PlayerLvlHero level at the end of the match.K / D / AKills, deaths and assists.LH / DNLast hits and denies over the whole match.NWNet worth at the end: gold plus the value of the items.GPM / XPMGold and experience per minute.HDHero damage: damage dealt to enemy heroes.TDTower damage: damage dealt to towers and other buildings.HHHero healing: health restored to heroes.Items
PlayerLvlHero level at the end of the match.K / D / AKills, deaths and assists.LH / DNLast hits and denies over the whole match.NWNet worth at the end: gold plus the value of the items.GPM / XPMGold and experience per minute.HDHero damage: damage dealt to enemy heroes.TDTower damage: damage dealt to towers and other buildings.HHHero healing: health restored to heroes.Items
29
блазень
Ancient 5
Pos 2
29
15 / 8 / 23
33.0K
398 / 1133.0K611 / 97638.2K5,9250
30
KTM
Ancient 5
Pos 1Party B
30
14 / 6 / 18
41.8K
655 / 941.8K755 / 114346.6K9,3540
24
BABAIKA
Ancient 3
Pos 5Party B
24
4 / 18 / 28
18.7K
105 / 018.7K374 / 56126.0K6653,991
30
yahu
Ancient 5
Pos 3Party C
30
9 / 11 / 25
34.8K
578 / 634.8K726 / 111131.8K12.9K400
28
crazyinsect098
Ancient 3
Pos 4Party C
28
8 / 8 / 34
21.6K
126 / 221.6K441 / 86629.3K610202
Advantage
Net worthExperience
+80.0K0+80.0K
Radiant aheadDire ahead
Net worth
Experience
0:0010:0020:0030:0040:0050:00
From the match file, 64 points over the match. The replay analysis adds the exact values a minute.
Hover or tap the chart for the numbers.
Draft
bans and picks in order
Radiant
Dire
Crossed out heroes were banned.
Vision and support
ObsObserver wards placed.SenSentry wards placed.Dew.Dewards: enemy wards destroyed.StacksNeutral camps stacked.StunsSeconds enemy heroes were stunned or rooted by this player.
11178183s
12326447s
000338s
201035s
000162s
21214s
001055s
202013056s
000090s
52314171s
Radiant
items with the minute they were bought
Hoodwink
Pos 4
New
5:0811:5716:2318:5533:2049:52
12345678910T1112131415T1617T18
Talents
2 Acorn Shot Charges25+400 Sharpshooter Max Damage
+2 Acorn Shot Bounces20Sharpshooter Provides Vision While Charging
Items show once they are finished: the parts of an item drop out when it is built. Consumables and wards are left out. T marks the level a talent was taken at, the tree on the right shows which ones (hover or tap it), + the automatic +2 All Attributes of a level with nothing to learn.
Replay analysis
The analysis reads the replay: lanes and lane efficiency, last hits at 10 minutes, every tower, barracks and Roshan,
the teamfights, damage by ability, where the gold came from, wards and actions per minute.