PlayerLvlHero level at the end of the match.K / D / AKills, deaths and assists.LH / DNLast hits and denies over the whole match.NWNet worth at the end: gold plus the value of the items.GPM / XPMGold and experience per minute.HDHero damage: damage dealt to enemy heroes.TDTower damage: damage dealt to towers and other buildings.HHHero healing: health restored to heroes.Items
PlayerLvlHero level at the end of the match.K / D / AKills, deaths and assists.LH / DNLast hits and denies over the whole match.NWNet worth at the end: gold plus the value of the items.GPM / XPMGold and experience per minute.HDHero damage: damage dealt to enemy heroes.TDTower damage: damage dealt to towers and other buildings.HHHero healing: health restored to heroes.Items
21
BADMAN x CIGIL
Ancient 3
Pos 2
21
1 / 11 / 7
15.8K
327 / 615.8K481 / 64013.9K380
19
✞ ✞ ✞
Ancient 1
Pos 5
19
10 / 14 / 10
9,523
29 / 09,523298 / 50524.3K00
24
остренький
Legend 4
Pos 1
24
4 / 7 / 14
17.7K
324 / 517.7K552 / 81230.5K2,0840
20
nazz papeitos
Legend 5
Pos 4
20
6 / 17 / 17
13.7K
108 / 613.7K402 / 54415.1K40116
21
Get`man
Legend 5
Pos 3
21
10 / 11 / 11
15.3K
180 / 615.3K494 / 62032.6K00
Advantage
Net worthExperience
+40.0K0+40.0K
Radiant aheadDire ahead
Net worth
Experience
0:0010:0020:0030:00
From the match file, 64 points over the match. The replay analysis adds the exact values a minute.
Hover or tap the chart for the numbers.
Draft
bans and picks in order
Radiant
Dire
Crossed out heroes were banned.
Vision and support
ObsObserver wards placed.SenSentry wards placed.Dew.Dewards: enemy wards destroyed.StacksNeutral camps stacked.StunsSeconds enemy heroes were stunned or rooted by this player.
+10 Berserker's Call Armor15+8 Battle Hunger Damage Per Second
+8% Movement Speed per active Battle Hunger10+3s Culling Blade Kill Buff Bonus Duration
Items show once they are finished: the parts of an item drop out when it is built. Consumables and wards are left out. T marks the level a talent was taken at, the tree on the right shows which ones (hover or tap it), + the automatic +2 All Attributes of a level with nothing to learn.
Replay analysis
The analysis reads the replay: lanes and lane efficiency, last hits at 10 minutes, every tower, barracks and Roshan,
the teamfights, damage by ability, where the gold came from, wards and actions per minute.