PlayerLvlHero level at the end of the match.K / D / AKills, deaths and assists.LH / DNLast hits and denies over the whole match.NWNet worth at the end: gold plus the value of the items.GPM / XPMGold and experience per minute.HDHero damage: damage dealt to enemy heroes.TDTower damage: damage dealt to towers and other buildings.HHHero healing: health restored to heroes.Items
PlayerLvlHero level at the end of the match.K / D / AKills, deaths and assists.LH / DNLast hits and denies over the whole match.NWNet worth at the end: gold plus the value of the items.GPM / XPMGold and experience per minute.HDHero damage: damage dealt to enemy heroes.TDTower damage: damage dealt to towers and other buildings.HHHero healing: health restored to heroes.Items
21
Сладкий бубалех
Immortal
Pos 5Party C
21
1 / 8 / 30
12.5K
32 / 512.5K350 / 60021.5K1,0940
18
blessed
Ancient 2
Pos 4Party C
18
4 / 12 / 14
13.8K
68 / 313.8K388 / 46517.7K2,1270
23
93
Divine 2
Pos 3Party C
23
5 / 8 / 19
21.3K
250 / 2121.3K596 / 78024.7K1,1410
26
cero creciente
Divine 1
Pos 1Party D
26
17 / 5 / 15
29.3K
341 / 1229.3K756 / 102335.6K18.6K5,873
26
illest alive
Divine 1
Pos 2Party D
26
21 / 4 / 8
26.8K
263 / 2926.8K697 / 108453.3K7,6820
Advantage
Net worthExperience
+40.0K0+40.0K
Radiant aheadDire ahead
Net worth
Experience
0:0010:0020:0030:0040:00
From the match file, 64 points over the match. The replay analysis adds the exact values a minute.
Hover or tap the chart for the numbers.
Draft
bans and picks in order
Radiant
Dire
Crossed out heroes were banned.
Vision and support
ObsObserver wards placed.SenSentry wards placed.Dew.Dewards: enemy wards destroyed.StacksNeutral camps stacked.StunsSeconds enemy heroes were stunned or rooted by this player.
+12% Astral Imprisonment Mana Capacity Steal20-10s Objurgation Cooldown
+0.8% of Current Mana as Movement Speed15+5% Essence Flux Mana Restored
+200 Mana10+100 Astral Imprisonment Cast Range
Items show once they are finished: the parts of an item drop out when it is built. Consumables and wards are left out. T marks the level a talent was taken at, the tree on the right shows which ones (hover or tap it), + the automatic +2 All Attributes of a level with nothing to learn.
Replay analysis
The analysis reads the replay: lanes and lane efficiency, last hits at 10 minutes, every tower, barracks and Roshan, the teamfights, damage by ability, where the gold came from, wards and actions per minute.