 / 56720.4K1,5270
17
DUMBASSNOOBLOLZ
Divine 1
Pos 5
17
4 / 12 / 21
8,060
66 / 68,060301 / 45827.9K00
Advantage
Net worthExperience
+60.0K0+60.0K
Radiant aheadDire ahead
Net worth
Experience
0:0010:0020:0030:00
From the match file, 64 points over the match. The replay analysis adds the exact values a minute.
Hover or tap the chart for the numbers.
Draft
bans and picks in order
Radiant
Dire
Crossed out heroes were banned.
Vision and support
ObsObserver wards placed.SenSentry wards placed.Dew.Dewards: enemy wards destroyed.StacksNeutral camps stacked.StunsSeconds enemy heroes were stunned or rooted by this player.
+50% Serpent Wards Max HP20+1.5s Shackles Duration
Hex Breaks15+160 Serpent Wards Attack Range
+1.75 Mana Regen10+170 Shackles Total Damage
Items show once they are finished: the parts of an item drop out when it is built. Consumables and wards are left out. T marks the level a talent was taken at, the tree on the right shows which ones (hover or tap it), + the automatic +2 All Attributes of a level with nothing to learn.
Replay analysis
The analysis reads the replay: lanes and lane efficiency, last hits at 10 minutes, every tower, barracks and Roshan,
the teamfights, damage by ability, where the gold came from, wards and actions per minute.